1 Commits

Author SHA1 Message Date
e53e15675c fix: publish brisk game server 0.4.2 2026-06-11 16:24:50 +08:00
10 changed files with 58 additions and 7 deletions

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@@ -1,5 +1,11 @@
# Changelog
## 0.4.2
- Added missing Unity `.meta` files for package root files and top-level package folders
- Prevented immutable package import warnings for `CHANGELOG.md`, `package.json`, `README.md`, `Runtime`, and `Samples~`
- Refreshed Git package examples to the `v0.4.2` release tag
## 0.4.1
- Startup restore now silently clears locally expired or server-rejected sessions without showing the default auth-expired dialog

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@@ -22,7 +22,7 @@ Brisk Unity SDK 的 UPM 发布目录。
4. 输入:
```text
http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.4.1
http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.4.2
```
### 方式二:修改 `Packages/manifest.json`
@@ -30,12 +30,12 @@ http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path
```json
{
"dependencies": {
"com.foldcc.cc-framework.brisk-game-server": "http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.4.1"
"com.foldcc.cc-framework.brisk-game-server": "http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.4.2"
}
}
```
如果需要跟随主分支最新代码,可将末尾的 `#v0.4.1` 改成 `#main`;正式环境建议固定到发布 tag。
如果需要跟随主分支最新代码,可将末尾的 `#v0.4.2` 改成 `#main`;正式环境建议固定到发布 tag。
## 开发态源码位置

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folderAsset: yes
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fileFormatVersion: 2
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@@ -1,7 +1,7 @@
{
"name": "com.foldcc.cc-framework.brisk-game-server",
"displayName": "FoldCC Brisk Game Server SDK",
"version": "0.4.1",
"version": "0.4.2",
"unity": "2021.3",
"description": "A lightweight Unity SDK for Brisk game services, including bootstrap, auth, announcements, leaderboard, archive, and player space modules.",
"keywords": [

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@@ -142,7 +142,7 @@ Brisk Unity SDK 原始开发工程。
外部项目 Git Package 接入示例:
```text
http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.4.1
http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.4.2
```
## 如何引入到项目
@@ -169,12 +169,12 @@ http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path
```json
{
"dependencies": {
"com.foldcc.cc-framework.brisk-game-server": "http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.4.1"
"com.foldcc.cc-framework.brisk-game-server": "http://private.lightyears.ltd:18650/foldcc/CC-Framework.BriskGameServer.git?path=/PackageSource/com.foldcc.cc-framework.brisk-game-server#v0.4.2"
}
}
```
如果要跟随主分支最新代码,可把末尾的 `#v0.4.1` 改成 `#main`;正式项目仍建议固定到发布 tag。
如果要跟随主分支最新代码,可把末尾的 `#v0.4.2` 改成 `#main`;正式项目仍建议固定到发布 tag。
## 文档位置