# FoldCC Brisk Game Server SDK This directory is the package publishing skeleton for Brisk. The active Unity project source currently lives under: - `Assets/BriskSdk/Runtime` - `Assets/BriskSdk/Samples/QuickStart` - `Assets/Scenes/BriskQuickStartScene.unity` Sync package content from the Unity source project with: - `Tools/Sync-BriskPackage.ps1` ## Included runtime modules - Bootstrap and initialization - Auth and session restore - Player profile - Dynamic config - Announcements - Leaderboard - Archive upload and download - Player space - Default blocking error UI ## Archive checksum Archive upload checksum is handled by the SDK by default. - For quick use, the archive module now provides: - `UploadAsync(slotNo, bytes)` for binary - `UploadTextAsync(slotNo, text)` for UTF-8 text - `UploadJsonAsync(slotNo, payload)` for JSON objects - `DownloadAsync(slotNo)` for raw bytes + metadata - `DownloadTextAsync(slotNo)` for UTF-8 text - `DownloadJsonAsync(slotNo)` for JSON payloads - The SDK computes SHA256 automatically when uploading archive bytes - The current Brisk archive API expects a plain lowercase SHA256 hex string - Do not send values with a `sha256:` prefix - If a manual checksum includes that prefix, the SDK will normalize it before sending ## Space content Player space now follows a metadata + binary content model. - `GetByPlayerIdAsync(...)` and `GetByLoginIdentityAsync(...)` return metadata only - `DownloadContentByPlayerIdAsync(...)` and `DownloadContentByLoginIdentityAsync(...)` return raw bytes - `UpdateMyAsync(string)` uploads text content directly - `UpdateMyAsync(byte[])` uploads binary content directly - `UpdateMyAsync(object)` serializes the object as JSON automatically ## Package layout - `Runtime` - `Samples~` - `Documentation~` ## Quick start See: - `Documentation~/QuickStart.md` - `Samples~/QuickStart` This sample uses an IMGUI test panel for end-to-end SDK flow verification. When preparing a publish branch, place the package-ready runtime, samples, and docs into this package directory and tag that branch for external consumption.