# Changelog ## 0.4.1 - Startup restore now silently clears locally expired or server-rejected sessions without showing the default auth-expired dialog - Added silent initialization relogin from the stored `login_provider` and `login_user_id` when available - Localized the default blocking/auth-expired dialogs to Chinese and stopped showing raw server messages to players - Rebuilt the default dialog with a larger mobile-readable Runtime UI Toolkit layout and topmost legacy IMGUI bridge - Default dialogs no longer close from backdrop or Escape; blocking dialogs now invoke the configured exit handler or fall back to `Application.Quit()` ## 0.4.0 - Added daily-cycle space like fields and result semantics to the Unity SDK models - Added current-cycle filtering support for space like list APIs - Updated the quick start sample to display total likes, today likes, like reset time, and current-cycle like actions - Changed `GetMyVisitsAsync()` default page size to `50` while preserving the optional `limit` parameter - Refreshed package and integration documentation to match the latest production API behavior ## 0.3.0 - Renamed the UPM package identifier to `com.foldcc.cc-framework.brisk-game-server` - Renamed the publish directory to the all-lowercase package path - Updated sync tooling and integration documentation for Git-based package import ## 0.2.0 - Refined archive APIs with direct text and JSON upload/download helpers - Refactored player space to the latest metadata plus binary content architecture - Added space content download/update result models and like list models - Updated quick start sample to use the latest archive and space flows - Updated package and integration docs to match the current API surface ## 0.1.0 - Initial embedded package structure - Added Brisk runtime facade and service modules - Added default error presenter - Added quick start sample script and sample scene