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TapADN IAA Ad Debug Sample
Files
- Scene:
Assets/Samples/IAAAdDebugSample/Scenes/IAAAdDebugSample.unity
- Config:
Assets/Samples/IAAAdDebugSample/Configs/IAAAdDebugSampleConfig.asset
- Runtime GUI:
Assets/Samples/IAAAdDebugSample/Runtime/TapadnIAAAdDebugSampleGui.cs
Setup
- Import this sample from Package Manager.
- Open
IAAAdDebugSampleConfig.asset. - Fill these fields:
Id= TapADN / Dirichlet MediaId.Key= MediaKey.Key2= MediaName.BaseAwardAdKeyValue.value= rewarded SpaceId.BaseInteractionAdKeyValue.value= interstitial SpaceId.BaseSplashAdKeyValue.value= splash SpaceId.
- Open
IAAAdDebugSample.unity. - Build and run on Android device.
Debug Panel
The scene uses an IMGUI panel and supports:
- Initialize
ADManager. - Enter rewarded/interstitial/splash scenarios.
- Load rewarded/interstitial/splash.
- Async play rewarded/interstitial/splash.
- View ready state and TapADN init status.
- Copy logs to clipboard.
- Export logs to
Application.persistentDataPath/TapadnIAAAdDebugLogs.
Default Strategy
tapadn.debug=truetapadn.channel=unity_sample- Rewarded/interstitial/splash all use auto-ad mode by default.
- Prewarm is off by default to keep the first test action explicit.
Notes
This sample is optional and lives under Samples~, so it is not imported into game projects unless explicitly selected.