From ea5b96507de28bd94c0946ccfd49fa66367770ce Mon Sep 17 00:00:00 2001
From: "CORE-FOLDCC\\Core" <1813547935@qq.com>
Date: Fri, 10 Apr 2026 22:38:28 +0800
Subject: [PATCH] Localize sample UI and document release conventions
---
.../Announcement/BriskAnnouncementsModule.cs | 9 +
.../Runtime/Archive/BriskArchiveModule.cs | 15 +
.../BriskSdk/Runtime/Auth/BriskAuthModule.cs | 12 +
.../Runtime/Config/BriskConfigModule.cs | 9 +
Assets/BriskSdk/Runtime/Core/Brisk.cs | 76 +++++
Assets/BriskSdk/Runtime/Core/BriskOptions.cs | 33 ++
.../Runtime/Core/IBriskErrorPresenter.cs | 9 +
.../BriskSdk/Runtime/Core/IBriskTokenStore.cs | 12 +
.../Leaderboard/BriskLeaderboardModule.cs | 24 ++
.../Runtime/Models/BriskConfigCurrent.cs | 9 +
.../BriskSdk/Runtime/Models/BriskIdentity.cs | 15 +
.../Runtime/Models/BriskLoginResult.cs | 27 ++
.../BriskSdk/Runtime/Models/BriskPlayerMe.cs | 24 ++
.../BriskSdk/Runtime/Models/BriskProfile.cs | 12 +
.../Runtime/Player/BriskPlayerModule.cs | 6 +
.../Runtime/Space/BriskSpaceModule.cs | 33 ++
.../QuickStart/BriskQuickStartSample.cs | 298 +++++++++---------
Assets/Scenes/BriskQuickStartScene.unity | 6 +-
Brisk Package 发布流程.md | 58 ++++
.../Announcement/BriskAnnouncementsModule.cs | 9 +
.../Runtime/Archive/BriskArchiveModule.cs | 15 +
.../Runtime/Auth/BriskAuthModule.cs | 12 +
.../Runtime/Config/BriskConfigModule.cs | 9 +
.../Runtime/Core/Brisk.cs | 76 +++++
.../Runtime/Core/BriskOptions.cs | 33 ++
.../Runtime/Core/IBriskErrorPresenter.cs | 9 +
.../Runtime/Core/IBriskTokenStore.cs | 12 +
.../Leaderboard/BriskLeaderboardModule.cs | 24 ++
.../Runtime/Models/BriskConfigCurrent.cs | 9 +
.../Runtime/Models/BriskIdentity.cs | 15 +
.../Runtime/Models/BriskLoginResult.cs | 27 ++
.../Runtime/Models/BriskPlayerMe.cs | 24 ++
.../Runtime/Models/BriskProfile.cs | 12 +
.../Runtime/Player/BriskPlayerModule.cs | 6 +
.../Runtime/Space/BriskSpaceModule.cs | 33 ++
.../QuickStart/BriskQuickStartSample.cs | 298 +++++++++---------
.../QuickStart/BriskQuickStartScene.unity | 6 +-
37 files changed, 1012 insertions(+), 304 deletions(-)
diff --git a/Assets/BriskSdk/Runtime/Announcement/BriskAnnouncementsModule.cs b/Assets/BriskSdk/Runtime/Announcement/BriskAnnouncementsModule.cs
index ea46be0..3e296f3 100644
--- a/Assets/BriskSdk/Runtime/Announcement/BriskAnnouncementsModule.cs
+++ b/Assets/BriskSdk/Runtime/Announcement/BriskAnnouncementsModule.cs
@@ -2,9 +2,15 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
+///
+/// 公告模块。
+///
public sealed class BriskAnnouncementsModule
: BriskModuleBase
{
+ ///
+ /// 获取公告列表。
+ ///
public async Task> GetListAsync()
{
return await ExecuteAsync(async context =>
@@ -14,6 +20,9 @@ public sealed class BriskAnnouncementsModule
});
}
+ ///
+ /// 标记指定公告为已读。
+ ///
public async Task MarkReadAsync(long id)
{
RequirePositive(id, nameof(id), "Announcement id must be greater than 0.");
diff --git a/Assets/BriskSdk/Runtime/Archive/BriskArchiveModule.cs b/Assets/BriskSdk/Runtime/Archive/BriskArchiveModule.cs
index 3e6d0cd..de9ed05 100644
--- a/Assets/BriskSdk/Runtime/Archive/BriskArchiveModule.cs
+++ b/Assets/BriskSdk/Runtime/Archive/BriskArchiveModule.cs
@@ -5,9 +5,15 @@ using System.Text;
using System.Threading.Tasks;
using UnityEngine.Networking;
+///
+/// 云存档模块。
+///
public sealed class BriskArchiveModule
: BriskModuleBase
{
+ ///
+ /// 获取当前账号的存档槽位列表。
+ ///
public async Task> GetSlotsAsync()
{
return await ExecuteAsync(async context =>
@@ -17,6 +23,9 @@ public sealed class BriskArchiveModule
});
}
+ ///
+ /// 获取指定槽位的元信息。
+ ///
public async Task GetMetaAsync(int slotNo)
{
ValidateSlotNo(slotNo);
@@ -28,6 +37,9 @@ public sealed class BriskArchiveModule
});
}
+ ///
+ /// 上传指定槽位的二进制存档。
+ ///
public async Task UploadAsync(int slotNo, byte[] bytes, int? baseVersion = null, string checksum = null)
{
ValidateSlotNo(slotNo);
@@ -51,6 +63,9 @@ public sealed class BriskArchiveModule
});
}
+ ///
+ /// 下载指定槽位的二进制存档。
+ ///
public async Task DownloadAsync(int slotNo)
{
ValidateSlotNo(slotNo);
diff --git a/Assets/BriskSdk/Runtime/Auth/BriskAuthModule.cs b/Assets/BriskSdk/Runtime/Auth/BriskAuthModule.cs
index 275d4ba..6219f6a 100644
--- a/Assets/BriskSdk/Runtime/Auth/BriskAuthModule.cs
+++ b/Assets/BriskSdk/Runtime/Auth/BriskAuthModule.cs
@@ -2,9 +2,15 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
+///
+/// Brisk 认证模块。
+///
public sealed class BriskAuthModule
: BriskModuleBase
{
+ ///
+ /// 通过稳定的第三方用户 ID 换取 Brisk 登录态。
+ ///
public async Task LoginWithUserIdAsync(string loginProvider, string loginUserId, BriskProfile profile = null)
{
RequireNotEmpty(loginProvider, nameof(loginProvider));
@@ -13,6 +19,9 @@ public sealed class BriskAuthModule
return await LoginInternalAsync(CreateLoginBody(loginProvider, profile, loginUserId, null), loginProvider, loginUserId);
}
+ ///
+ /// 通过第三方返回的 code 换取 Brisk 登录态。
+ ///
public async Task LoginWithCodeAsync(string loginProvider, string code, BriskProfile profile = null)
{
RequireNotEmpty(loginProvider, nameof(loginProvider));
@@ -21,6 +30,9 @@ public sealed class BriskAuthModule
return await LoginInternalAsync(CreateLoginBody(loginProvider, profile, null, code), loginProvider, null);
}
+ ///
+ /// 登出当前账号并清理本地会话。
+ ///
public async Task LogoutAsync()
{
var context = GetContext();
diff --git a/Assets/BriskSdk/Runtime/Config/BriskConfigModule.cs b/Assets/BriskSdk/Runtime/Config/BriskConfigModule.cs
index 75e71a8..b9f999b 100644
--- a/Assets/BriskSdk/Runtime/Config/BriskConfigModule.cs
+++ b/Assets/BriskSdk/Runtime/Config/BriskConfigModule.cs
@@ -2,9 +2,15 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
+///
+/// 动态配置模块。
+///
public sealed class BriskConfigModule
: BriskModuleBase
{
+ ///
+ /// 获取当前客户端命中的动态配置。
+ ///
public async Task GetCurrentAsync()
{
return await ExecutePublicAsync(async context =>
@@ -14,6 +20,9 @@ public sealed class BriskConfigModule
});
}
+ ///
+ /// 刷新并重新获取动态配置。
+ ///
public Task RefreshAsync()
{
return GetCurrentAsync();
diff --git a/Assets/BriskSdk/Runtime/Core/Brisk.cs b/Assets/BriskSdk/Runtime/Core/Brisk.cs
index 4dd02f5..ff77830 100644
--- a/Assets/BriskSdk/Runtime/Core/Brisk.cs
+++ b/Assets/BriskSdk/Runtime/Core/Brisk.cs
@@ -2,6 +2,10 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
+///
+/// Brisk SDK 的静态总入口。
+/// 初始化完成后,开发者可以通过 Brisk.Auth、Brisk.Leaderboard 等模块直接访问能力。
+///
public static class Brisk
{
private static BriskContext s_context;
@@ -17,40 +21,101 @@ public static class Brisk
Space = new BriskSpaceModule();
}
+ ///
+ /// SDK 初始化完成后触发。
+ ///
public static event Action OnInitialized;
+ ///
+ /// 登录成功并保存会话后触发。
+ ///
public static event Action OnLoggedIn;
+ ///
+ /// 主动登出并清理本地会话后触发。
+ ///
public static event Action OnLoggedOut;
+ ///
+ /// 发生维护、封禁、强更等严重阻断错误时触发。
+ ///
public static event Action OnBlockingError;
+ ///
+ /// 登录态失效并清空本地会话时触发。
+ ///
public static event Action OnAuthExpired;
+ ///
+ /// 认证模块入口。
+ ///
public static BriskAuthModule Auth { get; }
+ ///
+ /// 玩家模块入口。
+ ///
public static BriskPlayerModule Player { get; }
+ ///
+ /// 动态配置模块入口。
+ ///
public static BriskConfigModule Config { get; }
+ ///
+ /// 公告模块入口。
+ ///
public static BriskAnnouncementsModule Announcements { get; }
+ ///
+ /// 排行榜模块入口。
+ ///
public static BriskLeaderboardModule Leaderboard { get; }
+ ///
+ /// 云存档模块入口。
+ ///
public static BriskArchiveModule Archive { get; }
+ ///
+ /// 玩家空间模块入口。
+ ///
public static BriskSpaceModule Space { get; }
+ ///
+ /// 当前 SDK 是否已完成初始化。
+ ///
public static bool IsInitialized => s_context != null;
+ ///
+ /// 当前是否存在可用登录态。
+ ///
public static bool IsLoggedIn => s_context != null && s_context.Session.HasAccessToken;
+ ///
+ /// 当前访问令牌。
+ ///
public static string AccessToken => s_context != null ? s_context.Session.AccessToken : null;
+ ///
+ /// 当前玩家 ID。
+ ///
public static string PlayerId => s_context != null ? s_context.Session.PlayerId : null;
+ ///
+ /// 当前登录身份摘要。
+ ///
public static BriskIdentity Identity => s_context != null ? s_context.Session.Identity : null;
+ ///
+ /// 当前初始化选项。
+ ///
public static BriskOptions Options => s_context != null ? s_context.Options : null;
+ ///
+ /// 初始化阶段获取到的 bootstrap 结果。
+ ///
public static BriskBootstrapResult Bootstrap => s_context != null ? s_context.Bootstrap : null;
+ ///
+ /// 初始化 SDK,并执行 bootstrap 与本地会话恢复。
+ ///
+ /// 初始化选项。
public static async Task InitializeAsync(BriskOptions options)
{
if (options == null)
@@ -79,16 +144,27 @@ public static class Brisk
}
}
+ ///
+ /// 关闭 SDK 并清空当前上下文。
+ ///
public static void Shutdown()
{
s_context = null;
}
+ ///
+ /// 设置严重错误的展示器。
+ ///
+ /// 自定义错误展示器;传入 null 时恢复默认展示器。
public static void SetErrorPresenter(IBriskErrorPresenter presenter)
{
GetRequiredContext().ErrorPresenter = presenter ?? BriskDefaultErrorPresenter.Instance;
}
+ ///
+ /// 设置阻断错误确认后的退出回调。
+ ///
+ /// 项目方自定义退出逻辑。
public static void SetExitHandler(Action exitHandler)
{
GetRequiredContext().ExitHandler = exitHandler;
diff --git a/Assets/BriskSdk/Runtime/Core/BriskOptions.cs b/Assets/BriskSdk/Runtime/Core/BriskOptions.cs
index a54deae..6bc6211 100644
--- a/Assets/BriskSdk/Runtime/Core/BriskOptions.cs
+++ b/Assets/BriskSdk/Runtime/Core/BriskOptions.cs
@@ -1,17 +1,50 @@
using System;
+///
+/// Brisk SDK 初始化参数。
+///
public sealed class BriskOptions
{
+ ///
+ /// 服务端基础地址。可以传主机地址,SDK 会自动补上 /api。
+ ///
public string BaseUrl;
+ ///
+ /// 项目标识。
+ ///
public string GameKey;
+ ///
+ /// 客户端版本号。
+ ///
public string ClientVersion;
+ ///
+ /// 设备标识。
+ ///
public string DeviceId;
+ ///
+ /// 是否启用调试日志。
+ ///
public bool EnableLog;
+ ///
+ /// 初始化时是否主动校验本地会话有效性。
+ ///
public bool ValidateSessionOnInitialize = true;
+ ///
+ /// 自定义登录态持久化实现。
+ ///
public IBriskTokenStore TokenStore;
+ ///
+ /// 自定义严重错误展示器。
+ ///
public IBriskErrorPresenter ErrorPresenter;
+ ///
+ /// 阻断错误确认后的退出处理逻辑。
+ ///
public Action ExitHandler;
+ ///
+ /// 校验并规范化初始化参数。
+ ///
public void Validate()
{
if (string.IsNullOrWhiteSpace(BaseUrl))
diff --git a/Assets/BriskSdk/Runtime/Core/IBriskErrorPresenter.cs b/Assets/BriskSdk/Runtime/Core/IBriskErrorPresenter.cs
index 8dddfe3..4f85ea1 100644
--- a/Assets/BriskSdk/Runtime/Core/IBriskErrorPresenter.cs
+++ b/Assets/BriskSdk/Runtime/Core/IBriskErrorPresenter.cs
@@ -1,6 +1,15 @@
+///
+/// 自定义严重错误展示接口。
+///
public interface IBriskErrorPresenter
{
+ ///
+ /// 展示维护、封禁、强更等阻断错误。
+ ///
void ShowBlockingError(BriskBlockingException exception);
+ ///
+ /// 展示登录态失效提示。
+ ///
void ShowAuthExpired(BriskAuthExpiredException exception);
}
diff --git a/Assets/BriskSdk/Runtime/Core/IBriskTokenStore.cs b/Assets/BriskSdk/Runtime/Core/IBriskTokenStore.cs
index 9b452ff..d6127f6 100644
--- a/Assets/BriskSdk/Runtime/Core/IBriskTokenStore.cs
+++ b/Assets/BriskSdk/Runtime/Core/IBriskTokenStore.cs
@@ -1,10 +1,22 @@
using System.Threading.Tasks;
+///
+/// 自定义登录态持久化接口。
+///
public interface IBriskTokenStore
{
+ ///
+ /// 保存当前登录会话。
+ ///
Task SaveAsync(BriskStoredSession session);
+ ///
+ /// 读取本地保存的登录会话。
+ ///
Task LoadAsync();
+ ///
+ /// 清空本地保存的登录会话。
+ ///
Task ClearAsync();
}
diff --git a/Assets/BriskSdk/Runtime/Leaderboard/BriskLeaderboardModule.cs b/Assets/BriskSdk/Runtime/Leaderboard/BriskLeaderboardModule.cs
index 6f8d171..7112196 100644
--- a/Assets/BriskSdk/Runtime/Leaderboard/BriskLeaderboardModule.cs
+++ b/Assets/BriskSdk/Runtime/Leaderboard/BriskLeaderboardModule.cs
@@ -2,9 +2,15 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
+///
+/// 排行榜模块。
+///
public sealed class BriskLeaderboardModule
: BriskModuleBase
{
+ ///
+ /// 获取排行榜 Top 列表。
+ ///
public async Task> GetTopAsync(string rankKey, int limit = 20)
{
ValidateRankKey(rankKey);
@@ -19,6 +25,9 @@ public sealed class BriskLeaderboardModule
});
}
+ ///
+ /// 获取当前玩家在排行榜中的信息。
+ ///
public async Task GetMeAsync(string rankKey)
{
ValidateRankKey(rankKey);
@@ -30,6 +39,9 @@ public sealed class BriskLeaderboardModule
});
}
+ ///
+ /// 获取当前玩家附近的排名区间。
+ ///
public async Task> GetAroundMeAsync(string rankKey, int range = 10)
{
ValidateRankKey(rankKey);
@@ -44,6 +56,9 @@ public sealed class BriskLeaderboardModule
});
}
+ ///
+ /// 提交当前玩家分数。
+ ///
public async Task SubmitScoreAsync(string rankKey, long score)
{
ValidateRankKey(rankKey);
@@ -57,6 +72,9 @@ public sealed class BriskLeaderboardModule
});
}
+ ///
+ /// 获取当前赛季信息。
+ ///
public async Task GetCurrentSeasonAsync(string rankKey)
{
ValidateRankKey(rankKey);
@@ -68,6 +86,9 @@ public sealed class BriskLeaderboardModule
});
}
+ ///
+ /// 获取赛季历史列表。
+ ///
public async Task> GetSeasonHistoryAsync(string rankKey, int limit = 20)
{
ValidateRankKey(rankKey);
@@ -82,6 +103,9 @@ public sealed class BriskLeaderboardModule
});
}
+ ///
+ /// 获取指定历史赛季的排行榜详情。
+ ///
public async Task> GetSeasonHistoryDetailAsync(string rankKey, string seasonId, int limit = 20)
{
ValidateRankKey(rankKey);
diff --git a/Assets/BriskSdk/Runtime/Models/BriskConfigCurrent.cs b/Assets/BriskSdk/Runtime/Models/BriskConfigCurrent.cs
index 9f5e264..221c5f5 100644
--- a/Assets/BriskSdk/Runtime/Models/BriskConfigCurrent.cs
+++ b/Assets/BriskSdk/Runtime/Models/BriskConfigCurrent.cs
@@ -1,7 +1,16 @@
using System.Collections.Generic;
+///
+/// 当前客户端命中的动态配置结果。
+///
public sealed class BriskConfigCurrent
{
+ ///
+ /// 功能开关集合。
+ ///
public Dictionary FeatureFlags;
+ ///
+ /// 动态配置集合。
+ ///
public Dictionary DynamicConfig;
}
diff --git a/Assets/BriskSdk/Runtime/Models/BriskIdentity.cs b/Assets/BriskSdk/Runtime/Models/BriskIdentity.cs
index fc2525a..bd9be7a 100644
--- a/Assets/BriskSdk/Runtime/Models/BriskIdentity.cs
+++ b/Assets/BriskSdk/Runtime/Models/BriskIdentity.cs
@@ -1,7 +1,22 @@
+///
+/// 当前登录身份摘要。
+///
public sealed class BriskIdentity
{
+ ///
+ /// 登录提供方。
+ ///
public string LoginProvider;
+ ///
+ /// 登录用户 ID。
+ ///
public string LoginUserId;
+ ///
+ /// 玩家 ID。
+ ///
public string PlayerId;
+ ///
+ /// 项目账号 ID。
+ ///
public string ProjectAccountId;
}
diff --git a/Assets/BriskSdk/Runtime/Models/BriskLoginResult.cs b/Assets/BriskSdk/Runtime/Models/BriskLoginResult.cs
index 536112c..950c40c 100644
--- a/Assets/BriskSdk/Runtime/Models/BriskLoginResult.cs
+++ b/Assets/BriskSdk/Runtime/Models/BriskLoginResult.cs
@@ -1,11 +1,38 @@
+///
+/// 登录成功后的返回结果。
+///
public sealed class BriskLoginResult
{
+ ///
+ /// Brisk 访问令牌。
+ ///
public string AccessToken;
+ ///
+ /// 令牌有效时长,单位秒。
+ ///
public int ExpiresIn;
+ ///
+ /// 玩家 ID。
+ ///
public string PlayerId;
+ ///
+ /// 项目账号 ID。
+ ///
public string ProjectAccountId;
+ ///
+ /// 登录提供方。
+ ///
public string LoginProvider;
+ ///
+ /// 登录用户 ID。
+ ///
public string LoginUserId;
+ ///
+ /// 是否为新玩家。
+ ///
public bool IsNewPlayer;
+ ///
+ /// 玩家资料。
+ ///
public BriskProfile Profile;
}
diff --git a/Assets/BriskSdk/Runtime/Models/BriskPlayerMe.cs b/Assets/BriskSdk/Runtime/Models/BriskPlayerMe.cs
index 5c929c2..5bc0580 100644
--- a/Assets/BriskSdk/Runtime/Models/BriskPlayerMe.cs
+++ b/Assets/BriskSdk/Runtime/Models/BriskPlayerMe.cs
@@ -1,10 +1,34 @@
+///
+/// 当前玩家资料。
+///
public sealed class BriskPlayerMe
{
+ ///
+ /// 玩家 ID。
+ ///
public string PlayerId;
+ ///
+ /// 项目账号 ID。
+ ///
public string ProjectAccountId;
+ ///
+ /// 登录提供方。
+ ///
public string LoginProvider;
+ ///
+ /// 登录用户 ID。
+ ///
public string LoginUserId;
+ ///
+ /// 昵称。
+ ///
public string Nickname;
+ ///
+ /// 头像地址。
+ ///
public string AvatarUrl;
+ ///
+ /// 扩展资料。
+ ///
public object ProfileJson;
}
diff --git a/Assets/BriskSdk/Runtime/Models/BriskProfile.cs b/Assets/BriskSdk/Runtime/Models/BriskProfile.cs
index 7acce66..98fc821 100644
--- a/Assets/BriskSdk/Runtime/Models/BriskProfile.cs
+++ b/Assets/BriskSdk/Runtime/Models/BriskProfile.cs
@@ -1,6 +1,18 @@
+///
+/// 登录时可选上传的玩家资料。
+///
public sealed class BriskProfile
{
+ ///
+ /// 玩家昵称。
+ ///
public string Nickname;
+ ///
+ /// 玩家头像地址。
+ ///
public string AvatarUrl;
+ ///
+ /// 额外扩展资料。
+ ///
public object ProfileJson;
}
diff --git a/Assets/BriskSdk/Runtime/Player/BriskPlayerModule.cs b/Assets/BriskSdk/Runtime/Player/BriskPlayerModule.cs
index 6fdde7a..9c39493 100644
--- a/Assets/BriskSdk/Runtime/Player/BriskPlayerModule.cs
+++ b/Assets/BriskSdk/Runtime/Player/BriskPlayerModule.cs
@@ -1,9 +1,15 @@
using System;
using System.Threading.Tasks;
+///
+/// 玩家模块。
+///
public sealed class BriskPlayerModule
: BriskModuleBase
{
+ ///
+ /// 获取当前登录玩家信息。
+ ///
public async Task GetMeAsync()
{
return await ExecuteAsync(async context =>
diff --git a/Assets/BriskSdk/Runtime/Space/BriskSpaceModule.cs b/Assets/BriskSdk/Runtime/Space/BriskSpaceModule.cs
index 18f4266..ebd61a8 100644
--- a/Assets/BriskSdk/Runtime/Space/BriskSpaceModule.cs
+++ b/Assets/BriskSdk/Runtime/Space/BriskSpaceModule.cs
@@ -2,9 +2,15 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
+///
+/// 玩家空间模块。
+///
public sealed class BriskSpaceModule
: BriskModuleBase
{
+ ///
+ /// 按玩家 ID 获取空间数据。
+ ///
public async Task GetByPlayerIdAsync(string playerId)
{
ValidatePlayerId(playerId);
@@ -16,6 +22,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 按登录身份获取空间数据。
+ ///
public async Task GetByLoginIdentityAsync(string loginProvider, string loginUserId)
{
ValidateLoginIdentity(loginProvider, loginUserId);
@@ -27,6 +36,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 按玩家 ID 获取空间统计。
+ ///
public async Task GetStatsByPlayerIdAsync(string playerId)
{
ValidatePlayerId(playerId);
@@ -38,6 +50,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 按登录身份获取空间统计。
+ ///
public async Task GetStatsByLoginIdentityAsync(string loginProvider, string loginUserId)
{
ValidateLoginIdentity(loginProvider, loginUserId);
@@ -49,6 +64,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 按玩家 ID 点赞空间。
+ ///
public async Task LikeByPlayerIdAsync(string playerId)
{
ValidatePlayerId(playerId);
@@ -58,6 +76,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 按玩家 ID 取消点赞空间。
+ ///
public async Task UnlikeByPlayerIdAsync(string playerId)
{
ValidatePlayerId(playerId);
@@ -67,6 +88,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 按登录身份点赞空间。
+ ///
public async Task LikeByLoginIdentityAsync(string loginProvider, string loginUserId)
{
ValidateLoginIdentity(loginProvider, loginUserId);
@@ -76,6 +100,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 按登录身份取消点赞空间。
+ ///
public async Task UnlikeByLoginIdentityAsync(string loginProvider, string loginUserId)
{
ValidateLoginIdentity(loginProvider, loginUserId);
@@ -85,6 +112,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 更新当前玩家自己的空间内容。
+ ///
public async Task UpdateMyAsync(object payload)
{
RequireNotNull(payload, nameof(payload));
@@ -98,6 +128,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 获取我的访客列表。
+ ///
public async Task> GetMyVisitsAsync()
{
return await ExecuteAsync(async context =>
diff --git a/Assets/BriskSdk/Samples/QuickStart/BriskQuickStartSample.cs b/Assets/BriskSdk/Samples/QuickStart/BriskQuickStartSample.cs
index 76f731d..b67477c 100644
--- a/Assets/BriskSdk/Samples/QuickStart/BriskQuickStartSample.cs
+++ b/Assets/BriskSdk/Samples/QuickStart/BriskQuickStartSample.cs
@@ -8,21 +8,21 @@ using UnityEngine;
public sealed class BriskQuickStartSample : MonoBehaviour
{
- [Header("Init")]
+ [Header("初始化")]
public string BaseUrl = "https://brisk.lightyears.ltd";
public string GameKey = "demo-game";
public string ClientVersion = "1.0.0";
public string DeviceId = "editor-device";
public bool ValidateSessionOnInitialize = true;
- [Header("Login")]
+ [Header("登录")]
public string LoginProvider = "tap";
public string LoginUserId = "tap_user_10001";
public string LoginCode = string.Empty;
- public string Nickname = "Unity Sample User";
+ public string Nickname = "Unity示例玩家";
public string AvatarUrl = string.Empty;
- [Header("Leaderboard")]
+ [Header("排行榜")]
public string RankKey = "season-score";
public string SubmitScoreValue = "128";
public string LeaderboardLimit = "10";
@@ -30,23 +30,23 @@ public sealed class BriskQuickStartSample : MonoBehaviour
public string SeasonId = string.Empty;
public string SeasonHistoryLimit = "20";
- [Header("Archive")]
+ [Header("云存档")]
public string ArchiveSlotNo = "1";
public string ArchiveBaseVersion = string.Empty;
[TextArea(3, 6)]
- public string ArchiveContent = "{\n \"save\": 1,\n \"coins\": 128,\n \"hero\": \"mage\"\n}";
+ public string ArchiveContent = "{\n \"save\": 1,\n \"coins\": 128,\n \"hero\": \"mage\",\n \"title\": \"中文测试存档\"\n}";
- [Header("Announcements")]
+ [Header("公告")]
public string AnnouncementId = string.Empty;
- [Header("Space")]
+ [Header("玩家空间")]
public string SpacePlayerId = string.Empty;
public string SpaceLoginProvider = "tap";
public string SpaceLoginUserId = "tap_user_10001";
[TextArea(3, 6)]
- public string SpacePayloadText = "{\n \"mood\": \"ready\",\n \"title\": \"hello brisk\"\n}";
+ public string SpacePayloadText = "{\n \"mood\": \"ready\",\n \"title\": \"你好 Brisk\",\n \"desc\": \"这是中文测试空间数据\"\n}";
- [Header("Demo")]
+ [Header("演示")]
public bool AutoRunOnStart;
private readonly List _eventLogs = new List();
@@ -56,8 +56,8 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private Vector2 _logScroll;
private bool _isBusy;
private string _busyAction = string.Empty;
- private string _statusText = "Ready.";
- private string _resultText = "No request yet.";
+ private string _statusText = "就绪";
+ private string _resultText = "尚未执行请求。";
private string _lastErrorText = string.Empty;
private IReadOnlyList _announcementCache = Array.Empty();
private IReadOnlyList _seasonHistoryCache = Array.Empty();
@@ -84,14 +84,14 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
if (AutoRunOnStart)
{
- RunAction("Auto Smoke Run", RunSmokeFlowAsync);
+ RunAction("自动冒烟流程", RunSmokeFlowAsync);
}
}
- [ContextMenu("Run Brisk Sample")]
+ [ContextMenu("运行 Brisk 示例")]
public void RunFromContextMenu()
{
- RunAction("Context Smoke Run", RunSmokeFlowAsync);
+ RunAction("右键菜单冒烟流程", RunSmokeFlowAsync);
}
private void OnGUI()
@@ -117,40 +117,40 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private void DrawHeader()
{
- GUILayout.Label("Brisk IMGUI Sample", GUI.skin.box);
- GUILayout.Label("This sample is designed for full SDK flow testing inside a single scene.", GUI.skin.label);
+ GUILayout.Label("Brisk IMGUI 测试面板", GUI.skin.box);
+ GUILayout.Label("这个场景用于在一个页面内测试 SDK 的完整流程。", GUI.skin.label);
}
private void DrawStatusPanel()
{
- BeginSection("Runtime Status");
- DrawReadOnlyRow("Initialized", Brisk.IsInitialized ? "Yes" : "No");
- DrawReadOnlyRow("Logged In", Brisk.IsLoggedIn ? "Yes" : "No");
+ BeginSection("运行状态");
+ DrawReadOnlyRow("已初始化", Brisk.IsInitialized ? "是" : "否");
+ DrawReadOnlyRow("已登录", Brisk.IsLoggedIn ? "是" : "否");
DrawReadOnlyRow("PlayerId", Brisk.PlayerId);
- DrawReadOnlyRow("Identity", Brisk.Identity == null ? string.Empty : Brisk.Identity.LoginProvider + " / " + Brisk.Identity.LoginUserId);
- DrawReadOnlyRow("Current Action", _isBusy ? _busyAction : "Idle");
- DrawReadOnlyRow("Status", _statusText);
+ DrawReadOnlyRow("当前身份", Brisk.Identity == null ? string.Empty : Brisk.Identity.LoginProvider + " / " + Brisk.Identity.LoginUserId);
+ DrawReadOnlyRow("当前动作", _isBusy ? _busyAction : "空闲");
+ DrawReadOnlyRow("状态", _statusText);
GUILayout.BeginHorizontal();
- DrawButton("Run Smoke Flow", RunSmokeFlowAsync);
- DrawButton("Show Bootstrap Cache", () =>
+ DrawButton("执行冒烟流程", RunSmokeFlowAsync);
+ DrawButton("查看 Bootstrap 缓存", () =>
{
- SetResult("Bootstrap Cache", Brisk.Bootstrap);
+ SetResult("Bootstrap 缓存", Brisk.Bootstrap);
return Task.CompletedTask;
}, Brisk.IsInitialized);
- DrawButton("Shutdown SDK", () =>
+ DrawButton("关闭 SDK", () =>
{
Brisk.Shutdown();
- Log("SDK shutdown.");
- _statusText = "SDK shutdown.";
+ Log("SDK 已关闭。");
+ _statusText = "SDK 已关闭";
return Task.CompletedTask;
});
- DrawButton("Clear Output", () =>
+ DrawButton("清空输出", () =>
{
- _resultText = "Output cleared.";
+ _resultText = "输出已清空。";
_lastErrorText = string.Empty;
_eventLogs.Clear();
- _statusText = "Output cleared.";
+ _statusText = "输出已清空";
return Task.CompletedTask;
});
GUILayout.EndHorizontal();
@@ -159,47 +159,47 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private void DrawInitSection()
{
- BeginSection("Initialize");
- BaseUrl = DrawEditableRow("Base Url", BaseUrl);
- GameKey = DrawEditableRow("Game Key", GameKey);
- ClientVersion = DrawEditableRow("Client Version", ClientVersion);
- DeviceId = DrawEditableRow("Device Id", DeviceId);
- ValidateSessionOnInitialize = DrawToggleRow("Validate Session On Init", ValidateSessionOnInitialize);
+ BeginSection("初始化");
+ BaseUrl = DrawEditableRow("服务地址", BaseUrl);
+ GameKey = DrawEditableRow("游戏 Key", GameKey);
+ ClientVersion = DrawEditableRow("客户端版本", ClientVersion);
+ DeviceId = DrawEditableRow("设备标识", DeviceId);
+ ValidateSessionOnInitialize = DrawToggleRow("初始化时校验旧会话", ValidateSessionOnInitialize);
GUILayout.BeginHorizontal();
- DrawButton("Initialize", InitializeAsync);
- DrawButton("Reinitialize", ReinitializeAsync);
+ DrawButton("初始化", InitializeAsync);
+ DrawButton("重新初始化", ReinitializeAsync);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawLoginSection()
{
- BeginSection("Login");
- LoginProvider = DrawEditableRow("Login Provider", LoginProvider);
- LoginUserId = DrawEditableRow("Login User Id", LoginUserId);
- LoginCode = DrawEditableRow("Login Code", LoginCode);
- Nickname = DrawEditableRow("Nickname", Nickname);
- AvatarUrl = DrawEditableRow("Avatar Url", AvatarUrl);
+ BeginSection("登录");
+ LoginProvider = DrawEditableRow("登录提供方", LoginProvider);
+ LoginUserId = DrawEditableRow("登录用户 ID", LoginUserId);
+ LoginCode = DrawEditableRow("登录 Code", LoginCode);
+ Nickname = DrawEditableRow("昵称", Nickname);
+ AvatarUrl = DrawEditableRow("头像地址", AvatarUrl);
GUILayout.BeginHorizontal();
- DrawButton("Login By UserId", LoginWithUserIdAsync, Brisk.IsInitialized);
- DrawButton("Login By Code", LoginWithCodeAsync, Brisk.IsInitialized);
- DrawButton("Logout", LogoutAsync, Brisk.IsInitialized);
+ DrawButton("按用户 ID 登录", LoginWithUserIdAsync, Brisk.IsInitialized);
+ DrawButton("按 Code 登录", LoginWithCodeAsync, Brisk.IsInitialized);
+ DrawButton("登出", LogoutAsync, Brisk.IsInitialized);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawPlayerAndConfigSection()
{
- BeginSection("Player And Config");
+ BeginSection("玩家与配置");
GUILayout.BeginHorizontal();
- DrawButton("Get Me", GetMeAsync, Brisk.IsLoggedIn);
- DrawButton("Get Config Current", GetConfigAsync, Brisk.IsInitialized);
- DrawButton("Apply Current Identity To Space", () =>
+ DrawButton("获取当前玩家", GetMeAsync, Brisk.IsLoggedIn);
+ DrawButton("获取当前配置", GetConfigAsync, Brisk.IsInitialized);
+ DrawButton("同步当前身份到空间查询", () =>
{
ApplyCurrentIdentityToSpace();
- SetResult("Space Lookup Identity", new Dictionary
+ SetResult("空间查询身份", new Dictionary
{
{ "space_player_id", SpacePlayerId },
{ "space_login_provider", SpaceLoginProvider },
@@ -213,103 +213,103 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private void DrawAnnouncementsSection()
{
- BeginSection("Announcements");
- AnnouncementId = DrawEditableRow("Announcement Id", AnnouncementId);
+ BeginSection("公告");
+ AnnouncementId = DrawEditableRow("公告 ID", AnnouncementId);
GUILayout.BeginHorizontal();
- DrawButton("Get Announcement List", GetAnnouncementsAsync, Brisk.IsLoggedIn);
- DrawButton("Mark Read", MarkAnnouncementAsync, Brisk.IsLoggedIn);
- DrawButton("Mark First Cached", MarkFirstCachedAnnouncementAsync, Brisk.IsLoggedIn && _announcementCache.Count > 0);
+ DrawButton("获取公告列表", GetAnnouncementsAsync, Brisk.IsLoggedIn);
+ DrawButton("标记已读", MarkAnnouncementAsync, Brisk.IsLoggedIn);
+ DrawButton("标记首条缓存公告已读", MarkFirstCachedAnnouncementAsync, Brisk.IsLoggedIn && _announcementCache.Count > 0);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawLeaderboardSection()
{
- BeginSection("Leaderboard");
- RankKey = DrawEditableRow("Rank Key", RankKey);
- SubmitScoreValue = DrawEditableRow("Submit Score", SubmitScoreValue);
- LeaderboardLimit = DrawEditableRow("Top Limit", LeaderboardLimit);
- AroundMeRange = DrawEditableRow("Around Range", AroundMeRange);
- SeasonId = DrawEditableRow("Season Id", SeasonId);
- SeasonHistoryLimit = DrawEditableRow("History Limit", SeasonHistoryLimit);
+ BeginSection("排行榜");
+ RankKey = DrawEditableRow("排行榜 Key", RankKey);
+ SubmitScoreValue = DrawEditableRow("提交分数", SubmitScoreValue);
+ LeaderboardLimit = DrawEditableRow("Top 数量", LeaderboardLimit);
+ AroundMeRange = DrawEditableRow("附近范围", AroundMeRange);
+ SeasonId = DrawEditableRow("赛季 ID", SeasonId);
+ SeasonHistoryLimit = DrawEditableRow("历史条数", SeasonHistoryLimit);
GUILayout.BeginHorizontal();
- DrawButton("Get Top", GetTopAsync, Brisk.IsLoggedIn);
- DrawButton("Get My Rank", GetMyRankAsync, Brisk.IsLoggedIn);
- DrawButton("Get Around Me", GetAroundMeAsync, Brisk.IsLoggedIn);
+ DrawButton("获取 Top", GetTopAsync, Brisk.IsLoggedIn);
+ DrawButton("获取我的排名", GetMyRankAsync, Brisk.IsLoggedIn);
+ DrawButton("获取我附近的排名", GetAroundMeAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
- DrawButton("Submit Score", SubmitScoreAsync, Brisk.IsLoggedIn);
- DrawButton("Get Current Season", GetCurrentSeasonAsync, Brisk.IsLoggedIn);
- DrawButton("Get Season History", GetSeasonHistoryAsync, Brisk.IsLoggedIn);
- DrawButton("Get Season Detail", GetSeasonDetailAsync, Brisk.IsLoggedIn);
+ DrawButton("提交分数", SubmitScoreAsync, Brisk.IsLoggedIn);
+ DrawButton("获取当前赛季", GetCurrentSeasonAsync, Brisk.IsLoggedIn);
+ DrawButton("获取赛季历史", GetSeasonHistoryAsync, Brisk.IsLoggedIn);
+ DrawButton("获取赛季详情", GetSeasonDetailAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawArchiveSection()
{
- BeginSection("Archive");
- ArchiveSlotNo = DrawEditableRow("Slot No", ArchiveSlotNo);
- ArchiveBaseVersion = DrawEditableRow("Base Version", ArchiveBaseVersion);
- ArchiveContent = DrawTextAreaRow("Archive Content", ArchiveContent, 90f);
+ BeginSection("云存档");
+ ArchiveSlotNo = DrawEditableRow("槽位号", ArchiveSlotNo);
+ ArchiveBaseVersion = DrawEditableRow("基准版本", ArchiveBaseVersion);
+ ArchiveContent = DrawTextAreaRow("存档内容", ArchiveContent, 90f);
GUILayout.BeginHorizontal();
- DrawButton("Get Slots", GetArchiveSlotsAsync, Brisk.IsLoggedIn);
- DrawButton("Get Meta", GetArchiveMetaAsync, Brisk.IsLoggedIn);
- DrawButton("Upload Text", UploadArchiveAsync, Brisk.IsLoggedIn);
- DrawButton("Download", DownloadArchiveAsync, Brisk.IsLoggedIn);
+ DrawButton("获取槽位列表", GetArchiveSlotsAsync, Brisk.IsLoggedIn);
+ DrawButton("获取存档元信息", GetArchiveMetaAsync, Brisk.IsLoggedIn);
+ DrawButton("上传文本存档", UploadArchiveAsync, Brisk.IsLoggedIn);
+ DrawButton("下载存档", DownloadArchiveAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawSpaceSection()
{
- BeginSection("Space");
- SpacePlayerId = DrawEditableRow("Space Player Id", SpacePlayerId);
- SpaceLoginProvider = DrawEditableRow("Space Login Provider", SpaceLoginProvider);
- SpaceLoginUserId = DrawEditableRow("Space Login User Id", SpaceLoginUserId);
- SpacePayloadText = DrawTextAreaRow("Space Payload Text", SpacePayloadText, 90f);
+ BeginSection("玩家空间");
+ SpacePlayerId = DrawEditableRow("空间 PlayerId", SpacePlayerId);
+ SpaceLoginProvider = DrawEditableRow("空间登录提供方", SpaceLoginProvider);
+ SpaceLoginUserId = DrawEditableRow("空间登录用户 ID", SpaceLoginUserId);
+ SpacePayloadText = DrawTextAreaRow("空间 Payload 文本", SpacePayloadText, 90f);
GUILayout.BeginHorizontal();
- DrawButton("Get By PlayerId", GetSpaceByPlayerIdAsync, Brisk.IsLoggedIn);
- DrawButton("Get By Login", GetSpaceByLoginAsync, Brisk.IsLoggedIn);
- DrawButton("Get Stats By PlayerId", GetSpaceStatsByPlayerIdAsync, Brisk.IsLoggedIn);
- DrawButton("Get Stats By Login", GetSpaceStatsByLoginAsync, Brisk.IsLoggedIn);
+ DrawButton("按 PlayerId 获取空间", GetSpaceByPlayerIdAsync, Brisk.IsLoggedIn);
+ DrawButton("按登录身份获取空间", GetSpaceByLoginAsync, Brisk.IsLoggedIn);
+ DrawButton("按 PlayerId 获取统计", GetSpaceStatsByPlayerIdAsync, Brisk.IsLoggedIn);
+ DrawButton("按登录身份获取统计", GetSpaceStatsByLoginAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
- DrawButton("Like PlayerId", LikeByPlayerIdAsync, Brisk.IsLoggedIn);
- DrawButton("Unlike PlayerId", UnlikeByPlayerIdAsync, Brisk.IsLoggedIn);
- DrawButton("Like Login", LikeByLoginAsync, Brisk.IsLoggedIn);
- DrawButton("Unlike Login", UnlikeByLoginAsync, Brisk.IsLoggedIn);
+ DrawButton("按 PlayerId 点赞", LikeByPlayerIdAsync, Brisk.IsLoggedIn);
+ DrawButton("按 PlayerId 取消点赞", UnlikeByPlayerIdAsync, Brisk.IsLoggedIn);
+ DrawButton("按登录身份点赞", LikeByLoginAsync, Brisk.IsLoggedIn);
+ DrawButton("按登录身份取消点赞", UnlikeByLoginAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
- DrawButton("Update My Space", UpdateMySpaceAsync, Brisk.IsLoggedIn);
- DrawButton("Get My Visits", GetMyVisitsAsync, Brisk.IsLoggedIn);
+ DrawButton("更新我的空间", UpdateMySpaceAsync, Brisk.IsLoggedIn);
+ DrawButton("获取我的访客", GetMyVisitsAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawOutputSection()
{
- BeginSection("Output");
- GUILayout.Label("Latest Result", GUI.skin.label);
+ BeginSection("输出");
+ GUILayout.Label("最近一次结果", GUI.skin.label);
_resultScroll = GUILayout.BeginScrollView(_resultScroll, GUILayout.Height(240f));
GUILayout.TextArea(_resultText, GUILayout.ExpandHeight(true));
GUILayout.EndScrollView();
GUILayout.Space(8f);
- GUILayout.Label("Latest Error", GUI.skin.label);
- GUILayout.TextArea(string.IsNullOrWhiteSpace(_lastErrorText) ? "No error." : _lastErrorText, GUILayout.Height(90f));
+ GUILayout.Label("最近一次错误", GUI.skin.label);
+ GUILayout.TextArea(string.IsNullOrWhiteSpace(_lastErrorText) ? "暂无错误。" : _lastErrorText, GUILayout.Height(90f));
GUILayout.Space(8f);
- GUILayout.Label("Event Log", GUI.skin.label);
+ GUILayout.Label("事件日志", GUI.skin.label);
_logScroll = GUILayout.BeginScrollView(_logScroll, GUILayout.Height(220f));
- GUILayout.TextArea(_eventLogs.Count == 0 ? "No events yet." : string.Join("\n", _eventLogs.ToArray()), GUILayout.ExpandHeight(true));
+ GUILayout.TextArea(_eventLogs.Count == 0 ? "暂无事件。" : string.Join("\n", _eventLogs.ToArray()), GUILayout.ExpandHeight(true));
GUILayout.EndScrollView();
EndSection();
}
@@ -326,7 +326,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
ExitHandler = HandleExitRequested
});
- SetResult("Initialize Result", Brisk.Bootstrap);
+ SetResult("初始化结果", Brisk.Bootstrap);
}
private async Task ReinitializeAsync()
@@ -334,7 +334,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
if (Brisk.IsInitialized)
{
Brisk.Shutdown();
- Log("SDK shutdown before reinitialize.");
+ Log("重新初始化前已先关闭 SDK。");
}
await InitializeAsync();
@@ -344,20 +344,20 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
var result = await Brisk.Auth.LoginWithUserIdAsync(LoginProvider, LoginUserId, CreateProfile());
ApplyIdentity(result.PlayerId, result.LoginProvider, result.LoginUserId);
- SetResult("Login By UserId Result", result);
+ SetResult("按用户 ID 登录结果", result);
}
private async Task LoginWithCodeAsync()
{
var result = await Brisk.Auth.LoginWithCodeAsync(LoginProvider, LoginCode, CreateProfile());
ApplyIdentity(result.PlayerId, result.LoginProvider, result.LoginUserId);
- SetResult("Login By Code Result", result);
+ SetResult("按 Code 登录结果", result);
}
private async Task LogoutAsync()
{
await Brisk.Auth.LogoutAsync();
- SetResult("Logout Result", new Dictionary
+ SetResult("登出结果", new Dictionary
{
{ "logged_in", Brisk.IsLoggedIn },
{ "player_id", Brisk.PlayerId }
@@ -368,13 +368,13 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
var me = await Brisk.Player.GetMeAsync();
ApplyIdentity(me.PlayerId, me.LoginProvider, me.LoginUserId);
- SetResult("Player Me", me);
+ SetResult("当前玩家信息", me);
}
private async Task GetConfigAsync()
{
var config = await Brisk.Config.GetCurrentAsync();
- SetResult("Config Current", config);
+ SetResult("当前配置", config);
}
private async Task GetAnnouncementsAsync()
@@ -385,52 +385,52 @@ public sealed class BriskQuickStartSample : MonoBehaviour
AnnouncementId = _announcementCache[0].Id.ToString();
}
- SetResult("Announcements", _announcementCache);
+ SetResult("公告列表", _announcementCache);
}
private async Task MarkAnnouncementAsync()
{
var id = ParseRequiredLong(AnnouncementId, nameof(AnnouncementId));
await Brisk.Announcements.MarkReadAsync(id);
- SetResult("Announcement Marked Read", new Dictionary { { "announcement_id", id } });
+ SetResult("公告已标记已读", new Dictionary { { "announcement_id", id } });
}
private async Task MarkFirstCachedAnnouncementAsync()
{
if (_announcementCache.Count == 0)
{
- throw new InvalidOperationException("Announcement cache is empty. Run Get Announcement List first.");
+ throw new InvalidOperationException("公告缓存为空,请先执行“获取公告列表”。");
}
var id = _announcementCache[0].Id;
AnnouncementId = id.ToString();
await Brisk.Announcements.MarkReadAsync(id);
- SetResult("First Cached Announcement Marked Read", _announcementCache[0]);
+ SetResult("首条缓存公告已标记已读", _announcementCache[0]);
}
private async Task GetTopAsync()
{
var result = await Brisk.Leaderboard.GetTopAsync(RankKey, ParseOptionalInt(LeaderboardLimit, 10));
- SetResult("Leaderboard Top", result);
+ SetResult("排行榜 Top", result);
}
private async Task GetMyRankAsync()
{
var result = await Brisk.Leaderboard.GetMeAsync(RankKey);
- SetResult("Leaderboard My Rank", result);
+ SetResult("我的排行榜信息", result);
}
private async Task GetAroundMeAsync()
{
var result = await Brisk.Leaderboard.GetAroundMeAsync(RankKey, ParseOptionalInt(AroundMeRange, 5));
- SetResult("Leaderboard Around Me", result);
+ SetResult("我附近的排行榜", result);
}
private async Task SubmitScoreAsync()
{
var score = ParseRequiredLong(SubmitScoreValue, nameof(SubmitScoreValue));
await Brisk.Leaderboard.SubmitScoreAsync(RankKey, score);
- SetResult("Score Submitted", new Dictionary
+ SetResult("分数提交结果", new Dictionary
{
{ "rank_key", RankKey },
{ "score", score }
@@ -441,7 +441,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
var result = await Brisk.Leaderboard.GetCurrentSeasonAsync(RankKey);
SeasonId = result == null ? SeasonId : result.SeasonId;
- SetResult("Current Season", result);
+ SetResult("当前赛季", result);
}
private async Task GetSeasonHistoryAsync()
@@ -452,26 +452,26 @@ public sealed class BriskQuickStartSample : MonoBehaviour
SeasonId = _seasonHistoryCache[0].SeasonId;
}
- SetResult("Season History", _seasonHistoryCache);
+ SetResult("赛季历史", _seasonHistoryCache);
}
private async Task GetSeasonDetailAsync()
{
var result = await Brisk.Leaderboard.GetSeasonHistoryDetailAsync(RankKey, SeasonId, ParseOptionalInt(SeasonHistoryLimit, 20));
- SetResult("Season Detail", result);
+ SetResult("赛季详情", result);
}
private async Task GetArchiveSlotsAsync()
{
var result = await Brisk.Archive.GetSlotsAsync();
- SetResult("Archive Slots", result);
+ SetResult("存档槽位列表", result);
}
private async Task GetArchiveMetaAsync()
{
var result = await Brisk.Archive.GetMetaAsync(ParseRequiredInt(ArchiveSlotNo, nameof(ArchiveSlotNo)));
ArchiveBaseVersion = result == null ? ArchiveBaseVersion : result.Version.ToString();
- SetResult("Archive Meta", result);
+ SetResult("存档元信息", result);
}
private async Task UploadArchiveAsync()
@@ -481,7 +481,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
var bytes = Encoding.UTF8.GetBytes(ArchiveContent ?? string.Empty);
var result = await Brisk.Archive.UploadAsync(slotNo, bytes, baseVersion);
ArchiveBaseVersion = result == null ? ArchiveBaseVersion : result.Version.ToString();
- SetResult("Archive Upload", result);
+ SetResult("存档上传结果", result);
}
private async Task DownloadArchiveAsync()
@@ -497,49 +497,49 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{ "text_preview", result.Bytes == null ? string.Empty : Encoding.UTF8.GetString(result.Bytes) }
};
- SetResult("Archive Download", output);
+ SetResult("存档下载结果", output);
}
private async Task GetSpaceByPlayerIdAsync()
{
var result = await Brisk.Space.GetByPlayerIdAsync(SpacePlayerId);
- SetResult("Space By PlayerId", result);
+ SetResult("按 PlayerId 获取空间", result);
}
private async Task GetSpaceByLoginAsync()
{
var result = await Brisk.Space.GetByLoginIdentityAsync(SpaceLoginProvider, SpaceLoginUserId);
- SetResult("Space By Login", result);
+ SetResult("按登录身份获取空间", result);
}
private async Task GetSpaceStatsByPlayerIdAsync()
{
var result = await Brisk.Space.GetStatsByPlayerIdAsync(SpacePlayerId);
- SetResult("Space Stats By PlayerId", result);
+ SetResult("按 PlayerId 获取空间统计", result);
}
private async Task GetSpaceStatsByLoginAsync()
{
var result = await Brisk.Space.GetStatsByLoginIdentityAsync(SpaceLoginProvider, SpaceLoginUserId);
- SetResult("Space Stats By Login", result);
+ SetResult("按登录身份获取空间统计", result);
}
private async Task LikeByPlayerIdAsync()
{
await Brisk.Space.LikeByPlayerIdAsync(SpacePlayerId);
- SetResult("Like By PlayerId", new Dictionary { { "player_id", SpacePlayerId } });
+ SetResult("按 PlayerId 点赞结果", new Dictionary { { "player_id", SpacePlayerId } });
}
private async Task UnlikeByPlayerIdAsync()
{
await Brisk.Space.UnlikeByPlayerIdAsync(SpacePlayerId);
- SetResult("Unlike By PlayerId", new Dictionary { { "player_id", SpacePlayerId } });
+ SetResult("按 PlayerId 取消点赞结果", new Dictionary { { "player_id", SpacePlayerId } });
}
private async Task LikeByLoginAsync()
{
await Brisk.Space.LikeByLoginIdentityAsync(SpaceLoginProvider, SpaceLoginUserId);
- SetResult("Like By Login", new Dictionary
+ SetResult("按登录身份点赞结果", new Dictionary
{
{ "login_provider", SpaceLoginProvider },
{ "login_user_id", SpaceLoginUserId }
@@ -549,7 +549,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private async Task UnlikeByLoginAsync()
{
await Brisk.Space.UnlikeByLoginIdentityAsync(SpaceLoginProvider, SpaceLoginUserId);
- SetResult("Unlike By Login", new Dictionary
+ SetResult("按登录身份取消点赞结果", new Dictionary
{
{ "login_provider", SpaceLoginProvider },
{ "login_user_id", SpaceLoginUserId }
@@ -567,13 +567,13 @@ public sealed class BriskQuickStartSample : MonoBehaviour
};
await Brisk.Space.UpdateMyAsync(payload);
- SetResult("Update My Space", payload);
+ SetResult("更新我的空间结果", payload);
}
private async Task GetMyVisitsAsync()
{
var result = await Brisk.Space.GetMyVisitsAsync();
- SetResult("My Space Visits", result);
+ SetResult("我的访客列表", result);
}
private async Task RunSmokeFlowAsync()
@@ -619,21 +619,21 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
_isBusy = true;
_busyAction = actionName;
- _statusText = "Running: " + actionName;
+ _statusText = "执行中: " + actionName;
_lastErrorText = string.Empty;
- Log("Start: " + actionName);
+ Log("开始执行: " + actionName);
try
{
await action();
- _statusText = "Success: " + actionName;
- Log("Success: " + actionName);
+ _statusText = "执行成功: " + actionName;
+ Log("执行成功: " + actionName);
}
catch (Exception exception)
{
- _statusText = "Failed: " + actionName;
+ _statusText = "执行失败: " + actionName;
_lastErrorText = FormatException(exception);
- Log("Failed: " + actionName + " | " + exception.GetType().Name + " | " + exception.Message);
+ Log("执行失败: " + actionName + " | " + exception.GetType().Name + " | " + exception.Message);
Debug.LogException(exception, this);
}
finally
@@ -693,33 +693,33 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private void HandleInitialized()
{
- Log("Event: OnInitialized");
+ Log("事件: 初始化完成");
}
private void HandleLoggedIn()
{
- Log("Event: OnLoggedIn");
+ Log("事件: 登录完成");
ApplyCurrentIdentityToSpace();
}
private void HandleLoggedOut()
{
- Log("Event: OnLoggedOut");
+ Log("事件: 登出完成");
}
private void HandleAuthExpired(BriskAuthExpiredException exception)
{
- Log("Event: OnAuthExpired | " + exception.Message);
+ Log("事件: 登录态失效 | " + exception.Message);
}
private void HandleBlockingError(BriskBlockingException exception)
{
- Log("Event: OnBlockingError | " + exception.Message);
+ Log("事件: 严重阻断错误 | " + exception.Message);
}
private void HandleExitRequested()
{
- Log("Exit requested by Brisk blocking flow.");
+ Log("Brisk 阻断流程请求退出。");
}
private void Log(string message)
@@ -738,7 +738,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
if (!int.TryParse(value, out var result))
{
- throw new InvalidOperationException(fieldName + " must be a valid integer.");
+ throw new InvalidOperationException(fieldName + " 必须是合法整数。");
}
return result;
@@ -748,7 +748,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
if (!long.TryParse(value, out var result))
{
- throw new InvalidOperationException(fieldName + " must be a valid integer.");
+ throw new InvalidOperationException(fieldName + " 必须是合法整数。");
}
return result;
@@ -773,7 +773,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
if (exception == null)
{
- return "Unknown error.";
+ return "未知错误。";
}
var builder = new StringBuilder();
diff --git a/Assets/Scenes/BriskQuickStartScene.unity b/Assets/Scenes/BriskQuickStartScene.unity
index 93e35f1..38bad70 100644
--- a/Assets/Scenes/BriskQuickStartScene.unity
+++ b/Assets/Scenes/BriskQuickStartScene.unity
@@ -257,7 +257,7 @@ MonoBehaviour:
LoginProvider: tap
LoginUserId: tap_user_10001
LoginCode:
- Nickname: Unity Sample User
+ Nickname: Unity示例玩家
AvatarUrl:
RankKey: season-score
SubmitScoreValue: 128
@@ -267,10 +267,10 @@ MonoBehaviour:
SeasonHistoryLimit: 20
ArchiveSlotNo: 1
ArchiveBaseVersion:
- ArchiveContent: '{"save":1,"coins":128,"hero":"mage"}'
+ ArchiveContent: '{"save":1,"coins":128,"hero":"mage","title":"中文测试存档"}'
AnnouncementId:
SpacePlayerId:
SpaceLoginProvider: tap
SpaceLoginUserId: tap_user_10001
- SpacePayloadText: '{"mood":"ready","title":"hello brisk"}'
+ SpacePayloadText: '{"mood":"ready","title":"你好 Brisk","desc":"这是中文测试空间数据"}'
AutoRunOnStart: 0
diff --git a/Brisk Package 发布流程.md b/Brisk Package 发布流程.md
index 4d1a18f..a8e1e69 100644
--- a/Brisk Package 发布流程.md
+++ b/Brisk Package 发布流程.md
@@ -2,6 +2,10 @@
本文档用于约定当前仓库的发布方式。
+仓库地址:
+
+- `http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git`
+
## 开发态
当前仓库是 Unity 原始开发工程:
@@ -41,6 +45,60 @@
2. 从 `Assets/BriskSdk/Samples/QuickStart` 同步到 `PackageSource/com.foldcc.cc-framework.BriskGameServer/Samples~/QuickStart`
3. 把 `Assets/Scenes/BriskQuickStartScene.unity` 一并复制到 package sample 目录
+## 分支与 Tag 规范
+
+建议采用以下命名:
+
+- 日常开发分支:
+ - `feature/...`
+ - `fix/...`
+- 对外发包分支:
+ - `release/upm-vX.Y.Z`
+- 对外发包 tag:
+ - `upm/vX.Y.Z`
+
+示例:
+
+- `release/upm-v0.1.0`
+- `upm/v0.1.0`
+
+## 推荐发布动作
+
+每次准备发版时,建议严格按以下顺序执行:
+
+1. 在开发分支完成 SDK 功能与测试
+2. 更新 `Assets` 下源码与示例场景
+3. 运行 `./Tools/Sync-BriskPackage.ps1`
+4. 检查 `PackageSource/com.foldcc.cc-framework.BriskGameServer` 输出结果
+5. 更新 `package.json` 版本号
+6. 更新 `CHANGELOG.md`
+7. 创建发布分支 `release/upm-vX.Y.Z`
+8. 提交发布目录改动
+9. 打 tag `upm/vX.Y.Z`
+10. 推送发布分支与 tag
+
+## 外部项目接入示例
+
+外部项目通过 Git Package Manager 接入时,建议固定到 tag:
+
+```text
+http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.BriskGameServer#upm/v0.1.0
+```
+
+这样做的好处:
+
+- 外部项目不会直接依赖整个 Unity 开发工程
+- 接入版本稳定,可回滚
+- package 内容和开发态源码解耦
+
+## 当前注意事项
+
+当前 `package.json` 中的包名仍然沿用既定命名:
+
+- `com.foldcc.cc-framework.BriskGameServer`
+
+这符合当前项目命名诉求,但从 UPM / npm 生态习惯看,正式大范围外发前,建议再确认一次是否需要改成全小写形式,以避免潜在兼容性问题。
+
## 建议发布流程
1. 在开发分支完成功能
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Announcement/BriskAnnouncementsModule.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Announcement/BriskAnnouncementsModule.cs
index ea46be0..3e296f3 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Announcement/BriskAnnouncementsModule.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Announcement/BriskAnnouncementsModule.cs
@@ -2,9 +2,15 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
+///
+/// 公告模块。
+///
public sealed class BriskAnnouncementsModule
: BriskModuleBase
{
+ ///
+ /// 获取公告列表。
+ ///
public async Task> GetListAsync()
{
return await ExecuteAsync(async context =>
@@ -14,6 +20,9 @@ public sealed class BriskAnnouncementsModule
});
}
+ ///
+ /// 标记指定公告为已读。
+ ///
public async Task MarkReadAsync(long id)
{
RequirePositive(id, nameof(id), "Announcement id must be greater than 0.");
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Archive/BriskArchiveModule.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Archive/BriskArchiveModule.cs
index 3e6d0cd..de9ed05 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Archive/BriskArchiveModule.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Archive/BriskArchiveModule.cs
@@ -5,9 +5,15 @@ using System.Text;
using System.Threading.Tasks;
using UnityEngine.Networking;
+///
+/// 云存档模块。
+///
public sealed class BriskArchiveModule
: BriskModuleBase
{
+ ///
+ /// 获取当前账号的存档槽位列表。
+ ///
public async Task> GetSlotsAsync()
{
return await ExecuteAsync(async context =>
@@ -17,6 +23,9 @@ public sealed class BriskArchiveModule
});
}
+ ///
+ /// 获取指定槽位的元信息。
+ ///
public async Task GetMetaAsync(int slotNo)
{
ValidateSlotNo(slotNo);
@@ -28,6 +37,9 @@ public sealed class BriskArchiveModule
});
}
+ ///
+ /// 上传指定槽位的二进制存档。
+ ///
public async Task UploadAsync(int slotNo, byte[] bytes, int? baseVersion = null, string checksum = null)
{
ValidateSlotNo(slotNo);
@@ -51,6 +63,9 @@ public sealed class BriskArchiveModule
});
}
+ ///
+ /// 下载指定槽位的二进制存档。
+ ///
public async Task DownloadAsync(int slotNo)
{
ValidateSlotNo(slotNo);
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Auth/BriskAuthModule.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Auth/BriskAuthModule.cs
index 275d4ba..6219f6a 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Auth/BriskAuthModule.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Auth/BriskAuthModule.cs
@@ -2,9 +2,15 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
+///
+/// Brisk 认证模块。
+///
public sealed class BriskAuthModule
: BriskModuleBase
{
+ ///
+ /// 通过稳定的第三方用户 ID 换取 Brisk 登录态。
+ ///
public async Task LoginWithUserIdAsync(string loginProvider, string loginUserId, BriskProfile profile = null)
{
RequireNotEmpty(loginProvider, nameof(loginProvider));
@@ -13,6 +19,9 @@ public sealed class BriskAuthModule
return await LoginInternalAsync(CreateLoginBody(loginProvider, profile, loginUserId, null), loginProvider, loginUserId);
}
+ ///
+ /// 通过第三方返回的 code 换取 Brisk 登录态。
+ ///
public async Task LoginWithCodeAsync(string loginProvider, string code, BriskProfile profile = null)
{
RequireNotEmpty(loginProvider, nameof(loginProvider));
@@ -21,6 +30,9 @@ public sealed class BriskAuthModule
return await LoginInternalAsync(CreateLoginBody(loginProvider, profile, null, code), loginProvider, null);
}
+ ///
+ /// 登出当前账号并清理本地会话。
+ ///
public async Task LogoutAsync()
{
var context = GetContext();
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Config/BriskConfigModule.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Config/BriskConfigModule.cs
index 75e71a8..b9f999b 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Config/BriskConfigModule.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Config/BriskConfigModule.cs
@@ -2,9 +2,15 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
+///
+/// 动态配置模块。
+///
public sealed class BriskConfigModule
: BriskModuleBase
{
+ ///
+ /// 获取当前客户端命中的动态配置。
+ ///
public async Task GetCurrentAsync()
{
return await ExecutePublicAsync(async context =>
@@ -14,6 +20,9 @@ public sealed class BriskConfigModule
});
}
+ ///
+ /// 刷新并重新获取动态配置。
+ ///
public Task RefreshAsync()
{
return GetCurrentAsync();
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/Brisk.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/Brisk.cs
index 4dd02f5..ff77830 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/Brisk.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/Brisk.cs
@@ -2,6 +2,10 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
+///
+/// Brisk SDK 的静态总入口。
+/// 初始化完成后,开发者可以通过 Brisk.Auth、Brisk.Leaderboard 等模块直接访问能力。
+///
public static class Brisk
{
private static BriskContext s_context;
@@ -17,40 +21,101 @@ public static class Brisk
Space = new BriskSpaceModule();
}
+ ///
+ /// SDK 初始化完成后触发。
+ ///
public static event Action OnInitialized;
+ ///
+ /// 登录成功并保存会话后触发。
+ ///
public static event Action OnLoggedIn;
+ ///
+ /// 主动登出并清理本地会话后触发。
+ ///
public static event Action OnLoggedOut;
+ ///
+ /// 发生维护、封禁、强更等严重阻断错误时触发。
+ ///
public static event Action OnBlockingError;
+ ///
+ /// 登录态失效并清空本地会话时触发。
+ ///
public static event Action OnAuthExpired;
+ ///
+ /// 认证模块入口。
+ ///
public static BriskAuthModule Auth { get; }
+ ///
+ /// 玩家模块入口。
+ ///
public static BriskPlayerModule Player { get; }
+ ///
+ /// 动态配置模块入口。
+ ///
public static BriskConfigModule Config { get; }
+ ///
+ /// 公告模块入口。
+ ///
public static BriskAnnouncementsModule Announcements { get; }
+ ///
+ /// 排行榜模块入口。
+ ///
public static BriskLeaderboardModule Leaderboard { get; }
+ ///
+ /// 云存档模块入口。
+ ///
public static BriskArchiveModule Archive { get; }
+ ///
+ /// 玩家空间模块入口。
+ ///
public static BriskSpaceModule Space { get; }
+ ///
+ /// 当前 SDK 是否已完成初始化。
+ ///
public static bool IsInitialized => s_context != null;
+ ///
+ /// 当前是否存在可用登录态。
+ ///
public static bool IsLoggedIn => s_context != null && s_context.Session.HasAccessToken;
+ ///
+ /// 当前访问令牌。
+ ///
public static string AccessToken => s_context != null ? s_context.Session.AccessToken : null;
+ ///
+ /// 当前玩家 ID。
+ ///
public static string PlayerId => s_context != null ? s_context.Session.PlayerId : null;
+ ///
+ /// 当前登录身份摘要。
+ ///
public static BriskIdentity Identity => s_context != null ? s_context.Session.Identity : null;
+ ///
+ /// 当前初始化选项。
+ ///
public static BriskOptions Options => s_context != null ? s_context.Options : null;
+ ///
+ /// 初始化阶段获取到的 bootstrap 结果。
+ ///
public static BriskBootstrapResult Bootstrap => s_context != null ? s_context.Bootstrap : null;
+ ///
+ /// 初始化 SDK,并执行 bootstrap 与本地会话恢复。
+ ///
+ /// 初始化选项。
public static async Task InitializeAsync(BriskOptions options)
{
if (options == null)
@@ -79,16 +144,27 @@ public static class Brisk
}
}
+ ///
+ /// 关闭 SDK 并清空当前上下文。
+ ///
public static void Shutdown()
{
s_context = null;
}
+ ///
+ /// 设置严重错误的展示器。
+ ///
+ /// 自定义错误展示器;传入 null 时恢复默认展示器。
public static void SetErrorPresenter(IBriskErrorPresenter presenter)
{
GetRequiredContext().ErrorPresenter = presenter ?? BriskDefaultErrorPresenter.Instance;
}
+ ///
+ /// 设置阻断错误确认后的退出回调。
+ ///
+ /// 项目方自定义退出逻辑。
public static void SetExitHandler(Action exitHandler)
{
GetRequiredContext().ExitHandler = exitHandler;
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/BriskOptions.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/BriskOptions.cs
index a54deae..6bc6211 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/BriskOptions.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/BriskOptions.cs
@@ -1,17 +1,50 @@
using System;
+///
+/// Brisk SDK 初始化参数。
+///
public sealed class BriskOptions
{
+ ///
+ /// 服务端基础地址。可以传主机地址,SDK 会自动补上 /api。
+ ///
public string BaseUrl;
+ ///
+ /// 项目标识。
+ ///
public string GameKey;
+ ///
+ /// 客户端版本号。
+ ///
public string ClientVersion;
+ ///
+ /// 设备标识。
+ ///
public string DeviceId;
+ ///
+ /// 是否启用调试日志。
+ ///
public bool EnableLog;
+ ///
+ /// 初始化时是否主动校验本地会话有效性。
+ ///
public bool ValidateSessionOnInitialize = true;
+ ///
+ /// 自定义登录态持久化实现。
+ ///
public IBriskTokenStore TokenStore;
+ ///
+ /// 自定义严重错误展示器。
+ ///
public IBriskErrorPresenter ErrorPresenter;
+ ///
+ /// 阻断错误确认后的退出处理逻辑。
+ ///
public Action ExitHandler;
+ ///
+ /// 校验并规范化初始化参数。
+ ///
public void Validate()
{
if (string.IsNullOrWhiteSpace(BaseUrl))
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/IBriskErrorPresenter.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/IBriskErrorPresenter.cs
index 8dddfe3..4f85ea1 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/IBriskErrorPresenter.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/IBriskErrorPresenter.cs
@@ -1,6 +1,15 @@
+///
+/// 自定义严重错误展示接口。
+///
public interface IBriskErrorPresenter
{
+ ///
+ /// 展示维护、封禁、强更等阻断错误。
+ ///
void ShowBlockingError(BriskBlockingException exception);
+ ///
+ /// 展示登录态失效提示。
+ ///
void ShowAuthExpired(BriskAuthExpiredException exception);
}
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/IBriskTokenStore.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/IBriskTokenStore.cs
index 9b452ff..d6127f6 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/IBriskTokenStore.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Core/IBriskTokenStore.cs
@@ -1,10 +1,22 @@
using System.Threading.Tasks;
+///
+/// 自定义登录态持久化接口。
+///
public interface IBriskTokenStore
{
+ ///
+ /// 保存当前登录会话。
+ ///
Task SaveAsync(BriskStoredSession session);
+ ///
+ /// 读取本地保存的登录会话。
+ ///
Task LoadAsync();
+ ///
+ /// 清空本地保存的登录会话。
+ ///
Task ClearAsync();
}
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Leaderboard/BriskLeaderboardModule.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Leaderboard/BriskLeaderboardModule.cs
index 6f8d171..7112196 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Leaderboard/BriskLeaderboardModule.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Leaderboard/BriskLeaderboardModule.cs
@@ -2,9 +2,15 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
+///
+/// 排行榜模块。
+///
public sealed class BriskLeaderboardModule
: BriskModuleBase
{
+ ///
+ /// 获取排行榜 Top 列表。
+ ///
public async Task> GetTopAsync(string rankKey, int limit = 20)
{
ValidateRankKey(rankKey);
@@ -19,6 +25,9 @@ public sealed class BriskLeaderboardModule
});
}
+ ///
+ /// 获取当前玩家在排行榜中的信息。
+ ///
public async Task GetMeAsync(string rankKey)
{
ValidateRankKey(rankKey);
@@ -30,6 +39,9 @@ public sealed class BriskLeaderboardModule
});
}
+ ///
+ /// 获取当前玩家附近的排名区间。
+ ///
public async Task> GetAroundMeAsync(string rankKey, int range = 10)
{
ValidateRankKey(rankKey);
@@ -44,6 +56,9 @@ public sealed class BriskLeaderboardModule
});
}
+ ///
+ /// 提交当前玩家分数。
+ ///
public async Task SubmitScoreAsync(string rankKey, long score)
{
ValidateRankKey(rankKey);
@@ -57,6 +72,9 @@ public sealed class BriskLeaderboardModule
});
}
+ ///
+ /// 获取当前赛季信息。
+ ///
public async Task GetCurrentSeasonAsync(string rankKey)
{
ValidateRankKey(rankKey);
@@ -68,6 +86,9 @@ public sealed class BriskLeaderboardModule
});
}
+ ///
+ /// 获取赛季历史列表。
+ ///
public async Task> GetSeasonHistoryAsync(string rankKey, int limit = 20)
{
ValidateRankKey(rankKey);
@@ -82,6 +103,9 @@ public sealed class BriskLeaderboardModule
});
}
+ ///
+ /// 获取指定历史赛季的排行榜详情。
+ ///
public async Task> GetSeasonHistoryDetailAsync(string rankKey, string seasonId, int limit = 20)
{
ValidateRankKey(rankKey);
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskConfigCurrent.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskConfigCurrent.cs
index 9f5e264..221c5f5 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskConfigCurrent.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskConfigCurrent.cs
@@ -1,7 +1,16 @@
using System.Collections.Generic;
+///
+/// 当前客户端命中的动态配置结果。
+///
public sealed class BriskConfigCurrent
{
+ ///
+ /// 功能开关集合。
+ ///
public Dictionary FeatureFlags;
+ ///
+ /// 动态配置集合。
+ ///
public Dictionary DynamicConfig;
}
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskIdentity.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskIdentity.cs
index fc2525a..bd9be7a 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskIdentity.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskIdentity.cs
@@ -1,7 +1,22 @@
+///
+/// 当前登录身份摘要。
+///
public sealed class BriskIdentity
{
+ ///
+ /// 登录提供方。
+ ///
public string LoginProvider;
+ ///
+ /// 登录用户 ID。
+ ///
public string LoginUserId;
+ ///
+ /// 玩家 ID。
+ ///
public string PlayerId;
+ ///
+ /// 项目账号 ID。
+ ///
public string ProjectAccountId;
}
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskLoginResult.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskLoginResult.cs
index 536112c..950c40c 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskLoginResult.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskLoginResult.cs
@@ -1,11 +1,38 @@
+///
+/// 登录成功后的返回结果。
+///
public sealed class BriskLoginResult
{
+ ///
+ /// Brisk 访问令牌。
+ ///
public string AccessToken;
+ ///
+ /// 令牌有效时长,单位秒。
+ ///
public int ExpiresIn;
+ ///
+ /// 玩家 ID。
+ ///
public string PlayerId;
+ ///
+ /// 项目账号 ID。
+ ///
public string ProjectAccountId;
+ ///
+ /// 登录提供方。
+ ///
public string LoginProvider;
+ ///
+ /// 登录用户 ID。
+ ///
public string LoginUserId;
+ ///
+ /// 是否为新玩家。
+ ///
public bool IsNewPlayer;
+ ///
+ /// 玩家资料。
+ ///
public BriskProfile Profile;
}
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskPlayerMe.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskPlayerMe.cs
index 5c929c2..5bc0580 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskPlayerMe.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskPlayerMe.cs
@@ -1,10 +1,34 @@
+///
+/// 当前玩家资料。
+///
public sealed class BriskPlayerMe
{
+ ///
+ /// 玩家 ID。
+ ///
public string PlayerId;
+ ///
+ /// 项目账号 ID。
+ ///
public string ProjectAccountId;
+ ///
+ /// 登录提供方。
+ ///
public string LoginProvider;
+ ///
+ /// 登录用户 ID。
+ ///
public string LoginUserId;
+ ///
+ /// 昵称。
+ ///
public string Nickname;
+ ///
+ /// 头像地址。
+ ///
public string AvatarUrl;
+ ///
+ /// 扩展资料。
+ ///
public object ProfileJson;
}
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskProfile.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskProfile.cs
index 7acce66..98fc821 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskProfile.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Models/BriskProfile.cs
@@ -1,6 +1,18 @@
+///
+/// 登录时可选上传的玩家资料。
+///
public sealed class BriskProfile
{
+ ///
+ /// 玩家昵称。
+ ///
public string Nickname;
+ ///
+ /// 玩家头像地址。
+ ///
public string AvatarUrl;
+ ///
+ /// 额外扩展资料。
+ ///
public object ProfileJson;
}
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Player/BriskPlayerModule.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Player/BriskPlayerModule.cs
index 6fdde7a..9c39493 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Player/BriskPlayerModule.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Player/BriskPlayerModule.cs
@@ -1,9 +1,15 @@
using System;
using System.Threading.Tasks;
+///
+/// 玩家模块。
+///
public sealed class BriskPlayerModule
: BriskModuleBase
{
+ ///
+ /// 获取当前登录玩家信息。
+ ///
public async Task GetMeAsync()
{
return await ExecuteAsync(async context =>
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Space/BriskSpaceModule.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Space/BriskSpaceModule.cs
index 18f4266..ebd61a8 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Space/BriskSpaceModule.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Runtime/Space/BriskSpaceModule.cs
@@ -2,9 +2,15 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
+///
+/// 玩家空间模块。
+///
public sealed class BriskSpaceModule
: BriskModuleBase
{
+ ///
+ /// 按玩家 ID 获取空间数据。
+ ///
public async Task GetByPlayerIdAsync(string playerId)
{
ValidatePlayerId(playerId);
@@ -16,6 +22,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 按登录身份获取空间数据。
+ ///
public async Task GetByLoginIdentityAsync(string loginProvider, string loginUserId)
{
ValidateLoginIdentity(loginProvider, loginUserId);
@@ -27,6 +36,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 按玩家 ID 获取空间统计。
+ ///
public async Task GetStatsByPlayerIdAsync(string playerId)
{
ValidatePlayerId(playerId);
@@ -38,6 +50,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 按登录身份获取空间统计。
+ ///
public async Task GetStatsByLoginIdentityAsync(string loginProvider, string loginUserId)
{
ValidateLoginIdentity(loginProvider, loginUserId);
@@ -49,6 +64,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 按玩家 ID 点赞空间。
+ ///
public async Task LikeByPlayerIdAsync(string playerId)
{
ValidatePlayerId(playerId);
@@ -58,6 +76,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 按玩家 ID 取消点赞空间。
+ ///
public async Task UnlikeByPlayerIdAsync(string playerId)
{
ValidatePlayerId(playerId);
@@ -67,6 +88,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 按登录身份点赞空间。
+ ///
public async Task LikeByLoginIdentityAsync(string loginProvider, string loginUserId)
{
ValidateLoginIdentity(loginProvider, loginUserId);
@@ -76,6 +100,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 按登录身份取消点赞空间。
+ ///
public async Task UnlikeByLoginIdentityAsync(string loginProvider, string loginUserId)
{
ValidateLoginIdentity(loginProvider, loginUserId);
@@ -85,6 +112,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 更新当前玩家自己的空间内容。
+ ///
public async Task UpdateMyAsync(object payload)
{
RequireNotNull(payload, nameof(payload));
@@ -98,6 +128,9 @@ public sealed class BriskSpaceModule
});
}
+ ///
+ /// 获取我的访客列表。
+ ///
public async Task> GetMyVisitsAsync()
{
return await ExecuteAsync(async context =>
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Samples~/QuickStart/BriskQuickStartSample.cs b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Samples~/QuickStart/BriskQuickStartSample.cs
index 76f731d..b67477c 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Samples~/QuickStart/BriskQuickStartSample.cs
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Samples~/QuickStart/BriskQuickStartSample.cs
@@ -8,21 +8,21 @@ using UnityEngine;
public sealed class BriskQuickStartSample : MonoBehaviour
{
- [Header("Init")]
+ [Header("初始化")]
public string BaseUrl = "https://brisk.lightyears.ltd";
public string GameKey = "demo-game";
public string ClientVersion = "1.0.0";
public string DeviceId = "editor-device";
public bool ValidateSessionOnInitialize = true;
- [Header("Login")]
+ [Header("登录")]
public string LoginProvider = "tap";
public string LoginUserId = "tap_user_10001";
public string LoginCode = string.Empty;
- public string Nickname = "Unity Sample User";
+ public string Nickname = "Unity示例玩家";
public string AvatarUrl = string.Empty;
- [Header("Leaderboard")]
+ [Header("排行榜")]
public string RankKey = "season-score";
public string SubmitScoreValue = "128";
public string LeaderboardLimit = "10";
@@ -30,23 +30,23 @@ public sealed class BriskQuickStartSample : MonoBehaviour
public string SeasonId = string.Empty;
public string SeasonHistoryLimit = "20";
- [Header("Archive")]
+ [Header("云存档")]
public string ArchiveSlotNo = "1";
public string ArchiveBaseVersion = string.Empty;
[TextArea(3, 6)]
- public string ArchiveContent = "{\n \"save\": 1,\n \"coins\": 128,\n \"hero\": \"mage\"\n}";
+ public string ArchiveContent = "{\n \"save\": 1,\n \"coins\": 128,\n \"hero\": \"mage\",\n \"title\": \"中文测试存档\"\n}";
- [Header("Announcements")]
+ [Header("公告")]
public string AnnouncementId = string.Empty;
- [Header("Space")]
+ [Header("玩家空间")]
public string SpacePlayerId = string.Empty;
public string SpaceLoginProvider = "tap";
public string SpaceLoginUserId = "tap_user_10001";
[TextArea(3, 6)]
- public string SpacePayloadText = "{\n \"mood\": \"ready\",\n \"title\": \"hello brisk\"\n}";
+ public string SpacePayloadText = "{\n \"mood\": \"ready\",\n \"title\": \"你好 Brisk\",\n \"desc\": \"这是中文测试空间数据\"\n}";
- [Header("Demo")]
+ [Header("演示")]
public bool AutoRunOnStart;
private readonly List _eventLogs = new List();
@@ -56,8 +56,8 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private Vector2 _logScroll;
private bool _isBusy;
private string _busyAction = string.Empty;
- private string _statusText = "Ready.";
- private string _resultText = "No request yet.";
+ private string _statusText = "就绪";
+ private string _resultText = "尚未执行请求。";
private string _lastErrorText = string.Empty;
private IReadOnlyList _announcementCache = Array.Empty();
private IReadOnlyList _seasonHistoryCache = Array.Empty();
@@ -84,14 +84,14 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
if (AutoRunOnStart)
{
- RunAction("Auto Smoke Run", RunSmokeFlowAsync);
+ RunAction("自动冒烟流程", RunSmokeFlowAsync);
}
}
- [ContextMenu("Run Brisk Sample")]
+ [ContextMenu("运行 Brisk 示例")]
public void RunFromContextMenu()
{
- RunAction("Context Smoke Run", RunSmokeFlowAsync);
+ RunAction("右键菜单冒烟流程", RunSmokeFlowAsync);
}
private void OnGUI()
@@ -117,40 +117,40 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private void DrawHeader()
{
- GUILayout.Label("Brisk IMGUI Sample", GUI.skin.box);
- GUILayout.Label("This sample is designed for full SDK flow testing inside a single scene.", GUI.skin.label);
+ GUILayout.Label("Brisk IMGUI 测试面板", GUI.skin.box);
+ GUILayout.Label("这个场景用于在一个页面内测试 SDK 的完整流程。", GUI.skin.label);
}
private void DrawStatusPanel()
{
- BeginSection("Runtime Status");
- DrawReadOnlyRow("Initialized", Brisk.IsInitialized ? "Yes" : "No");
- DrawReadOnlyRow("Logged In", Brisk.IsLoggedIn ? "Yes" : "No");
+ BeginSection("运行状态");
+ DrawReadOnlyRow("已初始化", Brisk.IsInitialized ? "是" : "否");
+ DrawReadOnlyRow("已登录", Brisk.IsLoggedIn ? "是" : "否");
DrawReadOnlyRow("PlayerId", Brisk.PlayerId);
- DrawReadOnlyRow("Identity", Brisk.Identity == null ? string.Empty : Brisk.Identity.LoginProvider + " / " + Brisk.Identity.LoginUserId);
- DrawReadOnlyRow("Current Action", _isBusy ? _busyAction : "Idle");
- DrawReadOnlyRow("Status", _statusText);
+ DrawReadOnlyRow("当前身份", Brisk.Identity == null ? string.Empty : Brisk.Identity.LoginProvider + " / " + Brisk.Identity.LoginUserId);
+ DrawReadOnlyRow("当前动作", _isBusy ? _busyAction : "空闲");
+ DrawReadOnlyRow("状态", _statusText);
GUILayout.BeginHorizontal();
- DrawButton("Run Smoke Flow", RunSmokeFlowAsync);
- DrawButton("Show Bootstrap Cache", () =>
+ DrawButton("执行冒烟流程", RunSmokeFlowAsync);
+ DrawButton("查看 Bootstrap 缓存", () =>
{
- SetResult("Bootstrap Cache", Brisk.Bootstrap);
+ SetResult("Bootstrap 缓存", Brisk.Bootstrap);
return Task.CompletedTask;
}, Brisk.IsInitialized);
- DrawButton("Shutdown SDK", () =>
+ DrawButton("关闭 SDK", () =>
{
Brisk.Shutdown();
- Log("SDK shutdown.");
- _statusText = "SDK shutdown.";
+ Log("SDK 已关闭。");
+ _statusText = "SDK 已关闭";
return Task.CompletedTask;
});
- DrawButton("Clear Output", () =>
+ DrawButton("清空输出", () =>
{
- _resultText = "Output cleared.";
+ _resultText = "输出已清空。";
_lastErrorText = string.Empty;
_eventLogs.Clear();
- _statusText = "Output cleared.";
+ _statusText = "输出已清空";
return Task.CompletedTask;
});
GUILayout.EndHorizontal();
@@ -159,47 +159,47 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private void DrawInitSection()
{
- BeginSection("Initialize");
- BaseUrl = DrawEditableRow("Base Url", BaseUrl);
- GameKey = DrawEditableRow("Game Key", GameKey);
- ClientVersion = DrawEditableRow("Client Version", ClientVersion);
- DeviceId = DrawEditableRow("Device Id", DeviceId);
- ValidateSessionOnInitialize = DrawToggleRow("Validate Session On Init", ValidateSessionOnInitialize);
+ BeginSection("初始化");
+ BaseUrl = DrawEditableRow("服务地址", BaseUrl);
+ GameKey = DrawEditableRow("游戏 Key", GameKey);
+ ClientVersion = DrawEditableRow("客户端版本", ClientVersion);
+ DeviceId = DrawEditableRow("设备标识", DeviceId);
+ ValidateSessionOnInitialize = DrawToggleRow("初始化时校验旧会话", ValidateSessionOnInitialize);
GUILayout.BeginHorizontal();
- DrawButton("Initialize", InitializeAsync);
- DrawButton("Reinitialize", ReinitializeAsync);
+ DrawButton("初始化", InitializeAsync);
+ DrawButton("重新初始化", ReinitializeAsync);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawLoginSection()
{
- BeginSection("Login");
- LoginProvider = DrawEditableRow("Login Provider", LoginProvider);
- LoginUserId = DrawEditableRow("Login User Id", LoginUserId);
- LoginCode = DrawEditableRow("Login Code", LoginCode);
- Nickname = DrawEditableRow("Nickname", Nickname);
- AvatarUrl = DrawEditableRow("Avatar Url", AvatarUrl);
+ BeginSection("登录");
+ LoginProvider = DrawEditableRow("登录提供方", LoginProvider);
+ LoginUserId = DrawEditableRow("登录用户 ID", LoginUserId);
+ LoginCode = DrawEditableRow("登录 Code", LoginCode);
+ Nickname = DrawEditableRow("昵称", Nickname);
+ AvatarUrl = DrawEditableRow("头像地址", AvatarUrl);
GUILayout.BeginHorizontal();
- DrawButton("Login By UserId", LoginWithUserIdAsync, Brisk.IsInitialized);
- DrawButton("Login By Code", LoginWithCodeAsync, Brisk.IsInitialized);
- DrawButton("Logout", LogoutAsync, Brisk.IsInitialized);
+ DrawButton("按用户 ID 登录", LoginWithUserIdAsync, Brisk.IsInitialized);
+ DrawButton("按 Code 登录", LoginWithCodeAsync, Brisk.IsInitialized);
+ DrawButton("登出", LogoutAsync, Brisk.IsInitialized);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawPlayerAndConfigSection()
{
- BeginSection("Player And Config");
+ BeginSection("玩家与配置");
GUILayout.BeginHorizontal();
- DrawButton("Get Me", GetMeAsync, Brisk.IsLoggedIn);
- DrawButton("Get Config Current", GetConfigAsync, Brisk.IsInitialized);
- DrawButton("Apply Current Identity To Space", () =>
+ DrawButton("获取当前玩家", GetMeAsync, Brisk.IsLoggedIn);
+ DrawButton("获取当前配置", GetConfigAsync, Brisk.IsInitialized);
+ DrawButton("同步当前身份到空间查询", () =>
{
ApplyCurrentIdentityToSpace();
- SetResult("Space Lookup Identity", new Dictionary
+ SetResult("空间查询身份", new Dictionary
{
{ "space_player_id", SpacePlayerId },
{ "space_login_provider", SpaceLoginProvider },
@@ -213,103 +213,103 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private void DrawAnnouncementsSection()
{
- BeginSection("Announcements");
- AnnouncementId = DrawEditableRow("Announcement Id", AnnouncementId);
+ BeginSection("公告");
+ AnnouncementId = DrawEditableRow("公告 ID", AnnouncementId);
GUILayout.BeginHorizontal();
- DrawButton("Get Announcement List", GetAnnouncementsAsync, Brisk.IsLoggedIn);
- DrawButton("Mark Read", MarkAnnouncementAsync, Brisk.IsLoggedIn);
- DrawButton("Mark First Cached", MarkFirstCachedAnnouncementAsync, Brisk.IsLoggedIn && _announcementCache.Count > 0);
+ DrawButton("获取公告列表", GetAnnouncementsAsync, Brisk.IsLoggedIn);
+ DrawButton("标记已读", MarkAnnouncementAsync, Brisk.IsLoggedIn);
+ DrawButton("标记首条缓存公告已读", MarkFirstCachedAnnouncementAsync, Brisk.IsLoggedIn && _announcementCache.Count > 0);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawLeaderboardSection()
{
- BeginSection("Leaderboard");
- RankKey = DrawEditableRow("Rank Key", RankKey);
- SubmitScoreValue = DrawEditableRow("Submit Score", SubmitScoreValue);
- LeaderboardLimit = DrawEditableRow("Top Limit", LeaderboardLimit);
- AroundMeRange = DrawEditableRow("Around Range", AroundMeRange);
- SeasonId = DrawEditableRow("Season Id", SeasonId);
- SeasonHistoryLimit = DrawEditableRow("History Limit", SeasonHistoryLimit);
+ BeginSection("排行榜");
+ RankKey = DrawEditableRow("排行榜 Key", RankKey);
+ SubmitScoreValue = DrawEditableRow("提交分数", SubmitScoreValue);
+ LeaderboardLimit = DrawEditableRow("Top 数量", LeaderboardLimit);
+ AroundMeRange = DrawEditableRow("附近范围", AroundMeRange);
+ SeasonId = DrawEditableRow("赛季 ID", SeasonId);
+ SeasonHistoryLimit = DrawEditableRow("历史条数", SeasonHistoryLimit);
GUILayout.BeginHorizontal();
- DrawButton("Get Top", GetTopAsync, Brisk.IsLoggedIn);
- DrawButton("Get My Rank", GetMyRankAsync, Brisk.IsLoggedIn);
- DrawButton("Get Around Me", GetAroundMeAsync, Brisk.IsLoggedIn);
+ DrawButton("获取 Top", GetTopAsync, Brisk.IsLoggedIn);
+ DrawButton("获取我的排名", GetMyRankAsync, Brisk.IsLoggedIn);
+ DrawButton("获取我附近的排名", GetAroundMeAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
- DrawButton("Submit Score", SubmitScoreAsync, Brisk.IsLoggedIn);
- DrawButton("Get Current Season", GetCurrentSeasonAsync, Brisk.IsLoggedIn);
- DrawButton("Get Season History", GetSeasonHistoryAsync, Brisk.IsLoggedIn);
- DrawButton("Get Season Detail", GetSeasonDetailAsync, Brisk.IsLoggedIn);
+ DrawButton("提交分数", SubmitScoreAsync, Brisk.IsLoggedIn);
+ DrawButton("获取当前赛季", GetCurrentSeasonAsync, Brisk.IsLoggedIn);
+ DrawButton("获取赛季历史", GetSeasonHistoryAsync, Brisk.IsLoggedIn);
+ DrawButton("获取赛季详情", GetSeasonDetailAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawArchiveSection()
{
- BeginSection("Archive");
- ArchiveSlotNo = DrawEditableRow("Slot No", ArchiveSlotNo);
- ArchiveBaseVersion = DrawEditableRow("Base Version", ArchiveBaseVersion);
- ArchiveContent = DrawTextAreaRow("Archive Content", ArchiveContent, 90f);
+ BeginSection("云存档");
+ ArchiveSlotNo = DrawEditableRow("槽位号", ArchiveSlotNo);
+ ArchiveBaseVersion = DrawEditableRow("基准版本", ArchiveBaseVersion);
+ ArchiveContent = DrawTextAreaRow("存档内容", ArchiveContent, 90f);
GUILayout.BeginHorizontal();
- DrawButton("Get Slots", GetArchiveSlotsAsync, Brisk.IsLoggedIn);
- DrawButton("Get Meta", GetArchiveMetaAsync, Brisk.IsLoggedIn);
- DrawButton("Upload Text", UploadArchiveAsync, Brisk.IsLoggedIn);
- DrawButton("Download", DownloadArchiveAsync, Brisk.IsLoggedIn);
+ DrawButton("获取槽位列表", GetArchiveSlotsAsync, Brisk.IsLoggedIn);
+ DrawButton("获取存档元信息", GetArchiveMetaAsync, Brisk.IsLoggedIn);
+ DrawButton("上传文本存档", UploadArchiveAsync, Brisk.IsLoggedIn);
+ DrawButton("下载存档", DownloadArchiveAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawSpaceSection()
{
- BeginSection("Space");
- SpacePlayerId = DrawEditableRow("Space Player Id", SpacePlayerId);
- SpaceLoginProvider = DrawEditableRow("Space Login Provider", SpaceLoginProvider);
- SpaceLoginUserId = DrawEditableRow("Space Login User Id", SpaceLoginUserId);
- SpacePayloadText = DrawTextAreaRow("Space Payload Text", SpacePayloadText, 90f);
+ BeginSection("玩家空间");
+ SpacePlayerId = DrawEditableRow("空间 PlayerId", SpacePlayerId);
+ SpaceLoginProvider = DrawEditableRow("空间登录提供方", SpaceLoginProvider);
+ SpaceLoginUserId = DrawEditableRow("空间登录用户 ID", SpaceLoginUserId);
+ SpacePayloadText = DrawTextAreaRow("空间 Payload 文本", SpacePayloadText, 90f);
GUILayout.BeginHorizontal();
- DrawButton("Get By PlayerId", GetSpaceByPlayerIdAsync, Brisk.IsLoggedIn);
- DrawButton("Get By Login", GetSpaceByLoginAsync, Brisk.IsLoggedIn);
- DrawButton("Get Stats By PlayerId", GetSpaceStatsByPlayerIdAsync, Brisk.IsLoggedIn);
- DrawButton("Get Stats By Login", GetSpaceStatsByLoginAsync, Brisk.IsLoggedIn);
+ DrawButton("按 PlayerId 获取空间", GetSpaceByPlayerIdAsync, Brisk.IsLoggedIn);
+ DrawButton("按登录身份获取空间", GetSpaceByLoginAsync, Brisk.IsLoggedIn);
+ DrawButton("按 PlayerId 获取统计", GetSpaceStatsByPlayerIdAsync, Brisk.IsLoggedIn);
+ DrawButton("按登录身份获取统计", GetSpaceStatsByLoginAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
- DrawButton("Like PlayerId", LikeByPlayerIdAsync, Brisk.IsLoggedIn);
- DrawButton("Unlike PlayerId", UnlikeByPlayerIdAsync, Brisk.IsLoggedIn);
- DrawButton("Like Login", LikeByLoginAsync, Brisk.IsLoggedIn);
- DrawButton("Unlike Login", UnlikeByLoginAsync, Brisk.IsLoggedIn);
+ DrawButton("按 PlayerId 点赞", LikeByPlayerIdAsync, Brisk.IsLoggedIn);
+ DrawButton("按 PlayerId 取消点赞", UnlikeByPlayerIdAsync, Brisk.IsLoggedIn);
+ DrawButton("按登录身份点赞", LikeByLoginAsync, Brisk.IsLoggedIn);
+ DrawButton("按登录身份取消点赞", UnlikeByLoginAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
- DrawButton("Update My Space", UpdateMySpaceAsync, Brisk.IsLoggedIn);
- DrawButton("Get My Visits", GetMyVisitsAsync, Brisk.IsLoggedIn);
+ DrawButton("更新我的空间", UpdateMySpaceAsync, Brisk.IsLoggedIn);
+ DrawButton("获取我的访客", GetMyVisitsAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawOutputSection()
{
- BeginSection("Output");
- GUILayout.Label("Latest Result", GUI.skin.label);
+ BeginSection("输出");
+ GUILayout.Label("最近一次结果", GUI.skin.label);
_resultScroll = GUILayout.BeginScrollView(_resultScroll, GUILayout.Height(240f));
GUILayout.TextArea(_resultText, GUILayout.ExpandHeight(true));
GUILayout.EndScrollView();
GUILayout.Space(8f);
- GUILayout.Label("Latest Error", GUI.skin.label);
- GUILayout.TextArea(string.IsNullOrWhiteSpace(_lastErrorText) ? "No error." : _lastErrorText, GUILayout.Height(90f));
+ GUILayout.Label("最近一次错误", GUI.skin.label);
+ GUILayout.TextArea(string.IsNullOrWhiteSpace(_lastErrorText) ? "暂无错误。" : _lastErrorText, GUILayout.Height(90f));
GUILayout.Space(8f);
- GUILayout.Label("Event Log", GUI.skin.label);
+ GUILayout.Label("事件日志", GUI.skin.label);
_logScroll = GUILayout.BeginScrollView(_logScroll, GUILayout.Height(220f));
- GUILayout.TextArea(_eventLogs.Count == 0 ? "No events yet." : string.Join("\n", _eventLogs.ToArray()), GUILayout.ExpandHeight(true));
+ GUILayout.TextArea(_eventLogs.Count == 0 ? "暂无事件。" : string.Join("\n", _eventLogs.ToArray()), GUILayout.ExpandHeight(true));
GUILayout.EndScrollView();
EndSection();
}
@@ -326,7 +326,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
ExitHandler = HandleExitRequested
});
- SetResult("Initialize Result", Brisk.Bootstrap);
+ SetResult("初始化结果", Brisk.Bootstrap);
}
private async Task ReinitializeAsync()
@@ -334,7 +334,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
if (Brisk.IsInitialized)
{
Brisk.Shutdown();
- Log("SDK shutdown before reinitialize.");
+ Log("重新初始化前已先关闭 SDK。");
}
await InitializeAsync();
@@ -344,20 +344,20 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
var result = await Brisk.Auth.LoginWithUserIdAsync(LoginProvider, LoginUserId, CreateProfile());
ApplyIdentity(result.PlayerId, result.LoginProvider, result.LoginUserId);
- SetResult("Login By UserId Result", result);
+ SetResult("按用户 ID 登录结果", result);
}
private async Task LoginWithCodeAsync()
{
var result = await Brisk.Auth.LoginWithCodeAsync(LoginProvider, LoginCode, CreateProfile());
ApplyIdentity(result.PlayerId, result.LoginProvider, result.LoginUserId);
- SetResult("Login By Code Result", result);
+ SetResult("按 Code 登录结果", result);
}
private async Task LogoutAsync()
{
await Brisk.Auth.LogoutAsync();
- SetResult("Logout Result", new Dictionary
+ SetResult("登出结果", new Dictionary
{
{ "logged_in", Brisk.IsLoggedIn },
{ "player_id", Brisk.PlayerId }
@@ -368,13 +368,13 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
var me = await Brisk.Player.GetMeAsync();
ApplyIdentity(me.PlayerId, me.LoginProvider, me.LoginUserId);
- SetResult("Player Me", me);
+ SetResult("当前玩家信息", me);
}
private async Task GetConfigAsync()
{
var config = await Brisk.Config.GetCurrentAsync();
- SetResult("Config Current", config);
+ SetResult("当前配置", config);
}
private async Task GetAnnouncementsAsync()
@@ -385,52 +385,52 @@ public sealed class BriskQuickStartSample : MonoBehaviour
AnnouncementId = _announcementCache[0].Id.ToString();
}
- SetResult("Announcements", _announcementCache);
+ SetResult("公告列表", _announcementCache);
}
private async Task MarkAnnouncementAsync()
{
var id = ParseRequiredLong(AnnouncementId, nameof(AnnouncementId));
await Brisk.Announcements.MarkReadAsync(id);
- SetResult("Announcement Marked Read", new Dictionary { { "announcement_id", id } });
+ SetResult("公告已标记已读", new Dictionary { { "announcement_id", id } });
}
private async Task MarkFirstCachedAnnouncementAsync()
{
if (_announcementCache.Count == 0)
{
- throw new InvalidOperationException("Announcement cache is empty. Run Get Announcement List first.");
+ throw new InvalidOperationException("公告缓存为空,请先执行“获取公告列表”。");
}
var id = _announcementCache[0].Id;
AnnouncementId = id.ToString();
await Brisk.Announcements.MarkReadAsync(id);
- SetResult("First Cached Announcement Marked Read", _announcementCache[0]);
+ SetResult("首条缓存公告已标记已读", _announcementCache[0]);
}
private async Task GetTopAsync()
{
var result = await Brisk.Leaderboard.GetTopAsync(RankKey, ParseOptionalInt(LeaderboardLimit, 10));
- SetResult("Leaderboard Top", result);
+ SetResult("排行榜 Top", result);
}
private async Task GetMyRankAsync()
{
var result = await Brisk.Leaderboard.GetMeAsync(RankKey);
- SetResult("Leaderboard My Rank", result);
+ SetResult("我的排行榜信息", result);
}
private async Task GetAroundMeAsync()
{
var result = await Brisk.Leaderboard.GetAroundMeAsync(RankKey, ParseOptionalInt(AroundMeRange, 5));
- SetResult("Leaderboard Around Me", result);
+ SetResult("我附近的排行榜", result);
}
private async Task SubmitScoreAsync()
{
var score = ParseRequiredLong(SubmitScoreValue, nameof(SubmitScoreValue));
await Brisk.Leaderboard.SubmitScoreAsync(RankKey, score);
- SetResult("Score Submitted", new Dictionary
+ SetResult("分数提交结果", new Dictionary
{
{ "rank_key", RankKey },
{ "score", score }
@@ -441,7 +441,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
var result = await Brisk.Leaderboard.GetCurrentSeasonAsync(RankKey);
SeasonId = result == null ? SeasonId : result.SeasonId;
- SetResult("Current Season", result);
+ SetResult("当前赛季", result);
}
private async Task GetSeasonHistoryAsync()
@@ -452,26 +452,26 @@ public sealed class BriskQuickStartSample : MonoBehaviour
SeasonId = _seasonHistoryCache[0].SeasonId;
}
- SetResult("Season History", _seasonHistoryCache);
+ SetResult("赛季历史", _seasonHistoryCache);
}
private async Task GetSeasonDetailAsync()
{
var result = await Brisk.Leaderboard.GetSeasonHistoryDetailAsync(RankKey, SeasonId, ParseOptionalInt(SeasonHistoryLimit, 20));
- SetResult("Season Detail", result);
+ SetResult("赛季详情", result);
}
private async Task GetArchiveSlotsAsync()
{
var result = await Brisk.Archive.GetSlotsAsync();
- SetResult("Archive Slots", result);
+ SetResult("存档槽位列表", result);
}
private async Task GetArchiveMetaAsync()
{
var result = await Brisk.Archive.GetMetaAsync(ParseRequiredInt(ArchiveSlotNo, nameof(ArchiveSlotNo)));
ArchiveBaseVersion = result == null ? ArchiveBaseVersion : result.Version.ToString();
- SetResult("Archive Meta", result);
+ SetResult("存档元信息", result);
}
private async Task UploadArchiveAsync()
@@ -481,7 +481,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
var bytes = Encoding.UTF8.GetBytes(ArchiveContent ?? string.Empty);
var result = await Brisk.Archive.UploadAsync(slotNo, bytes, baseVersion);
ArchiveBaseVersion = result == null ? ArchiveBaseVersion : result.Version.ToString();
- SetResult("Archive Upload", result);
+ SetResult("存档上传结果", result);
}
private async Task DownloadArchiveAsync()
@@ -497,49 +497,49 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{ "text_preview", result.Bytes == null ? string.Empty : Encoding.UTF8.GetString(result.Bytes) }
};
- SetResult("Archive Download", output);
+ SetResult("存档下载结果", output);
}
private async Task GetSpaceByPlayerIdAsync()
{
var result = await Brisk.Space.GetByPlayerIdAsync(SpacePlayerId);
- SetResult("Space By PlayerId", result);
+ SetResult("按 PlayerId 获取空间", result);
}
private async Task GetSpaceByLoginAsync()
{
var result = await Brisk.Space.GetByLoginIdentityAsync(SpaceLoginProvider, SpaceLoginUserId);
- SetResult("Space By Login", result);
+ SetResult("按登录身份获取空间", result);
}
private async Task GetSpaceStatsByPlayerIdAsync()
{
var result = await Brisk.Space.GetStatsByPlayerIdAsync(SpacePlayerId);
- SetResult("Space Stats By PlayerId", result);
+ SetResult("按 PlayerId 获取空间统计", result);
}
private async Task GetSpaceStatsByLoginAsync()
{
var result = await Brisk.Space.GetStatsByLoginIdentityAsync(SpaceLoginProvider, SpaceLoginUserId);
- SetResult("Space Stats By Login", result);
+ SetResult("按登录身份获取空间统计", result);
}
private async Task LikeByPlayerIdAsync()
{
await Brisk.Space.LikeByPlayerIdAsync(SpacePlayerId);
- SetResult("Like By PlayerId", new Dictionary { { "player_id", SpacePlayerId } });
+ SetResult("按 PlayerId 点赞结果", new Dictionary { { "player_id", SpacePlayerId } });
}
private async Task UnlikeByPlayerIdAsync()
{
await Brisk.Space.UnlikeByPlayerIdAsync(SpacePlayerId);
- SetResult("Unlike By PlayerId", new Dictionary { { "player_id", SpacePlayerId } });
+ SetResult("按 PlayerId 取消点赞结果", new Dictionary { { "player_id", SpacePlayerId } });
}
private async Task LikeByLoginAsync()
{
await Brisk.Space.LikeByLoginIdentityAsync(SpaceLoginProvider, SpaceLoginUserId);
- SetResult("Like By Login", new Dictionary
+ SetResult("按登录身份点赞结果", new Dictionary
{
{ "login_provider", SpaceLoginProvider },
{ "login_user_id", SpaceLoginUserId }
@@ -549,7 +549,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private async Task UnlikeByLoginAsync()
{
await Brisk.Space.UnlikeByLoginIdentityAsync(SpaceLoginProvider, SpaceLoginUserId);
- SetResult("Unlike By Login", new Dictionary
+ SetResult("按登录身份取消点赞结果", new Dictionary
{
{ "login_provider", SpaceLoginProvider },
{ "login_user_id", SpaceLoginUserId }
@@ -567,13 +567,13 @@ public sealed class BriskQuickStartSample : MonoBehaviour
};
await Brisk.Space.UpdateMyAsync(payload);
- SetResult("Update My Space", payload);
+ SetResult("更新我的空间结果", payload);
}
private async Task GetMyVisitsAsync()
{
var result = await Brisk.Space.GetMyVisitsAsync();
- SetResult("My Space Visits", result);
+ SetResult("我的访客列表", result);
}
private async Task RunSmokeFlowAsync()
@@ -619,21 +619,21 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
_isBusy = true;
_busyAction = actionName;
- _statusText = "Running: " + actionName;
+ _statusText = "执行中: " + actionName;
_lastErrorText = string.Empty;
- Log("Start: " + actionName);
+ Log("开始执行: " + actionName);
try
{
await action();
- _statusText = "Success: " + actionName;
- Log("Success: " + actionName);
+ _statusText = "执行成功: " + actionName;
+ Log("执行成功: " + actionName);
}
catch (Exception exception)
{
- _statusText = "Failed: " + actionName;
+ _statusText = "执行失败: " + actionName;
_lastErrorText = FormatException(exception);
- Log("Failed: " + actionName + " | " + exception.GetType().Name + " | " + exception.Message);
+ Log("执行失败: " + actionName + " | " + exception.GetType().Name + " | " + exception.Message);
Debug.LogException(exception, this);
}
finally
@@ -693,33 +693,33 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private void HandleInitialized()
{
- Log("Event: OnInitialized");
+ Log("事件: 初始化完成");
}
private void HandleLoggedIn()
{
- Log("Event: OnLoggedIn");
+ Log("事件: 登录完成");
ApplyCurrentIdentityToSpace();
}
private void HandleLoggedOut()
{
- Log("Event: OnLoggedOut");
+ Log("事件: 登出完成");
}
private void HandleAuthExpired(BriskAuthExpiredException exception)
{
- Log("Event: OnAuthExpired | " + exception.Message);
+ Log("事件: 登录态失效 | " + exception.Message);
}
private void HandleBlockingError(BriskBlockingException exception)
{
- Log("Event: OnBlockingError | " + exception.Message);
+ Log("事件: 严重阻断错误 | " + exception.Message);
}
private void HandleExitRequested()
{
- Log("Exit requested by Brisk blocking flow.");
+ Log("Brisk 阻断流程请求退出。");
}
private void Log(string message)
@@ -738,7 +738,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
if (!int.TryParse(value, out var result))
{
- throw new InvalidOperationException(fieldName + " must be a valid integer.");
+ throw new InvalidOperationException(fieldName + " 必须是合法整数。");
}
return result;
@@ -748,7 +748,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
if (!long.TryParse(value, out var result))
{
- throw new InvalidOperationException(fieldName + " must be a valid integer.");
+ throw new InvalidOperationException(fieldName + " 必须是合法整数。");
}
return result;
@@ -773,7 +773,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
if (exception == null)
{
- return "Unknown error.";
+ return "未知错误。";
}
var builder = new StringBuilder();
diff --git a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Samples~/QuickStart/BriskQuickStartScene.unity b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Samples~/QuickStart/BriskQuickStartScene.unity
index 93e35f1..38bad70 100644
--- a/PackageSource/com.foldcc.cc-framework.BriskGameServer/Samples~/QuickStart/BriskQuickStartScene.unity
+++ b/PackageSource/com.foldcc.cc-framework.BriskGameServer/Samples~/QuickStart/BriskQuickStartScene.unity
@@ -257,7 +257,7 @@ MonoBehaviour:
LoginProvider: tap
LoginUserId: tap_user_10001
LoginCode:
- Nickname: Unity Sample User
+ Nickname: Unity示例玩家
AvatarUrl:
RankKey: season-score
SubmitScoreValue: 128
@@ -267,10 +267,10 @@ MonoBehaviour:
SeasonHistoryLimit: 20
ArchiveSlotNo: 1
ArchiveBaseVersion:
- ArchiveContent: '{"save":1,"coins":128,"hero":"mage"}'
+ ArchiveContent: '{"save":1,"coins":128,"hero":"mage","title":"中文测试存档"}'
AnnouncementId:
SpacePlayerId:
SpaceLoginProvider: tap
SpaceLoginUserId: tap_user_10001
- SpacePayloadText: '{"mood":"ready","title":"hello brisk"}'
+ SpacePayloadText: '{"mood":"ready","title":"你好 Brisk","desc":"这是中文测试空间数据"}'
AutoRunOnStart: 0