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# [1.0.0]
基础版本.
# [1.0.1]
### 修复
* 优化package.json文件

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace Runtime.ADAggregator
{
[CreateAssetMenu(fileName = "AdConfig", menuName = "Commercialization/Ad_Config")]
public class ADConfig : ScriptableObject
{
public string ConfigName;
public string Id;
public string Key;
public string Key2;
public AdKeyValue BaseAwardAdKeyValue;
public AdKeyValue BaseInteractionAdKeyValue;
public AdKeyValue BaseSplashAdKeyValue;
public List<AdKeyValue> CommonKeyValues;
}
[Serializable]
public class AdKeyValue
{
public string key;
public string value;
}
}

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using System;
// using ByteDance.Union;
namespace Runtime.ADAggregator
{
public class ADListener
//: IRewardAdInteractionListener
{
public Action<bool> onVideoComplete;
public Action onClose;
public void OnAdClose()
{
onClose?.Invoke();
onClose = null;
}
public void OnShowError()
{
onVideoComplete?.Invoke(false);
onVideoComplete = null;
}
public void OnShowComplete()
{
onVideoComplete?.Invoke(true);
onVideoComplete = null;
}
public void OnRewardVerify(bool rewardVerify, int rewardAmount, string rewardName)
{
onVideoComplete?.Invoke(rewardVerify);
onVideoComplete = null;
}
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace Runtime.ADAggregator
{
public class ADManager : MonoBehaviour
{
private static ADManager _instance;
private static bool mIsCreate = false;
public static ADManager Instance
{
get
{
if (_instance == null && !mIsCreate)
{
var objs = FindObjectsOfType<ADManager>();
for (int i = 0; i < objs.Length; i++)
{
Destroy(objs[i]);
}
_instance = new GameObject().AddComponent<ADManager>();
_instance.name = "[GameUpdater] <color=yellow>NoInit<color>";
DontDestroyOnLoad(_instance);
_instance.InitTimeSystem();
mIsCreate = true;
}
return _instance;
}
private set => _instance = value;
}
#if UNITY_ANDROID
public AndroidJavaObject activityContext { get; private set; }
#endif
/// <summary>
/// 用于记录广告位状态 0 未加载 、 1 加载中、 2 加载成功
/// </summary>
private Dictionary<AD_Type, ADPlayer> AD_Dicts;
private ADConfig _adConfig;
private IAdController _adController;
private AsyncAdPlayer _curAsyncPlayer;
#pragma warning disable CS0414
private bool _isInit = false;
#pragma warning restore CS0414
public void Init(Action onCallback , ADConfig adConfig , IAdController controller , params object[] args)
{
_isInit = true;
_instance.name = "[GameUpdater] <color=green>Init<color>";
AD_Dicts = new Dictionary<AD_Type, ADPlayer>();
#if UNITY_EDITOR
onCallback?.Invoke();
#else
controller.Init(adConfig , args);
_adController = controller;
_adConfig = adConfig;
onCallback?.Invoke();
#endif
}
public bool IsRealy(AD_Type adType)
{
#if UNITY_EDITOR
return true;
#endif
#pragma warning disable CS0162
if (AD_Dicts.ContainsKey(adType) == false)
{
AD_Dicts[adType] = PlayerCreate(adType);
}
return AD_Dicts[adType].IsReadly();
#pragma warning restore CS0162
}
public void LoadAD(AD_Type adType)
{
#if UNITY_EDITOR
return;
#endif
// Debug.LogError("准备加载广告" + adType);
#pragma warning disable CS0162
if (!IsRealy(adType))
{
AD_Dicts[adType].LoadAD();
}
#pragma warning restore CS0162
}
/// <summary>
/// 检查网络状态
/// </summary>
/// <returns></returns>
public bool CheckNetwork()
{
return Application.internetReachability != NetworkReachability.NotReachable;
}
/// <summary>
/// 直接加载并播放广告
/// </summary>
/// <param name="adType"></param>
/// <param name="callback"></param>
public void AsyncPlayAD(AD_Type adType, string adScene, Action<bool> callback)
{
_adController.EventLog("adScene" , adScene);
try
{
_curAsyncPlayer?.Kill();
if (AD_Dicts.ContainsKey(adType) == false)
{
AD_Dicts[adType] = PlayerCreate(adType);
}
var player = AD_Dicts[adType];
_curAsyncPlayer = new AsyncAdPlayer(player, callback);
}
catch (Exception e)
{
Debug.LogError(e);
_adController.EventLog("error" , "showAdError" , e.Message);
callback?.Invoke(false);
}
}
public ADPlayer PlayerCreate(AD_Type type)
{
#if UNITY_EDITOR
return null;
#endif
#pragma warning disable CS0162
return _adController.CreateAdPlayer(type);
#pragma warning restore CS0162
}
public void CloseAd(AD_Type adType)
{
#if UNITY_EDITOR
return;
#endif
#pragma warning disable CS0162
if (adType != AD_Type.AwardVideo)
{
if (AD_Dicts.ContainsKey(adType))
{
AD_Dicts[adType]?.CloseAD();
}
}
#pragma warning restore CS0162
}
#region TimeSystem
private List<Action> _updateList;
private const int DefaultLength = 1024;
private List<AdTimeHandler> _timeHandlers;
private void InitTimeSystem()
{
this._updateList = new List<Action>(DefaultLength);
}
private void _InvokeUpdate(List<Action> list)
{
for (int i = list.Count - 1; i >= 0; i--)
{
//在遍历时可能会出现外部操作list导致Count改变
if (i >= list.Count)
continue;
if (list[i] == null)
{
list.RemoveAt(i);
}
else
{
list[i].Invoke();
}
}
for (int i = this._timeHandlers.Count - 1; i >= 0; i--)
{
var timeHandler = this._timeHandlers[i];
if (timeHandler == null || timeHandler.IsDone || timeHandler._isKill)
{
this._timeHandlers.RemoveAt(i);
}
else
{
timeHandler.Update();
}
}
}
private void Update() => this._InvokeUpdate(this._updateList);
public AdTimeHandler CreateTimer(float delay, Action callback, Action<float> update = null)
{
if (delay <= 0)
{
callback.Invoke();
return null;
}
var timer = new AdTimeHandler(delay, callback, update);
this._timeHandlers.Add(timer);
return timer;
}
public AdTimeHandler CreateOneFrameTimer(Action callback, Action<float> update = null)
{
return this.CreateTimer(0.001f, callback, update);
}
public AdTimeHandler CreateTimer(GameObject gameObj, float delay, Action callback, Action<float> update = null)
{
if (delay <= 0)
{
callback.Invoke();
return null;
}
var timer = new AdTimeHandler(gameObj, delay, callback, update);
this._timeHandlers.Add(timer);
return timer;
}
public void AddUpdater(Action updater)
{
this._updateList.Add(updater);
}
public void RemoveUpdater(Action updater)
{
this._updateList.Remove(updater);
}
#endregion
public void CloseMask()
{
_adController.SetMask(false);
}
public void OpenMask()
{
_adController.SetMask(true);
}
}
}

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using System;
namespace Runtime.ADAggregator
{
public abstract class ADPlayer
{
/// <summary>
/// 0 未加载 、 1 加载中、 2 加载完成
/// </summary>
protected int curState;
public string Key;
protected ADListener adListener;
public Action OnErrorAction;
public int State => curState;
public ADPlayer Init(string key)
{
this.Key = key;
this.curState = 0;
adListener = new ADListener();
this.OnInit();
return this;
}
public bool IsLoading()
{
return curState == 1;
}
public abstract void ShowAD(Action onClose, Action<bool> onVideoComplete);
public abstract bool IsReadly();
public abstract void LoadAD();
public virtual void OnInit()
{
}
/// <summary>
/// 主动关闭广告
/// </summary>
public virtual void CloseAD()
{
}
}
}

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using System;
namespace Runtime.ADAggregator
{
[Serializable]
public enum AD_Type
{
AwardVideo, //激励视频广告
Splash, //开屏
Interaction,//插屏
}
}

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using System;
using UnityEngine;
namespace Runtime.ADAggregator
{
public sealed class AdTimeHandler
{
private float _maxTime;
private float _delayTime;
private Action _onComplete;
private Action<float> _onUpdate;
private GameObject _gameObject;
private bool _isMono;
private bool _isPause;
public bool IsDone => this._delayTime >= this._maxTime;
public bool IsPlaying => !IsDone && !this._isKill;
internal bool _isKill;
internal AdTimeHandler(float delay, Action callback, Action<float> onUpdate = null)
{
this._maxTime = delay;
this._delayTime = 0;
this._onComplete = callback;
this._onUpdate = onUpdate;
this._isMono = false;
this._isKill = false;
}
internal AdTimeHandler(GameObject gameObject, float delay, Action callback, Action<float> onUpdate = null)
{
this._maxTime = delay;
this._delayTime = 0;
this._onComplete = callback;
this._onUpdate = onUpdate;
this._gameObject = gameObject;
this._isMono = true;
this._isKill = false;
}
internal void Update()
{
if (!this.IsDone)
{
if (this._isMono)
{
if (System.Object.ReferenceEquals(this._gameObject, null))
{
this.Kill();
}
}
if (!this._isPause)
{
this._onUpdate?.Invoke(this._delayTime / this._maxTime);
this._delayTime += Time.deltaTime;
}
if (this.IsDone)
{
this._onComplete?.Invoke();
this.Kill();
}
}
}
public void Kill()
{
this._isKill = true;
}
public void Pause(bool b)
{
this._isPause = b;
}
}
}

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using System;
using UnityEngine;
namespace Runtime.ADAggregator
{
public class AsyncAdPlayer
{
private Action<bool> _callback;
private ADPlayer _adPlayer;
private bool firstLoad;
private bool isKill;
private bool isUpdate;
private AdTimeHandler overHandler;
private float _outTime;
public AsyncAdPlayer(ADPlayer player , Action<bool> callback)
{
this._outTime = 0;
this._callback = callback;
this.isKill = false;
this.firstLoad = true;
this._adPlayer = player;
if (_adPlayer == null)
{
#if UNITY_EDITOR
Debug.LogError("无法播放指定的广告");
#endif
_callback?.Invoke(false);
Kill();
return;
}
ADManager.Instance.OpenMask();
_adPlayer.OnErrorAction = OnError;
isUpdate = true;
ADManager.Instance.AddUpdater(DoUpdate);
}
private void OnError()
{
#if UNITY_EDITOR
Debug.LogError("广告异常: " + this._adPlayer.Key);
#endif
// return;
// if (isUpdate)
// {
// isUpdate = false;
// ADManager.Instance.RemoveUpdater(DoUpdate);
// }
// ADManager.Instance.CloseMask();
// _callback?.Invoke(false);
// Clear();
}
private void DoUpdate()
{
if (!isUpdate)
return;
_outTime += Time.deltaTime;
if (this._outTime >= 15)
{
_callback?.Invoke(false);
Kill();
}
if (_adPlayer.IsReadly())
{
#if UNITY_EDITOR
Debug.LogError("开始播放广告: " + this._adPlayer.Key);
#endif
_adPlayer.ShowAD(OnCloseAD, OnComplete);
ADManager.Instance.CloseMask();
isUpdate = false;
ADManager.Instance.RemoveUpdater(DoUpdate);
}
else if(!_adPlayer.IsLoading())
{
if (firstLoad)
{
#if UNITY_EDITOR
Debug.LogError("开始加载广告: " + this._adPlayer.Key);
#endif
this._outTime = 0;
_adPlayer.LoadAD();
firstLoad = false;
}
else
{
_callback?.Invoke(false);
Kill();
}
}
}
private void OnCloseAD()
{
#if UNITY_EDITOR
Debug.LogError("关闭广告: " + this._adPlayer.Key);
#endif
if (overHandler == null)
{
overHandler = ADManager.Instance.CreateTimer(1.5f, () =>
{
this._callback?.Invoke(false);
Clear();
});
}
}
private void OnComplete(bool obj)
{
this.overHandler?.Kill();
this.overHandler = ADManager.Instance.CreateTimer(0.05f, () =>
{
_callback?.Invoke(obj);
Clear();
});
}
//销毁广告
public void Kill()
{
if (isKill)
return;
ADManager.Instance.CloseMask();
ADManager.Instance.RemoveUpdater(DoUpdate);
Clear();
}
private void Clear()
{
isKill = true;
_callback = null;
_adPlayer = null;
this.overHandler = null;
}
}
}

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namespace Runtime.ADAggregator
{
public interface IAdController
{
void Init(ADConfig adConfig, object[] args);
ADPlayer CreateAdPlayer(AD_Type type);
void EventLog(string eventTable, string eventValue, string eventMessage = null);
void SetMask(bool isOpen);
}
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"email": "lhyuau@qq.com",
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