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39 lines
1.9 KiB
Markdown
39 lines
1.9 KiB
Markdown
# Changelog
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## 0.4.1
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- Startup restore now silently clears locally expired or server-rejected sessions without showing the default auth-expired dialog
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- Added silent initialization relogin from the stored `login_provider` and `login_user_id` when available
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- Localized the default blocking/auth-expired dialogs to Chinese and stopped showing raw server messages to players
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- Rebuilt the default dialog with a larger mobile-readable Runtime UI Toolkit layout and topmost legacy IMGUI bridge
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- Default dialogs no longer close from backdrop or Escape; blocking dialogs now invoke the configured exit handler or fall back to `Application.Quit()`
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## 0.4.0
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- Added daily-cycle space like fields and result semantics to the Unity SDK models
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- Added current-cycle filtering support for space like list APIs
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- Updated the quick start sample to display total likes, today likes, like reset time, and current-cycle like actions
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- Changed `GetMyVisitsAsync()` default page size to `50` while preserving the optional `limit` parameter
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- Refreshed package and integration documentation to match the latest production API behavior
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## 0.3.0
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- Renamed the UPM package identifier to `com.foldcc.cc-framework.brisk-game-server`
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- Renamed the publish directory to the all-lowercase package path
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- Updated sync tooling and integration documentation for Git-based package import
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## 0.2.0
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- Refined archive APIs with direct text and JSON upload/download helpers
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- Refactored player space to the latest metadata plus binary content architecture
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- Added space content download/update result models and like list models
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- Updated quick start sample to use the latest archive and space flows
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- Updated package and integration docs to match the current API surface
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## 0.1.0
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- Initial embedded package structure
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- Added Brisk runtime facade and service modules
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- Added default error presenter
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- Added quick start sample script and sample scene
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