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update 1.1.25
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73
AnyThinkPlugin/AnyThinkAds/Common/IATNativeAdClient.cs
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73
AnyThinkPlugin/AnyThinkAds/Common/IATNativeAdClient.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AnyThinkAds.Api;
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namespace AnyThinkAds.Common
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{
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public interface IATNativeAdClient : IATNativeAdEvents
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{
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/***
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* 请求广告
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* @param placementId 广告位id
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* @parm mapJson 各平台的私有属性 一般可以不调用
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*/
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void loadNativeAd(string placementId, string mapJson);
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/***
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* 判断是否有广告存在
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* 可以在显示广告之前调用
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* @param placementId 广告位id
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*/
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bool hasAdReady(string placementId);
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/**
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* 获取广告状态信息(是否正在加载、是否存在可以展示广告、广告缓存详细信息)
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* @param unityid
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*
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*/
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string checkAdStatus(string placementId);
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/***
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*
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* 设置监听回调接口
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*
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* @param listener
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*/
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void setListener(ATNativeAdListener listener);
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/***
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*
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* 展示广告,
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* @param placementId
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* @param anyThinkNativeAdView 这里的属性是显示区域坐标等配置,需要自行设置
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* @parm mapJson
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*/
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void renderAdToScene(string placementId, ATNativeAdView anyThinkNativeAdView, string mapJson);
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/***
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*
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* 清理广告
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* @param placementId
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* @param anyThinkNativeAdView 这里的属性是显示区域坐标等配置,需要自行设置
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*/
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void cleanAdView(string placementId, ATNativeAdView anyThinkNativeAdView);
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/***
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* 页面显示
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*/
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void onApplicationForces(string placementId, ATNativeAdView anyThinkNativeAdView);
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/***
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* 页面隐藏
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*/
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void onApplicationPasue(string placementId, ATNativeAdView anyThinkNativeAdView);
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/***
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* 清理缓存
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*/
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void cleanCache(string placementId);
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/***
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* 获取所有可用缓存广告
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*/
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string getValidAdCaches(string placementId);
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void entryScenarioWithPlacementID(string placementId, string scenarioID);
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}
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}
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