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Release v0.4.0 Unity SDK
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# Changelog
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## 0.4.0
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- Added daily-cycle space like fields and result semantics to the Unity SDK models
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- Added current-cycle filtering support for space like list APIs
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- Updated the quick start sample to display total likes, today likes, like reset time, and current-cycle like actions
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- Changed `GetMyVisitsAsync()` default page size to `50` while preserving the optional `limit` parameter
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- Refreshed package and integration documentation to match the latest production API behavior
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## 0.3.0
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- Renamed the UPM package identifier to `com.foldcc.cc-framework.brisk-game-server`
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@@ -22,7 +22,7 @@ Brisk Unity SDK 的 UPM 发布目录。
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4. 输入:
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```text
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http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.3.0
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http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.4.0
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```
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### 方式二:修改 `Packages/manifest.json`
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@@ -30,12 +30,12 @@ http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path
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```json
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{
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"dependencies": {
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"com.foldcc.cc-framework.brisk-game-server": "http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.3.0"
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"com.foldcc.cc-framework.brisk-game-server": "http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.4.0"
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}
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}
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```
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如果需要跟随主分支最新代码,可将末尾的 `#v0.3.0` 改成 `#main`;正式环境建议固定到发布 tag。
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如果需要跟随主分支最新代码,可将末尾的 `#v0.4.0` 改成 `#main`;正式环境建议固定到发布 tag。
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## 开发态源码位置
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{
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"name": "com.foldcc.cc-framework.brisk-game-server",
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"displayName": "FoldCC Brisk Game Server SDK",
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"version": "0.3.0",
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"version": "0.4.0",
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"unity": "2021.3",
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"description": "A lightweight Unity SDK for Brisk game services, including bootstrap, auth, announcements, leaderboard, archive, and player space modules.",
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"keywords": [
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@@ -142,7 +142,7 @@ Brisk Unity SDK 原始开发工程。
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外部项目 Git Package 接入示例:
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```text
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http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.3.0
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http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.4.0
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```
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## 如何引入到项目
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@@ -169,12 +169,12 @@ http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path
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```json
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{
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"dependencies": {
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"com.foldcc.cc-framework.brisk-game-server": "http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.3.0"
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"com.foldcc.cc-framework.brisk-game-server": "http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.4.0"
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}
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}
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```
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如果要跟随主分支最新代码,可把末尾的 `#v0.3.0` 改成 `#main`;正式项目仍建议固定到发布 tag。
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如果要跟随主分支最新代码,可把末尾的 `#v0.4.0` 改成 `#main`;正式项目仍建议固定到发布 tag。
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## 文档位置
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