feat(android): integrate gromore csj mix sdk for rewarded and interstitial

This commit is contained in:
2026-04-22 12:41:08 +08:00
parent 241148f968
commit 79f478dd5f
15 changed files with 219 additions and 30 deletions

View File

@@ -54,7 +54,6 @@ namespace Topon_Adapter.Editor
{
Directory.CreateDirectory(resXmlPath);
}
// var fromScriptableObject = MonoScript.FromScriptableObject(this);
var xmlPath = GetScriptsPath("AD_BuildAndroidProcess");
saveFile($"{xmlPath}/alex_tt_file_path.xml", resXmlPath);
saveFile($"{xmlPath}/anythink_bk_tt_file_path.xml", resXmlPath);
@@ -75,8 +74,6 @@ namespace Topon_Adapter.Editor
}
ToSingleTop (elementManifest);
var queries = CreateQueries ();
var xManifestElements = elementManifest.Descendants ();
var xApplicationElements = elementApplication.Descendants ();
@@ -84,12 +81,14 @@ namespace Topon_Adapter.Editor
XElement tencentElement = GetElementByName (useQueries, "com.tencent.mm");
if (tencentElement == null)
{
elementManifest.Add (queries);
elementManifest.Add (CreateQueries ());
}
var wxElements = xApplicationElements.Where (element => element.Name.LocalName.Equals ("activity"));
XElement wxElement = GetElementByName (wxElements, ".wxapi.WXEntryActivity");
if (wxElement != null)
var wxElements = xApplicationElements
.Where (element => element.Name.LocalName.Equals ("activity"))
.Where (element => element.Attribute (AndroidNamespace + "name")?.Value == ".wxapi.WXEntryActivity")
.ToList ();
foreach (var wxElement in wxElements)
{
wxElement.Remove ();
}
@@ -98,18 +97,31 @@ namespace Topon_Adapter.Editor
var elementlauncherManifest = launcherManifest.Element ("manifest");
var elementlauncherApplication = elementlauncherManifest.Element ("application");
var launcherElements = elementlauncherApplication.Descendants ().Where (element => element.Name.LocalName.Equals ("provider"));
XElement launcherElement = GetElementByName (launcherElements, "com.bytedance.sdk.openadsdk.TTFileProvider");
if (launcherElement == null)
if (elementlauncherManifest == null)
{
//增加穿山甲配置
elementlauncherApplication.Add (CreateCSJGromore ());
//在application节点下添加android:allowBackup="false" tools:replace="android:allowBackup"
elementlauncherApplication.Add (new XAttribute (AndroidNamespace + "allowBackup", "false"));
elementlauncherApplication.Add (new XAttribute (ToolsNamespace + "replace", "android:allowBackup"));
ATLog.log ("[BuildAndroidProcess] Launcher AndroidManifest.xml is invalid.");
return;
}
var elementlauncherApplication = elementlauncherManifest.Element ("application");
if (elementlauncherApplication == null)
{
ATLog.log ("[BuildAndroidProcess] Launcher AndroidManifest.xml is invalid.");
return;
}
var launcherProviders = elementlauncherApplication.Descendants ()
.Where (element => element.Name.LocalName.Equals ("provider"))
.Where (element => element.Attribute (AndroidNamespace + "name")?.Value == "com.bytedance.sdk.openadsdk.TTFileProvider")
.ToList ();
foreach (var launcherProvider in launcherProviders)
{
launcherProvider.Remove ();
}
elementlauncherApplication.Add (CreateCSJGromore ());
SetOrAddAttribute (elementlauncherApplication, AndroidNamespace + "allowBackup", "false");
SetOrAddAttribute (elementlauncherApplication, ToolsNamespace + "replace", "android:allowBackup");
var elementMainManifest = manifest.Element ("manifest");
var elementMainApplication = elementMainManifest.Element ("application");
@@ -129,6 +141,12 @@ namespace Topon_Adapter.Editor
public static void saveFile(string filePathName , string toFilesPath)
{
if (string.IsNullOrWhiteSpace(filePathName) || !File.Exists(filePathName))
{
ATLog.log ($"[BuildAndroidProcess] Skip missing file copy: {filePathName}");
return;
}
FileInfo file = new FileInfo(filePathName);
string newFileName = file.Name;
file.CopyTo(toFilesPath + "/" + newFileName, true);
@@ -223,13 +241,30 @@ namespace Topon_Adapter.Editor
var elements = manifest.Descendants ().Where (element => element.Name.LocalName.Equals ("activity"));
// 如果这个activity已经有了 android:launchMode="singleTask",则不再添加
XElement elementByName = GetElementByName (elements , "com.unity3d.player.UnityPlayerActivity");
if (elementByName == null)
{
ATLog.log ("[BuildAndroidProcess] UnityPlayerActivity not found, skip launchMode patch.");
return;
}
//此处将 android:launchMode="singleTask" 改为 android:launchMode="singleTop"
// elementByName.Add (new XAttribute (AndroidNamespace + "launchMode", "singleTop"));
elementByName.Attribute ( AndroidNamespace + "launchMode")?.SetValue ("singleTop");
SetOrAddAttribute (elementByName, AndroidNamespace + "launchMode", "singleTop");
}
private static void SetOrAddAttribute (XElement element, XName attributeName, string value)
{
var attribute = element.Attribute (attributeName);
if (attribute == null)
{
element.Add (new XAttribute (attributeName, value));
return;
}
attribute.SetValue (value);
}
public int callbackOrder { get; }
}
}
#endif
#endif