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Update Unity SDK for daily space like API
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@@ -249,8 +249,10 @@ internal static class BriskModelMapper
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ContentSizeBytes = BriskValueReader.GetLong(data, "content_size_bytes"),
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ContentChecksum = BriskValueReader.GetString(data, "content_checksum"),
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LikeCount = BriskValueReader.GetLong(data, "like_count"),
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TodayLikeCount = BriskValueReader.GetLong(data, "today_like_count"),
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VisitCount = BriskValueReader.GetLong(data, "visit_count"),
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LikedByMe = BriskValueReader.GetBool(data, "liked_by_me"),
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LikeResetAt = BriskValueReader.GetString(data, "like_reset_at"),
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UpdatedAt = BriskValueReader.GetString(data, "updated_at")
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};
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}
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@@ -276,7 +278,9 @@ internal static class BriskModelMapper
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ContentSizeBytes = BriskValueReader.GetLong(data, "content_size_bytes"),
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ContentChecksum = BriskValueReader.GetString(data, "content_checksum"),
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LikeCount = BriskValueReader.GetLong(data, "like_count"),
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TodayLikeCount = BriskValueReader.GetLong(data, "today_like_count"),
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VisitCount = BriskValueReader.GetLong(data, "visit_count"),
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LikeResetAt = BriskValueReader.GetString(data, "like_reset_at"),
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UpdatedAt = BriskValueReader.GetString(data, "updated_at")
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};
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}
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@@ -309,7 +313,11 @@ internal static class BriskModelMapper
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return new BriskSpaceLikeResult
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{
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Liked = BriskValueReader.GetBool(data, "liked"),
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LikeCount = BriskValueReader.GetLong(data, "like_count")
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Created = BriskValueReader.GetBool(data, "created"),
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LikedByMe = BriskValueReader.GetBool(data, "liked_by_me"),
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LikeCount = BriskValueReader.GetLong(data, "like_count"),
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TodayLikeCount = BriskValueReader.GetLong(data, "today_like_count"),
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LikeResetAt = BriskValueReader.GetString(data, "like_reset_at")
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};
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}
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