You've already forked Commercialization.tapadn
103 lines
3.2 KiB
Markdown
103 lines
3.2 KiB
Markdown
# Commercialization.tapadn
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`Commercialization.tapadn` 是 TapADN / Dirichlet 聚合广告平台在 `CC-Framework.Commercialization` 抽象层上的实现包。
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## 接入定位
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业务项目只需要同时引入:
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```json
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{
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"com.foldcc.cc-framework.commercialization": "http://private.lightyears.ltd:18650/foldcc/CC-Framework.Commercialization.git#1.0.14",
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"com.commercialization.tapadn": "http://private.lightyears.ltd:18650/foldcc/Commercialization.tapadn.git#1.0.0"
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}
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```
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项目层继续面向 `ADManager`、`ADConfig`、`AD_Type` 工作,不直接依赖 TapADN SDK API。
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## 初始化方式
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推荐让本模块创建 controller 并初始化广告管理器:
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```csharp
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var config = TapadnCommercialization.CreateConfig(
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mediaId: "100000",
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mediaKey: "media-key",
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mediaName: "GameName",
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rewardSlotId: "200000",
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interstitialSlotId: "200001",
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splashSlotId: "200002");
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TapadnCommercialization.InitADManager(
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onCallback: () => Debug.Log("AD ready"),
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userId: userId,
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adConfig: config);
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```
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如项目已有 `ADConfig` 资产,也可以直接调用:
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```csharp
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ADManager.Instance.Init(callback, userId, adConfig, new TapadnAdController());
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```
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`ADConfig` 字段约定:
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* `Id`: TapADN MediaId。
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* `Key`: TapADN MediaKey。
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* `Key2`: MediaName。
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* `BaseAwardAdKeyValue.value`: 激励视频广告位 SpaceId。
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* `BaseInteractionAdKeyValue.value`: 插屏广告位 SpaceId。
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* `BaseSplashAdKeyValue.value`: 开屏广告位 SpaceId。
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## 配置 key
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可通过 `ADConfig.CommonKeyValues` 或 `InitADManager(..., args)` 中传入 `IDictionary` 覆盖:
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* `tapadn.media_id`
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* `tapadn.media_key`
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* `tapadn.media_name`
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* `tapadn.channel`
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* `tapadn.sub_channel`
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* `tapadn.debug`
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* `tapadn.tap_client_id`
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* `tapadn.shake_enabled`
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* `tapadn.custom_config_json`
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* `tapadn.data_json`
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* `tapadn.atags`
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* `tapadn.allow_idfa_access`
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* `tapadn.request_permission_on_init`
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* `tapadn.reward_name`
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* `tapadn.reward_amount`
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* `tapadn.rewarded_auto_load`
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* `tapadn.rewarded_prewarm_on_init`
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* `tapadn.rewarded_max_load_attempts`
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* `tapadn.rewarded_load_retry_delay_ms`
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* `tapadn.rewarded_show_timeout_ms`
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* `tapadn.interstitial_auto_load`
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* `tapadn.interstitial_prewarm_on_init`
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* `tapadn.interstitial_max_load_attempts`
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* `tapadn.interstitial_load_retry_delay_ms`
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* `tapadn.interstitial_show_timeout_ms`
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* `tapadn.splash_auto_load`
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* `tapadn.splash_prewarm_on_init`
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* `tapadn.splash_max_load_attempts`
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* `tapadn.splash_load_retry_delay_ms`
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* `tapadn.splash_show_timeout_ms`
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* `tapadn.express_width`
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* `tapadn.express_height`
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默认激励、插屏、开屏都使用 TapADN Android auto-ad 接口。若遇到渠道缓存策略差异,可将对应 `*_auto_load` 设为 `false`,切换为手动 load/show。
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## Android 构建
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包内包含官方 `DirichletMediation` SDK、Android AAR、iOS bridge、EDM4U 依赖声明和构建后处理。
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构建后处理会自动补齐:
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* TapADN 所需权限。
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* TapADN `TapADFileProvider` 与 `tapad_ad_file_path.xml`。
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* 微信 OpenSDK `WXEntryActivity`、`queries`、本地 `wechat-sdk-android-6.8.34.aar`。
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* `android.useAndroidX=true` 与 `android.enableJetifier=true`。
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包内不默认暴露可视化编辑面板;调试样例通过 `Samples~` 作为可选导入内容。
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