You've already forked CC-Framework.BriskGameServer
40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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/// <summary>
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/// 动态配置模块。
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/// </summary>
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public sealed class BriskConfigModule
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: BriskModuleBase
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{
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/// <summary>
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/// 获取当前客户端命中的动态配置。
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/// </summary>
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public async Task<BriskConfigCurrent> GetCurrentAsync()
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{
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return await ExecutePublicAsync(async context =>
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{
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var data = await context.HttpClient.GetDataAsync("/config/current", CreateQuery(context), false);
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return BriskModelMapper.ToConfigCurrent(data);
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});
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}
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/// <summary>
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/// 刷新并重新获取动态配置。
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/// </summary>
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public Task<BriskConfigCurrent> RefreshAsync()
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{
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return GetCurrentAsync();
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}
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private static Dictionary<string, string> CreateQuery(BriskContext context)
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{
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return new Dictionary<string, string>
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{
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{ "game_key", context.Options.GameKey },
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{ "client_version", context.Options.ClientVersion }
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};
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}
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}
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