You've already forked CC-Framework.BriskGameServer
29 lines
828 B
C#
29 lines
828 B
C#
using System;
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public sealed class BriskContext
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{
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public BriskContext(BriskOptions options)
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{
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Options = options ?? throw new ArgumentNullException(nameof(options));
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Session = new BriskSession();
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ErrorPresenter = options.ErrorPresenter ?? BriskDefaultErrorPresenter.Instance;
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ExitHandler = options.ExitHandler;
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TokenStore = options.TokenStore ?? new BriskPlayerPrefsTokenStore();
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HttpClient = new BriskHttpClient(this);
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}
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public BriskOptions Options { get; }
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public BriskSession Session { get; }
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public BriskBootstrapResult Bootstrap { get; set; }
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public IBriskTokenStore TokenStore { get; }
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public BriskHttpClient HttpClient { get; }
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public IBriskErrorPresenter ErrorPresenter { get; set; }
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public Action ExitHandler { get; set; }
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}
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