You've already forked CC-Framework.Commercialization
update
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9
Assets/CHANGELOG.md
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9
Assets/CHANGELOG.md
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# [1.0.0]
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基础版本.
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# [1.0.1]
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### 修复
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* 优化package.json文件
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7
Assets/CHANGELOG.md.meta
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7
Assets/CHANGELOG.md.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: fca4353ab66a48e4ebe5032dc5057c7a
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Runtime.meta
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8
Assets/Runtime.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1a33fff4e384946488ff2a4a3eb977ce
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Runtime/ADAggregator.meta
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8
Assets/Runtime/ADAggregator.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 63fe00525318d834b9d86bb39ef2cb74
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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33
Assets/Runtime/ADAggregator/ADConfig.cs
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33
Assets/Runtime/ADAggregator/ADConfig.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Runtime.ADAggregator
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{
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[CreateAssetMenu(fileName = "AdConfig", menuName = "Commercialization/Ad_Config")]
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public class ADConfig : ScriptableObject
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{
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public string ConfigName;
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public string Id;
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public string Key;
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public string Key2;
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public AdKeyValue BaseAwardAdKeyValue;
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public AdKeyValue BaseInteractionAdKeyValue;
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public AdKeyValue BaseSplashAdKeyValue;
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public List<AdKeyValue> CommonKeyValues;
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}
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[Serializable]
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public class AdKeyValue
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{
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public string key;
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public string value;
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}
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}
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3
Assets/Runtime/ADAggregator/ADConfig.cs.meta
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3
Assets/Runtime/ADAggregator/ADConfig.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 98b31b835f394db4a51957c3f0f3ac32
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timeCreated: 1673335040
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36
Assets/Runtime/ADAggregator/ADListener.cs
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36
Assets/Runtime/ADAggregator/ADListener.cs
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using System;
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// using ByteDance.Union;
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namespace Runtime.ADAggregator
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{
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public class ADListener
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//: IRewardAdInteractionListener
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{
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public Action<bool> onVideoComplete;
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public Action onClose;
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public void OnAdClose()
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{
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onClose?.Invoke();
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onClose = null;
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}
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public void OnShowError()
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{
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onVideoComplete?.Invoke(false);
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onVideoComplete = null;
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}
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public void OnShowComplete()
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{
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onVideoComplete?.Invoke(true);
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onVideoComplete = null;
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}
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public void OnRewardVerify(bool rewardVerify, int rewardAmount, string rewardName)
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{
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onVideoComplete?.Invoke(rewardVerify);
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onVideoComplete = null;
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}
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}
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}
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11
Assets/Runtime/ADAggregator/ADListener.cs.meta
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11
Assets/Runtime/ADAggregator/ADListener.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 79ed6cae2aa137341a643c32f9536fbf
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MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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260
Assets/Runtime/ADAggregator/ADManager.cs
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260
Assets/Runtime/ADAggregator/ADManager.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Runtime.ADAggregator
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{
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public class ADManager : MonoBehaviour
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{
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private static ADManager _instance;
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private static bool mIsCreate = false;
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public static ADManager Instance
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{
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get
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{
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if (_instance == null && !mIsCreate)
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{
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var objs = FindObjectsOfType<ADManager>();
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for (int i = 0; i < objs.Length; i++)
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{
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Destroy(objs[i]);
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}
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_instance = new GameObject().AddComponent<ADManager>();
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_instance.name = "[GameUpdater] <color=yellow>NoInit<color>";
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DontDestroyOnLoad(_instance);
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_instance.InitTimeSystem();
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mIsCreate = true;
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}
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return _instance;
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}
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private set => _instance = value;
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}
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#if UNITY_ANDROID
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public AndroidJavaObject activityContext { get; private set; }
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#endif
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/// <summary>
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/// 用于记录广告位状态 0 未加载 、 1 加载中、 2 加载成功
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/// </summary>
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private Dictionary<AD_Type, ADPlayer> AD_Dicts;
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private ADConfig _adConfig;
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private IAdController _adController;
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private AsyncAdPlayer _curAsyncPlayer;
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#pragma warning disable CS0414
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private bool _isInit = false;
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#pragma warning restore CS0414
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public void Init(Action onCallback , ADConfig adConfig , IAdController controller , params object[] args)
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{
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_isInit = true;
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_instance.name = "[GameUpdater] <color=green>Init<color>";
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AD_Dicts = new Dictionary<AD_Type, ADPlayer>();
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#if UNITY_EDITOR
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onCallback?.Invoke();
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#else
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controller.Init(adConfig , args);
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_adController = controller;
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_adConfig = adConfig;
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onCallback?.Invoke();
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#endif
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}
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public bool IsRealy(AD_Type adType)
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{
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#if UNITY_EDITOR
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return true;
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#endif
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#pragma warning disable CS0162
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if (AD_Dicts.ContainsKey(adType) == false)
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{
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AD_Dicts[adType] = PlayerCreate(adType);
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}
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return AD_Dicts[adType].IsReadly();
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#pragma warning restore CS0162
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}
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public void LoadAD(AD_Type adType)
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{
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#if UNITY_EDITOR
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return;
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#endif
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// Debug.LogError("准备加载广告" + adType);
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#pragma warning disable CS0162
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if (!IsRealy(adType))
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{
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AD_Dicts[adType].LoadAD();
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}
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#pragma warning restore CS0162
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}
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/// <summary>
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/// 检查网络状态
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/// </summary>
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/// <returns></returns>
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public bool CheckNetwork()
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{
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return Application.internetReachability != NetworkReachability.NotReachable;
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}
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/// <summary>
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/// 直接加载并播放广告
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/// </summary>
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/// <param name="adType"></param>
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/// <param name="callback"></param>
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public void AsyncPlayAD(AD_Type adType, string adScene, Action<bool> callback)
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{
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_adController.EventLog("adScene" , adScene);
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try
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{
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_curAsyncPlayer?.Kill();
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if (AD_Dicts.ContainsKey(adType) == false)
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{
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AD_Dicts[adType] = PlayerCreate(adType);
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}
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var player = AD_Dicts[adType];
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_curAsyncPlayer = new AsyncAdPlayer(player, callback);
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}
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catch (Exception e)
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{
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Debug.LogError(e);
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_adController.EventLog("error" , "showAdError" , e.Message);
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callback?.Invoke(false);
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}
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}
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public ADPlayer PlayerCreate(AD_Type type)
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{
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#if UNITY_EDITOR
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return null;
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#endif
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#pragma warning disable CS0162
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return _adController.CreateAdPlayer(type);
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#pragma warning restore CS0162
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}
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public void CloseAd(AD_Type adType)
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{
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#if UNITY_EDITOR
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return;
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#endif
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#pragma warning disable CS0162
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if (adType != AD_Type.AwardVideo)
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||||
{
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if (AD_Dicts.ContainsKey(adType))
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{
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AD_Dicts[adType]?.CloseAD();
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}
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}
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#pragma warning restore CS0162
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}
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#region TimeSystem
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private List<Action> _updateList;
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private const int DefaultLength = 1024;
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private List<AdTimeHandler> _timeHandlers;
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private void InitTimeSystem()
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{
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this._updateList = new List<Action>(DefaultLength);
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}
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private void _InvokeUpdate(List<Action> list)
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{
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for (int i = list.Count - 1; i >= 0; i--)
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{
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//在遍历时可能会出现外部操作list导致Count改变
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if (i >= list.Count)
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continue;
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if (list[i] == null)
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{
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list.RemoveAt(i);
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||||
}
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||||
else
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||||
{
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||||
list[i].Invoke();
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}
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||||
}
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||||
|
||||
for (int i = this._timeHandlers.Count - 1; i >= 0; i--)
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||||
{
|
||||
var timeHandler = this._timeHandlers[i];
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if (timeHandler == null || timeHandler.IsDone || timeHandler._isKill)
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||||
{
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this._timeHandlers.RemoveAt(i);
|
||||
}
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||||
else
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||||
{
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||||
timeHandler.Update();
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||||
}
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}
|
||||
}
|
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|
||||
private void Update() => this._InvokeUpdate(this._updateList);
|
||||
|
||||
public AdTimeHandler CreateTimer(float delay, Action callback, Action<float> update = null)
|
||||
{
|
||||
if (delay <= 0)
|
||||
{
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callback.Invoke();
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return null;
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}
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var timer = new AdTimeHandler(delay, callback, update);
|
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this._timeHandlers.Add(timer);
|
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return timer;
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}
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public AdTimeHandler CreateOneFrameTimer(Action callback, Action<float> update = null)
|
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{
|
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return this.CreateTimer(0.001f, callback, update);
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||||
}
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|
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public AdTimeHandler CreateTimer(GameObject gameObj, float delay, Action callback, Action<float> update = null)
|
||||
{
|
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if (delay <= 0)
|
||||
{
|
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callback.Invoke();
|
||||
return null;
|
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}
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||||
|
||||
var timer = new AdTimeHandler(gameObj, delay, callback, update);
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this._timeHandlers.Add(timer);
|
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return timer;
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}
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public void AddUpdater(Action updater)
|
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{
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this._updateList.Add(updater);
|
||||
}
|
||||
|
||||
public void RemoveUpdater(Action updater)
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||||
{
|
||||
this._updateList.Remove(updater);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void CloseMask()
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||||
{
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_adController.SetMask(false);
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}
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||||
|
||||
public void OpenMask()
|
||||
{
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_adController.SetMask(true);
|
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}
|
||||
|
||||
}
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}
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11
Assets/Runtime/ADAggregator/ADManager.cs.meta
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11
Assets/Runtime/ADAggregator/ADManager.cs.meta
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@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
|
||||
guid: 51249ffc3e3342c48a4c9528bab186da
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
47
Assets/Runtime/ADAggregator/ADPlayer.cs
Normal file
47
Assets/Runtime/ADAggregator/ADPlayer.cs
Normal file
@@ -0,0 +1,47 @@
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using System;
|
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|
||||
namespace Runtime.ADAggregator
|
||||
{
|
||||
public abstract class ADPlayer
|
||||
{
|
||||
/// <summary>
|
||||
/// 0 未加载 、 1 加载中、 2 加载完成
|
||||
/// </summary>
|
||||
protected int curState;
|
||||
|
||||
public string Key;
|
||||
protected ADListener adListener;
|
||||
public Action OnErrorAction;
|
||||
|
||||
public int State => curState;
|
||||
|
||||
public ADPlayer Init(string key)
|
||||
{
|
||||
this.Key = key;
|
||||
this.curState = 0;
|
||||
adListener = new ADListener();
|
||||
this.OnInit();
|
||||
return this;
|
||||
}
|
||||
|
||||
public bool IsLoading()
|
||||
{
|
||||
return curState == 1;
|
||||
}
|
||||
|
||||
public abstract void ShowAD(Action onClose, Action<bool> onVideoComplete);
|
||||
public abstract bool IsReadly();
|
||||
public abstract void LoadAD();
|
||||
|
||||
public virtual void OnInit()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主动关闭广告
|
||||
/// </summary>
|
||||
public virtual void CloseAD()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Runtime/ADAggregator/ADPlayer.cs.meta
Normal file
11
Assets/Runtime/ADAggregator/ADPlayer.cs.meta
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@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7603efefc23554149b67df69502e64a3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
12
Assets/Runtime/ADAggregator/AD_Type.cs
Normal file
12
Assets/Runtime/ADAggregator/AD_Type.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
|
||||
namespace Runtime.ADAggregator
|
||||
{
|
||||
[Serializable]
|
||||
public enum AD_Type
|
||||
{
|
||||
AwardVideo, //激励视频广告
|
||||
Splash, //开屏
|
||||
Interaction,//插屏
|
||||
}
|
||||
}
|
||||
3
Assets/Runtime/ADAggregator/AD_Type.cs.meta
Normal file
3
Assets/Runtime/ADAggregator/AD_Type.cs.meta
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@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 909151816b7d45e2bb4194e20ec189bc
|
||||
timeCreated: 1574599079
|
||||
78
Assets/Runtime/ADAggregator/AdTimeHandler.cs
Normal file
78
Assets/Runtime/ADAggregator/AdTimeHandler.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Runtime.ADAggregator
|
||||
{
|
||||
public sealed class AdTimeHandler
|
||||
{
|
||||
private float _maxTime;
|
||||
private float _delayTime;
|
||||
private Action _onComplete;
|
||||
private Action<float> _onUpdate;
|
||||
private GameObject _gameObject;
|
||||
private bool _isMono;
|
||||
private bool _isPause;
|
||||
|
||||
public bool IsDone => this._delayTime >= this._maxTime;
|
||||
public bool IsPlaying => !IsDone && !this._isKill;
|
||||
|
||||
internal bool _isKill;
|
||||
|
||||
internal AdTimeHandler(float delay, Action callback, Action<float> onUpdate = null)
|
||||
{
|
||||
this._maxTime = delay;
|
||||
this._delayTime = 0;
|
||||
this._onComplete = callback;
|
||||
this._onUpdate = onUpdate;
|
||||
this._isMono = false;
|
||||
this._isKill = false;
|
||||
}
|
||||
|
||||
internal AdTimeHandler(GameObject gameObject, float delay, Action callback, Action<float> onUpdate = null)
|
||||
{
|
||||
this._maxTime = delay;
|
||||
this._delayTime = 0;
|
||||
this._onComplete = callback;
|
||||
this._onUpdate = onUpdate;
|
||||
this._gameObject = gameObject;
|
||||
this._isMono = true;
|
||||
this._isKill = false;
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
if (!this.IsDone)
|
||||
{
|
||||
if (this._isMono)
|
||||
{
|
||||
if (System.Object.ReferenceEquals(this._gameObject, null))
|
||||
{
|
||||
this.Kill();
|
||||
}
|
||||
}
|
||||
|
||||
if (!this._isPause)
|
||||
{
|
||||
this._onUpdate?.Invoke(this._delayTime / this._maxTime);
|
||||
this._delayTime += Time.deltaTime;
|
||||
}
|
||||
|
||||
if (this.IsDone)
|
||||
{
|
||||
this._onComplete?.Invoke();
|
||||
this.Kill();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Kill()
|
||||
{
|
||||
this._isKill = true;
|
||||
}
|
||||
|
||||
public void Pause(bool b)
|
||||
{
|
||||
this._isPause = b;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Runtime/ADAggregator/AdTimeHandler.cs.meta
Normal file
3
Assets/Runtime/ADAggregator/AdTimeHandler.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e81a68c1c39445b8b6849964bc69db07
|
||||
timeCreated: 1673341117
|
||||
138
Assets/Runtime/ADAggregator/AsyncAdPlayer.cs
Normal file
138
Assets/Runtime/ADAggregator/AsyncAdPlayer.cs
Normal file
@@ -0,0 +1,138 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Runtime.ADAggregator
|
||||
{
|
||||
public class AsyncAdPlayer
|
||||
{
|
||||
private Action<bool> _callback;
|
||||
private ADPlayer _adPlayer;
|
||||
private bool firstLoad;
|
||||
private bool isKill;
|
||||
private bool isUpdate;
|
||||
private AdTimeHandler overHandler;
|
||||
|
||||
private float _outTime;
|
||||
|
||||
public AsyncAdPlayer(ADPlayer player , Action<bool> callback)
|
||||
{
|
||||
|
||||
this._outTime = 0;
|
||||
this._callback = callback;
|
||||
this.isKill = false;
|
||||
this.firstLoad = true;
|
||||
this._adPlayer = player;
|
||||
if (_adPlayer == null)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
Debug.LogError("无法播放指定的广告");
|
||||
#endif
|
||||
_callback?.Invoke(false);
|
||||
Kill();
|
||||
return;
|
||||
}
|
||||
ADManager.Instance.OpenMask();
|
||||
_adPlayer.OnErrorAction = OnError;
|
||||
isUpdate = true;
|
||||
ADManager.Instance.AddUpdater(DoUpdate);
|
||||
}
|
||||
|
||||
private void OnError()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
Debug.LogError("广告异常: " + this._adPlayer.Key);
|
||||
#endif
|
||||
// return;
|
||||
// if (isUpdate)
|
||||
// {
|
||||
// isUpdate = false;
|
||||
// ADManager.Instance.RemoveUpdater(DoUpdate);
|
||||
// }
|
||||
// ADManager.Instance.CloseMask();
|
||||
// _callback?.Invoke(false);
|
||||
// Clear();
|
||||
}
|
||||
|
||||
private void DoUpdate()
|
||||
{
|
||||
if (!isUpdate)
|
||||
return;
|
||||
_outTime += Time.deltaTime;
|
||||
if (this._outTime >= 15)
|
||||
{
|
||||
_callback?.Invoke(false);
|
||||
Kill();
|
||||
}
|
||||
if (_adPlayer.IsReadly())
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
Debug.LogError("开始播放广告: " + this._adPlayer.Key);
|
||||
#endif
|
||||
_adPlayer.ShowAD(OnCloseAD, OnComplete);
|
||||
ADManager.Instance.CloseMask();
|
||||
isUpdate = false;
|
||||
ADManager.Instance.RemoveUpdater(DoUpdate);
|
||||
}
|
||||
else if(!_adPlayer.IsLoading())
|
||||
{
|
||||
if (firstLoad)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
Debug.LogError("开始加载广告: " + this._adPlayer.Key);
|
||||
#endif
|
||||
this._outTime = 0;
|
||||
_adPlayer.LoadAD();
|
||||
firstLoad = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_callback?.Invoke(false);
|
||||
Kill();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCloseAD()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
Debug.LogError("关闭广告: " + this._adPlayer.Key);
|
||||
#endif
|
||||
if (overHandler == null)
|
||||
{
|
||||
overHandler = ADManager.Instance.CreateTimer(1.5f, () =>
|
||||
{
|
||||
this._callback?.Invoke(false);
|
||||
Clear();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void OnComplete(bool obj)
|
||||
{
|
||||
this.overHandler?.Kill();
|
||||
this.overHandler = ADManager.Instance.CreateTimer(0.05f, () =>
|
||||
{
|
||||
_callback?.Invoke(obj);
|
||||
Clear();
|
||||
});
|
||||
}
|
||||
|
||||
//销毁广告
|
||||
public void Kill()
|
||||
{
|
||||
if (isKill)
|
||||
return;
|
||||
ADManager.Instance.CloseMask();
|
||||
ADManager.Instance.RemoveUpdater(DoUpdate);
|
||||
Clear();
|
||||
}
|
||||
|
||||
private void Clear()
|
||||
{
|
||||
isKill = true;
|
||||
_callback = null;
|
||||
_adPlayer = null;
|
||||
this.overHandler = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Runtime/ADAggregator/AsyncAdPlayer.cs.meta
Normal file
11
Assets/Runtime/ADAggregator/AsyncAdPlayer.cs.meta
Normal file
@@ -0,0 +1,11 @@
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10
Assets/Runtime/ADAggregator/IAdController.cs
Normal file
10
Assets/Runtime/ADAggregator/IAdController.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace Runtime.ADAggregator
|
||||
{
|
||||
public interface IAdController
|
||||
{
|
||||
void Init(ADConfig adConfig, object[] args);
|
||||
ADPlayer CreateAdPlayer(AD_Type type);
|
||||
void EventLog(string eventTable, string eventValue, string eventMessage = null);
|
||||
void SetMask(bool isOpen);
|
||||
}
|
||||
}
|
||||
3
Assets/Runtime/ADAggregator/IAdController.cs.meta
Normal file
3
Assets/Runtime/ADAggregator/IAdController.cs.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: b92fad2951d841d7a85eb1298dec4786
|
||||
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||||
3
Assets/Runtime/ADAggregator/Runtime.Adaggregator.asmdef
Normal file
3
Assets/Runtime/ADAggregator/Runtime.Adaggregator.asmdef
Normal file
@@ -0,0 +1,3 @@
|
||||
{
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||||
"name": "Runtime.Adaggregator"
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||||
}
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@@ -0,0 +1,7 @@
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assetBundleVariant:
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8
Assets/Scenes.meta
Normal file
8
Assets/Scenes.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
|
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guid: 131a6b21c8605f84396be9f6751fb6e3
|
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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28
Assets/Scenes/Sample-AdConfig.asset
Normal file
28
Assets/Scenes/Sample-AdConfig.asset
Normal file
@@ -0,0 +1,28 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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|
||||
m_EditorClassIdentifier:
|
||||
ConfigName:
|
||||
Id:
|
||||
Key:
|
||||
Key2:
|
||||
BaseAwardAdKeyValue:
|
||||
key:
|
||||
value:
|
||||
BaseInteractionAdKeyValue:
|
||||
key:
|
||||
value:
|
||||
BaseSplashAdKeyValue:
|
||||
key:
|
||||
value:
|
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|
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8
Assets/Scenes/Sample-AdConfig.asset.meta
Normal file
8
Assets/Scenes/Sample-AdConfig.asset.meta
Normal file
@@ -0,0 +1,8 @@
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208
Assets/Scenes/Sample-Commercialization.unity
Normal file
208
Assets/Scenes/Sample-Commercialization.unity
Normal file
@@ -0,0 +1,208 @@
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||||
%YAML 1.1
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||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!29 &1
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--- !u!104 &2
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--- !u!157 &3
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Assets/Scenes/Sample-Commercialization.unity.meta
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23
Assets/package.json
Normal file
23
Assets/package.json
Normal file
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{
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"name": "com.foldcc.cc-framework.commercialization",
|
||||
"displayName": "CC-Framework.commercialization",
|
||||
"description": "商业化sdk通用组件,包含广告、内购、用户统计、归因统计等",
|
||||
"version": "1.0.0",
|
||||
"unity": "2021.1",
|
||||
"license": "MIT",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "http://private.lightyears.ltd:18640/foldcc/CC-Framework.Commercialization"
|
||||
},
|
||||
"author": {
|
||||
"name": "foldcc",
|
||||
"email": "lhyuau@qq.com",
|
||||
"url": "https://gitee.com/foldcc"
|
||||
},
|
||||
"dependencies":
|
||||
{
|
||||
},
|
||||
"keywords": [
|
||||
"Framework"
|
||||
]
|
||||
}
|
||||
7
Assets/package.json.meta
Normal file
7
Assets/package.json.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6bdc75239432ff3458a7b98e29519e6d
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user