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Update Unity SDK for daily space like API
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@@ -68,23 +68,23 @@ public sealed class BriskSpaceModule
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}
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/// <summary>
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/// 按玩家 ID 获取最近点赞列表。
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/// 按玩家 ID 获取点赞列表。
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/// </summary>
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public async Task<IReadOnlyList<BriskSpaceLikeItem>> GetLikesByPlayerIdAsync(string playerId, int limit = 20)
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public async Task<IReadOnlyList<BriskSpaceLikeItem>> GetLikesByPlayerIdAsync(string playerId, int limit = 20, bool currentCycleOnly = false)
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{
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ValidatePlayerId(playerId);
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return await ExecuteAsync(async context =>
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{
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var data = await context.HttpClient.GetRawDataAsync($"/spaces/{playerId}/likes", CreateLimitQuery(limit), true);
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var data = await context.HttpClient.GetRawDataAsync($"/spaces/{playerId}/likes", CreateLikesQuery(limit, currentCycleOnly), true);
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return (IReadOnlyList<BriskSpaceLikeItem>)BriskModelMapper.ToSpaceLikeItems(data);
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});
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}
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/// <summary>
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/// 按登录身份获取最近点赞列表。
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/// 按登录身份获取点赞列表。
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/// </summary>
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public async Task<IReadOnlyList<BriskSpaceLikeItem>> GetLikesByLoginIdentityAsync(string loginProvider, string loginUserId, int limit = 20)
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public async Task<IReadOnlyList<BriskSpaceLikeItem>> GetLikesByLoginIdentityAsync(string loginProvider, string loginUserId, int limit = 20, bool currentCycleOnly = false)
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{
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ValidateLoginIdentity(loginProvider, loginUserId);
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@@ -92,6 +92,10 @@ public sealed class BriskSpaceModule
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{
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var query = CreateLoginIdentityQuery(loginProvider, loginUserId);
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query["limit"] = NormalizeLimit(limit);
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if (currentCycleOnly)
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{
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query["scope"] = "cycle";
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}
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var data = await context.HttpClient.GetRawDataAsync("/spaces/by-login/likes", query, true);
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return (IReadOnlyList<BriskSpaceLikeItem>)BriskModelMapper.ToSpaceLikeItems(data);
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});
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@@ -262,6 +266,17 @@ public sealed class BriskSpaceModule
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};
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}
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private static Dictionary<string, string> CreateLikesQuery(int limit, bool currentCycleOnly)
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{
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var query = CreateLimitQuery(limit);
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if (currentCycleOnly)
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{
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query["scope"] = "cycle";
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}
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return query;
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}
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private static void ValidatePlayerId(string playerId)
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{
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RequireNotEmpty(playerId, nameof(playerId));
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