You've already forked CC-Framework.BriskGameServer
10 lines
243 B
C#
10 lines
243 B
C#
public sealed class BriskSpaceContentUpdateResult
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{
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public string PlayerId;
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public long ContentVersion;
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public string ContentType;
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public long ContentSizeBytes;
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public string ContentChecksum;
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public string UpdatedAt;
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}
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