using System; using System.Collections.Generic; using UnityEngine; namespace Runtime.ADAggregator { [CreateAssetMenu(fileName = "AdConfig", menuName = "Commercialization/Ad_Config")] public class ADConfig : ScriptableObject { public string ConfigName; public string Id; public string Key; public string Key2; public AdKeyValue BaseAwardAdKeyValue; public AdKeyValue BaseInteractionAdKeyValue; public AdKeyValue BaseSplashAdKeyValue; public List CommonKeyValues; } [Serializable] public class AdKeyValue { public string key; public string value; } }