Adjust Unity visits default page size

This commit is contained in:
2026-04-21 17:07:45 +08:00
parent 0e5cab4f27
commit 4fd2222d6d
5 changed files with 6 additions and 2 deletions

View File

@@ -240,7 +240,7 @@ public sealed class BriskSpaceModule
/// <summary>
/// 获取我的访客列表。
/// </summary>
public async Task<IReadOnlyList<BriskSpaceVisit>> GetMyVisitsAsync(int limit = 20)
public async Task<IReadOnlyList<BriskSpaceVisit>> GetMyVisitsAsync(int limit = 50)
{
return await ExecuteAsync(async context =>
{

View File

@@ -69,6 +69,7 @@ var likeResult = await Brisk.Space.LikeByPlayerIdAsync("target-player-id");
Debug.Log($"total={likeResult.LikeCount}, today={likeResult.TodayLikeCount}, created={likeResult.Created}");
var todayLikes = await Brisk.Space.GetLikesByPlayerIdAsync(Brisk.PlayerId, 20, true);
var visits = await Brisk.Space.GetMyVisitsAsync();
```
Notes:
@@ -81,6 +82,7 @@ Notes:
- `BriskSpaceView` / `BriskSpaceStats` include both `LikeCount` and `TodayLikeCount`
- `BriskSpaceView` also includes `LikedByMe` and `LikeResetAt`
- `GetLikesByPlayerIdAsync(..., currentCycleOnly: true)` returns current-cycle likes only
- `GetMyVisitsAsync()` now defaults to the latest `50` visits, with `100` as the server-side max
## Sample

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@@ -89,6 +89,7 @@ http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path
- `UpdateMyAsync(object)` 自动序列化为 JSON
- `LikeByPlayerIdAsync(...)` / `UnlikeByPlayerIdAsync(...)` 返回累计点赞数、今日点赞数、当前周期是否创建新点赞、重置时间
- `GetLikesByPlayerIdAsync(playerId, limit, true)``GetLikesByLoginIdentityAsync(..., true)` 可只读取当前周期点赞记录
- `GetMyVisitsAsync()` 默认读取最近 `50` 条访问记录,也可手动传入 `limit`
## 目录结构

View File

@@ -240,7 +240,7 @@ public sealed class BriskSpaceModule
/// <summary>
/// 获取我的访客列表。
/// </summary>
public async Task<IReadOnlyList<BriskSpaceVisit>> GetMyVisitsAsync(int limit = 20)
public async Task<IReadOnlyList<BriskSpaceVisit>> GetMyVisitsAsync(int limit = 50)
{
return await ExecuteAsync(async context =>
{

View File

@@ -36,6 +36,7 @@ Brisk Unity SDK 原始开发工程。
- `Brisk.Space.DownloadContentByPlayerIdAsync(playerId)` 获取原始 bytes
- `Brisk.Space.LikeByPlayerIdAsync(playerId)` / `UnlikeByPlayerIdAsync(playerId)` 会返回累计点赞数、今日点赞数、当前周期是否创建了新点赞、重置时间
- `Brisk.Space.GetLikesByPlayerIdAsync(playerId, limit, true)` 可只读取当前周期点赞列表
- `Brisk.Space.GetMyVisitsAsync()` 默认读取最近 `50` 条访问记录,也可手动传入 `limit`
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