Files

1.9 KiB

Changelog

0.4.1

  • Startup restore now silently clears locally expired or server-rejected sessions without showing the default auth-expired dialog
  • Added silent initialization relogin from the stored login_provider and login_user_id when available
  • Localized the default blocking/auth-expired dialogs to Chinese and stopped showing raw server messages to players
  • Rebuilt the default dialog with a larger mobile-readable Runtime UI Toolkit layout and topmost legacy IMGUI bridge
  • Default dialogs no longer close from backdrop or Escape; blocking dialogs now invoke the configured exit handler or fall back to Application.Quit()

0.4.0

  • Added daily-cycle space like fields and result semantics to the Unity SDK models
  • Added current-cycle filtering support for space like list APIs
  • Updated the quick start sample to display total likes, today likes, like reset time, and current-cycle like actions
  • Changed GetMyVisitsAsync() default page size to 50 while preserving the optional limit parameter
  • Refreshed package and integration documentation to match the latest production API behavior

0.3.0

  • Renamed the UPM package identifier to com.foldcc.cc-framework.brisk-game-server
  • Renamed the publish directory to the all-lowercase package path
  • Updated sync tooling and integration documentation for Git-based package import

0.2.0

  • Refined archive APIs with direct text and JSON upload/download helpers
  • Refactored player space to the latest metadata plus binary content architecture
  • Added space content download/update result models and like list models
  • Updated quick start sample to use the latest archive and space flows
  • Updated package and integration docs to match the current API surface

0.1.0

  • Initial embedded package structure
  • Added Brisk runtime facade and service modules
  • Added default error presenter
  • Added quick start sample script and sample scene