Implement TapADN commercialization module

This commit is contained in:
2026-06-04 17:16:17 +08:00
commit d88855e35e
117 changed files with 11891 additions and 0 deletions

View File

@@ -0,0 +1,34 @@
using System;
using Runtime.ADAggregator;
public static class TapadnCommercialization
{
public static TapadnAdController CreateController()
{
return new TapadnAdController();
}
public static void InitADManager(Action onCallback, string userId, ADConfig adConfig, params object[] args)
{
ADManager.Instance.Init(onCallback, userId, adConfig, CreateController(), args);
}
public static ADConfig CreateConfig(
string mediaId,
string mediaKey,
string mediaName,
string rewardSlotId,
string interstitialSlotId = null,
string splashSlotId = null)
{
var config = UnityEngine.ScriptableObject.CreateInstance<ADConfig>();
config.ConfigName = "TapADN";
config.Id = mediaId;
config.Key = mediaKey;
config.Key2 = mediaName;
config.BaseAwardAdKeyValue = new AdKeyValue { key = "reward", value = rewardSlotId };
config.BaseInteractionAdKeyValue = new AdKeyValue { key = "interaction", value = interstitialSlotId };
config.BaseSplashAdKeyValue = new AdKeyValue { key = "splash", value = splashSlotId };
return config;
}
}