You've already forked CC-Framework.BriskGameServer
31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
# Changelog
|
|
|
|
## 0.4.0
|
|
|
|
- Added daily-cycle space like fields and result semantics to the Unity SDK models
|
|
- Added current-cycle filtering support for space like list APIs
|
|
- Updated the quick start sample to display total likes, today likes, like reset time, and current-cycle like actions
|
|
- Changed `GetMyVisitsAsync()` default page size to `50` while preserving the optional `limit` parameter
|
|
- Refreshed package and integration documentation to match the latest production API behavior
|
|
|
|
## 0.3.0
|
|
|
|
- Renamed the UPM package identifier to `com.foldcc.cc-framework.brisk-game-server`
|
|
- Renamed the publish directory to the all-lowercase package path
|
|
- Updated sync tooling and integration documentation for Git-based package import
|
|
|
|
## 0.2.0
|
|
|
|
- Refined archive APIs with direct text and JSON upload/download helpers
|
|
- Refactored player space to the latest metadata plus binary content architecture
|
|
- Added space content download/update result models and like list models
|
|
- Updated quick start sample to use the latest archive and space flows
|
|
- Updated package and integration docs to match the current API surface
|
|
|
|
## 0.1.0
|
|
|
|
- Initial embedded package structure
|
|
- Added Brisk runtime facade and service modules
|
|
- Added default error presenter
|
|
- Added quick start sample script and sample scene
|