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update core
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@@ -0,0 +1,397 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace AnyThink.Scripts.IntegrationManager.Editor
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{
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public class ATDataUtil
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{
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// private static string LAST_SELECT_COUNTRY_KEY = "country_key"; //当前选择的country
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// public static Network[] chinaNetworks;
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// public static Network[] nonChinaNetworks;
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public static Network coreNetwork;
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public static Network[] parseNetworksJson(PluginData pluginData, string netowrksJson)
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{
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try
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{
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int country = pluginData.country;
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bool isChinaCountry = isChina(country);
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ServerNetworks serverNetworks = JsonUtility.FromJson<ServerNetworks>(netowrksJson);
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ServerNetworkInfo[] serverNetworkInfoList;
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Network[] networks;
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if (isChinaCountry)
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{
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serverNetworkInfoList = serverNetworks.ChinaSdk;
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networks = formatServerNetworks(pluginData, country, serverNetworkInfoList);
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// networks = chinaNetworks;
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}
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else
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{
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serverNetworkInfoList = serverNetworks.GlobalSdk;
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networks = formatServerNetworks(pluginData, country, serverNetworkInfoList);
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// networks = nonChinaNetworks;
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}
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return networks;
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}
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catch (Exception e)
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{
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// 错误处理代码
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ATLog.log("parseNetworksJson() >>> failed: " + e);
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}
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return null;
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}
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public static PluginData parsePluginDataJson(string serverPluginVersionJson)
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{
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ATLog.log("plugin version data: " + serverPluginVersionJson);
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try
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{
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var pluginData = new PluginData();
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// var anythink = new Network();
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ServerPluginVersion serverPluginVersion = JsonUtility.FromJson<ServerPluginVersion>(serverPluginVersionJson);
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pluginData.networkUrlVersion = serverPluginVersion.networkUrlVersion;
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pluginData.country = ATConfig.getLocalCountry();
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pluginData.pluginVersion = serverPluginVersion.pluginVersion;
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return pluginData;
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}
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catch (Exception e)
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{
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// 错误处理代码
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ATLog.log("parse version data failed: " + e);
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}
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return null;
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}
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public static Network[] formatServerNetworks(PluginData pluginData, int country, ServerNetworkInfo[] networkInfoList)
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{
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if (networkInfoList == null || networkInfoList.Length == 0)
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{
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return null;
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}
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int length = networkInfoList.Length;
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List<Network> networkList = new List<Network>();
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for (int i = 0; i < length; i++)
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{
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Network network = new Network();
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ServerNetworkInfo serverInfo = networkInfoList[i];
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network.Name = serverInfo.name;
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network.DisplayName = serverInfo.displayName;
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network.DownloadUrl = serverInfo.downloadUrl;
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network.PluginFileName = serverInfo.pluginFileName;
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Versions latestVersion = new Versions();
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ServerNetworkVersion serverVersion = serverInfo.versions;
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if (serverVersion != null)
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{
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latestVersion.Android = serverVersion.android;
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latestVersion.Ios = serverVersion.ios;
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latestVersion.Unity = serverVersion.unity;
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}
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network.LatestVersions = latestVersion;
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networkList.Add(network);
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}
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Network coreNetwork = networkList.First<Network>(n => n.Name.Equals(ATIntegrationManager.AnyThinkNetworkName));
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//先初始化core network
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if (coreNetwork != null)
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{
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// 获取当前已安装network的版本号
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Versions curVerions = ATConfig.getInstalledNetworkVersion(coreNetwork.Name, country);
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Versions latestVersion = coreNetwork.LatestVersions;
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if (latestVersion == null)
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{
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latestVersion = new Versions();
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}
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latestVersion.Unity = pluginData.pluginVersion;
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coreNetwork.LatestVersions = latestVersion;
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ATLog.log("coreNetwork latestVersion: Android=" + latestVersion.Android);
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if (curVerions != null)
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{
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coreNetwork.CurrentVersions = curVerions;
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coreNetwork.CurrentToLatestVersionComparisonResult = getVersionComparisonResult(curVerions, latestVersion, false);
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}
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ATPluginSetting.Instance.CoreNetwork = coreNetwork;
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}
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networkList.Remove(coreNetwork);
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//后初始化network
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foreach (var network in networkList)
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{
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Versions curVerion = ATConfig.getInstalledNetworkVersion(network.Name, country);
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network.CurrentVersions = curVerion;
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VersionComparisonResult result = getVersionComparisonResult(curVerion, network.LatestVersions, true);
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ATLog.log("formatServerNetworks() >>> compareResult: " + result);
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network.CurrentToLatestVersionComparisonResult = result;
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}
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Network[] networks = (Network[])networkList.ToArray();
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//排序
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Array.Sort(networks);
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return networks;
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}
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// public bool isChina()
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// {
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// int result = EditorPrefs.GetInt(LAST_SELECT_COUNTRY_KEY, 1);
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// return result == 1;
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// }
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public static bool isChina(int country)
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{
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return country == ATConfig.CHINA_COUNTRY;
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}
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public static VersionComparisonResult getVersionComparisonResult(Versions curVersion, Versions latestVersion, bool isNetwork = false)
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{
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if (curVersion == null || latestVersion == null)
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{
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return VersionComparisonResult.Equal;
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}
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string curUnity = curVersion.Unity;
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string latestUnity = latestVersion.Unity;
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string curAndroid = curVersion.Android;
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string latestAndroid = latestVersion.Android;
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string curIos = curVersion.Ios;
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string latestIos = latestVersion.Ios;
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VersionComparisonResult compareVersionResult = VersionComparisonResult.Equal;
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if (isNetwork)
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{
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if (string.IsNullOrEmpty(curUnity) || string.IsNullOrEmpty(latestUnity))
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{
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return VersionComparisonResult.Equal;
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}
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compareVersionResult = CompareUnityMediationVersions(curVersion.Unity, latestVersion.Unity);
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}
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else
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{
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var unityVersionComparison = CompareVersions(curUnity, latestUnity);
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var androidVersionComparison = CompareVersions(curAndroid, latestAndroid);
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var iosVersionComparison = CompareVersions(curIos, latestIos);
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if (unityVersionComparison == VersionComparisonResult.Equal &&
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androidVersionComparison == VersionComparisonResult.Equal &&
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iosVersionComparison == VersionComparisonResult.Equal)
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{
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compareVersionResult = VersionComparisonResult.Equal;
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}
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else if (unityVersionComparison == VersionComparisonResult.Lesser ||
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androidVersionComparison == VersionComparisonResult.Lesser ||
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iosVersionComparison == VersionComparisonResult.Lesser)
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{
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compareVersionResult = VersionComparisonResult.Lesser;
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}
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else
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{
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compareVersionResult = VersionComparisonResult.Greater;
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}
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}
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return compareVersionResult;
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}
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// public static long compareVersionToInt(string currentVersion, string currentNewVersion)
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// {
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// if (currentVersion == null || currentVersion.Length == 0
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// || currentNewVersion == null || currentNewVersion.Length == 0)
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// {
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// return 0;
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// }
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// ATLog.log("compareVersionToInt() >>> before curVersion: " + currentVersion + " curNewVersion: " + currentNewVersion);
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// string curVersion = currentVersion.Replace(".", "").Replace("_", "").Replace("android", "").Replace("ios", "").Replace(" ", "");
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// string curNewVersion = currentNewVersion.Replace(".", "").Replace("_", "").Replace("android", "").Replace("ios", "").Replace(" ", "");
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// ATLog.log("compareVersionToInt() >>> after curVersion: " + curVersion + " curNewVersion: " + curNewVersion);
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// long intCurVersion = long.Parse(curVersion);
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// long intNewVersion = long.Parse(curNewVersion);
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// return intNewVersion - intCurVersion;
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// }
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//比较Unity集成的版本
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public static VersionComparisonResult CompareUnityMediationVersions(string versionA, string versionB)
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{
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if (versionA.Equals(versionB)) return VersionComparisonResult.Equal;
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// Unity version would be of format: android_w.x.y.z_ios_a.b.c.d
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// For Android only versions it would be: android_w.x.y.z
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// For iOS only version it would be: ios_a.b.c.d
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// After splitting into their respective components, the versions would be at the odd indices.
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var versionAComponents = versionA.Split('_').ToList();
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var versionBComponents = versionB.Split('_').ToList();
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var androidComparison = VersionComparisonResult.Equal;
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if (versionA.Contains("android") && versionB.Contains("android"))
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{
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var androidVersionA = versionAComponents[1];
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var androidVersionB = versionBComponents[1];
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androidComparison = CompareVersions(androidVersionA, androidVersionB);
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// Remove the Android version component so that iOS versions can be processed.
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versionAComponents.RemoveRange(0, 2);
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versionBComponents.RemoveRange(0, 2);
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}
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else if (versionA.Contains("android"))
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{
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androidComparison = VersionComparisonResult.Greater;
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// Remove the Android version component so that iOS versions can be processed.
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versionAComponents.RemoveRange(0, 2);
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}
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else if (versionB.Contains("android"))
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{
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androidComparison = VersionComparisonResult.Lesser;
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// Remove the Android version component so that iOS version can be processed.
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versionBComponents.RemoveRange(0, 2);
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}
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var iosComparison = VersionComparisonResult.Equal;
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if (versionA.Contains("ios") && versionB.Contains("ios"))
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{
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var iosVersionA = versionAComponents[1];
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var iosVersionB = versionBComponents[1];
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iosComparison = CompareVersions(iosVersionA, iosVersionB);
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}
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else if (versionA.Contains("ios"))
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{
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iosComparison = VersionComparisonResult.Greater;
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}
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else if (versionB.Contains("ios"))
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{
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iosComparison = VersionComparisonResult.Lesser;
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}
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// If either one of the Android or iOS version is greater, the entire version should be greater.
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return (androidComparison == VersionComparisonResult.Greater || iosComparison == VersionComparisonResult.Greater) ? VersionComparisonResult.Greater : VersionComparisonResult.Lesser;
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}
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//只比较Android、iOS
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public static VersionComparisonResult CompareVersions(string versionA, string versionB)
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{
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if (string.IsNullOrEmpty(versionA) || string.IsNullOrEmpty(versionB) || versionA.Equals(versionB))
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{
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return VersionComparisonResult.Equal;
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}
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// var versionAComponents = versionA.Replace(".", "");
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// var versionBComponents = versionB.Replace(".", "");
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// var charArrayA = versionAComponents.ToCharArray();
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// var charArrayB = versionBComponents.ToCharArray();
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// for(var i = 0; i < charArrayA.Length; i++)
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// {
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// var aVersion = 0;
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// int.TryParse(charArrayA[i].ToString(), out aVersion);
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// var bVersion = 0;
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// int.TryParse(charArrayB[i].ToString(), out bVersion);
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// if (aVersion < bVersion) return VersionComparisonResult.Lesser;
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// if (aVersion > bVersion) return VersionComparisonResult.Greater;
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// }
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try
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{
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var aVersionArrays = versionA.Split('.');
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var bVersionArrays = versionB.Split('.');
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var arrayLength = Mathf.Min(aVersionArrays.Length, bVersionArrays.Length);
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for (var i = 0; i < arrayLength; i++)
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{
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var aVersionStr = aVersionArrays[i];
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var bVersionStr = bVersionArrays[i];
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var aVersionInt = int.Parse(aVersionStr);
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var bVersionInt = int.Parse(bVersionStr);
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if (i == arrayLength - 1) //末尾最后一个
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{
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if (aVersionStr.Length > bVersionStr.Length)
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{
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int gapLength = aVersionStr.Length - bVersionStr.Length;
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bVersionInt = bVersionInt * (gapLength * 10);
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}
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else if (aVersionStr.Length < bVersionStr.Length)
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{
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int gapLength = bVersionStr.Length - aVersionStr.Length;
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aVersionInt = aVersionInt * (gapLength * 10);
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}
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}
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if (aVersionInt < bVersionInt) return VersionComparisonResult.Lesser;
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if (aVersionInt > bVersionInt) return VersionComparisonResult.Greater;
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}
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}
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catch (Exception e)
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{
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ATLog.logError("CompareVersions failed: " + e.Message);
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}
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// // Split the version string into beta component and the underlying version.
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// int piece;
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// // Compare the non beta component of the version string.
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// var versionAComponents = versionA.Split('.').Select(version => int.TryParse(version, out piece) ? piece : 0).ToArray();
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// var versionBComponents = versionB.Split('.').Select(version => int.TryParse(version, out piece) ? piece : 0).ToArray();
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// var length = Mathf.Max(versionAComponents.Length, versionBComponents.Length);
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// for (var i = 0; i < length; i++)
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// {
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// var aComponent = i < versionAComponents.Length ? versionAComponents[i] : 0;
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// var bComponent = i < versionBComponents.Length ? versionBComponents[i] : 0;
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// if (aComponent < bComponent) return VersionComparisonResult.Lesser;
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// if (aComponent > bComponent) return VersionComparisonResult.Greater;
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// }
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return VersionComparisonResult.Equal;
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}
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}
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//后端下发的Plugin、android、iOS版本号
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[Serializable]
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public class ServerPluginVersion
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{
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public string platformName;
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public string networkUrlVersion;
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public string pluginVersion;
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public string androidVersion;
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public string iosVersion;
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public string[] versionList;
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}
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[Serializable]
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public class ServerNetworks
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{
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public ServerNetworkInfo[] GlobalSdk;
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public ServerNetworkInfo[] ChinaSdk;
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public string platformName;
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public string version;
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}
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[Serializable]
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public class ServerNetworkInfo
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{
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public string name;
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public string displayName;
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public string downloadUrl;
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public string pluginFileName;
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public ServerNetworkVersion versions;
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}
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[Serializable]
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public class ServerNetworkVersion
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{
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public string android;
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public string ios;
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public string unity;
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}
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}
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