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update core
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@@ -23,7 +23,7 @@ public static bool isDebug = false;
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public static int OS_IOS = 2;
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public static int CHINA_COUNTRY = 1;
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public static int NONCHINA_COUNTRY = 2;
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public static string ANYTHINK_SDK_FILES_PATH = "Assets/AnyThinkPlugin/AnyThinkAds";
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public static string ANYTHINK_SDK_FILES_PATH = $"{RootPath}/AnyThinkAds";
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//国内Android core包的相关目录
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public static string[] CHINA_ANDROID_CORE_FILES_ARRAY = {Path.Combine(ANYTHINK_SDK_FILES_PATH, "Plugins/Android/China/Editor"),
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Path.Combine(ANYTHINK_SDK_FILES_PATH, "Plugins/Android/China/anythink_base"),
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@@ -45,9 +45,38 @@ public static bool isDebug = false;
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//network json文件名
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public static string network_data_file_name = "network_data.json";
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//插件设置的数据
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private static string plugin_setting_data_path = "Assets/AnyThinkPlugin/Resources/json/" + PLUGIN_VERSION;
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private static string plugin_setting_data_path = $"{RootPath}/Resources/json/" + PLUGIN_VERSION;
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private static string plugin_setting_data_file_name = "plugin_setting_data.json";
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private static string _rootPath;
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public static string RootPath
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{
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get
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{
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if (string.IsNullOrEmpty(_rootPath))
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{
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var scriptsPath = GetScriptsPath ("ATConfig");
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_rootPath = $"{scriptsPath}/../../../";
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}
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return _rootPath;
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}
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}
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public static string GetScriptsPath (string scriptName)
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{
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string[] path = UnityEditor.AssetDatabase.FindAssets(scriptName);
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if(path.Length >1)
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{
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// Debug.LogError("有同名文件"+_scriptName+"获取路径失败");
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return null;
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}
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//将字符串中得脚本名字和后缀统统去除掉
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string _path = AssetDatabase.GUIDToAssetPath(path[0]).Replace((@"/" +scriptName +".cs"),"");
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return _path;
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}
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//保存插件设置的数据,保存时机:安装core包、选择国家、切换SDK、androidX设置发生变化时
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public static void savePluginSettingData(PluginSettingData settingData)
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{
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