Files
CC-Framework.Commercialization/Assets/Runtime/ADAggregator/AsyncAdPlayer.cs
2026-04-23 17:14:27 +08:00

224 lines
6.2 KiB
C#

using System;
using UnityEngine;
namespace Runtime.ADAggregator
{
public class AsyncAdPlayer
{
private enum AsyncPlayPhase
{
Loading,
ShowPending,
Playing,
Closing,
Completed
}
private const float LoadTimeoutSeconds = 15f;
private const float ShowAckTimeoutSeconds = 2f;
private Action<bool> _callback;
private ADPlayer _adPlayer;
private bool isKill;
private bool isUpdate;
private int loadAttempts;
private float nextLoadRetryTime;
private AdTimeHandler overHandler;
private AdTimeHandler _showPendingHandler;
private string _adScene;
private AsyncPlayPhase _phase;
private float _loadElapsed;
public AsyncAdPlayer(ADPlayer player , string adScene, Action<bool> callback)
{
_adScene = adScene;
_loadElapsed = 0f;
_callback = callback;
isKill = false;
loadAttempts = 0;
nextLoadRetryTime = 0f;
_adPlayer = player;
_phase = AsyncPlayPhase.Loading;
if (_adPlayer == null)
{
#if UNITY_EDITOR
Debug.LogError("无法播放指定的广告");
#endif
_callback?.Invoke(false);
Kill();
return;
}
ADManager.Instance.OpenMask();
_adPlayer.OnErrorAction = OnError;
_adPlayer.OnShowStartedAction = OnShowStarted;
_adPlayer.AdScene = _adScene;
_adPlayer.OnPlayRequestStarted();
isUpdate = true;
ADManager.Instance.AddUpdater(DoUpdate);
}
private void OnError()
{
#if UNITY_EDITOR
Debug.LogError("广告异常: " + this._adPlayer.Key);
#endif
if (_phase == AsyncPlayPhase.Loading)
{
return;
}
Fail(false);
}
private void DoUpdate()
{
if (!isUpdate)
{
return;
}
switch (_phase)
{
case AsyncPlayPhase.Loading:
UpdateLoading();
break;
}
}
private void UpdateLoading()
{
_loadElapsed += Time.deltaTime;
if (_loadElapsed >= LoadTimeoutSeconds)
{
Fail(false);
return;
}
if (_adPlayer.IsReadly())
{
BeginShow();
}
else if (!_adPlayer.IsLoading())
{
if (loadAttempts < _adPlayer.MaxLoadAttempts)
{
if (_loadElapsed < nextLoadRetryTime)
{
return;
}
#if UNITY_EDITOR
Debug.LogError("开始加载广告: " + this._adPlayer.Key);
#endif
_adPlayer.LoadAD();
loadAttempts++;
nextLoadRetryTime = _loadElapsed + _adPlayer.LoadRetryDelaySeconds;
}
else
{
Fail(false);
}
}
}
private void BeginShow()
{
#if UNITY_EDITOR
Debug.LogError("开始播放广告: " + _adPlayer.Key);
#endif
try
{
_phase = AsyncPlayPhase.ShowPending;
_showPendingHandler = ADManager.Instance.CreateTimer(
_adPlayer.ShowPendingTimeoutSeconds > 0 ? _adPlayer.ShowPendingTimeoutSeconds : ShowAckTimeoutSeconds,
() => Fail(false));
_adPlayer.ShowAD(OnCloseAD, OnComplete);
isUpdate = false;
ADManager.Instance.RemoveUpdater(DoUpdate);
}
catch (Exception exception)
{
Debug.LogError(exception);
_showPendingHandler?.Kill();
Fail(false);
}
}
private void OnShowStarted()
{
if (isKill)
{
return;
}
_phase = AsyncPlayPhase.Playing;
_showPendingHandler?.Kill();
ADManager.Instance.CloseMask();
}
private void OnCloseAD()
{
#if UNITY_EDITOR
Debug.LogError("关闭广告: " + _adPlayer.Key);
#endif
_phase = AsyncPlayPhase.Closing;
_showPendingHandler?.Kill();
if (overHandler == null)
{
overHandler = ADManager.Instance.CreateTimer(1.5f, () =>
{
_callback?.Invoke(false);
Clear();
});
}
}
private void OnComplete(bool obj)
{
_phase = AsyncPlayPhase.Completed;
_showPendingHandler?.Kill();
overHandler?.Kill();
overHandler = ADManager.Instance.CreateTimer(0.05f, () =>
{
if (_adPlayer != null && _adPlayer.ADType == AD_Type.AwardVideo)
{
ADManager.Instance.OnVideoComplete(obj);
}
_callback?.Invoke(obj);
Clear();
});
}
private void Fail(bool result)
{
_callback?.Invoke(result);
Kill();
}
//销毁广告
public void Kill()
{
if (isKill)
return;
ADManager.Instance.RemoveUpdater(DoUpdate);
Clear();
}
private void Clear()
{
ADManager.Instance.CloseMask();
isKill = true;
isUpdate = false;
if (_adPlayer != null)
{
_adPlayer.OnErrorAction = null;
_adPlayer.OnShowStartedAction = null;
}
_callback = null;
_adPlayer = null;
overHandler = null;
_showPendingHandler = null;
}
}
}