using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Diagnostics; public class SampleTest : MonoBehaviour { public void Test1 () { // //获取Unity的Activity Class // using (var activityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) // { // //获取对应的实例化对象,这两句都是固定写法 // using (var activityContext = activityClass.GetStatic("currentActivity")) // { // activityContext.Call ("Test1"); // } // } // UnityEngine.Diagnostics.Utils.NativeAssert ("测试原生断言"); UnityEngine.Diagnostics.Utils.ForceCrash (ForcedCrashCategory.AccessViolation); } public void Test2 () { BuglyAgent.ReportException ("测试2" , "测试异常" , "测试异常信息 "); } public void Test3 () { BuglyAgent.ReportException ("测试3" , "测试异常" , "测试异常信息 "); } }