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Localize sample UI and document release conventions
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@@ -5,9 +5,15 @@ using System.Text;
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using System.Threading.Tasks;
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using UnityEngine.Networking;
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/// <summary>
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/// 云存档模块。
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/// </summary>
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public sealed class BriskArchiveModule
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: BriskModuleBase
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{
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/// <summary>
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/// 获取当前账号的存档槽位列表。
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/// </summary>
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public async Task<IReadOnlyList<BriskArchiveSlot>> GetSlotsAsync()
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{
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return await ExecuteAsync(async context =>
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@@ -17,6 +23,9 @@ public sealed class BriskArchiveModule
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});
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}
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/// <summary>
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/// 获取指定槽位的元信息。
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/// </summary>
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public async Task<BriskArchiveMeta> GetMetaAsync(int slotNo)
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{
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ValidateSlotNo(slotNo);
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@@ -28,6 +37,9 @@ public sealed class BriskArchiveModule
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});
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}
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/// <summary>
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/// 上传指定槽位的二进制存档。
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/// </summary>
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public async Task<BriskArchiveUploadResult> UploadAsync(int slotNo, byte[] bytes, int? baseVersion = null, string checksum = null)
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{
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ValidateSlotNo(slotNo);
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@@ -51,6 +63,9 @@ public sealed class BriskArchiveModule
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});
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}
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/// <summary>
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/// 下载指定槽位的二进制存档。
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/// </summary>
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public async Task<BriskArchiveDownloadResult> DownloadAsync(int slotNo)
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{
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ValidateSlotNo(slotNo);
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