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Initial Brisk Unity SDK project
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# FoldCC Brisk Game Server SDK
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This directory is the package publishing skeleton for Brisk.
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The active Unity project source currently lives under:
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- `Assets/BriskSdk/Runtime`
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- `Assets/BriskSdk/Samples/QuickStart`
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- `Assets/Scenes/BriskQuickStartScene.unity`
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## Included runtime modules
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- Bootstrap and initialization
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- Auth and session restore
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- Player profile
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- Dynamic config
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- Announcements
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- Leaderboard
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- Archive upload and download
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- Player space
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- Default blocking error UI
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## Package layout
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- `Runtime`
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- `Samples~`
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- `Documentation~`
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## Quick start
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See:
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- `Documentation~/QuickStart.md`
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- `Samples~/QuickStart`
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This sample uses an IMGUI test panel for end-to-end SDK flow verification.
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When preparing a publish branch, place the package-ready runtime, samples, and docs into this package directory and tag that branch for external consumption.
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