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Adjust Unity visits default page size
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@@ -240,7 +240,7 @@ public sealed class BriskSpaceModule
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/// <summary>
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/// <summary>
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/// 获取我的访客列表。
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/// 获取我的访客列表。
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/// </summary>
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/// </summary>
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public async Task<IReadOnlyList<BriskSpaceVisit>> GetMyVisitsAsync(int limit = 20)
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public async Task<IReadOnlyList<BriskSpaceVisit>> GetMyVisitsAsync(int limit = 50)
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{
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{
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return await ExecuteAsync(async context =>
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return await ExecuteAsync(async context =>
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{
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{
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@@ -69,6 +69,7 @@ var likeResult = await Brisk.Space.LikeByPlayerIdAsync("target-player-id");
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Debug.Log($"total={likeResult.LikeCount}, today={likeResult.TodayLikeCount}, created={likeResult.Created}");
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Debug.Log($"total={likeResult.LikeCount}, today={likeResult.TodayLikeCount}, created={likeResult.Created}");
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var todayLikes = await Brisk.Space.GetLikesByPlayerIdAsync(Brisk.PlayerId, 20, true);
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var todayLikes = await Brisk.Space.GetLikesByPlayerIdAsync(Brisk.PlayerId, 20, true);
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var visits = await Brisk.Space.GetMyVisitsAsync();
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```
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```
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Notes:
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Notes:
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@@ -81,6 +82,7 @@ Notes:
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- `BriskSpaceView` / `BriskSpaceStats` include both `LikeCount` and `TodayLikeCount`
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- `BriskSpaceView` / `BriskSpaceStats` include both `LikeCount` and `TodayLikeCount`
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- `BriskSpaceView` also includes `LikedByMe` and `LikeResetAt`
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- `BriskSpaceView` also includes `LikedByMe` and `LikeResetAt`
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- `GetLikesByPlayerIdAsync(..., currentCycleOnly: true)` returns current-cycle likes only
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- `GetLikesByPlayerIdAsync(..., currentCycleOnly: true)` returns current-cycle likes only
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- `GetMyVisitsAsync()` now defaults to the latest `50` visits, with `100` as the server-side max
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## Sample
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## Sample
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@@ -89,6 +89,7 @@ http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path
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- `UpdateMyAsync(object)` 自动序列化为 JSON
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- `UpdateMyAsync(object)` 自动序列化为 JSON
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- `LikeByPlayerIdAsync(...)` / `UnlikeByPlayerIdAsync(...)` 返回累计点赞数、今日点赞数、当前周期是否创建新点赞、重置时间
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- `LikeByPlayerIdAsync(...)` / `UnlikeByPlayerIdAsync(...)` 返回累计点赞数、今日点赞数、当前周期是否创建新点赞、重置时间
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- `GetLikesByPlayerIdAsync(playerId, limit, true)` 和 `GetLikesByLoginIdentityAsync(..., true)` 可只读取当前周期点赞记录
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- `GetLikesByPlayerIdAsync(playerId, limit, true)` 和 `GetLikesByLoginIdentityAsync(..., true)` 可只读取当前周期点赞记录
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- `GetMyVisitsAsync()` 默认读取最近 `50` 条访问记录,也可手动传入 `limit`
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## 目录结构
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## 目录结构
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@@ -240,7 +240,7 @@ public sealed class BriskSpaceModule
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/// <summary>
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/// <summary>
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/// 获取我的访客列表。
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/// 获取我的访客列表。
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/// </summary>
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/// </summary>
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public async Task<IReadOnlyList<BriskSpaceVisit>> GetMyVisitsAsync(int limit = 20)
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public async Task<IReadOnlyList<BriskSpaceVisit>> GetMyVisitsAsync(int limit = 50)
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{
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{
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return await ExecuteAsync(async context =>
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return await ExecuteAsync(async context =>
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{
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{
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@@ -36,6 +36,7 @@ Brisk Unity SDK 原始开发工程。
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- `Brisk.Space.DownloadContentByPlayerIdAsync(playerId)` 获取原始 bytes
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- `Brisk.Space.DownloadContentByPlayerIdAsync(playerId)` 获取原始 bytes
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- `Brisk.Space.LikeByPlayerIdAsync(playerId)` / `UnlikeByPlayerIdAsync(playerId)` 会返回累计点赞数、今日点赞数、当前周期是否创建了新点赞、重置时间
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- `Brisk.Space.LikeByPlayerIdAsync(playerId)` / `UnlikeByPlayerIdAsync(playerId)` 会返回累计点赞数、今日点赞数、当前周期是否创建了新点赞、重置时间
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- `Brisk.Space.GetLikesByPlayerIdAsync(playerId, limit, true)` 可只读取当前周期点赞列表
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- `Brisk.Space.GetLikesByPlayerIdAsync(playerId, limit, true)` 可只读取当前周期点赞列表
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- `Brisk.Space.GetMyVisitsAsync()` 默认读取最近 `50` 条访问记录,也可手动传入 `limit`
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云存档上传补充约定:
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云存档上传补充约定:
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