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CC-Framework.BriskGameServer/PackageSource/com.foldcc.cc-framework.BriskGameServer/README.md

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# FoldCC Brisk Game Server SDK
This directory is the package publishing skeleton for Brisk.
The active Unity project source currently lives under:
- `Assets/BriskSdk/Runtime`
- `Assets/BriskSdk/Samples/QuickStart`
- `Assets/Scenes/BriskQuickStartScene.unity`
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Sync package content from the Unity source project with:
- `Tools/Sync-BriskPackage.ps1`
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## Included runtime modules
- Bootstrap and initialization
- Auth and session restore
- Player profile
- Dynamic config
- Announcements
- Leaderboard
- Archive upload and download
- Player space
- Default blocking error UI
## Package layout
- `Runtime`
- `Samples~`
- `Documentation~`
## Quick start
See:
- `Documentation~/QuickStart.md`
- `Samples~/QuickStart`
This sample uses an IMGUI test panel for end-to-end SDK flow verification.
When preparing a publish branch, place the package-ready runtime, samples, and docs into this package directory and tag that branch for external consumption.