You've already forked CC-Framework.Commercialization
update core
This commit is contained in:
@@ -48,15 +48,20 @@ namespace Runtime.ADAggregator
|
||||
|
||||
private AsyncAdPlayer _curAsyncPlayer;
|
||||
|
||||
private string _userId;
|
||||
|
||||
public string UserId => _userId;
|
||||
|
||||
#pragma warning disable CS0414
|
||||
private bool _isInit = false;
|
||||
#pragma warning restore CS0414
|
||||
|
||||
public void Init(Action onCallback , ADConfig adConfig , IAdController controller , params object[] args)
|
||||
public void Init(Action onCallback , string userId, ADConfig adConfig , IAdController controller , params object[] args)
|
||||
{
|
||||
_isInit = true;
|
||||
_instance.name = "[GameUpdater] <color=green>Init<color>";
|
||||
AD_Dicts = new Dictionary<AD_Type, ADPlayer>();
|
||||
_userId = userId;
|
||||
#if UNITY_EDITOR
|
||||
onCallback?.Invoke();
|
||||
#else
|
||||
|
||||
@@ -30,7 +30,12 @@ namespace Runtime.ADAggregator
|
||||
}
|
||||
|
||||
public abstract void ShowAD(Action onClose, Action<bool> onVideoComplete);
|
||||
public abstract bool IsReadly();
|
||||
|
||||
public virtual bool IsReadly()
|
||||
{
|
||||
return this.curState == 2;
|
||||
}
|
||||
|
||||
public abstract void LoadAD();
|
||||
|
||||
public virtual void OnInit()
|
||||
@@ -43,5 +48,12 @@ namespace Runtime.ADAggregator
|
||||
public virtual void CloseAD()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnError(object code, string message)
|
||||
{
|
||||
this.OnErrorAction?.Invoke();
|
||||
this.OnErrorAction = null;
|
||||
curState = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user