Files
CC-Framework.BriskGameServer/Assets/BriskSdk/Runtime/Core/BriskSession.cs

41 lines
1.1 KiB
C#

using System;
public sealed class BriskSession
{
public string AccessToken { get; private set; }
public DateTimeOffset? ExpiresAt { get; private set; }
public BriskIdentity Identity { get; private set; } = new BriskIdentity();
public string PlayerId => Identity.PlayerId;
public string ProjectAccountId => Identity.ProjectAccountId;
public string LoginProvider => Identity.LoginProvider;
public string LoginUserId => Identity.LoginUserId;
public bool HasAccessToken => !string.IsNullOrWhiteSpace(AccessToken);
public void Update(string accessToken, DateTimeOffset? expiresAt, string playerId, string projectAccountId, string loginProvider = null, string loginUserId = null)
{
AccessToken = accessToken;
ExpiresAt = expiresAt;
Identity = new BriskIdentity
{
PlayerId = playerId,
ProjectAccountId = projectAccountId,
LoginProvider = loginProvider,
LoginUserId = loginUserId
};
}
public void Clear()
{
AccessToken = null;
ExpiresAt = null;
Identity = new BriskIdentity();
}
}