You've already forked CC-Framework.Commercialization
33 lines
716 B
C#
33 lines
716 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Runtime.ADAggregator
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{
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[CreateAssetMenu(fileName = "AdConfig", menuName = "Commercialization/Ad_Config")]
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public class ADConfig : ScriptableObject
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{
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public string ConfigName;
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public string Id;
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public string Key;
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public string Key2;
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public AdKeyValue BaseAwardAdKeyValue;
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public AdKeyValue BaseInteractionAdKeyValue;
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public AdKeyValue BaseSplashAdKeyValue;
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public List<AdKeyValue> CommonKeyValues;
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}
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[Serializable]
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public class AdKeyValue
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{
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public string key;
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public string value;
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}
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} |