Localize sample UI and document release conventions

This commit is contained in:
2026-04-10 22:38:28 +08:00
parent 48eeb79d7d
commit ea5b96507d
37 changed files with 1012 additions and 304 deletions

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@@ -2,9 +2,15 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
/// <summary>
/// 公告模块。
/// </summary>
public sealed class BriskAnnouncementsModule
: BriskModuleBase
{
/// <summary>
/// 获取公告列表。
/// </summary>
public async Task<IReadOnlyList<BriskAnnouncementItem>> GetListAsync()
{
return await ExecuteAsync(async context =>
@@ -14,6 +20,9 @@ public sealed class BriskAnnouncementsModule
});
}
/// <summary>
/// 标记指定公告为已读。
/// </summary>
public async Task MarkReadAsync(long id)
{
RequirePositive(id, nameof(id), "Announcement id must be greater than 0.");

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@@ -5,9 +5,15 @@ using System.Text;
using System.Threading.Tasks;
using UnityEngine.Networking;
/// <summary>
/// 云存档模块。
/// </summary>
public sealed class BriskArchiveModule
: BriskModuleBase
{
/// <summary>
/// 获取当前账号的存档槽位列表。
/// </summary>
public async Task<IReadOnlyList<BriskArchiveSlot>> GetSlotsAsync()
{
return await ExecuteAsync(async context =>
@@ -17,6 +23,9 @@ public sealed class BriskArchiveModule
});
}
/// <summary>
/// 获取指定槽位的元信息。
/// </summary>
public async Task<BriskArchiveMeta> GetMetaAsync(int slotNo)
{
ValidateSlotNo(slotNo);
@@ -28,6 +37,9 @@ public sealed class BriskArchiveModule
});
}
/// <summary>
/// 上传指定槽位的二进制存档。
/// </summary>
public async Task<BriskArchiveUploadResult> UploadAsync(int slotNo, byte[] bytes, int? baseVersion = null, string checksum = null)
{
ValidateSlotNo(slotNo);
@@ -51,6 +63,9 @@ public sealed class BriskArchiveModule
});
}
/// <summary>
/// 下载指定槽位的二进制存档。
/// </summary>
public async Task<BriskArchiveDownloadResult> DownloadAsync(int slotNo)
{
ValidateSlotNo(slotNo);

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@@ -2,9 +2,15 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
/// <summary>
/// Brisk 认证模块。
/// </summary>
public sealed class BriskAuthModule
: BriskModuleBase
{
/// <summary>
/// 通过稳定的第三方用户 ID 换取 Brisk 登录态。
/// </summary>
public async Task<BriskLoginResult> LoginWithUserIdAsync(string loginProvider, string loginUserId, BriskProfile profile = null)
{
RequireNotEmpty(loginProvider, nameof(loginProvider));
@@ -13,6 +19,9 @@ public sealed class BriskAuthModule
return await LoginInternalAsync(CreateLoginBody(loginProvider, profile, loginUserId, null), loginProvider, loginUserId);
}
/// <summary>
/// 通过第三方返回的 code 换取 Brisk 登录态。
/// </summary>
public async Task<BriskLoginResult> LoginWithCodeAsync(string loginProvider, string code, BriskProfile profile = null)
{
RequireNotEmpty(loginProvider, nameof(loginProvider));
@@ -21,6 +30,9 @@ public sealed class BriskAuthModule
return await LoginInternalAsync(CreateLoginBody(loginProvider, profile, null, code), loginProvider, null);
}
/// <summary>
/// 登出当前账号并清理本地会话。
/// </summary>
public async Task LogoutAsync()
{
var context = GetContext();

View File

@@ -2,9 +2,15 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
/// <summary>
/// 动态配置模块。
/// </summary>
public sealed class BriskConfigModule
: BriskModuleBase
{
/// <summary>
/// 获取当前客户端命中的动态配置。
/// </summary>
public async Task<BriskConfigCurrent> GetCurrentAsync()
{
return await ExecutePublicAsync(async context =>
@@ -14,6 +20,9 @@ public sealed class BriskConfigModule
});
}
/// <summary>
/// 刷新并重新获取动态配置。
/// </summary>
public Task<BriskConfigCurrent> RefreshAsync()
{
return GetCurrentAsync();

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@@ -2,6 +2,10 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
/// <summary>
/// Brisk SDK 的静态总入口。
/// 初始化完成后,开发者可以通过 <c>Brisk.Auth</c>、<c>Brisk.Leaderboard</c> 等模块直接访问能力。
/// </summary>
public static class Brisk
{
private static BriskContext s_context;
@@ -17,40 +21,101 @@ public static class Brisk
Space = new BriskSpaceModule();
}
/// <summary>
/// SDK 初始化完成后触发。
/// </summary>
public static event Action OnInitialized;
/// <summary>
/// 登录成功并保存会话后触发。
/// </summary>
public static event Action OnLoggedIn;
/// <summary>
/// 主动登出并清理本地会话后触发。
/// </summary>
public static event Action OnLoggedOut;
/// <summary>
/// 发生维护、封禁、强更等严重阻断错误时触发。
/// </summary>
public static event Action<BriskBlockingException> OnBlockingError;
/// <summary>
/// 登录态失效并清空本地会话时触发。
/// </summary>
public static event Action<BriskAuthExpiredException> OnAuthExpired;
/// <summary>
/// 认证模块入口。
/// </summary>
public static BriskAuthModule Auth { get; }
/// <summary>
/// 玩家模块入口。
/// </summary>
public static BriskPlayerModule Player { get; }
/// <summary>
/// 动态配置模块入口。
/// </summary>
public static BriskConfigModule Config { get; }
/// <summary>
/// 公告模块入口。
/// </summary>
public static BriskAnnouncementsModule Announcements { get; }
/// <summary>
/// 排行榜模块入口。
/// </summary>
public static BriskLeaderboardModule Leaderboard { get; }
/// <summary>
/// 云存档模块入口。
/// </summary>
public static BriskArchiveModule Archive { get; }
/// <summary>
/// 玩家空间模块入口。
/// </summary>
public static BriskSpaceModule Space { get; }
/// <summary>
/// 当前 SDK 是否已完成初始化。
/// </summary>
public static bool IsInitialized => s_context != null;
/// <summary>
/// 当前是否存在可用登录态。
/// </summary>
public static bool IsLoggedIn => s_context != null && s_context.Session.HasAccessToken;
/// <summary>
/// 当前访问令牌。
/// </summary>
public static string AccessToken => s_context != null ? s_context.Session.AccessToken : null;
/// <summary>
/// 当前玩家 ID。
/// </summary>
public static string PlayerId => s_context != null ? s_context.Session.PlayerId : null;
/// <summary>
/// 当前登录身份摘要。
/// </summary>
public static BriskIdentity Identity => s_context != null ? s_context.Session.Identity : null;
/// <summary>
/// 当前初始化选项。
/// </summary>
public static BriskOptions Options => s_context != null ? s_context.Options : null;
/// <summary>
/// 初始化阶段获取到的 bootstrap 结果。
/// </summary>
public static BriskBootstrapResult Bootstrap => s_context != null ? s_context.Bootstrap : null;
/// <summary>
/// 初始化 SDK并执行 bootstrap 与本地会话恢复。
/// </summary>
/// <param name="options">初始化选项。</param>
public static async Task InitializeAsync(BriskOptions options)
{
if (options == null)
@@ -79,16 +144,27 @@ public static class Brisk
}
}
/// <summary>
/// 关闭 SDK 并清空当前上下文。
/// </summary>
public static void Shutdown()
{
s_context = null;
}
/// <summary>
/// 设置严重错误的展示器。
/// </summary>
/// <param name="presenter">自定义错误展示器;传入 null 时恢复默认展示器。</param>
public static void SetErrorPresenter(IBriskErrorPresenter presenter)
{
GetRequiredContext().ErrorPresenter = presenter ?? BriskDefaultErrorPresenter.Instance;
}
/// <summary>
/// 设置阻断错误确认后的退出回调。
/// </summary>
/// <param name="exitHandler">项目方自定义退出逻辑。</param>
public static void SetExitHandler(Action exitHandler)
{
GetRequiredContext().ExitHandler = exitHandler;

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@@ -1,17 +1,50 @@
using System;
/// <summary>
/// Brisk SDK 初始化参数。
/// </summary>
public sealed class BriskOptions
{
/// <summary>
/// 服务端基础地址。可以传主机地址SDK 会自动补上 <c>/api</c>。
/// </summary>
public string BaseUrl;
/// <summary>
/// 项目标识。
/// </summary>
public string GameKey;
/// <summary>
/// 客户端版本号。
/// </summary>
public string ClientVersion;
/// <summary>
/// 设备标识。
/// </summary>
public string DeviceId;
/// <summary>
/// 是否启用调试日志。
/// </summary>
public bool EnableLog;
/// <summary>
/// 初始化时是否主动校验本地会话有效性。
/// </summary>
public bool ValidateSessionOnInitialize = true;
/// <summary>
/// 自定义登录态持久化实现。
/// </summary>
public IBriskTokenStore TokenStore;
/// <summary>
/// 自定义严重错误展示器。
/// </summary>
public IBriskErrorPresenter ErrorPresenter;
/// <summary>
/// 阻断错误确认后的退出处理逻辑。
/// </summary>
public Action ExitHandler;
/// <summary>
/// 校验并规范化初始化参数。
/// </summary>
public void Validate()
{
if (string.IsNullOrWhiteSpace(BaseUrl))

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@@ -1,6 +1,15 @@
/// <summary>
/// 自定义严重错误展示接口。
/// </summary>
public interface IBriskErrorPresenter
{
/// <summary>
/// 展示维护、封禁、强更等阻断错误。
/// </summary>
void ShowBlockingError(BriskBlockingException exception);
/// <summary>
/// 展示登录态失效提示。
/// </summary>
void ShowAuthExpired(BriskAuthExpiredException exception);
}

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@@ -1,10 +1,22 @@
using System.Threading.Tasks;
/// <summary>
/// 自定义登录态持久化接口。
/// </summary>
public interface IBriskTokenStore
{
/// <summary>
/// 保存当前登录会话。
/// </summary>
Task SaveAsync(BriskStoredSession session);
/// <summary>
/// 读取本地保存的登录会话。
/// </summary>
Task<BriskStoredSession> LoadAsync();
/// <summary>
/// 清空本地保存的登录会话。
/// </summary>
Task ClearAsync();
}

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@@ -2,9 +2,15 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
/// <summary>
/// 排行榜模块。
/// </summary>
public sealed class BriskLeaderboardModule
: BriskModuleBase
{
/// <summary>
/// 获取排行榜 Top 列表。
/// </summary>
public async Task<IReadOnlyList<BriskLeaderboardEntry>> GetTopAsync(string rankKey, int limit = 20)
{
ValidateRankKey(rankKey);
@@ -19,6 +25,9 @@ public sealed class BriskLeaderboardModule
});
}
/// <summary>
/// 获取当前玩家在排行榜中的信息。
/// </summary>
public async Task<BriskLeaderboardPlayerRank> GetMeAsync(string rankKey)
{
ValidateRankKey(rankKey);
@@ -30,6 +39,9 @@ public sealed class BriskLeaderboardModule
});
}
/// <summary>
/// 获取当前玩家附近的排名区间。
/// </summary>
public async Task<IReadOnlyList<BriskLeaderboardEntry>> GetAroundMeAsync(string rankKey, int range = 10)
{
ValidateRankKey(rankKey);
@@ -44,6 +56,9 @@ public sealed class BriskLeaderboardModule
});
}
/// <summary>
/// 提交当前玩家分数。
/// </summary>
public async Task SubmitScoreAsync(string rankKey, long score)
{
ValidateRankKey(rankKey);
@@ -57,6 +72,9 @@ public sealed class BriskLeaderboardModule
});
}
/// <summary>
/// 获取当前赛季信息。
/// </summary>
public async Task<BriskRankSeasonInfo> GetCurrentSeasonAsync(string rankKey)
{
ValidateRankKey(rankKey);
@@ -68,6 +86,9 @@ public sealed class BriskLeaderboardModule
});
}
/// <summary>
/// 获取赛季历史列表。
/// </summary>
public async Task<IReadOnlyList<BriskRankSeasonInfo>> GetSeasonHistoryAsync(string rankKey, int limit = 20)
{
ValidateRankKey(rankKey);
@@ -82,6 +103,9 @@ public sealed class BriskLeaderboardModule
});
}
/// <summary>
/// 获取指定历史赛季的排行榜详情。
/// </summary>
public async Task<IReadOnlyList<BriskLeaderboardEntry>> GetSeasonHistoryDetailAsync(string rankKey, string seasonId, int limit = 20)
{
ValidateRankKey(rankKey);

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@@ -1,7 +1,16 @@
using System.Collections.Generic;
/// <summary>
/// 当前客户端命中的动态配置结果。
/// </summary>
public sealed class BriskConfigCurrent
{
/// <summary>
/// 功能开关集合。
/// </summary>
public Dictionary<string, object> FeatureFlags;
/// <summary>
/// 动态配置集合。
/// </summary>
public Dictionary<string, object> DynamicConfig;
}

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@@ -1,7 +1,22 @@
/// <summary>
/// 当前登录身份摘要。
/// </summary>
public sealed class BriskIdentity
{
/// <summary>
/// 登录提供方。
/// </summary>
public string LoginProvider;
/// <summary>
/// 登录用户 ID。
/// </summary>
public string LoginUserId;
/// <summary>
/// 玩家 ID。
/// </summary>
public string PlayerId;
/// <summary>
/// 项目账号 ID。
/// </summary>
public string ProjectAccountId;
}

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@@ -1,11 +1,38 @@
/// <summary>
/// 登录成功后的返回结果。
/// </summary>
public sealed class BriskLoginResult
{
/// <summary>
/// Brisk 访问令牌。
/// </summary>
public string AccessToken;
/// <summary>
/// 令牌有效时长,单位秒。
/// </summary>
public int ExpiresIn;
/// <summary>
/// 玩家 ID。
/// </summary>
public string PlayerId;
/// <summary>
/// 项目账号 ID。
/// </summary>
public string ProjectAccountId;
/// <summary>
/// 登录提供方。
/// </summary>
public string LoginProvider;
/// <summary>
/// 登录用户 ID。
/// </summary>
public string LoginUserId;
/// <summary>
/// 是否为新玩家。
/// </summary>
public bool IsNewPlayer;
/// <summary>
/// 玩家资料。
/// </summary>
public BriskProfile Profile;
}

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@@ -1,10 +1,34 @@
/// <summary>
/// 当前玩家资料。
/// </summary>
public sealed class BriskPlayerMe
{
/// <summary>
/// 玩家 ID。
/// </summary>
public string PlayerId;
/// <summary>
/// 项目账号 ID。
/// </summary>
public string ProjectAccountId;
/// <summary>
/// 登录提供方。
/// </summary>
public string LoginProvider;
/// <summary>
/// 登录用户 ID。
/// </summary>
public string LoginUserId;
/// <summary>
/// 昵称。
/// </summary>
public string Nickname;
/// <summary>
/// 头像地址。
/// </summary>
public string AvatarUrl;
/// <summary>
/// 扩展资料。
/// </summary>
public object ProfileJson;
}

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@@ -1,6 +1,18 @@
/// <summary>
/// 登录时可选上传的玩家资料。
/// </summary>
public sealed class BriskProfile
{
/// <summary>
/// 玩家昵称。
/// </summary>
public string Nickname;
/// <summary>
/// 玩家头像地址。
/// </summary>
public string AvatarUrl;
/// <summary>
/// 额外扩展资料。
/// </summary>
public object ProfileJson;
}

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@@ -1,9 +1,15 @@
using System;
using System.Threading.Tasks;
/// <summary>
/// 玩家模块。
/// </summary>
public sealed class BriskPlayerModule
: BriskModuleBase
{
/// <summary>
/// 获取当前登录玩家信息。
/// </summary>
public async Task<BriskPlayerMe> GetMeAsync()
{
return await ExecuteAsync(async context =>

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@@ -2,9 +2,15 @@ using System;
using System.Collections.Generic;
using System.Threading.Tasks;
/// <summary>
/// 玩家空间模块。
/// </summary>
public sealed class BriskSpaceModule
: BriskModuleBase
{
/// <summary>
/// 按玩家 ID 获取空间数据。
/// </summary>
public async Task<BriskSpaceView> GetByPlayerIdAsync(string playerId)
{
ValidatePlayerId(playerId);
@@ -16,6 +22,9 @@ public sealed class BriskSpaceModule
});
}
/// <summary>
/// 按登录身份获取空间数据。
/// </summary>
public async Task<BriskSpaceView> GetByLoginIdentityAsync(string loginProvider, string loginUserId)
{
ValidateLoginIdentity(loginProvider, loginUserId);
@@ -27,6 +36,9 @@ public sealed class BriskSpaceModule
});
}
/// <summary>
/// 按玩家 ID 获取空间统计。
/// </summary>
public async Task<BriskSpaceStats> GetStatsByPlayerIdAsync(string playerId)
{
ValidatePlayerId(playerId);
@@ -38,6 +50,9 @@ public sealed class BriskSpaceModule
});
}
/// <summary>
/// 按登录身份获取空间统计。
/// </summary>
public async Task<BriskSpaceStats> GetStatsByLoginIdentityAsync(string loginProvider, string loginUserId)
{
ValidateLoginIdentity(loginProvider, loginUserId);
@@ -49,6 +64,9 @@ public sealed class BriskSpaceModule
});
}
/// <summary>
/// 按玩家 ID 点赞空间。
/// </summary>
public async Task LikeByPlayerIdAsync(string playerId)
{
ValidatePlayerId(playerId);
@@ -58,6 +76,9 @@ public sealed class BriskSpaceModule
});
}
/// <summary>
/// 按玩家 ID 取消点赞空间。
/// </summary>
public async Task UnlikeByPlayerIdAsync(string playerId)
{
ValidatePlayerId(playerId);
@@ -67,6 +88,9 @@ public sealed class BriskSpaceModule
});
}
/// <summary>
/// 按登录身份点赞空间。
/// </summary>
public async Task LikeByLoginIdentityAsync(string loginProvider, string loginUserId)
{
ValidateLoginIdentity(loginProvider, loginUserId);
@@ -76,6 +100,9 @@ public sealed class BriskSpaceModule
});
}
/// <summary>
/// 按登录身份取消点赞空间。
/// </summary>
public async Task UnlikeByLoginIdentityAsync(string loginProvider, string loginUserId)
{
ValidateLoginIdentity(loginProvider, loginUserId);
@@ -85,6 +112,9 @@ public sealed class BriskSpaceModule
});
}
/// <summary>
/// 更新当前玩家自己的空间内容。
/// </summary>
public async Task UpdateMyAsync(object payload)
{
RequireNotNull(payload, nameof(payload));
@@ -98,6 +128,9 @@ public sealed class BriskSpaceModule
});
}
/// <summary>
/// 获取我的访客列表。
/// </summary>
public async Task<IReadOnlyList<BriskSpaceVisit>> GetMyVisitsAsync()
{
return await ExecuteAsync(async context =>

View File

@@ -8,21 +8,21 @@ using UnityEngine;
public sealed class BriskQuickStartSample : MonoBehaviour
{
[Header("Init")]
[Header("初始化")]
public string BaseUrl = "https://brisk.lightyears.ltd";
public string GameKey = "demo-game";
public string ClientVersion = "1.0.0";
public string DeviceId = "editor-device";
public bool ValidateSessionOnInitialize = true;
[Header("Login")]
[Header("登录")]
public string LoginProvider = "tap";
public string LoginUserId = "tap_user_10001";
public string LoginCode = string.Empty;
public string Nickname = "Unity Sample User";
public string Nickname = "Unity示例玩家";
public string AvatarUrl = string.Empty;
[Header("Leaderboard")]
[Header("排行榜")]
public string RankKey = "season-score";
public string SubmitScoreValue = "128";
public string LeaderboardLimit = "10";
@@ -30,23 +30,23 @@ public sealed class BriskQuickStartSample : MonoBehaviour
public string SeasonId = string.Empty;
public string SeasonHistoryLimit = "20";
[Header("Archive")]
[Header("云存档")]
public string ArchiveSlotNo = "1";
public string ArchiveBaseVersion = string.Empty;
[TextArea(3, 6)]
public string ArchiveContent = "{\n \"save\": 1,\n \"coins\": 128,\n \"hero\": \"mage\"\n}";
public string ArchiveContent = "{\n \"save\": 1,\n \"coins\": 128,\n \"hero\": \"mage\",\n \"title\": \"中文测试存档\"\n}";
[Header("Announcements")]
[Header("公告")]
public string AnnouncementId = string.Empty;
[Header("Space")]
[Header("玩家空间")]
public string SpacePlayerId = string.Empty;
public string SpaceLoginProvider = "tap";
public string SpaceLoginUserId = "tap_user_10001";
[TextArea(3, 6)]
public string SpacePayloadText = "{\n \"mood\": \"ready\",\n \"title\": \"hello brisk\"\n}";
public string SpacePayloadText = "{\n \"mood\": \"ready\",\n \"title\": \"你好 Brisk\",\n \"desc\": \"这是中文测试空间数据\"\n}";
[Header("Demo")]
[Header("演示")]
public bool AutoRunOnStart;
private readonly List<string> _eventLogs = new List<string>();
@@ -56,8 +56,8 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private Vector2 _logScroll;
private bool _isBusy;
private string _busyAction = string.Empty;
private string _statusText = "Ready.";
private string _resultText = "No request yet.";
private string _statusText = "就绪";
private string _resultText = "尚未执行请求。";
private string _lastErrorText = string.Empty;
private IReadOnlyList<BriskAnnouncementItem> _announcementCache = Array.Empty<BriskAnnouncementItem>();
private IReadOnlyList<BriskRankSeasonInfo> _seasonHistoryCache = Array.Empty<BriskRankSeasonInfo>();
@@ -84,14 +84,14 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
if (AutoRunOnStart)
{
RunAction("Auto Smoke Run", RunSmokeFlowAsync);
RunAction("自动冒烟流程", RunSmokeFlowAsync);
}
}
[ContextMenu("Run Brisk Sample")]
[ContextMenu("运行 Brisk 示例")]
public void RunFromContextMenu()
{
RunAction("Context Smoke Run", RunSmokeFlowAsync);
RunAction("右键菜单冒烟流程", RunSmokeFlowAsync);
}
private void OnGUI()
@@ -117,40 +117,40 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private void DrawHeader()
{
GUILayout.Label("Brisk IMGUI Sample", GUI.skin.box);
GUILayout.Label("This sample is designed for full SDK flow testing inside a single scene.", GUI.skin.label);
GUILayout.Label("Brisk IMGUI 测试面板", GUI.skin.box);
GUILayout.Label("这个场景用于在一个页面内测试 SDK 的完整流程。", GUI.skin.label);
}
private void DrawStatusPanel()
{
BeginSection("Runtime Status");
DrawReadOnlyRow("Initialized", Brisk.IsInitialized ? "Yes" : "No");
DrawReadOnlyRow("Logged In", Brisk.IsLoggedIn ? "Yes" : "No");
BeginSection("运行状态");
DrawReadOnlyRow("已初始化", Brisk.IsInitialized ? "" : "");
DrawReadOnlyRow("已登录", Brisk.IsLoggedIn ? "" : "");
DrawReadOnlyRow("PlayerId", Brisk.PlayerId);
DrawReadOnlyRow("Identity", Brisk.Identity == null ? string.Empty : Brisk.Identity.LoginProvider + " / " + Brisk.Identity.LoginUserId);
DrawReadOnlyRow("Current Action", _isBusy ? _busyAction : "Idle");
DrawReadOnlyRow("Status", _statusText);
DrawReadOnlyRow("当前身份", Brisk.Identity == null ? string.Empty : Brisk.Identity.LoginProvider + " / " + Brisk.Identity.LoginUserId);
DrawReadOnlyRow("当前动作", _isBusy ? _busyAction : "空闲");
DrawReadOnlyRow("状态", _statusText);
GUILayout.BeginHorizontal();
DrawButton("Run Smoke Flow", RunSmokeFlowAsync);
DrawButton("Show Bootstrap Cache", () =>
DrawButton("执行冒烟流程", RunSmokeFlowAsync);
DrawButton("查看 Bootstrap 缓存", () =>
{
SetResult("Bootstrap Cache", Brisk.Bootstrap);
SetResult("Bootstrap 缓存", Brisk.Bootstrap);
return Task.CompletedTask;
}, Brisk.IsInitialized);
DrawButton("Shutdown SDK", () =>
DrawButton("关闭 SDK", () =>
{
Brisk.Shutdown();
Log("SDK shutdown.");
_statusText = "SDK shutdown.";
Log("SDK 已关闭。");
_statusText = "SDK 已关闭";
return Task.CompletedTask;
});
DrawButton("Clear Output", () =>
DrawButton("清空输出", () =>
{
_resultText = "Output cleared.";
_resultText = "输出已清空。";
_lastErrorText = string.Empty;
_eventLogs.Clear();
_statusText = "Output cleared.";
_statusText = "输出已清空";
return Task.CompletedTask;
});
GUILayout.EndHorizontal();
@@ -159,47 +159,47 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private void DrawInitSection()
{
BeginSection("Initialize");
BaseUrl = DrawEditableRow("Base Url", BaseUrl);
GameKey = DrawEditableRow("Game Key", GameKey);
ClientVersion = DrawEditableRow("Client Version", ClientVersion);
DeviceId = DrawEditableRow("Device Id", DeviceId);
ValidateSessionOnInitialize = DrawToggleRow("Validate Session On Init", ValidateSessionOnInitialize);
BeginSection("初始化");
BaseUrl = DrawEditableRow("服务地址", BaseUrl);
GameKey = DrawEditableRow("游戏 Key", GameKey);
ClientVersion = DrawEditableRow("客户端版本", ClientVersion);
DeviceId = DrawEditableRow("设备标识", DeviceId);
ValidateSessionOnInitialize = DrawToggleRow("初始化时校验旧会话", ValidateSessionOnInitialize);
GUILayout.BeginHorizontal();
DrawButton("Initialize", InitializeAsync);
DrawButton("Reinitialize", ReinitializeAsync);
DrawButton("初始化", InitializeAsync);
DrawButton("重新初始化", ReinitializeAsync);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawLoginSection()
{
BeginSection("Login");
LoginProvider = DrawEditableRow("Login Provider", LoginProvider);
LoginUserId = DrawEditableRow("Login User Id", LoginUserId);
LoginCode = DrawEditableRow("Login Code", LoginCode);
Nickname = DrawEditableRow("Nickname", Nickname);
AvatarUrl = DrawEditableRow("Avatar Url", AvatarUrl);
BeginSection("登录");
LoginProvider = DrawEditableRow("登录提供方", LoginProvider);
LoginUserId = DrawEditableRow("登录用户 ID", LoginUserId);
LoginCode = DrawEditableRow("登录 Code", LoginCode);
Nickname = DrawEditableRow("昵称", Nickname);
AvatarUrl = DrawEditableRow("头像地址", AvatarUrl);
GUILayout.BeginHorizontal();
DrawButton("Login By UserId", LoginWithUserIdAsync, Brisk.IsInitialized);
DrawButton("Login By Code", LoginWithCodeAsync, Brisk.IsInitialized);
DrawButton("Logout", LogoutAsync, Brisk.IsInitialized);
DrawButton("按用户 ID 登录", LoginWithUserIdAsync, Brisk.IsInitialized);
DrawButton(" Code 登录", LoginWithCodeAsync, Brisk.IsInitialized);
DrawButton("登出", LogoutAsync, Brisk.IsInitialized);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawPlayerAndConfigSection()
{
BeginSection("Player And Config");
BeginSection("玩家与配置");
GUILayout.BeginHorizontal();
DrawButton("Get Me", GetMeAsync, Brisk.IsLoggedIn);
DrawButton("Get Config Current", GetConfigAsync, Brisk.IsInitialized);
DrawButton("Apply Current Identity To Space", () =>
DrawButton("获取当前玩家", GetMeAsync, Brisk.IsLoggedIn);
DrawButton("获取当前配置", GetConfigAsync, Brisk.IsInitialized);
DrawButton("同步当前身份到空间查询", () =>
{
ApplyCurrentIdentityToSpace();
SetResult("Space Lookup Identity", new Dictionary<string, object>
SetResult("空间查询身份", new Dictionary<string, object>
{
{ "space_player_id", SpacePlayerId },
{ "space_login_provider", SpaceLoginProvider },
@@ -213,103 +213,103 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private void DrawAnnouncementsSection()
{
BeginSection("Announcements");
AnnouncementId = DrawEditableRow("Announcement Id", AnnouncementId);
BeginSection("公告");
AnnouncementId = DrawEditableRow("公告 ID", AnnouncementId);
GUILayout.BeginHorizontal();
DrawButton("Get Announcement List", GetAnnouncementsAsync, Brisk.IsLoggedIn);
DrawButton("Mark Read", MarkAnnouncementAsync, Brisk.IsLoggedIn);
DrawButton("Mark First Cached", MarkFirstCachedAnnouncementAsync, Brisk.IsLoggedIn && _announcementCache.Count > 0);
DrawButton("获取公告列表", GetAnnouncementsAsync, Brisk.IsLoggedIn);
DrawButton("标记已读", MarkAnnouncementAsync, Brisk.IsLoggedIn);
DrawButton("标记首条缓存公告已读", MarkFirstCachedAnnouncementAsync, Brisk.IsLoggedIn && _announcementCache.Count > 0);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawLeaderboardSection()
{
BeginSection("Leaderboard");
RankKey = DrawEditableRow("Rank Key", RankKey);
SubmitScoreValue = DrawEditableRow("Submit Score", SubmitScoreValue);
LeaderboardLimit = DrawEditableRow("Top Limit", LeaderboardLimit);
AroundMeRange = DrawEditableRow("Around Range", AroundMeRange);
SeasonId = DrawEditableRow("Season Id", SeasonId);
SeasonHistoryLimit = DrawEditableRow("History Limit", SeasonHistoryLimit);
BeginSection("排行榜");
RankKey = DrawEditableRow("排行榜 Key", RankKey);
SubmitScoreValue = DrawEditableRow("提交分数", SubmitScoreValue);
LeaderboardLimit = DrawEditableRow("Top 数量", LeaderboardLimit);
AroundMeRange = DrawEditableRow("附近范围", AroundMeRange);
SeasonId = DrawEditableRow("赛季 ID", SeasonId);
SeasonHistoryLimit = DrawEditableRow("历史条数", SeasonHistoryLimit);
GUILayout.BeginHorizontal();
DrawButton("Get Top", GetTopAsync, Brisk.IsLoggedIn);
DrawButton("Get My Rank", GetMyRankAsync, Brisk.IsLoggedIn);
DrawButton("Get Around Me", GetAroundMeAsync, Brisk.IsLoggedIn);
DrawButton("获取 Top", GetTopAsync, Brisk.IsLoggedIn);
DrawButton("获取我的排名", GetMyRankAsync, Brisk.IsLoggedIn);
DrawButton("获取我附近的排名", GetAroundMeAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
DrawButton("Submit Score", SubmitScoreAsync, Brisk.IsLoggedIn);
DrawButton("Get Current Season", GetCurrentSeasonAsync, Brisk.IsLoggedIn);
DrawButton("Get Season History", GetSeasonHistoryAsync, Brisk.IsLoggedIn);
DrawButton("Get Season Detail", GetSeasonDetailAsync, Brisk.IsLoggedIn);
DrawButton("提交分数", SubmitScoreAsync, Brisk.IsLoggedIn);
DrawButton("获取当前赛季", GetCurrentSeasonAsync, Brisk.IsLoggedIn);
DrawButton("获取赛季历史", GetSeasonHistoryAsync, Brisk.IsLoggedIn);
DrawButton("获取赛季详情", GetSeasonDetailAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawArchiveSection()
{
BeginSection("Archive");
ArchiveSlotNo = DrawEditableRow("Slot No", ArchiveSlotNo);
ArchiveBaseVersion = DrawEditableRow("Base Version", ArchiveBaseVersion);
ArchiveContent = DrawTextAreaRow("Archive Content", ArchiveContent, 90f);
BeginSection("云存档");
ArchiveSlotNo = DrawEditableRow("槽位号", ArchiveSlotNo);
ArchiveBaseVersion = DrawEditableRow("基准版本", ArchiveBaseVersion);
ArchiveContent = DrawTextAreaRow("存档内容", ArchiveContent, 90f);
GUILayout.BeginHorizontal();
DrawButton("Get Slots", GetArchiveSlotsAsync, Brisk.IsLoggedIn);
DrawButton("Get Meta", GetArchiveMetaAsync, Brisk.IsLoggedIn);
DrawButton("Upload Text", UploadArchiveAsync, Brisk.IsLoggedIn);
DrawButton("Download", DownloadArchiveAsync, Brisk.IsLoggedIn);
DrawButton("获取槽位列表", GetArchiveSlotsAsync, Brisk.IsLoggedIn);
DrawButton("获取存档元信息", GetArchiveMetaAsync, Brisk.IsLoggedIn);
DrawButton("上传文本存档", UploadArchiveAsync, Brisk.IsLoggedIn);
DrawButton("下载存档", DownloadArchiveAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawSpaceSection()
{
BeginSection("Space");
SpacePlayerId = DrawEditableRow("Space Player Id", SpacePlayerId);
SpaceLoginProvider = DrawEditableRow("Space Login Provider", SpaceLoginProvider);
SpaceLoginUserId = DrawEditableRow("Space Login User Id", SpaceLoginUserId);
SpacePayloadText = DrawTextAreaRow("Space Payload Text", SpacePayloadText, 90f);
BeginSection("玩家空间");
SpacePlayerId = DrawEditableRow("空间 PlayerId", SpacePlayerId);
SpaceLoginProvider = DrawEditableRow("空间登录提供方", SpaceLoginProvider);
SpaceLoginUserId = DrawEditableRow("空间登录用户 ID", SpaceLoginUserId);
SpacePayloadText = DrawTextAreaRow("空间 Payload 文本", SpacePayloadText, 90f);
GUILayout.BeginHorizontal();
DrawButton("Get By PlayerId", GetSpaceByPlayerIdAsync, Brisk.IsLoggedIn);
DrawButton("Get By Login", GetSpaceByLoginAsync, Brisk.IsLoggedIn);
DrawButton("Get Stats By PlayerId", GetSpaceStatsByPlayerIdAsync, Brisk.IsLoggedIn);
DrawButton("Get Stats By Login", GetSpaceStatsByLoginAsync, Brisk.IsLoggedIn);
DrawButton(" PlayerId 获取空间", GetSpaceByPlayerIdAsync, Brisk.IsLoggedIn);
DrawButton("按登录身份获取空间", GetSpaceByLoginAsync, Brisk.IsLoggedIn);
DrawButton(" PlayerId 获取统计", GetSpaceStatsByPlayerIdAsync, Brisk.IsLoggedIn);
DrawButton("按登录身份获取统计", GetSpaceStatsByLoginAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
DrawButton("Like PlayerId", LikeByPlayerIdAsync, Brisk.IsLoggedIn);
DrawButton("Unlike PlayerId", UnlikeByPlayerIdAsync, Brisk.IsLoggedIn);
DrawButton("Like Login", LikeByLoginAsync, Brisk.IsLoggedIn);
DrawButton("Unlike Login", UnlikeByLoginAsync, Brisk.IsLoggedIn);
DrawButton(" PlayerId 点赞", LikeByPlayerIdAsync, Brisk.IsLoggedIn);
DrawButton(" PlayerId 取消点赞", UnlikeByPlayerIdAsync, Brisk.IsLoggedIn);
DrawButton("按登录身份点赞", LikeByLoginAsync, Brisk.IsLoggedIn);
DrawButton("按登录身份取消点赞", UnlikeByLoginAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
DrawButton("Update My Space", UpdateMySpaceAsync, Brisk.IsLoggedIn);
DrawButton("Get My Visits", GetMyVisitsAsync, Brisk.IsLoggedIn);
DrawButton("更新我的空间", UpdateMySpaceAsync, Brisk.IsLoggedIn);
DrawButton("获取我的访客", GetMyVisitsAsync, Brisk.IsLoggedIn);
GUILayout.EndHorizontal();
EndSection();
}
private void DrawOutputSection()
{
BeginSection("Output");
GUILayout.Label("Latest Result", GUI.skin.label);
BeginSection("输出");
GUILayout.Label("最近一次结果", GUI.skin.label);
_resultScroll = GUILayout.BeginScrollView(_resultScroll, GUILayout.Height(240f));
GUILayout.TextArea(_resultText, GUILayout.ExpandHeight(true));
GUILayout.EndScrollView();
GUILayout.Space(8f);
GUILayout.Label("Latest Error", GUI.skin.label);
GUILayout.TextArea(string.IsNullOrWhiteSpace(_lastErrorText) ? "No error." : _lastErrorText, GUILayout.Height(90f));
GUILayout.Label("最近一次错误", GUI.skin.label);
GUILayout.TextArea(string.IsNullOrWhiteSpace(_lastErrorText) ? "暂无错误。" : _lastErrorText, GUILayout.Height(90f));
GUILayout.Space(8f);
GUILayout.Label("Event Log", GUI.skin.label);
GUILayout.Label("事件日志", GUI.skin.label);
_logScroll = GUILayout.BeginScrollView(_logScroll, GUILayout.Height(220f));
GUILayout.TextArea(_eventLogs.Count == 0 ? "No events yet." : string.Join("\n", _eventLogs.ToArray()), GUILayout.ExpandHeight(true));
GUILayout.TextArea(_eventLogs.Count == 0 ? "暂无事件。" : string.Join("\n", _eventLogs.ToArray()), GUILayout.ExpandHeight(true));
GUILayout.EndScrollView();
EndSection();
}
@@ -326,7 +326,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
ExitHandler = HandleExitRequested
});
SetResult("Initialize Result", Brisk.Bootstrap);
SetResult("初始化结果", Brisk.Bootstrap);
}
private async Task ReinitializeAsync()
@@ -334,7 +334,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
if (Brisk.IsInitialized)
{
Brisk.Shutdown();
Log("SDK shutdown before reinitialize.");
Log("重新初始化前已先关闭 SDK。");
}
await InitializeAsync();
@@ -344,20 +344,20 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
var result = await Brisk.Auth.LoginWithUserIdAsync(LoginProvider, LoginUserId, CreateProfile());
ApplyIdentity(result.PlayerId, result.LoginProvider, result.LoginUserId);
SetResult("Login By UserId Result", result);
SetResult("按用户 ID 登录结果", result);
}
private async Task LoginWithCodeAsync()
{
var result = await Brisk.Auth.LoginWithCodeAsync(LoginProvider, LoginCode, CreateProfile());
ApplyIdentity(result.PlayerId, result.LoginProvider, result.LoginUserId);
SetResult("Login By Code Result", result);
SetResult("按 Code 登录结果", result);
}
private async Task LogoutAsync()
{
await Brisk.Auth.LogoutAsync();
SetResult("Logout Result", new Dictionary<string, object>
SetResult("登出结果", new Dictionary<string, object>
{
{ "logged_in", Brisk.IsLoggedIn },
{ "player_id", Brisk.PlayerId }
@@ -368,13 +368,13 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
var me = await Brisk.Player.GetMeAsync();
ApplyIdentity(me.PlayerId, me.LoginProvider, me.LoginUserId);
SetResult("Player Me", me);
SetResult("当前玩家信息", me);
}
private async Task GetConfigAsync()
{
var config = await Brisk.Config.GetCurrentAsync();
SetResult("Config Current", config);
SetResult("当前配置", config);
}
private async Task GetAnnouncementsAsync()
@@ -385,52 +385,52 @@ public sealed class BriskQuickStartSample : MonoBehaviour
AnnouncementId = _announcementCache[0].Id.ToString();
}
SetResult("Announcements", _announcementCache);
SetResult("公告列表", _announcementCache);
}
private async Task MarkAnnouncementAsync()
{
var id = ParseRequiredLong(AnnouncementId, nameof(AnnouncementId));
await Brisk.Announcements.MarkReadAsync(id);
SetResult("Announcement Marked Read", new Dictionary<string, object> { { "announcement_id", id } });
SetResult("公告已标记已读", new Dictionary<string, object> { { "announcement_id", id } });
}
private async Task MarkFirstCachedAnnouncementAsync()
{
if (_announcementCache.Count == 0)
{
throw new InvalidOperationException("Announcement cache is empty. Run Get Announcement List first.");
throw new InvalidOperationException("公告缓存为空,请先执行“获取公告列表”。");
}
var id = _announcementCache[0].Id;
AnnouncementId = id.ToString();
await Brisk.Announcements.MarkReadAsync(id);
SetResult("First Cached Announcement Marked Read", _announcementCache[0]);
SetResult("首条缓存公告已标记已读", _announcementCache[0]);
}
private async Task GetTopAsync()
{
var result = await Brisk.Leaderboard.GetTopAsync(RankKey, ParseOptionalInt(LeaderboardLimit, 10));
SetResult("Leaderboard Top", result);
SetResult("排行榜 Top", result);
}
private async Task GetMyRankAsync()
{
var result = await Brisk.Leaderboard.GetMeAsync(RankKey);
SetResult("Leaderboard My Rank", result);
SetResult("我的排行榜信息", result);
}
private async Task GetAroundMeAsync()
{
var result = await Brisk.Leaderboard.GetAroundMeAsync(RankKey, ParseOptionalInt(AroundMeRange, 5));
SetResult("Leaderboard Around Me", result);
SetResult("我附近的排行榜", result);
}
private async Task SubmitScoreAsync()
{
var score = ParseRequiredLong(SubmitScoreValue, nameof(SubmitScoreValue));
await Brisk.Leaderboard.SubmitScoreAsync(RankKey, score);
SetResult("Score Submitted", new Dictionary<string, object>
SetResult("分数提交结果", new Dictionary<string, object>
{
{ "rank_key", RankKey },
{ "score", score }
@@ -441,7 +441,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
var result = await Brisk.Leaderboard.GetCurrentSeasonAsync(RankKey);
SeasonId = result == null ? SeasonId : result.SeasonId;
SetResult("Current Season", result);
SetResult("当前赛季", result);
}
private async Task GetSeasonHistoryAsync()
@@ -452,26 +452,26 @@ public sealed class BriskQuickStartSample : MonoBehaviour
SeasonId = _seasonHistoryCache[0].SeasonId;
}
SetResult("Season History", _seasonHistoryCache);
SetResult("赛季历史", _seasonHistoryCache);
}
private async Task GetSeasonDetailAsync()
{
var result = await Brisk.Leaderboard.GetSeasonHistoryDetailAsync(RankKey, SeasonId, ParseOptionalInt(SeasonHistoryLimit, 20));
SetResult("Season Detail", result);
SetResult("赛季详情", result);
}
private async Task GetArchiveSlotsAsync()
{
var result = await Brisk.Archive.GetSlotsAsync();
SetResult("Archive Slots", result);
SetResult("存档槽位列表", result);
}
private async Task GetArchiveMetaAsync()
{
var result = await Brisk.Archive.GetMetaAsync(ParseRequiredInt(ArchiveSlotNo, nameof(ArchiveSlotNo)));
ArchiveBaseVersion = result == null ? ArchiveBaseVersion : result.Version.ToString();
SetResult("Archive Meta", result);
SetResult("存档元信息", result);
}
private async Task UploadArchiveAsync()
@@ -481,7 +481,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
var bytes = Encoding.UTF8.GetBytes(ArchiveContent ?? string.Empty);
var result = await Brisk.Archive.UploadAsync(slotNo, bytes, baseVersion);
ArchiveBaseVersion = result == null ? ArchiveBaseVersion : result.Version.ToString();
SetResult("Archive Upload", result);
SetResult("存档上传结果", result);
}
private async Task DownloadArchiveAsync()
@@ -497,49 +497,49 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{ "text_preview", result.Bytes == null ? string.Empty : Encoding.UTF8.GetString(result.Bytes) }
};
SetResult("Archive Download", output);
SetResult("存档下载结果", output);
}
private async Task GetSpaceByPlayerIdAsync()
{
var result = await Brisk.Space.GetByPlayerIdAsync(SpacePlayerId);
SetResult("Space By PlayerId", result);
SetResult(" PlayerId 获取空间", result);
}
private async Task GetSpaceByLoginAsync()
{
var result = await Brisk.Space.GetByLoginIdentityAsync(SpaceLoginProvider, SpaceLoginUserId);
SetResult("Space By Login", result);
SetResult("按登录身份获取空间", result);
}
private async Task GetSpaceStatsByPlayerIdAsync()
{
var result = await Brisk.Space.GetStatsByPlayerIdAsync(SpacePlayerId);
SetResult("Space Stats By PlayerId", result);
SetResult(" PlayerId 获取空间统计", result);
}
private async Task GetSpaceStatsByLoginAsync()
{
var result = await Brisk.Space.GetStatsByLoginIdentityAsync(SpaceLoginProvider, SpaceLoginUserId);
SetResult("Space Stats By Login", result);
SetResult("按登录身份获取空间统计", result);
}
private async Task LikeByPlayerIdAsync()
{
await Brisk.Space.LikeByPlayerIdAsync(SpacePlayerId);
SetResult("Like By PlayerId", new Dictionary<string, object> { { "player_id", SpacePlayerId } });
SetResult(" PlayerId 点赞结果", new Dictionary<string, object> { { "player_id", SpacePlayerId } });
}
private async Task UnlikeByPlayerIdAsync()
{
await Brisk.Space.UnlikeByPlayerIdAsync(SpacePlayerId);
SetResult("Unlike By PlayerId", new Dictionary<string, object> { { "player_id", SpacePlayerId } });
SetResult(" PlayerId 取消点赞结果", new Dictionary<string, object> { { "player_id", SpacePlayerId } });
}
private async Task LikeByLoginAsync()
{
await Brisk.Space.LikeByLoginIdentityAsync(SpaceLoginProvider, SpaceLoginUserId);
SetResult("Like By Login", new Dictionary<string, object>
SetResult("按登录身份点赞结果", new Dictionary<string, object>
{
{ "login_provider", SpaceLoginProvider },
{ "login_user_id", SpaceLoginUserId }
@@ -549,7 +549,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private async Task UnlikeByLoginAsync()
{
await Brisk.Space.UnlikeByLoginIdentityAsync(SpaceLoginProvider, SpaceLoginUserId);
SetResult("Unlike By Login", new Dictionary<string, object>
SetResult("按登录身份取消点赞结果", new Dictionary<string, object>
{
{ "login_provider", SpaceLoginProvider },
{ "login_user_id", SpaceLoginUserId }
@@ -567,13 +567,13 @@ public sealed class BriskQuickStartSample : MonoBehaviour
};
await Brisk.Space.UpdateMyAsync(payload);
SetResult("Update My Space", payload);
SetResult("更新我的空间结果", payload);
}
private async Task GetMyVisitsAsync()
{
var result = await Brisk.Space.GetMyVisitsAsync();
SetResult("My Space Visits", result);
SetResult("我的访客列表", result);
}
private async Task RunSmokeFlowAsync()
@@ -619,21 +619,21 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
_isBusy = true;
_busyAction = actionName;
_statusText = "Running: " + actionName;
_statusText = "执行中: " + actionName;
_lastErrorText = string.Empty;
Log("Start: " + actionName);
Log("开始执行: " + actionName);
try
{
await action();
_statusText = "Success: " + actionName;
Log("Success: " + actionName);
_statusText = "执行成功: " + actionName;
Log("执行成功: " + actionName);
}
catch (Exception exception)
{
_statusText = "Failed: " + actionName;
_statusText = "执行失败: " + actionName;
_lastErrorText = FormatException(exception);
Log("Failed: " + actionName + " | " + exception.GetType().Name + " | " + exception.Message);
Log("执行失败: " + actionName + " | " + exception.GetType().Name + " | " + exception.Message);
Debug.LogException(exception, this);
}
finally
@@ -693,33 +693,33 @@ public sealed class BriskQuickStartSample : MonoBehaviour
private void HandleInitialized()
{
Log("Event: OnInitialized");
Log("事件: 初始化完成");
}
private void HandleLoggedIn()
{
Log("Event: OnLoggedIn");
Log("事件: 登录完成");
ApplyCurrentIdentityToSpace();
}
private void HandleLoggedOut()
{
Log("Event: OnLoggedOut");
Log("事件: 登出完成");
}
private void HandleAuthExpired(BriskAuthExpiredException exception)
{
Log("Event: OnAuthExpired | " + exception.Message);
Log("事件: 登录态失效 | " + exception.Message);
}
private void HandleBlockingError(BriskBlockingException exception)
{
Log("Event: OnBlockingError | " + exception.Message);
Log("事件: 严重阻断错误 | " + exception.Message);
}
private void HandleExitRequested()
{
Log("Exit requested by Brisk blocking flow.");
Log("Brisk 阻断流程请求退出。");
}
private void Log(string message)
@@ -738,7 +738,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
if (!int.TryParse(value, out var result))
{
throw new InvalidOperationException(fieldName + " must be a valid integer.");
throw new InvalidOperationException(fieldName + " 必须是合法整数。");
}
return result;
@@ -748,7 +748,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
if (!long.TryParse(value, out var result))
{
throw new InvalidOperationException(fieldName + " must be a valid integer.");
throw new InvalidOperationException(fieldName + " 必须是合法整数。");
}
return result;
@@ -773,7 +773,7 @@ public sealed class BriskQuickStartSample : MonoBehaviour
{
if (exception == null)
{
return "Unknown error.";
return "未知错误。";
}
var builder = new StringBuilder();

View File

@@ -257,7 +257,7 @@ MonoBehaviour:
LoginProvider: tap
LoginUserId: tap_user_10001
LoginCode:
Nickname: Unity Sample User
Nickname: Unity示例玩家
AvatarUrl:
RankKey: season-score
SubmitScoreValue: 128
@@ -267,10 +267,10 @@ MonoBehaviour:
SeasonHistoryLimit: 20
ArchiveSlotNo: 1
ArchiveBaseVersion:
ArchiveContent: '{"save":1,"coins":128,"hero":"mage"}'
ArchiveContent: '{"save":1,"coins":128,"hero":"mage","title":"中文测试存档"}'
AnnouncementId:
SpacePlayerId:
SpaceLoginProvider: tap
SpaceLoginUserId: tap_user_10001
SpacePayloadText: '{"mood":"ready","title":"hello brisk"}'
SpacePayloadText: '{"mood":"ready","title":"你好 Brisk","desc":"这是中文测试空间数据"}'
AutoRunOnStart: 0