Files
Commercialization.tapadn/Assets/Samples~/IAAAdDebugSample

TapADN IAA Ad Debug Sample

Files

  • Scene:
    • Assets/Samples/IAAAdDebugSample/Scenes/IAAAdDebugSample.unity
  • Config:
    • Assets/Samples/IAAAdDebugSample/Configs/IAAAdDebugSampleConfig.asset
  • Runtime GUI:
    • Assets/Samples/IAAAdDebugSample/Runtime/TapadnIAAAdDebugSampleGui.cs

Setup

  1. Import this sample from Package Manager.
  2. Open IAAAdDebugSampleConfig.asset.
  3. Fill these fields:
    • Id = TapADN / Dirichlet MediaId.
    • Key = MediaKey.
    • Key2 = MediaName.
    • BaseAwardAdKeyValue.value = rewarded SpaceId.
    • BaseInteractionAdKeyValue.value = interstitial SpaceId.
    • BaseSplashAdKeyValue.value = splash SpaceId.
  4. Open IAAAdDebugSample.unity.
  5. Build and run on Android device.

Debug Panel

The scene uses an IMGUI panel and supports:

  • Initialize ADManager.
  • Enter rewarded/interstitial/splash scenarios.
  • Load rewarded/interstitial/splash.
  • Async play rewarded/interstitial/splash.
  • View ready state and TapADN init status.
  • Copy logs to clipboard.
  • Export logs to Application.persistentDataPath/TapadnIAAAdDebugLogs.

Default Strategy

  • tapadn.debug=true
  • tapadn.channel=unity_sample
  • Rewarded/interstitial/splash all use auto-ad mode by default.
  • Prewarm is off by default to keep the first test action explicit.

Notes

This sample is optional and lives under Samples~, so it is not imported into game projects unless explicitly selected.