Files

39 lines
1.9 KiB
Markdown

# Changelog
## 0.4.1
- Startup restore now silently clears locally expired or server-rejected sessions without showing the default auth-expired dialog
- Added silent initialization relogin from the stored `login_provider` and `login_user_id` when available
- Localized the default blocking/auth-expired dialogs to Chinese and stopped showing raw server messages to players
- Rebuilt the default dialog with a larger mobile-readable Runtime UI Toolkit layout and topmost legacy IMGUI bridge
- Default dialogs no longer close from backdrop or Escape; blocking dialogs now invoke the configured exit handler or fall back to `Application.Quit()`
## 0.4.0
- Added daily-cycle space like fields and result semantics to the Unity SDK models
- Added current-cycle filtering support for space like list APIs
- Updated the quick start sample to display total likes, today likes, like reset time, and current-cycle like actions
- Changed `GetMyVisitsAsync()` default page size to `50` while preserving the optional `limit` parameter
- Refreshed package and integration documentation to match the latest production API behavior
## 0.3.0
- Renamed the UPM package identifier to `com.foldcc.cc-framework.brisk-game-server`
- Renamed the publish directory to the all-lowercase package path
- Updated sync tooling and integration documentation for Git-based package import
## 0.2.0
- Refined archive APIs with direct text and JSON upload/download helpers
- Refactored player space to the latest metadata plus binary content architecture
- Added space content download/update result models and like list models
- Updated quick start sample to use the latest archive and space flows
- Updated package and integration docs to match the current API surface
## 0.1.0
- Initial embedded package structure
- Added Brisk runtime facade and service modules
- Added default error presenter
- Added quick start sample script and sample scene