update core

This commit is contained in:
2024-03-13 16:34:18 +08:00
parent 1418be4295
commit 829038ff46

View File

@@ -23,7 +23,7 @@ public static bool isDebug = false;
public static int OS_IOS = 2;
public static int CHINA_COUNTRY = 1;
public static int NONCHINA_COUNTRY = 2;
public static string ANYTHINK_SDK_FILES_PATH = "Assets/AnyThinkPlugin/AnyThinkAds";
public static string ANYTHINK_SDK_FILES_PATH = $"{RootPath}/AnyThinkAds";
//国内Android core包的相关目录
public static string[] CHINA_ANDROID_CORE_FILES_ARRAY = {Path.Combine(ANYTHINK_SDK_FILES_PATH, "Plugins/Android/China/Editor"),
Path.Combine(ANYTHINK_SDK_FILES_PATH, "Plugins/Android/China/anythink_base"),
@@ -45,9 +45,38 @@ public static bool isDebug = false;
//network json文件名
public static string network_data_file_name = "network_data.json";
//插件设置的数据
private static string plugin_setting_data_path = "Assets/AnyThinkPlugin/Resources/json/" + PLUGIN_VERSION;
private static string plugin_setting_data_path = $"{RootPath}/Resources/json/" + PLUGIN_VERSION;
private static string plugin_setting_data_file_name = "plugin_setting_data.json";
private static string _rootPath;
public static string RootPath
{
get
{
if (string.IsNullOrEmpty(_rootPath))
{
var scriptsPath = GetScriptsPath ("ATConfig");
_rootPath = $"{scriptsPath}/../../../";
}
return _rootPath;
}
}
public static string GetScriptsPath (string scriptName)
{
string[] path = UnityEditor.AssetDatabase.FindAssets(scriptName);
if(path.Length >1)
{
// Debug.LogError("有同名文件"+_scriptName+"获取路径失败");
return null;
}
//将字符串中得脚本名字和后缀统统去除掉
string _path = AssetDatabase.GUIDToAssetPath(path[0]).Replace((@"/" +scriptName +".cs"),"");
return _path;
}
//保存插件设置的数据保存时机安装core包、选择国家、切换SDK、androidX设置发生变化时
public static void savePluginSettingData(PluginSettingData settingData)
{