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Release v0.2.0 archive and space API update
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@@ -51,23 +51,26 @@ public sealed class BriskHttpClient
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public async Task<Dictionary<string, object>> PostMultipartAsync(string path, List<IMultipartFormSection> formSections, bool auth = false)
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{
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using (var request = UnityWebRequest.Post(BuildUrl(path, null), formSections))
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return await SendMultipartAsync(UnityWebRequest.kHttpVerbPOST, path, formSections, auth);
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}
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public async Task<Dictionary<string, object>> PutMultipartAsync(string path, List<IMultipartFormSection> formSections, bool auth = false)
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{
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return await SendMultipartAsync(UnityWebRequest.kHttpVerbPUT, path, formSections, auth);
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}
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public async Task<BriskBinaryResponse> GetBytesAsync(string path, Dictionary<string, string> query = null, bool auth = false)
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{
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using (var request = new UnityWebRequest(BuildUrl(path, query), UnityWebRequest.kHttpVerbGET))
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{
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request.downloadHandler = new DownloadHandlerBuffer();
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if (auth)
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{
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AddAuthorizationHeader(request);
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}
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request.SetRequestHeader("Accept", "application/json");
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await SendRequestAsync(request);
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return ParseEnvelope(request) as Dictionary<string, object> ?? new Dictionary<string, object>();
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}
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}
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public async Task<BriskBinaryResponse> GetBytesAsync(string path, Dictionary<string, string> query = null, bool auth = false)
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{
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using (var request = BuildRequest(UnityWebRequest.kHttpVerbGET, path, query, null, auth))
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{
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request.SetRequestHeader("Accept", "*/*");
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await SendRequestAsync(request);
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EnsureSuccessOrThrow(request);
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return new BriskBinaryResponse
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@@ -93,6 +96,23 @@ public sealed class BriskHttpClient
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}
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}
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private async Task<Dictionary<string, object>> SendMultipartAsync(string method, string path, List<IMultipartFormSection> formSections, bool auth)
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{
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using (var request = UnityWebRequest.Post(BuildUrl(path, null), formSections))
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{
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request.method = method;
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if (auth)
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{
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AddAuthorizationHeader(request);
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}
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request.SetRequestHeader("Accept", "application/json");
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await SendRequestAsync(request);
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return ParseEnvelope(request) as Dictionary<string, object> ?? new Dictionary<string, object>();
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}
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}
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private UnityWebRequest BuildRequest(string method, string path, Dictionary<string, string> query, object body, bool auth)
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{
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var url = BuildUrl(path, query);
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