# TapADN IAA Ad Debug Sample ## Files - Scene: - `Assets/Samples/IAAAdDebugSample/Scenes/IAAAdDebugSample.unity` - Config: - `Assets/Samples/IAAAdDebugSample/Configs/IAAAdDebugSampleConfig.asset` - Runtime GUI: - `Assets/Samples/IAAAdDebugSample/Runtime/TapadnIAAAdDebugSampleGui.cs` ## Setup 1. Import this sample from Package Manager. 2. Open `IAAAdDebugSampleConfig.asset`. 3. Fill these fields: - `Id` = TapADN / Dirichlet MediaId. - `Key` = MediaKey. - `Key2` = MediaName. - `BaseAwardAdKeyValue.value` = rewarded SpaceId. - `BaseInteractionAdKeyValue.value` = interstitial SpaceId. - `BaseSplashAdKeyValue.value` = splash SpaceId. 4. Open `IAAAdDebugSample.unity`. 5. Build and run on Android device. ## Debug Panel The scene uses an IMGUI panel and supports: - Initialize `ADManager`. - Enter rewarded/interstitial/splash scenarios. - Load rewarded/interstitial/splash. - Async play rewarded/interstitial/splash. - View ready state and TapADN init status. - Copy logs to clipboard. - Export logs to `Application.persistentDataPath/TapadnIAAAdDebugLogs`. ## Default Strategy - `tapadn.debug=true` - `tapadn.channel=unity_sample` - Rewarded/interstitial/splash all use auto-ad mode by default. - Prewarm is off by default to keep the first test action explicit. ## Notes This sample is optional and lives under `Samples~`, so it is not imported into game projects unless explicitly selected.