# FoldCC Brisk Game Server SDK This directory is the package publishing skeleton for Brisk. The active Unity project source currently lives under: - `Assets/BriskSdk/Runtime` - `Assets/BriskSdk/Samples/QuickStart` - `Assets/Scenes/BriskQuickStartScene.unity` Sync package content from the Unity source project with: - `Tools/Sync-BriskPackage.ps1` ## Included runtime modules - Bootstrap and initialization - Auth and session restore - Player profile - Dynamic config - Announcements - Leaderboard - Archive upload and download - Player space - Default blocking error UI ## Package layout - `Runtime` - `Samples~` - `Documentation~` ## Quick start See: - `Documentation~/QuickStart.md` - `Samples~/QuickStart` This sample uses an IMGUI test panel for end-to-end SDK flow verification. When preparing a publish branch, place the package-ready runtime, samples, and docs into this package directory and tag that branch for external consumption.