You've already forked CC-Framework.CrashReport
34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Diagnostics;
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public class SampleTest : MonoBehaviour
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{
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public void Test1 ()
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{
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// //获取Unity的Activity Class
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// using (var activityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
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// {
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// //获取对应的实例化对象,这两句都是固定写法
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// using (var activityContext = activityClass.GetStatic<AndroidJavaObject>("currentActivity"))
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// {
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// activityContext.Call ("Test1");
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// }
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// }
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// UnityEngine.Diagnostics.Utils.NativeAssert ("测试原生断言");
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UnityEngine.Diagnostics.Utils.ForceCrash (ForcedCrashCategory.AccessViolation);
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}
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public void Test2 ()
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{
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BuglyAgent.ReportException ("测试2" , "测试异常" , "测试异常信息 ");
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}
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public void Test3 ()
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{
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BuglyAgent.ReportException ("测试3" , "测试异常" , "测试异常信息 ");
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}
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}
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