You've already forked CC-Framework.BriskGameServer
27 lines
839 B
C#
27 lines
839 B
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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public sealed class BriskAnnouncementsModule
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: BriskModuleBase
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{
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public async Task<IReadOnlyList<BriskAnnouncementItem>> GetListAsync()
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{
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return await ExecuteAsync(async context =>
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{
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var data = await context.HttpClient.GetRawDataAsync("/announcements", null, true);
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return (IReadOnlyList<BriskAnnouncementItem>)BriskModelMapper.ToAnnouncementItems(data);
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});
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}
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public async Task MarkReadAsync(long id)
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{
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RequirePositive(id, nameof(id), "Announcement id must be greater than 0.");
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await ExecuteAsync(async context =>
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{
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await context.HttpClient.PostJsonRawAsync($"/announcements/{id}/read", new Dictionary<string, object>(), true);
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});
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}
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}
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