You've already forked CC-Framework.EditorExtend
89 lines
1.4 KiB
C#
89 lines
1.4 KiB
C#
using UnityEngine;
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using UnityEditor;
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namespace CCTools.Config
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{
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public static class CCToolsConfig
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{
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private const string ENABLE_FIGMA_UPDATE_KEY = "CCTools.EnableFigmaUpdate";
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private const string MENU_ITEM_PATH = "CC-Tools/RectTransform Tool/Enable Figma Update";
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// 默认启用
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public static bool enableFigmaUpdate = true;
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static CCToolsConfig()
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{
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// 从 EditorPrefs 加载保存的状态
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enableFigmaUpdate = EditorPrefs.GetBool(ENABLE_FIGMA_UPDATE_KEY, true);
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}
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public static bool EnableFigmaUpdate
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{
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get => enableFigmaUpdate;
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private set
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{
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if (enableFigmaUpdate != value)
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{
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enableFigmaUpdate = value;
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EditorPrefs.SetBool(ENABLE_FIGMA_UPDATE_KEY, value);
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// 刷新编辑器
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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}
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}
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}
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[MenuItem(MENU_ITEM_PATH)]
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private static void ToggleFigmaUpdate()
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{
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enableFigmaUpdate = !enableFigmaUpdate;
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}
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[MenuItem(MENU_ITEM_PATH, true)]
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private static bool ToggleFigmaUpdateValidate()
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{
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Menu.SetChecked(MENU_ITEM_PATH, enableFigmaUpdate);
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return true;
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}
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}
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}
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