You've already forked Commercialization.topon
release: 1.4.7
This commit is contained in:
@@ -229,6 +229,20 @@ namespace AnyThinkAds.Api
|
||||
client.setLocation(longitude, latitude);
|
||||
}
|
||||
|
||||
public static void start()
|
||||
{
|
||||
client.start();
|
||||
}
|
||||
|
||||
public static bool isCnSDK()
|
||||
{
|
||||
return client.isCnSDK();
|
||||
}
|
||||
|
||||
public static void setLocalStrategyAssetPath(string assetPath)
|
||||
{
|
||||
client.setLocalStrategyAssetPath(assetPath);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -31,5 +31,8 @@ namespace AnyThinkAds.Common
|
||||
void getArea(ATGetAreaListener listener);
|
||||
void setWXStatus(bool install);
|
||||
void setLocation(double longitude, double latitude);
|
||||
void start();
|
||||
bool isCnSDK();
|
||||
void setLocalStrategyAssetPath(string assetPath);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -162,6 +162,9 @@ namespace AnyThinkAds
|
||||
public void getArea(ATGetAreaListener listener) { }
|
||||
public void setWXStatus(bool install) { }
|
||||
public void setLocation(double longitude, double latitude) { }
|
||||
public void start() { }
|
||||
public bool isCnSDK() { return false; }
|
||||
public void setLocalStrategyAssetPath(string assetPath) { }
|
||||
public void showDebuggerUI() {}
|
||||
public void showDebuggerUI(string debugKey) {}
|
||||
}
|
||||
@@ -490,4 +493,4 @@ namespace AnyThinkAds
|
||||
|
||||
public void entryScenarioWithPlacementID(string placementId, string scenarioID) {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,11 +9,13 @@ namespace AnyThinkAds.Android
|
||||
public class ATSDKAPIClient : AndroidJavaProxy, IATSDKAPIClient
|
||||
{
|
||||
private AndroidJavaObject sdkInitHelper;
|
||||
private AndroidJavaClass sdkClass;
|
||||
private ATSDKInitListener sdkInitListener;
|
||||
public ATSDKAPIClient () : base("com.anythink.unitybridge.sdkinit.SDKInitListener")
|
||||
{
|
||||
this.sdkInitHelper = new AndroidJavaObject(
|
||||
"com.anythink.unitybridge.sdkinit.SDKInitHelper", this);
|
||||
this.sdkClass = new AndroidJavaClass("com.anythink.core.api.ATSDK");
|
||||
}
|
||||
|
||||
public void initSDK(string appId, string appKey)
|
||||
@@ -390,5 +392,59 @@ namespace AnyThinkAds.Android
|
||||
Debug.Log("ATSDKAPIClient : error." + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public void start()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (this.sdkClass != null)
|
||||
{
|
||||
this.sdkClass.CallStatic("start");
|
||||
}
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
System.Console.WriteLine("Exception caught: {0}", e);
|
||||
Debug.Log("ATSDKAPIClient : start error." + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public bool isCnSDK()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (this.sdkClass != null)
|
||||
{
|
||||
return this.sdkClass.CallStatic<bool>("isCnSDK");
|
||||
}
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
System.Console.WriteLine("Exception caught: {0}", e);
|
||||
Debug.Log("ATSDKAPIClient : isCnSDK error." + e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setLocalStrategyAssetPath(string assetPath)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (this.sdkClass != null)
|
||||
{
|
||||
using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
|
||||
using (AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"))
|
||||
{
|
||||
this.sdkClass.CallStatic("setLocalStrategyAssetPath", currentActivity, assetPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
System.Console.WriteLine("Exception caught: {0}", e);
|
||||
Debug.Log("ATSDKAPIClient : setLocalStrategyAssetPath error." + e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -193,6 +193,21 @@ namespace AnyThinkAds.iOS {
|
||||
Debug.Log("Unity:ATSDKAPIClient::setLocation()");
|
||||
ATManager.setLocation(longitude, latitude);
|
||||
}
|
||||
|
||||
public void start()
|
||||
{
|
||||
Debug.Log("Unity:ATSDKAPIClient::start() noop on iOS");
|
||||
}
|
||||
|
||||
public bool isCnSDK()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setLocalStrategyAssetPath(string assetPath)
|
||||
{
|
||||
Debug.Log("Unity:ATSDKAPIClient::setLocalStrategyAssetPath() noop on iOS");
|
||||
}
|
||||
|
||||
//iOS显示Debugger UI
|
||||
public void showDebuggerUI()
|
||||
|
||||
14
Assets/CHANGELOG.md
Normal file
14
Assets/CHANGELOG.md
Normal file
@@ -0,0 +1,14 @@
|
||||
# [1.4.7]
|
||||
|
||||
### 新增
|
||||
|
||||
* 支持中国区 `ATSDK.start()`、本地策略资源路径和自动加载相关配置。
|
||||
* 新增激励/插屏广告场景显式上报能力,播放链不再自动补记场景到达。
|
||||
* 增加 Android IMGUI 调试样例场景、日志导出和官方 DebugUI 手动入口。
|
||||
|
||||
### 修复
|
||||
|
||||
* 激励和插屏切换为更稳的自动加载/预热策略,补强首次播放容错。
|
||||
* 修复插屏关闭、展示失败和播放失败回调链不完整的问题。
|
||||
* 调整 debug 行为:`topon.debug=true` 仅开启日志,不再自动弹出官方 DebugUI。
|
||||
|
||||
Binary file not shown.
@@ -1,32 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89da22c2144f47ea823de749873367b4
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
- first:
|
||||
Android: Android
|
||||
second:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -1,32 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 417c2272592f46b0b62da859413203f3
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
- first:
|
||||
Android: Android
|
||||
second:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Samples.meta
Normal file
8
Assets/Samples.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 744cdc59a095c7f43a810b4344dfbdf4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Samples/IAAAdDebugSample.meta
Normal file
8
Assets/Samples/IAAAdDebugSample.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eeb4602ce24931f4b85a300e6c6826ed
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Samples/IAAAdDebugSample/Configs.meta
Normal file
8
Assets/Samples/IAAAdDebugSample/Configs.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1385bb12efc24cb43a93bb40ace7ea14
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,48 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 98b31b835f394db4a51957c3f0f3ac32, type: 3}
|
||||
m_Name: IAAAdDebugSampleConfig
|
||||
m_EditorClassIdentifier:
|
||||
ConfigName: IAA Ad Debug Sample
|
||||
Id: your_taku_app_id
|
||||
Key: your_taku_app_key
|
||||
Key2:
|
||||
BaseAwardAdKeyValue:
|
||||
key: rewarded
|
||||
value: your_rewarded_placement_id
|
||||
BaseInteractionAdKeyValue:
|
||||
key: interstitial
|
||||
value: your_interstitial_placement_id
|
||||
BaseSplashAdKeyValue:
|
||||
key: splash
|
||||
value: optional_splash_placement
|
||||
CommonKeyValues:
|
||||
- key: topon.debug
|
||||
value: true
|
||||
- key: topon.auto_open_debugger_ui
|
||||
value: false
|
||||
- key: topon.rewarded_auto_load
|
||||
value: true
|
||||
- key: topon.rewarded_prewarm_on_init
|
||||
value: true
|
||||
- key: topon.rewarded_max_load_attempts
|
||||
value: 3
|
||||
- key: topon.rewarded_load_retry_delay_ms
|
||||
value: 1000
|
||||
- key: topon.interstitial_auto_load
|
||||
value: true
|
||||
- key: topon.interstitial_prewarm_on_init
|
||||
value: true
|
||||
- key: topon.interstitial_max_load_attempts
|
||||
value: 2
|
||||
- key: topon.interstitial_load_retry_delay_ms
|
||||
value: 500
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5acf750d60576674597ee314d6a39cf8
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
112
Assets/Samples/IAAAdDebugSample/README.md
Normal file
112
Assets/Samples/IAAAdDebugSample/README.md
Normal file
@@ -0,0 +1,112 @@
|
||||
# IAA Ad Debug Sample
|
||||
|
||||
## 文件位置
|
||||
|
||||
- 场景:
|
||||
- `Assets/Samples/IAAAdDebugSample/Scenes/IAAAdDebugSample.unity`
|
||||
- 示例配置:
|
||||
- `Assets/Samples/IAAAdDebugSample/Configs/IAAAdDebugSampleConfig.asset`
|
||||
|
||||
## 使用步骤
|
||||
|
||||
1. 打开示例配置资产 `IAAAdDebugSampleConfig.asset`
|
||||
2. 填入以下字段:
|
||||
- `Id` = Taku AppId
|
||||
- `Key` = Taku AppKey
|
||||
- `BaseAwardAdKeyValue.value` = 激励视频广告位ID
|
||||
- `BaseInteractionAdKeyValue.value` = 插屏广告位ID
|
||||
3. 打开示例场景 `IAAAdDebugSample.unity`
|
||||
4. 运行到 Android 手机测试
|
||||
|
||||
## 当前默认策略
|
||||
|
||||
- SDK Debug
|
||||
- `topon.debug=true`
|
||||
- `topon.auto_open_debugger_ui=false`
|
||||
- 激励视频
|
||||
- 自动加载:开启
|
||||
- 初始化预热:开启
|
||||
- 最大加载尝试次数:3
|
||||
- 首轮失败补偿:1000ms
|
||||
|
||||
- 插屏广告
|
||||
- 自动加载:开启
|
||||
- 初始化预热:开启
|
||||
- 最大加载尝试次数:2
|
||||
- 首轮失败补偿:500ms
|
||||
|
||||
## 场景里的 IMGUI 面板支持
|
||||
|
||||
- 初始化 ADManager
|
||||
- 打开官方 DebugUI
|
||||
- 手动 Enter Rewarded / Interstitial Scene
|
||||
- 手动 Load 激励 / 插屏
|
||||
- AsyncPlay 激励 / 插屏
|
||||
- 查看当前屏幕分辨率和 SafeArea
|
||||
- 查看当前策略状态
|
||||
- 手动刷新状态快照,避免高频状态查询刷满日志
|
||||
- 查看 Rewarded / Interstitial 的状态 JSON
|
||||
- 一键复制全部日志
|
||||
- 自动写入本地 session log 文件
|
||||
- 一键导出当前面板可见日志到单独文件
|
||||
- 一键复制日志文件路径
|
||||
- 查看诊断日志
|
||||
|
||||
## 关于 Debug 模式
|
||||
|
||||
- `topon.debug=true` 只用于打开 SDK 调试日志
|
||||
- 不会再因为 debug 模式自动弹出官方 DebugUI
|
||||
- 官方 DebugUI 改为手动点击 `Open DebugUI`
|
||||
|
||||
## 场景到达测试方式
|
||||
|
||||
推荐验证两条链路:
|
||||
|
||||
1. 先点击 `Enter Rewarded Scene`,再点击 `Async Play Rewarded`
|
||||
2. 不点击 `Enter Rewarded Scene`,直接点击 `Async Play Rewarded`
|
||||
|
||||
当前实现逻辑:
|
||||
|
||||
- 如果提前调用了 `EnterAdScenario`
|
||||
- 播放时不会重复上报场景
|
||||
- 如果没有提前调用
|
||||
- 播放时不再自动补“场景到达”统计
|
||||
|
||||
## 建议测试流程
|
||||
|
||||
1. 打开场景并运行到真机
|
||||
2. 点击 `Initialize ADManager`
|
||||
3. 点击 `Open DebugUI`,确认 SDK Debug 面板可打开
|
||||
4. 点击 `Enter Rewarded Scene`
|
||||
5. 点击 `Async Play Rewarded`
|
||||
6. 点击 `Enter Interstitial Scene`
|
||||
7. 点击 `Async Play Interstitial`
|
||||
8. 点击 `Copy All Logs`
|
||||
9. 将日志直接粘贴给 Codex 分析
|
||||
|
||||
如果日志太长,不适合走剪贴板:
|
||||
|
||||
1. 点击 `Export Logs To File`
|
||||
2. 点击 `Copy Log File Path`
|
||||
3. 到真机的 `Application.persistentDataPath/IAAAdDebugLogs` 下取出日志文件
|
||||
4. 将文件内容发给 Codex 分析
|
||||
|
||||
## 关于分辨率
|
||||
|
||||
当前 IMGUI 布局按 `1080 x 2340` 纵向手机做参考设计,并根据 `SafeArea` 自动缩放,适合作为真机调试面板。
|
||||
|
||||
## 关于签名
|
||||
|
||||
当前示例只负责在 Unity 内和 Android 调试时验证广告链路。
|
||||
|
||||
- 不需要官方提供签名
|
||||
- 只有在你要正式导出 APK / AAB 时,才需要你自己的包名和签名配置
|
||||
|
||||
## 关于日志文件位置
|
||||
|
||||
- 运行时会自动创建一份 session log
|
||||
- 目录:`Application.persistentDataPath/IAAAdDebugLogs`
|
||||
- Android 上通常类似:
|
||||
- `/storage/emulated/0/Android/data/<包名>/files/IAAAdDebugLogs`
|
||||
- 当前测试包名是:
|
||||
- `com.foldcc.starveg`
|
||||
7
Assets/Samples/IAAAdDebugSample/README.md.meta
Normal file
7
Assets/Samples/IAAAdDebugSample/README.md.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a116cafc1b2af4441a5b9b3213aa0b1a
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Samples/IAAAdDebugSample/Scenes.meta
Normal file
8
Assets/Samples/IAAAdDebugSample/Scenes.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 79b714e45b20df34490a0062dcbafdd6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
274
Assets/Samples/IAAAdDebugSample/Scenes/IAAAdDebugSample.unity
Normal file
274
Assets/Samples/IAAAdDebugSample/Scenes/IAAAdDebugSample.unity
Normal file
@@ -0,0 +1,274 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
|
||||
OcclusionCullingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_OcclusionBakeSettings:
|
||||
smallestOccluder: 5
|
||||
smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 9
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 3
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
m_HaloTexture: {fileID: 0}
|
||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_DefaultReflectionMode: 0
|
||||
m_DefaultReflectionResolution: 128
|
||||
m_ReflectionBounces: 1
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 12
|
||||
m_GIWorkflowMode: 1
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_EnvironmentLightingMode: 0
|
||||
m_EnableBakedLightmaps: 0
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 12
|
||||
m_Resolution: 2
|
||||
m_BakeResolution: 40
|
||||
m_AtlasSize: 1024
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_CompAOExponent: 1
|
||||
m_CompAOExponentDirect: 0
|
||||
m_ExtractAmbientOcclusion: 0
|
||||
m_Padding: 2
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_LightmapsBakeMode: 1
|
||||
m_TextureCompression: 1
|
||||
m_FinalGather: 0
|
||||
m_FinalGatherFiltering: 1
|
||||
m_FinalGatherRayCount: 256
|
||||
m_ReflectionCompression: 2
|
||||
m_MixedBakeMode: 2
|
||||
m_BakeBackend: 1
|
||||
m_PVRSampling: 1
|
||||
m_PVRDirectSampleCount: 32
|
||||
m_PVRSampleCount: 512
|
||||
m_PVRBounces: 2
|
||||
m_PVREnvironmentSampleCount: 256
|
||||
m_PVREnvironmentReferencePointCount: 2048
|
||||
m_PVRFilteringMode: 1
|
||||
m_PVRDenoiserTypeDirect: 1
|
||||
m_PVRDenoiserTypeIndirect: 1
|
||||
m_PVRDenoiserTypeAO: 1
|
||||
m_PVRFilterTypeDirect: 0
|
||||
m_PVRFilterTypeIndirect: 0
|
||||
m_PVRFilterTypeAO: 0
|
||||
m_PVREnvironmentMIS: 1
|
||||
m_PVRCulling: 1
|
||||
m_PVRFilteringGaussRadiusDirect: 1
|
||||
m_PVRFilteringGaussRadiusIndirect: 5
|
||||
m_PVRFilteringGaussRadiusAO: 2
|
||||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||
m_ExportTrainingData: 0
|
||||
m_TrainingDataDestination: TrainingData
|
||||
m_LightProbeSampleCountMultiplier: 4
|
||||
m_LightingDataAsset: {fileID: 0}
|
||||
m_LightingSettings: {fileID: 0}
|
||||
--- !u!196 &4
|
||||
NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
agentSlope: 45
|
||||
agentClimb: 0.4
|
||||
ledgeDropHeight: 0
|
||||
maxJumpAcrossDistance: 0
|
||||
minRegionArea: 2
|
||||
manualCellSize: 0
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
buildHeightMesh: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!1 &320557560
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 320557563}
|
||||
- component: {fileID: 320557562}
|
||||
- component: {fileID: 320557561}
|
||||
m_Layer: 0
|
||||
m_Name: Main Camera
|
||||
m_TagString: MainCamera
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!81 &320557561
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 320557560}
|
||||
m_Enabled: 1
|
||||
--- !u!20 &320557562
|
||||
Camera:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 320557560}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 1
|
||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
m_Iso: 200
|
||||
m_ShutterSpeed: 0.005
|
||||
m_Aperture: 16
|
||||
m_FocusDistance: 10
|
||||
m_FocalLength: 50
|
||||
m_BladeCount: 5
|
||||
m_Curvature: {x: 2, y: 11}
|
||||
m_BarrelClipping: 0.25
|
||||
m_Anamorphism: 0
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0.3
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 1
|
||||
orthographic size: 5
|
||||
m_Depth: -1
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingPath: -1
|
||||
m_TargetTexture: {fileID: 0}
|
||||
m_TargetDisplay: 0
|
||||
m_TargetEye: 3
|
||||
m_HDR: 1
|
||||
m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!4 &320557563
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 320557560}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &924544598
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 924544600}
|
||||
- component: {fileID: 924544599}
|
||||
m_Layer: 0
|
||||
m_Name: IAA Ad Debug Sample
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &924544599
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 924544598}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 53b297b9bf0d4cfca2b77af0fd74c95c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
adConfig: {fileID: 11400000, guid: 5acf750d60576674597ee314d6a39cf8, type: 2}
|
||||
userId: debug_user_001
|
||||
rewardedScenario: reward_debug
|
||||
interstitialScenario: interstitial_debug
|
||||
autoInitialize: 1
|
||||
forcePortrait: 1
|
||||
captureUnityLogs: 1
|
||||
showVerboseState: 1
|
||||
--- !u!4 &924544600
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 924544598}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Roots:
|
||||
- {fileID: 320557563}
|
||||
- {fileID: 924544600}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2af01c304b689445904b3b93d20ff83
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
166
Assets/Topon_Adapter/Editor/IAAAdAndroidBuild.cs
Normal file
166
Assets/Topon_Adapter/Editor/IAAAdAndroidBuild.cs
Normal file
@@ -0,0 +1,166 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEngine;
|
||||
|
||||
public static class IAAAdAndroidBuild
|
||||
{
|
||||
private const string OutputDirectory = "Build/Android";
|
||||
private const string OutputApkPath = OutputDirectory + "/IAAAdDebugSample-starveg.apk";
|
||||
private const string KeystorePath = "Build/Android/keys/starveg-test.keystore";
|
||||
private const string KeystorePassword = "Foldcc123!";
|
||||
private const string KeyAliasName = "starvegtest";
|
||||
private const string PackageName = "com.foldcc.starveg";
|
||||
|
||||
[MenuItem("Topon/Build IAA Android Test APK")]
|
||||
public static void BuildAndroidTestApk()
|
||||
{
|
||||
EnsureBuildFolders();
|
||||
ConfigurePlayerSettings();
|
||||
var resolverState = CaptureResolverState();
|
||||
|
||||
try
|
||||
{
|
||||
ApplyBatchFriendlyResolverSettings();
|
||||
|
||||
var scenes = new[] { "Assets/Samples/IAAAdDebugSample/Scenes/IAAAdDebugSample.unity" };
|
||||
var options = new BuildPlayerOptions
|
||||
{
|
||||
scenes = scenes,
|
||||
target = BuildTarget.Android,
|
||||
locationPathName = OutputApkPath,
|
||||
options = BuildOptions.None
|
||||
};
|
||||
|
||||
var report = BuildPipeline.BuildPlayer(options);
|
||||
if (report.summary.result != BuildResult.Succeeded)
|
||||
{
|
||||
throw new Exception(
|
||||
$"Android APK build failed: {report.summary.result} ({report.summary.totalErrors} errors)");
|
||||
}
|
||||
|
||||
Debug.Log($"[IAA Build] APK generated: {Path.GetFullPath(OutputApkPath)}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
RestoreResolverState(resolverState);
|
||||
}
|
||||
}
|
||||
|
||||
public static void BuildAndroidTestApkInBatchMode()
|
||||
{
|
||||
BuildAndroidTestApk();
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
|
||||
private static void ConfigurePlayerSettings()
|
||||
{
|
||||
PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, PackageName);
|
||||
PlayerSettings.defaultInterfaceOrientation = UIOrientation.Portrait;
|
||||
PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARMv7 | AndroidArchitecture.ARM64;
|
||||
PlayerSettings.Android.useCustomKeystore = true;
|
||||
PlayerSettings.Android.keystoreName = Path.GetFullPath(KeystorePath);
|
||||
PlayerSettings.Android.keystorePass = KeystorePassword;
|
||||
PlayerSettings.Android.keyaliasName = KeyAliasName;
|
||||
PlayerSettings.Android.keyaliasPass = KeystorePassword;
|
||||
PlayerSettings.bundleVersion = string.IsNullOrWhiteSpace(PlayerSettings.bundleVersion)
|
||||
? "1.0.0"
|
||||
: PlayerSettings.bundleVersion;
|
||||
PlayerSettings.Android.bundleVersionCode = Mathf.Max(1, PlayerSettings.Android.bundleVersionCode);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
private static void EnsureBuildFolders()
|
||||
{
|
||||
Directory.CreateDirectory(Path.GetFullPath(OutputDirectory));
|
||||
Directory.CreateDirectory(Path.GetFullPath(Path.GetDirectoryName(KeystorePath) ?? OutputDirectory));
|
||||
}
|
||||
|
||||
private static ResolverState CaptureResolverState()
|
||||
{
|
||||
var settingsType = GetResolverSettingsType();
|
||||
return new ResolverState
|
||||
{
|
||||
EnableAutoResolution = GetResolverBool(settingsType, "EnableAutoResolution"),
|
||||
AutoResolveOnBuild = GetResolverBool(settingsType, "AutoResolveOnBuild"),
|
||||
PromptBeforeAutoResolution = GetResolverBool(settingsType, "PromptBeforeAutoResolution")
|
||||
};
|
||||
}
|
||||
|
||||
private static void ApplyBatchFriendlyResolverSettings()
|
||||
{
|
||||
var settingsType = GetResolverSettingsType();
|
||||
SetResolverBool(settingsType, "EnableAutoResolution", false);
|
||||
SetResolverBool(settingsType, "AutoResolveOnBuild", false);
|
||||
SetResolverBool(settingsType, "PromptBeforeAutoResolution", false);
|
||||
}
|
||||
|
||||
private static void RestoreResolverState(ResolverState state)
|
||||
{
|
||||
var settingsType = GetResolverSettingsType();
|
||||
SetResolverBool(settingsType, "EnableAutoResolution", state.EnableAutoResolution);
|
||||
SetResolverBool(settingsType, "AutoResolveOnBuild", state.AutoResolveOnBuild);
|
||||
SetResolverBool(settingsType, "PromptBeforeAutoResolution", state.PromptBeforeAutoResolution);
|
||||
}
|
||||
|
||||
private static Type GetResolverSettingsType()
|
||||
{
|
||||
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
var type = assembly.GetType("GooglePlayServices.SettingsDialog");
|
||||
if (type != null)
|
||||
{
|
||||
return type;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static bool GetResolverBool(Type settingsType, string propertyName)
|
||||
{
|
||||
if (settingsType == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var property = settingsType.GetProperty(
|
||||
propertyName,
|
||||
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
|
||||
if (property == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return (bool)property.GetValue(null, null);
|
||||
}
|
||||
|
||||
private static void SetResolverBool(Type settingsType, string propertyName, bool value)
|
||||
{
|
||||
if (settingsType == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var property = settingsType.GetProperty(
|
||||
propertyName,
|
||||
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
|
||||
if (property == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
property.SetValue(null, value, null);
|
||||
}
|
||||
|
||||
private struct ResolverState
|
||||
{
|
||||
public bool EnableAutoResolution;
|
||||
public bool AutoResolveOnBuild;
|
||||
public bool PromptBeforeAutoResolution;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Topon_Adapter/Editor/IAAAdAndroidBuild.cs.meta
Normal file
11
Assets/Topon_Adapter/Editor/IAAAdAndroidBuild.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 97e92d5544ec4fc9adf7571f9f4ea241
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
159
Assets/Topon_Adapter/Editor/IAAAdDebugSampleCreator.cs
Normal file
159
Assets/Topon_Adapter/Editor/IAAAdDebugSampleCreator.cs
Normal file
@@ -0,0 +1,159 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Runtime.ADAggregator;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
|
||||
public static class IAAAdDebugSampleCreator
|
||||
{
|
||||
private const string SampleRoot = "Assets/Samples/IAAAdDebugSample";
|
||||
private const string SampleSceneDirectory = SampleRoot + "/Scenes";
|
||||
private const string SampleConfigDirectory = SampleRoot + "/Configs";
|
||||
private const string SampleScenePath = SampleSceneDirectory + "/IAAAdDebugSample.unity";
|
||||
private const string SampleConfigPath = SampleConfigDirectory + "/IAAAdDebugSampleConfig.asset";
|
||||
|
||||
[MenuItem("Topon/Create IAA IMGUI Debug Sample")]
|
||||
public static void CreateOrUpdateSample()
|
||||
{
|
||||
EnsureDirectory(SampleRoot);
|
||||
EnsureDirectory(SampleSceneDirectory);
|
||||
EnsureDirectory(SampleConfigDirectory);
|
||||
|
||||
var config = LoadOrCreateConfig();
|
||||
CreateOrUpdateScene(config);
|
||||
AppendSceneToBuildSettings(SampleScenePath);
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
EditorUtility.DisplayDialog(
|
||||
"IAA Sample Created",
|
||||
$"Scene: {SampleScenePath}\nConfig: {SampleConfigPath}",
|
||||
"OK");
|
||||
}
|
||||
|
||||
public static void CreateOrUpdateSampleInBatchMode()
|
||||
{
|
||||
CreateOrUpdateSample();
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
|
||||
private static ADConfig LoadOrCreateConfig()
|
||||
{
|
||||
var config = AssetDatabase.LoadAssetAtPath<ADConfig>(SampleConfigPath);
|
||||
if (config == null)
|
||||
{
|
||||
config = ScriptableObject.CreateInstance<ADConfig>();
|
||||
AssetDatabase.CreateAsset(config, SampleConfigPath);
|
||||
}
|
||||
|
||||
config.ConfigName = "IAA Ad Debug Sample";
|
||||
config.Id = string.IsNullOrWhiteSpace(config.Id) ? "fill_taku_app_id" : config.Id;
|
||||
config.Key = string.IsNullOrWhiteSpace(config.Key) ? "fill_taku_app_key" : config.Key;
|
||||
config.Key2 = string.IsNullOrWhiteSpace(config.Key2) ? string.Empty : config.Key2;
|
||||
config.BaseAwardAdKeyValue = config.BaseAwardAdKeyValue ?? new AdKeyValue();
|
||||
config.BaseAwardAdKeyValue.key = "rewarded";
|
||||
config.BaseAwardAdKeyValue.value = string.IsNullOrWhiteSpace(config.BaseAwardAdKeyValue.value)
|
||||
? "fill_rewarded_placement"
|
||||
: config.BaseAwardAdKeyValue.value;
|
||||
|
||||
config.BaseInteractionAdKeyValue = config.BaseInteractionAdKeyValue ?? new AdKeyValue();
|
||||
config.BaseInteractionAdKeyValue.key = "interstitial";
|
||||
config.BaseInteractionAdKeyValue.value = string.IsNullOrWhiteSpace(config.BaseInteractionAdKeyValue.value)
|
||||
? "fill_interstitial_placement"
|
||||
: config.BaseInteractionAdKeyValue.value;
|
||||
|
||||
config.BaseSplashAdKeyValue = config.BaseSplashAdKeyValue ?? new AdKeyValue();
|
||||
config.BaseSplashAdKeyValue.key = "splash";
|
||||
config.BaseSplashAdKeyValue.value = string.IsNullOrWhiteSpace(config.BaseSplashAdKeyValue.value)
|
||||
? "optional_splash_placement"
|
||||
: config.BaseSplashAdKeyValue.value;
|
||||
|
||||
config.CommonKeyValues ??= new List<AdKeyValue>();
|
||||
SetOrAddCommonKey(config, "topon.rewarded_auto_load", "true");
|
||||
SetOrAddCommonKey(config, "topon.rewarded_prewarm_on_init", "true");
|
||||
SetOrAddCommonKey(config, "topon.rewarded_max_load_attempts", "3");
|
||||
SetOrAddCommonKey(config, "topon.rewarded_load_retry_delay_ms", "1000");
|
||||
SetOrAddCommonKey(config, "topon.interstitial_auto_load", "true");
|
||||
SetOrAddCommonKey(config, "topon.interstitial_prewarm_on_init", "true");
|
||||
SetOrAddCommonKey(config, "topon.interstitial_max_load_attempts", "2");
|
||||
SetOrAddCommonKey(config, "topon.interstitial_load_retry_delay_ms", "500");
|
||||
|
||||
EditorUtility.SetDirty(config);
|
||||
return config;
|
||||
}
|
||||
|
||||
private static void CreateOrUpdateScene(ADConfig config)
|
||||
{
|
||||
var scene = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
|
||||
scene.name = "IAAAdDebugSample";
|
||||
|
||||
var root = new GameObject("IAA Ad Debug Sample");
|
||||
var gui = root.AddComponent<IAAAdDebugSampleGui>();
|
||||
gui.adConfig = config;
|
||||
gui.userId = "debug_user_001";
|
||||
gui.rewardedScenario = "reward_debug";
|
||||
gui.interstitialScenario = "interstitial_debug";
|
||||
gui.autoInitialize = true;
|
||||
gui.forcePortrait = true;
|
||||
gui.captureUnityLogs = true;
|
||||
gui.showVerboseState = true;
|
||||
|
||||
EditorSceneManager.SaveScene(scene, SampleScenePath);
|
||||
}
|
||||
|
||||
private static void AppendSceneToBuildSettings(string scenePath)
|
||||
{
|
||||
var scenes = new List<EditorBuildSettingsScene>(EditorBuildSettings.scenes);
|
||||
var exists = false;
|
||||
for (var i = 0; i < scenes.Count; i++)
|
||||
{
|
||||
if (scenes[i].path != scenePath)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
scenes[i] = new EditorBuildSettingsScene(scenePath, true);
|
||||
exists = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!exists)
|
||||
{
|
||||
scenes.Add(new EditorBuildSettingsScene(scenePath, true));
|
||||
}
|
||||
|
||||
EditorBuildSettings.scenes = scenes.ToArray();
|
||||
}
|
||||
|
||||
private static void SetOrAddCommonKey(ADConfig config, string key, string value)
|
||||
{
|
||||
foreach (var item in config.CommonKeyValues)
|
||||
{
|
||||
if (item != null && item.key == key)
|
||||
{
|
||||
item.value = value;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
config.CommonKeyValues.Add(new AdKeyValue
|
||||
{
|
||||
key = key,
|
||||
value = value
|
||||
});
|
||||
}
|
||||
|
||||
private static void EnsureDirectory(string assetPath)
|
||||
{
|
||||
if (AssetDatabase.IsValidFolder(assetPath))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Directory.CreateDirectory(Path.GetFullPath(assetPath));
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Topon_Adapter/Editor/IAAAdDebugSampleCreator.cs.meta
Normal file
11
Assets/Topon_Adapter/Editor/IAAAdDebugSampleCreator.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c488fb4879e14f5cb366ce084ff2b748
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
78
Assets/Topon_Adapter/Editor/IAABatchBuildBootstrap.cs
Normal file
78
Assets/Topon_Adapter/Editor/IAABatchBuildBootstrap.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[InitializeOnLoad]
|
||||
public static class IAABatchBuildBootstrap
|
||||
{
|
||||
private const string TaskFilePath = "Temp/iaa-batch-task.txt";
|
||||
private static bool _subscribed;
|
||||
private static bool _taskRunning;
|
||||
|
||||
static IAABatchBuildBootstrap()
|
||||
{
|
||||
if (!Application.isBatchMode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_subscribed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_subscribed = true;
|
||||
EditorApplication.update += ExecutePendingTaskWhenReady;
|
||||
}
|
||||
|
||||
private static void ExecutePendingTaskWhenReady()
|
||||
{
|
||||
if (!Application.isBatchMode || _taskRunning)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var fullPath = Path.GetFullPath(TaskFilePath);
|
||||
if (!File.Exists(fullPath))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (EditorApplication.isCompiling || EditorApplication.isUpdating)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_taskRunning = true;
|
||||
EditorApplication.update -= ExecutePendingTaskWhenReady;
|
||||
|
||||
var task = File.ReadAllText(fullPath).Trim();
|
||||
File.Delete(fullPath);
|
||||
|
||||
try
|
||||
{
|
||||
switch (task)
|
||||
{
|
||||
case "create-sample":
|
||||
IAAAdDebugSampleCreator.CreateOrUpdateSample();
|
||||
break;
|
||||
case "build-apk":
|
||||
IAAAdAndroidBuild.BuildAndroidTestApk();
|
||||
break;
|
||||
default:
|
||||
Debug.LogWarning($"[IAA Batch] Unknown task: {task}");
|
||||
break;
|
||||
}
|
||||
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Debug.LogException(exception);
|
||||
EditorApplication.Exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Topon_Adapter/Editor/IAABatchBuildBootstrap.cs.meta
Normal file
11
Assets/Topon_Adapter/Editor/IAABatchBuildBootstrap.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 33e31dbdc20d47a78340d49f58d81ef9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -3,6 +3,7 @@
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:8a3d1447e0a3bdf4fa07035516da8b62",
|
||||
"GUID:3198a86b02613024e960e3d04a9638cd",
|
||||
"GUID:483a01338fa974b4498cd71261d6e8b9",
|
||||
"GUID:87bccae0237fd4a41ac446d6636f95e0"
|
||||
],
|
||||
@@ -17,4 +18,4 @@
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
}
|
||||
|
||||
8
Assets/Topon_Adapter/Runtime/Samples.meta
Normal file
8
Assets/Topon_Adapter/Runtime/Samples.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b14a1e102081b4246a56a26fba537991
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
615
Assets/Topon_Adapter/Runtime/Samples/IAAAdDebugSampleGui.cs
Normal file
615
Assets/Topon_Adapter/Runtime/Samples/IAAAdDebugSampleGui.cs
Normal file
@@ -0,0 +1,615 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using AnyThinkAds.Api;
|
||||
using Runtime.ADAggregator;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public sealed class IAAAdDebugSampleGui : MonoBehaviour
|
||||
{
|
||||
private const float ReferenceWidth = 1080f;
|
||||
private const float ReferenceHeight = 2340f;
|
||||
private const int MaxLogEntries = 120;
|
||||
private const float StatusRefreshInterval = 1f;
|
||||
|
||||
public ADConfig adConfig;
|
||||
public string userId = "debug_user_001";
|
||||
public string rewardedScenario = "reward_debug";
|
||||
public string interstitialScenario = "interstitial_debug";
|
||||
public bool autoInitialize = true;
|
||||
public bool forcePortrait = true;
|
||||
public bool captureUnityLogs = true;
|
||||
public bool showVerboseState = true;
|
||||
public bool openDebugUiOnButton = true;
|
||||
public bool autoWriteLogsToFile = true;
|
||||
|
||||
private readonly List<string> _logs = new List<string>(MaxLogEntries);
|
||||
private Vector2 _pageScroll;
|
||||
private Vector2 _logScroll;
|
||||
private Vector2 _rewardedStatusScroll;
|
||||
private Vector2 _interstitialStatusScroll;
|
||||
private bool _initInvoked;
|
||||
private bool _initCallbackReceived;
|
||||
private bool _stylesInitialized;
|
||||
private GUIStyle _titleStyle;
|
||||
private GUIStyle _sectionStyle;
|
||||
private GUIStyle _textStyle;
|
||||
private GUIStyle _buttonStyle;
|
||||
private GUIStyle _textFieldStyle;
|
||||
private GUIStyle _logStyle;
|
||||
private bool _rewardedReadyCache;
|
||||
private bool _interstitialReadyCache;
|
||||
private string _rewardedStatusCache = "Not refreshed yet.";
|
||||
private string _interstitialStatusCache = "Not refreshed yet.";
|
||||
private float _nextStatusRefreshTime;
|
||||
private string _sessionLogFilePath;
|
||||
private string _sessionLogDirectory;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Application.targetFrameRate = 60;
|
||||
Screen.sleepTimeout = SleepTimeout.NeverSleep;
|
||||
if (forcePortrait)
|
||||
{
|
||||
Screen.orientation = ScreenOrientation.Portrait;
|
||||
}
|
||||
|
||||
if (captureUnityLogs)
|
||||
{
|
||||
Application.logMessageReceived += OnLogMessageReceived;
|
||||
}
|
||||
|
||||
ADManager.Instance.GLOBAL_ShowAwardVideoBefore += OnRewardedBefore;
|
||||
ADManager.Instance.GLOBAL_ShowAwardVideoComplete += OnRewardedComplete;
|
||||
InitializeLogFile();
|
||||
AppendLog("IAA Ad Debug Sample is ready.");
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (autoInitialize)
|
||||
{
|
||||
TryInitialize();
|
||||
}
|
||||
|
||||
RefreshStatusCaches(true);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (captureUnityLogs)
|
||||
{
|
||||
Application.logMessageReceived -= OnLogMessageReceived;
|
||||
}
|
||||
|
||||
ADManager.Instance.GLOBAL_ShowAwardVideoBefore -= OnRewardedBefore;
|
||||
ADManager.Instance.GLOBAL_ShowAwardVideoComplete -= OnRewardedComplete;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
EnsureStyles();
|
||||
|
||||
var safeArea = Screen.safeArea;
|
||||
var scaleX = safeArea.width / ReferenceWidth;
|
||||
var scaleY = safeArea.height / ReferenceHeight;
|
||||
var previousMatrix = GUI.matrix;
|
||||
GUI.matrix = Matrix4x4.TRS(
|
||||
new Vector3(safeArea.x, safeArea.y, 0f),
|
||||
Quaternion.identity,
|
||||
new Vector3(scaleX, scaleY, 1f));
|
||||
|
||||
GUILayout.BeginArea(new Rect(24f, 24f, ReferenceWidth - 48f, ReferenceHeight - 48f), GUI.skin.box);
|
||||
_pageScroll = GUILayout.BeginScrollView(_pageScroll, false, true);
|
||||
DrawHeader();
|
||||
DrawSetupSection();
|
||||
DrawStatusSection();
|
||||
DrawControlSection();
|
||||
DrawLogSection();
|
||||
GUILayout.EndScrollView();
|
||||
GUILayout.EndArea();
|
||||
|
||||
GUI.matrix = previousMatrix;
|
||||
}
|
||||
|
||||
private void DrawHeader()
|
||||
{
|
||||
GUILayout.Label("IAA Ad Debug Sample", _titleStyle);
|
||||
GUILayout.Label(
|
||||
$"Screen: {Screen.width} x {Screen.height} | SafeArea: {Screen.safeArea.width:0} x {Screen.safeArea.height:0}",
|
||||
_textStyle);
|
||||
GUILayout.Label(
|
||||
$"Reference Layout: {ReferenceWidth:0} x {ReferenceHeight:0} | Orientation: {Screen.orientation}",
|
||||
_textStyle);
|
||||
GUILayout.Space(10f);
|
||||
}
|
||||
|
||||
private void DrawSetupSection()
|
||||
{
|
||||
GUILayout.Label("Setup", _sectionStyle);
|
||||
GUILayout.Label(
|
||||
$"ADConfig Asset: {(adConfig != null ? adConfig.name : "Missing")} | Init Invoked: {_initInvoked} | Init Callback: {_initCallbackReceived}",
|
||||
_textStyle);
|
||||
|
||||
userId = DrawLabeledTextField("User ID", userId);
|
||||
rewardedScenario = DrawLabeledTextField("Rewarded Scenario", rewardedScenario);
|
||||
interstitialScenario = DrawLabeledTextField("Interstitial Scenario", interstitialScenario);
|
||||
|
||||
var rewardedPlacement = adConfig?.BaseAwardAdKeyValue?.value ?? string.Empty;
|
||||
var interstitialPlacement = adConfig?.BaseInteractionAdKeyValue?.value ?? string.Empty;
|
||||
GUILayout.Label($"Rewarded Placement: {DisplayValue(rewardedPlacement)}", _textStyle);
|
||||
GUILayout.Label($"Interstitial Placement: {DisplayValue(interstitialPlacement)}", _textStyle);
|
||||
GUILayout.Space(6f);
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Initialize ADManager", _buttonStyle, GUILayout.Height(78f)))
|
||||
{
|
||||
TryInitialize();
|
||||
}
|
||||
if (GUILayout.Button("Open DebugUI", _buttonStyle, GUILayout.Height(78f)))
|
||||
{
|
||||
if (EnsureInitialized("Open DebugUI"))
|
||||
{
|
||||
OpenDebugUi();
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(10f);
|
||||
}
|
||||
|
||||
private void DrawStatusSection()
|
||||
{
|
||||
GUILayout.Label("Runtime Status", _sectionStyle);
|
||||
|
||||
if (_initInvoked)
|
||||
{
|
||||
RefreshStatusCaches();
|
||||
GUILayout.Label($"Rewarded Ready: {_rewardedReadyCache}", _textStyle);
|
||||
GUILayout.Label($"Interstitial Ready: {_interstitialReadyCache}", _textStyle);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("Rewarded Ready: not initialized", _textStyle);
|
||||
GUILayout.Label("Interstitial Ready: not initialized", _textStyle);
|
||||
}
|
||||
|
||||
var options = ToponAdController.CurrentOptions;
|
||||
if (options != null)
|
||||
{
|
||||
GUILayout.Label(
|
||||
$"Rewarded Auto/Prewarm/Retry: {options.RewardedAutoLoad}/{options.RewardedPrewarmOnInit}/{options.RewardedMaxLoadAttempts}@{options.RewardedLoadRetryDelayMs}ms",
|
||||
_textStyle);
|
||||
GUILayout.Label(
|
||||
$"Interstitial Auto/Prewarm/Retry: {options.InterstitialAutoLoad}/{options.InterstitialPrewarmOnInit}/{options.InterstitialMaxLoadAttempts}@{options.InterstitialLoadRetryDelayMs}ms",
|
||||
_textStyle);
|
||||
GUILayout.Label(
|
||||
$"Local Strategy Asset: {DisplayValue(options.LocalStrategyAssetPath)}",
|
||||
_textStyle);
|
||||
}
|
||||
|
||||
if (showVerboseState && _initInvoked)
|
||||
{
|
||||
RefreshStatusCaches();
|
||||
GUILayout.Space(6f);
|
||||
if (GUILayout.Button("Refresh Status Snapshot", _buttonStyle, GUILayout.Height(64f)))
|
||||
{
|
||||
RefreshStatusCaches(true);
|
||||
AppendLog("Manual status snapshot refreshed.");
|
||||
}
|
||||
|
||||
GUILayout.Label("Rewarded Status", _sectionStyle);
|
||||
_rewardedStatusScroll = GUILayout.BeginScrollView(_rewardedStatusScroll, GUILayout.Height(240f));
|
||||
GUILayout.Label(_rewardedStatusCache, _logStyle);
|
||||
GUILayout.EndScrollView();
|
||||
|
||||
GUILayout.Label("Interstitial Status", _sectionStyle);
|
||||
_interstitialStatusScroll = GUILayout.BeginScrollView(_interstitialStatusScroll, GUILayout.Height(220f));
|
||||
GUILayout.Label(_interstitialStatusCache, _logStyle);
|
||||
GUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
GUILayout.Space(10f);
|
||||
}
|
||||
|
||||
private void DrawControlSection()
|
||||
{
|
||||
GUILayout.Label("Ad Actions", _sectionStyle);
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Enter Rewarded Scene", _buttonStyle, GUILayout.Height(84f)))
|
||||
{
|
||||
if (EnsureInitialized("Enter Rewarded Scene"))
|
||||
{
|
||||
ADManager.Instance.EnterAdScenario(AD_Type.AwardVideo, rewardedScenario);
|
||||
AppendLog($"Enter rewarded scene requested. scenario={rewardedScenario}");
|
||||
}
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Enter Interstitial Scene", _buttonStyle, GUILayout.Height(84f)))
|
||||
{
|
||||
if (EnsureInitialized("Enter Interstitial Scene"))
|
||||
{
|
||||
ADManager.Instance.EnterAdScenario(AD_Type.Interaction, interstitialScenario);
|
||||
AppendLog($"Enter interstitial scene requested. scenario={interstitialScenario}");
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Load Rewarded", _buttonStyle, GUILayout.Height(84f)))
|
||||
{
|
||||
if (EnsureInitialized("Load Rewarded"))
|
||||
{
|
||||
ADManager.Instance.LoadAD(AD_Type.AwardVideo);
|
||||
AppendLog("Manual rewarded load requested.");
|
||||
}
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Async Play Rewarded", _buttonStyle, GUILayout.Height(84f)))
|
||||
{
|
||||
if (EnsureInitialized("Play Rewarded"))
|
||||
{
|
||||
ADManager.Instance.AsyncPlayAD(AD_Type.AwardVideo, rewardedScenario, result =>
|
||||
{
|
||||
AppendLog($"Rewarded callback: {result}");
|
||||
});
|
||||
AppendLog($"AsyncPlayAD rewarded requested. scenario={rewardedScenario}");
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Load Interstitial", _buttonStyle, GUILayout.Height(84f)))
|
||||
{
|
||||
if (EnsureInitialized("Load Interstitial"))
|
||||
{
|
||||
ADManager.Instance.LoadAD(AD_Type.Interaction);
|
||||
AppendLog("Manual interstitial load requested.");
|
||||
}
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Async Play Interstitial", _buttonStyle, GUILayout.Height(84f)))
|
||||
{
|
||||
if (EnsureInitialized("Play Interstitial"))
|
||||
{
|
||||
ADManager.Instance.AsyncPlayAD(AD_Type.Interaction, interstitialScenario, result =>
|
||||
{
|
||||
AppendLog($"Interstitial callback: {result}");
|
||||
});
|
||||
AppendLog($"AsyncPlayAD interstitial requested. scenario={interstitialScenario}");
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(10f);
|
||||
}
|
||||
|
||||
private void DrawLogSection()
|
||||
{
|
||||
GUILayout.Label("Diagnostics", _sectionStyle);
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Clear Logs", _buttonStyle, GUILayout.Height(70f)))
|
||||
{
|
||||
_logs.Clear();
|
||||
AppendLog("Logs cleared.");
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Copy All Logs", _buttonStyle, GUILayout.Height(70f)))
|
||||
{
|
||||
GUIUtility.systemCopyBuffer = string.Join("\n", _logs);
|
||||
AppendLog($"Copied {_logs.Count} log lines to clipboard.");
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Log Current Strategy", _buttonStyle, GUILayout.Height(70f)))
|
||||
{
|
||||
var options = ToponAdController.CurrentOptions;
|
||||
if (options == null)
|
||||
{
|
||||
AppendLog("Current strategy unavailable: controller not initialized.");
|
||||
}
|
||||
else
|
||||
{
|
||||
AppendLog(
|
||||
$"Strategy => RewardedAuto={options.RewardedAutoLoad}, RewardedPrewarm={options.RewardedPrewarmOnInit}, InterAuto={options.InterstitialAutoLoad}, InterPrewarm={options.InterstitialPrewarmOnInit}");
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Export Logs To File", _buttonStyle, GUILayout.Height(70f)))
|
||||
{
|
||||
ExportVisibleLogsToFile();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Copy Log File Path", _buttonStyle, GUILayout.Height(70f)))
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(_sessionLogFilePath))
|
||||
{
|
||||
AppendLog("Log file path unavailable.");
|
||||
}
|
||||
else
|
||||
{
|
||||
GUIUtility.systemCopyBuffer = _sessionLogFilePath;
|
||||
AppendLog($"Copied log file path: {_sessionLogFilePath}");
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Label($"Log File: {DisplayValue(_sessionLogFilePath)}", _textStyle);
|
||||
|
||||
_logScroll = GUILayout.BeginScrollView(_logScroll, GUILayout.Height(520f));
|
||||
foreach (var line in _logs)
|
||||
{
|
||||
GUILayout.Label(line, _logStyle);
|
||||
}
|
||||
GUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
private string DrawLabeledTextField(string label, string value)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label(label, _textStyle, GUILayout.Width(260f));
|
||||
value = GUILayout.TextField(value ?? string.Empty, _textFieldStyle, GUILayout.Height(64f));
|
||||
GUILayout.EndHorizontal();
|
||||
return value;
|
||||
}
|
||||
|
||||
private bool TryInitialize()
|
||||
{
|
||||
if (_initInvoked)
|
||||
{
|
||||
AppendLog("Initialize skipped: ADManager already initialized by sample.");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (adConfig == null)
|
||||
{
|
||||
AppendLog("Initialize failed: sample ADConfig asset is missing.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(adConfig.Id) || string.IsNullOrWhiteSpace(adConfig.Key))
|
||||
{
|
||||
AppendLog("Initialize warning: Taku AppId/AppKey is empty. Please fill the sample ADConfig asset.");
|
||||
}
|
||||
|
||||
_initInvoked = true;
|
||||
var controller = new ToponAdController();
|
||||
ADManager.Instance.Init(() =>
|
||||
{
|
||||
_initCallbackReceived = true;
|
||||
AppendLog("ADManager.Init callback received.");
|
||||
}, userId, adConfig, controller);
|
||||
AppendLog($"ADManager.Init invoked with userId={userId}");
|
||||
AppendLog($"Rewarded placement={adConfig.BaseAwardAdKeyValue?.value}, interstitial placement={adConfig.BaseInteractionAdKeyValue?.value}");
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool EnsureInitialized(string actionName)
|
||||
{
|
||||
if (TryInitialize())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
AppendLog($"{actionName} cancelled: initialization failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
private void RefreshStatusCaches(bool force = false)
|
||||
{
|
||||
if (!force && Time.unscaledTime < _nextStatusRefreshTime)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_nextStatusRefreshTime = Time.unscaledTime + StatusRefreshInterval;
|
||||
_rewardedReadyCache = _initInvoked && ADManager.Instance.IsRealy(AD_Type.AwardVideo);
|
||||
_interstitialReadyCache = _initInvoked && ADManager.Instance.IsRealy(AD_Type.Interaction);
|
||||
_rewardedStatusCache = GetRewardedStatusText();
|
||||
_interstitialStatusCache = GetInterstitialStatusText();
|
||||
}
|
||||
|
||||
private string GetRewardedStatusText()
|
||||
{
|
||||
var placement = adConfig?.BaseAwardAdKeyValue?.value;
|
||||
if (string.IsNullOrWhiteSpace(placement))
|
||||
{
|
||||
return "No rewarded placement configured.";
|
||||
}
|
||||
|
||||
var options = ToponAdController.CurrentOptions;
|
||||
if (options?.RewardedAutoLoad ?? true)
|
||||
{
|
||||
return ATRewardedAutoVideo.Instance.checkAutoAdStatus(placement);
|
||||
}
|
||||
|
||||
return ATRewardedVideo.Instance.checkAdStatus(placement);
|
||||
}
|
||||
|
||||
private string GetInterstitialStatusText()
|
||||
{
|
||||
var placement = adConfig?.BaseInteractionAdKeyValue?.value;
|
||||
if (string.IsNullOrWhiteSpace(placement))
|
||||
{
|
||||
return "No interstitial placement configured.";
|
||||
}
|
||||
|
||||
var options = ToponAdController.CurrentOptions;
|
||||
if (options?.InterstitialAutoLoad ?? true)
|
||||
{
|
||||
return ATInterstitialAutoAd.Instance.checkAutoAdStatus(placement);
|
||||
}
|
||||
|
||||
return ATInterstitialAd.Instance.checkAdStatus(placement);
|
||||
}
|
||||
|
||||
private void OnRewardedBefore(string placementId, string scenario)
|
||||
{
|
||||
AppendLog($"Rewarded before show => placement={placementId}, scenario={scenario}");
|
||||
}
|
||||
|
||||
private void OnRewardedComplete(bool completed)
|
||||
{
|
||||
AppendLog($"Rewarded global complete => reward={completed}");
|
||||
}
|
||||
|
||||
private void OnLogMessageReceived(string condition, string stackTrace, LogType type)
|
||||
{
|
||||
if (type != LogType.Error && type != LogType.Exception && type != LogType.Warning)
|
||||
{
|
||||
if (!condition.Contains("[Topon]") &&
|
||||
!condition.Contains("ATSDK") &&
|
||||
!condition.Contains("Rewarded") &&
|
||||
!condition.Contains("Interstitial") &&
|
||||
!condition.Contains("Taku"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
AppendLog($"[{type}] {condition}");
|
||||
}
|
||||
|
||||
private void OpenDebugUi()
|
||||
{
|
||||
var options = ToponAdController.CurrentOptions;
|
||||
if (!openDebugUiOnButton)
|
||||
{
|
||||
AppendLog("DebugUI launch disabled by sample toggle.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (options != null && !string.IsNullOrWhiteSpace(options.DebuggerKey))
|
||||
{
|
||||
ATSDKAPI.showDebuggerUI(options.DebuggerKey);
|
||||
AppendLog($"Open DebugUI with debugger key={options.DebuggerKey}");
|
||||
return;
|
||||
}
|
||||
|
||||
ATSDKAPI.showDebuggerUI();
|
||||
AppendLog("Open DebugUI with current SDK configuration.");
|
||||
}
|
||||
|
||||
private void AppendLog(string message)
|
||||
{
|
||||
var line = $"{DateTime.Now:HH:mm:ss} {message}";
|
||||
if (_logs.Count >= MaxLogEntries)
|
||||
{
|
||||
_logs.RemoveAt(0);
|
||||
}
|
||||
|
||||
_logs.Add(line);
|
||||
TryAppendLineToFile(line);
|
||||
_logScroll.y = float.MaxValue;
|
||||
}
|
||||
|
||||
private void InitializeLogFile()
|
||||
{
|
||||
try
|
||||
{
|
||||
_sessionLogDirectory = Path.Combine(Application.persistentDataPath, "IAAAdDebugLogs");
|
||||
Directory.CreateDirectory(_sessionLogDirectory);
|
||||
var fileName = $"iaa-ad-debug-{DateTime.Now:yyyyMMdd-HHmmss}.log";
|
||||
_sessionLogFilePath = Path.Combine(_sessionLogDirectory, fileName);
|
||||
File.WriteAllText(_sessionLogFilePath,
|
||||
$"IAA Ad Debug Sample Log{Environment.NewLine}" +
|
||||
$"Created: {DateTime.Now:yyyy-MM-dd HH:mm:ss}{Environment.NewLine}" +
|
||||
$"persistentDataPath: {Application.persistentDataPath}{Environment.NewLine}" +
|
||||
$"----------------------------------------{Environment.NewLine}");
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
_sessionLogFilePath = null;
|
||||
Debug.LogWarning($"[IAA Sample] Failed to initialize log file: {exception.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void TryAppendLineToFile(string line)
|
||||
{
|
||||
if (!autoWriteLogsToFile || string.IsNullOrWhiteSpace(_sessionLogFilePath))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
File.AppendAllText(_sessionLogFilePath, line + Environment.NewLine);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Debug.LogWarning($"[IAA Sample] Failed to append log file: {exception.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void ExportVisibleLogsToFile()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(_sessionLogDirectory))
|
||||
{
|
||||
InitializeLogFile();
|
||||
}
|
||||
|
||||
var exportPath = Path.Combine(
|
||||
_sessionLogDirectory ?? Application.persistentDataPath,
|
||||
$"iaa-ad-debug-export-{DateTime.Now:yyyyMMdd-HHmmss}.log");
|
||||
File.WriteAllLines(exportPath, _logs);
|
||||
AppendLog($"Exported {_logs.Count} visible log lines to file: {exportPath}");
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
AppendLog($"Export log file failed: {exception.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private static string DisplayValue(string value)
|
||||
{
|
||||
return string.IsNullOrWhiteSpace(value) ? "<empty>" : value;
|
||||
}
|
||||
|
||||
private void EnsureStyles()
|
||||
{
|
||||
if (_stylesInitialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_stylesInitialized = true;
|
||||
_titleStyle = new GUIStyle(GUI.skin.label)
|
||||
{
|
||||
fontSize = 54,
|
||||
fontStyle = FontStyle.Bold,
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
wordWrap = true
|
||||
};
|
||||
_sectionStyle = new GUIStyle(GUI.skin.label)
|
||||
{
|
||||
fontSize = 34,
|
||||
fontStyle = FontStyle.Bold,
|
||||
wordWrap = true
|
||||
};
|
||||
_textStyle = new GUIStyle(GUI.skin.label)
|
||||
{
|
||||
fontSize = 28,
|
||||
wordWrap = true
|
||||
};
|
||||
_buttonStyle = new GUIStyle(GUI.skin.button)
|
||||
{
|
||||
fontSize = 28,
|
||||
wordWrap = true
|
||||
};
|
||||
_textFieldStyle = new GUIStyle(GUI.skin.textField)
|
||||
{
|
||||
fontSize = 28
|
||||
};
|
||||
_logStyle = new GUIStyle(GUI.skin.label)
|
||||
{
|
||||
fontSize = 24,
|
||||
wordWrap = true,
|
||||
richText = false
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53b297b9bf0d4cfca2b77af0fd74c95c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -7,12 +7,15 @@ using UnityEngine;
|
||||
public class AwardVideoPlayer : ADPlayer , ATRewardedVideoListener
|
||||
{
|
||||
private ATRewardedVideo _atRewardedVideo;
|
||||
private ATRewardedAutoVideo _atRewardedAutoVideo;
|
||||
private Action<bool> _onVideoComplete;
|
||||
private ADListenerAggregator _aggregator;
|
||||
private bool _autoLoadRegistered;
|
||||
|
||||
public override void OnInit()
|
||||
{
|
||||
this._atRewardedVideo = ATRewardedVideo.Instance;
|
||||
this._atRewardedAutoVideo = ATRewardedAutoVideo.Instance;
|
||||
// this._atRewardedVideo.client.setListener(this); //由于新版本广告sdk弃用该方式,通过以下方式重新桥接监听事件
|
||||
this._aggregator = new ADListenerAggregator();
|
||||
this._aggregator.BindAwardVideoListener(this._atRewardedVideo.client , this);
|
||||
@@ -30,7 +33,15 @@ public class AwardVideoPlayer : ADPlayer , ATRewardedVideoListener
|
||||
this.adListener.onClose = onClose;
|
||||
this.adListener.onVideoComplete = this.OnVideoComplete;
|
||||
var json = new Dictionary<string, string> { { AnyThinkAds.Api.ATConst.SCENARIO, this.AdScene } };
|
||||
this._atRewardedVideo.showAd(this.Key , json);
|
||||
if (UseAutoLoad())
|
||||
{
|
||||
EnsureAutoLoadRegistered();
|
||||
this._atRewardedAutoVideo.showAutoAd(this.Key, json);
|
||||
}
|
||||
else
|
||||
{
|
||||
this._atRewardedVideo.showAd(this.Key , json);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,18 +53,54 @@ public class AwardVideoPlayer : ADPlayer , ATRewardedVideoListener
|
||||
|
||||
public override bool IsReadly()
|
||||
{
|
||||
return this.curState == 2;
|
||||
if (UseAutoLoad())
|
||||
{
|
||||
if (this._atRewardedAutoVideo != null &&
|
||||
this._atRewardedAutoVideo.autoLoadRewardedVideoReadyForPlacementID(this.Key))
|
||||
{
|
||||
this.curState = 2;
|
||||
return true;
|
||||
}
|
||||
|
||||
return this.curState == 2;
|
||||
}
|
||||
|
||||
if (this.curState == 2)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (this._atRewardedVideo != null && this._atRewardedVideo.hasAdReady(this.Key))
|
||||
{
|
||||
this.curState = 2;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void LoadAD()
|
||||
{
|
||||
if (curState == 0)
|
||||
{
|
||||
if (UseAutoLoad())
|
||||
{
|
||||
EnsureAutoLoadRegistered();
|
||||
this._atRewardedAutoVideo.setAutoLocalExtra(this.Key, BuildRewardedExtra());
|
||||
this.curState = this._atRewardedAutoVideo.autoLoadRewardedVideoReadyForPlacementID(this.Key) ? 2 : 1;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this._atRewardedVideo != null && this._atRewardedVideo.hasAdReady(this.Key))
|
||||
{
|
||||
this.curState = 2;
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
Dictionary<string,string> jsonmap = new Dictionary<string,string>();
|
||||
//ATConst.USERID_KEY必传,用于标识每个用户;ATConst.USER_EXTRA_DATA为可选参数,传入后将透传到开发者的服务器
|
||||
jsonmap.Add(ATConst.USERID_KEY, ADManager.Instance.UserId);
|
||||
jsonmap.Add(ATConst.USER_EXTRA_DATA, "user_extra_data");
|
||||
jsonmap = BuildRewardedExtra();
|
||||
curState = 1;
|
||||
this._atRewardedVideo.loadVideoAd(this.Key, jsonmap);
|
||||
}
|
||||
@@ -130,5 +177,63 @@ public class AwardVideoPlayer : ADPlayer , ATRewardedVideoListener
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override void OnPlayRequestStarted()
|
||||
{
|
||||
if (UseAutoLoad())
|
||||
{
|
||||
EnsureAutoLoadRegistered();
|
||||
this._atRewardedAutoVideo?.setAutoLocalExtra(this.Key, BuildRewardedExtra());
|
||||
}
|
||||
}
|
||||
|
||||
public override int MaxLoadAttempts => ToponAdController.CurrentOptions?.RewardedMaxLoadAttempts ?? base.MaxLoadAttempts;
|
||||
|
||||
public override float LoadRetryDelaySeconds =>
|
||||
Math.Max(0f, (ToponAdController.CurrentOptions?.RewardedLoadRetryDelayMs ?? 750) / 1000f);
|
||||
|
||||
public override bool AutoPreloadOnInit => ToponAdController.CurrentOptions?.RewardedPrewarmOnInit ?? true;
|
||||
|
||||
private bool UseAutoLoad()
|
||||
{
|
||||
return ToponAdController.CurrentOptions?.RewardedAutoLoad ?? true;
|
||||
}
|
||||
|
||||
private void EnsureAutoLoadRegistered()
|
||||
{
|
||||
if (_autoLoadRegistered)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this._atRewardedAutoVideo?.addAutoLoadAdPlacementID(new[] { this.Key });
|
||||
_autoLoadRegistered = true;
|
||||
}
|
||||
|
||||
private Dictionary<string, string> BuildRewardedExtra()
|
||||
{
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
{ ATConst.USERID_KEY, ADManager.Instance.UserId },
|
||||
{ ATConst.USER_EXTRA_DATA, "user_extra_data" }
|
||||
};
|
||||
}
|
||||
|
||||
public override void EnterAdScenario(string scenario)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(scenario) || string.Equals(scenario, "__default__", StringComparison.Ordinal))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (UseAutoLoad())
|
||||
{
|
||||
EnsureAutoLoadRegistered();
|
||||
this._atRewardedAutoVideo?.entryAutoAdScenarioWithPlacementID(this.Key, scenario);
|
||||
return;
|
||||
}
|
||||
|
||||
this._atRewardedVideo?.entryScenarioWithPlacementID(this.Key, scenario);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,28 +7,83 @@ using UnityEngine;
|
||||
public class InteractionPlayer : ADPlayer , ATInterstitialAdListener
|
||||
{
|
||||
private ATInterstitialAd _atInterstitialAd;
|
||||
private ATInterstitialAutoAd _atInterstitialAutoAd;
|
||||
private ADListenerAggregator _aggregator;
|
||||
private bool _autoLoadRegistered;
|
||||
|
||||
public override void OnInit()
|
||||
{
|
||||
this._atInterstitialAd = ATInterstitialAd.Instance;
|
||||
this._atInterstitialAutoAd = ATInterstitialAutoAd.Instance;
|
||||
this._aggregator = new ADListenerAggregator();
|
||||
this._aggregator.BindInterstitialAdListener(this._atInterstitialAd.client,this);
|
||||
}
|
||||
|
||||
public override void ShowAD(Action onClose, Action<bool> onVideoComplete)
|
||||
{
|
||||
if (curState == 2)
|
||||
if (this.IsReadly())
|
||||
{
|
||||
ATInterstitialAd.Instance.showInterstitialAd(this.Key);
|
||||
this.adListener.onClose = onClose;
|
||||
this.adListener.onVideoComplete = onVideoComplete;
|
||||
if (UseAutoLoad())
|
||||
{
|
||||
EnsureAutoLoadRegistered();
|
||||
this._atInterstitialAutoAd.showAutoAd(this.Key, BuildInterstitialExtra());
|
||||
}
|
||||
else
|
||||
{
|
||||
ATInterstitialAd.Instance.showInterstitialAd(this.Key);
|
||||
}
|
||||
curState = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsReadly()
|
||||
{
|
||||
if (this.curState == 2)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (UseAutoLoad())
|
||||
{
|
||||
if (this._atInterstitialAutoAd != null &&
|
||||
this._atInterstitialAutoAd.autoLoadInterstitialAdReadyForPlacementID(this.Key))
|
||||
{
|
||||
this.curState = 2;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this._atInterstitialAd != null && this._atInterstitialAd.hasInterstitialAdReady(this.Key))
|
||||
{
|
||||
this.curState = 2;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void LoadAD()
|
||||
{
|
||||
if (curState == 0)
|
||||
{
|
||||
if (UseAutoLoad())
|
||||
{
|
||||
EnsureAutoLoadRegistered();
|
||||
this._atInterstitialAutoAd.setAutoLocalExtra(this.Key, BuildInterstitialExtra());
|
||||
this.curState = this._atInterstitialAutoAd.autoLoadInterstitialAdReadyForPlacementID(this.Key) ? 2 : 1;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this._atInterstitialAd != null && this._atInterstitialAd.hasInterstitialAdReady(this.Key))
|
||||
{
|
||||
this.curState = 2;
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
//加载广告
|
||||
Dictionary<string, object> jsonmap = new Dictionary<string, object>();
|
||||
@@ -61,6 +116,8 @@ public class InteractionPlayer : ADPlayer , ATInterstitialAdListener
|
||||
|
||||
public void onInterstitialAdFailedToShow(string placementId)
|
||||
{
|
||||
this.curState = 0;
|
||||
this.adListener.OnShowError();
|
||||
}
|
||||
|
||||
public void onInterstitialAdClose(string placementId, ATCallbackInfo callbackInfo)
|
||||
@@ -83,6 +140,8 @@ public class InteractionPlayer : ADPlayer , ATInterstitialAdListener
|
||||
|
||||
public void onInterstitialAdFailedToPlayVideo(string placementId, string code, string message)
|
||||
{
|
||||
this.curState = 0;
|
||||
this.adListener.OnShowError();
|
||||
}
|
||||
|
||||
public void startLoadingADSource(string placementId, ATCallbackInfo callbackInfo)
|
||||
@@ -112,4 +171,61 @@ public class InteractionPlayer : ADPlayer , ATInterstitialAdListener
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public override void OnPlayRequestStarted()
|
||||
{
|
||||
if (UseAutoLoad())
|
||||
{
|
||||
EnsureAutoLoadRegistered();
|
||||
this._atInterstitialAutoAd?.setAutoLocalExtra(this.Key, BuildInterstitialExtra());
|
||||
}
|
||||
}
|
||||
|
||||
public override int MaxLoadAttempts => ToponAdController.CurrentOptions?.InterstitialMaxLoadAttempts ?? base.MaxLoadAttempts;
|
||||
|
||||
public override float LoadRetryDelaySeconds =>
|
||||
Math.Max(0f, (ToponAdController.CurrentOptions?.InterstitialLoadRetryDelayMs ?? 500) / 1000f);
|
||||
|
||||
public override bool AutoPreloadOnInit => ToponAdController.CurrentOptions?.InterstitialPrewarmOnInit ?? true;
|
||||
|
||||
private bool UseAutoLoad()
|
||||
{
|
||||
return ToponAdController.CurrentOptions?.InterstitialAutoLoad ?? true;
|
||||
}
|
||||
|
||||
private void EnsureAutoLoadRegistered()
|
||||
{
|
||||
if (_autoLoadRegistered)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this._atInterstitialAutoAd?.addAutoLoadAdPlacementID(new[] { this.Key });
|
||||
_autoLoadRegistered = true;
|
||||
}
|
||||
|
||||
private Dictionary<string, string> BuildInterstitialExtra()
|
||||
{
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
{ ATConst.SCENARIO, this.AdScene ?? string.Empty }
|
||||
};
|
||||
}
|
||||
|
||||
public override void EnterAdScenario(string scenario)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(scenario) || string.Equals(scenario, "__default__", StringComparison.Ordinal))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (UseAutoLoad())
|
||||
{
|
||||
EnsureAutoLoadRegistered();
|
||||
this._atInterstitialAutoAd?.entryAutoAdScenarioWithPlacementID(this.Key, scenario);
|
||||
return;
|
||||
}
|
||||
|
||||
this._atInterstitialAd?.entryScenarioWithPlacementID(this.Key, scenario);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ public class ToponAdController : IAdController
|
||||
{
|
||||
public static string LastDetectedArea { get; private set; }
|
||||
public static string LastAreaError { get; private set; }
|
||||
public static ToponControllerOptions CurrentOptions { get; private set; }
|
||||
|
||||
private Action<bool> _maskAction;
|
||||
private Action<string, string> _logEventAction;
|
||||
@@ -20,14 +21,16 @@ public class ToponAdController : IAdController
|
||||
|
||||
_adConfig = adConfig;
|
||||
_controllerOptions = ToponControllerOptions.Resolve(adConfig, args);
|
||||
CurrentOptions = _controllerOptions;
|
||||
|
||||
ApplyPreInitOptions(_controllerOptions);
|
||||
|
||||
var isDebug = _controllerOptions.Debug ?? false;
|
||||
ATSDKAPI.setLogDebug(isDebug);
|
||||
ATSDKAPI.initSDK(adConfig.Id , adConfig.Key);
|
||||
StartChinaMainlandSdkIfNeeded();
|
||||
ApplyPostInitOptions(_controllerOptions);
|
||||
if (isDebug)
|
||||
if (_controllerOptions.AutoOpenDebuggerUI)
|
||||
{
|
||||
ShowAndroidTest ();
|
||||
}
|
||||
@@ -103,6 +106,11 @@ public class ToponAdController : IAdController
|
||||
return;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(options.LocalStrategyAssetPath))
|
||||
{
|
||||
ATSDKAPI.setLocalStrategyAssetPath(options.LocalStrategyAssetPath);
|
||||
}
|
||||
|
||||
if (options.InitCustomMap != null && options.InitCustomMap.Count > 0)
|
||||
{
|
||||
ATSDKAPI.initCustomMap(options.InitCustomMap);
|
||||
@@ -163,6 +171,26 @@ public class ToponAdController : IAdController
|
||||
}
|
||||
}
|
||||
|
||||
private static void StartChinaMainlandSdkIfNeeded()
|
||||
{
|
||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
||||
try
|
||||
{
|
||||
if (!ATSDKAPI.isCnSDK())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ATSDKAPI.start();
|
||||
Debug.Log("[Topon] Called ATSDK.start() for China mainland SDK.");
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Debug.LogWarning($"[Topon] Failed to call ATSDK.start(): {exception.Message}");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private sealed class ToponAreaListener : ATGetAreaListener
|
||||
{
|
||||
private readonly ToponAdController _controller;
|
||||
|
||||
@@ -11,6 +11,7 @@ public sealed class ToponControllerOptions
|
||||
public const string SubChannelKey = "topon.sub_channel";
|
||||
public const string DebugKey = "topon.debug";
|
||||
public const string DebuggerKeyKey = "topon.debugger_key";
|
||||
public const string AutoOpenDebuggerUiKey = "topon.auto_open_debugger_ui";
|
||||
public const string SDKAreaKey = "topon.sdk_area";
|
||||
public const string LongitudeKey = "topon.longitude";
|
||||
public const string LatitudeKey = "topon.latitude";
|
||||
@@ -19,11 +20,21 @@ public sealed class ToponControllerOptions
|
||||
public const string QueryAreaOnInitKey = "topon.query_area_on_init";
|
||||
public const string InitCustomMapKey = "topon.custom_map";
|
||||
public const string RewardedCustomDataKey = "topon.rewarded_custom_data";
|
||||
public const string RewardedAutoLoadKey = "topon.rewarded_auto_load";
|
||||
public const string RewardedPrewarmOnInitKey = "topon.rewarded_prewarm_on_init";
|
||||
public const string RewardedMaxLoadAttemptsKey = "topon.rewarded_max_load_attempts";
|
||||
public const string RewardedLoadRetryDelayMsKey = "topon.rewarded_load_retry_delay_ms";
|
||||
public const string InterstitialAutoLoadKey = "topon.interstitial_auto_load";
|
||||
public const string InterstitialPrewarmOnInitKey = "topon.interstitial_prewarm_on_init";
|
||||
public const string InterstitialMaxLoadAttemptsKey = "topon.interstitial_max_load_attempts";
|
||||
public const string InterstitialLoadRetryDelayMsKey = "topon.interstitial_load_retry_delay_ms";
|
||||
public const string LocalStrategyAssetPathKey = "topon.local_strategy_asset_path";
|
||||
|
||||
public string Channel { get; set; }
|
||||
public string SubChannel { get; set; }
|
||||
public bool? Debug { get; set; }
|
||||
public string DebuggerKey { get; set; }
|
||||
public bool AutoOpenDebuggerUI { get; set; }
|
||||
public int? SDKArea { get; set; }
|
||||
public double? Longitude { get; set; }
|
||||
public double? Latitude { get; set; }
|
||||
@@ -34,6 +45,15 @@ public sealed class ToponControllerOptions
|
||||
public Dictionary<string, string> RewardedCustomData { get; set; }
|
||||
public Action<string> OnAreaReceived { get; set; }
|
||||
public Action<string> OnAreaError { get; set; }
|
||||
public bool RewardedAutoLoad { get; set; } = true;
|
||||
public bool RewardedPrewarmOnInit { get; set; } = true;
|
||||
public int RewardedMaxLoadAttempts { get; set; } = 3;
|
||||
public int RewardedLoadRetryDelayMs { get; set; } = 1000;
|
||||
public bool InterstitialAutoLoad { get; set; } = true;
|
||||
public bool InterstitialPrewarmOnInit { get; set; } = true;
|
||||
public int InterstitialMaxLoadAttempts { get; set; } = 2;
|
||||
public int InterstitialLoadRetryDelayMs { get; set; } = 500;
|
||||
public string LocalStrategyAssetPath { get; set; }
|
||||
|
||||
public static ToponControllerOptions Resolve(ADConfig adConfig, object[] args)
|
||||
{
|
||||
@@ -85,6 +105,7 @@ public sealed class ToponControllerOptions
|
||||
SubChannel = GetString(map, SubChannelKey, "sub_channel") ?? SubChannel;
|
||||
Debug = GetBool(map, DebugKey, "debug") ?? Debug;
|
||||
DebuggerKey = GetString(map, DebuggerKeyKey) ?? DebuggerKey;
|
||||
AutoOpenDebuggerUI = GetBool(map, AutoOpenDebuggerUiKey) ?? AutoOpenDebuggerUI;
|
||||
SDKArea = GetInt(map, SDKAreaKey) ?? SDKArea;
|
||||
Longitude = GetDouble(map, LongitudeKey) ?? Longitude;
|
||||
Latitude = GetDouble(map, LatitudeKey) ?? Latitude;
|
||||
@@ -93,6 +114,15 @@ public sealed class ToponControllerOptions
|
||||
QueryAreaOnInit = GetBool(map, QueryAreaOnInitKey) ?? QueryAreaOnInit;
|
||||
InitCustomMap = MergeMaps(InitCustomMap, GetPrefixedMap(map, InitCustomMapKey + "."));
|
||||
RewardedCustomData = MergeMaps(RewardedCustomData, GetPrefixedMap(map, RewardedCustomDataKey + "."));
|
||||
RewardedAutoLoad = GetBool(map, RewardedAutoLoadKey) ?? RewardedAutoLoad;
|
||||
RewardedPrewarmOnInit = GetBool(map, RewardedPrewarmOnInitKey) ?? RewardedPrewarmOnInit;
|
||||
RewardedMaxLoadAttempts = GetInt(map, RewardedMaxLoadAttemptsKey) ?? RewardedMaxLoadAttempts;
|
||||
RewardedLoadRetryDelayMs = GetInt(map, RewardedLoadRetryDelayMsKey) ?? RewardedLoadRetryDelayMs;
|
||||
InterstitialAutoLoad = GetBool(map, InterstitialAutoLoadKey) ?? InterstitialAutoLoad;
|
||||
InterstitialPrewarmOnInit = GetBool(map, InterstitialPrewarmOnInitKey) ?? InterstitialPrewarmOnInit;
|
||||
InterstitialMaxLoadAttempts = GetInt(map, InterstitialMaxLoadAttemptsKey) ?? InterstitialMaxLoadAttempts;
|
||||
InterstitialLoadRetryDelayMs = GetInt(map, InterstitialLoadRetryDelayMsKey) ?? InterstitialLoadRetryDelayMs;
|
||||
LocalStrategyAssetPath = GetString(map, LocalStrategyAssetPathKey) ?? LocalStrategyAssetPath;
|
||||
}
|
||||
|
||||
private void ApplyLegacyArgs(object[] args)
|
||||
@@ -124,6 +154,7 @@ public sealed class ToponControllerOptions
|
||||
SubChannel = explicitOptions.SubChannel ?? SubChannel;
|
||||
Debug = explicitOptions.Debug ?? Debug;
|
||||
DebuggerKey = explicitOptions.DebuggerKey ?? DebuggerKey;
|
||||
AutoOpenDebuggerUI = explicitOptions.AutoOpenDebuggerUI || AutoOpenDebuggerUI;
|
||||
SDKArea = explicitOptions.SDKArea ?? SDKArea;
|
||||
Longitude = explicitOptions.Longitude ?? Longitude;
|
||||
Latitude = explicitOptions.Latitude ?? Latitude;
|
||||
@@ -174,6 +205,7 @@ public sealed class ToponControllerOptions
|
||||
SubChannel = GetString(map, SubChannelKey, "sub_channel") ?? SubChannel;
|
||||
Debug = GetBool(map, DebugKey, "debug") ?? Debug;
|
||||
DebuggerKey = GetString(map, DebuggerKeyKey) ?? DebuggerKey;
|
||||
AutoOpenDebuggerUI = GetBool(map, AutoOpenDebuggerUiKey) ?? AutoOpenDebuggerUI;
|
||||
SDKArea = GetInt(map, SDKAreaKey) ?? SDKArea;
|
||||
Longitude = GetDouble(map, LongitudeKey) ?? Longitude;
|
||||
Latitude = GetDouble(map, LatitudeKey) ?? Latitude;
|
||||
@@ -182,6 +214,15 @@ public sealed class ToponControllerOptions
|
||||
QueryAreaOnInit = GetBool(map, QueryAreaOnInitKey) ?? QueryAreaOnInit;
|
||||
InitCustomMap = MergeMaps(InitCustomMap, GetPrefixedMap(map, InitCustomMapKey + "."));
|
||||
RewardedCustomData = MergeMaps(RewardedCustomData, GetPrefixedMap(map, RewardedCustomDataKey + "."));
|
||||
RewardedAutoLoad = GetBool(map, RewardedAutoLoadKey) ?? RewardedAutoLoad;
|
||||
RewardedPrewarmOnInit = GetBool(map, RewardedPrewarmOnInitKey) ?? RewardedPrewarmOnInit;
|
||||
RewardedMaxLoadAttempts = GetInt(map, RewardedMaxLoadAttemptsKey) ?? RewardedMaxLoadAttempts;
|
||||
RewardedLoadRetryDelayMs = GetInt(map, RewardedLoadRetryDelayMsKey) ?? RewardedLoadRetryDelayMs;
|
||||
InterstitialAutoLoad = GetBool(map, InterstitialAutoLoadKey) ?? InterstitialAutoLoad;
|
||||
InterstitialPrewarmOnInit = GetBool(map, InterstitialPrewarmOnInitKey) ?? InterstitialPrewarmOnInit;
|
||||
InterstitialMaxLoadAttempts = GetInt(map, InterstitialMaxLoadAttemptsKey) ?? InterstitialMaxLoadAttempts;
|
||||
InterstitialLoadRetryDelayMs = GetInt(map, InterstitialLoadRetryDelayMsKey) ?? InterstitialLoadRetryDelayMs;
|
||||
LocalStrategyAssetPath = GetString(map, LocalStrategyAssetPathKey) ?? LocalStrategyAssetPath;
|
||||
}
|
||||
|
||||
private static string GetString(IDictionary<string, string> map, params string[] keys)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"name": "com.commercialization.topon",
|
||||
"displayName": "Commercialization.topon",
|
||||
"description": "基于topon的广告sdk封装,依赖基础商业化模块",
|
||||
"version": "1.4.6",
|
||||
"version": "1.4.7",
|
||||
"unity": "2021.1",
|
||||
"license": "MIT",
|
||||
"repository": {
|
||||
@@ -16,7 +16,7 @@
|
||||
},
|
||||
"dependencies":
|
||||
{
|
||||
"com.foldcc.cc-framework.commercialization" : "http://private.lightyears.ltd:18640/foldcc/CC-Framework.Commercialization.git#1.0.5"
|
||||
"com.foldcc.cc-framework.commercialization" : "http://private.lightyears.ltd:18640/foldcc/CC-Framework.Commercialization.git#1.0.12"
|
||||
},
|
||||
"keywords": [
|
||||
"Framework"
|
||||
|
||||
613
IAA广告架构重构实施指南.md
Normal file
613
IAA广告架构重构实施指南.md
Normal file
@@ -0,0 +1,613 @@
|
||||
# IAA广告架构重构实施指南
|
||||
|
||||
## 1. 目标
|
||||
|
||||
本文档的目标不是讨论“架构是否优雅”,而是以 **IAA 收益最大化** 为第一原则,对当前广告接入架构进行诊断、排序和重构规划。
|
||||
|
||||
核心目标:
|
||||
|
||||
1. 提高激励视频和插屏的首播成功率、Ready Rate、Show Rate、Reward Rate。
|
||||
2. 将当前旧版 `load/show/listener` 心智升级为新版 Taku/TopOn 的 **生命周期 + 自动加载 + 场景统计 + 状态查询 + 策略化调度**。
|
||||
3. 保留业务层统一入口 `ADManager`,但重做中下层能力和策略层。
|
||||
4. 把当前“联调环境”和“实际发布包依赖”统一起来,避免版本漂移导致的收益判断失真。
|
||||
|
||||
---
|
||||
|
||||
## 2. 当前架构快照
|
||||
|
||||
### 2.1 运行时主链路
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
A["业务层\nADManager.AsyncPlayAD"] --> B["商业化抽象层\nADPlayer / AsyncAdPlayer"]
|
||||
B --> C["平台实现层\nToponAdController / AwardVideoPlayer / InteractionPlayer"]
|
||||
C --> D["Unity桥\nATSDKAPI / Rewarded / Interstitial"]
|
||||
D --> E["原生桥\nSDKInitHelper / VideoHelper / VideoAutoAdHelper"]
|
||||
E --> F["Taku/TopOn 原生 SDK\n微信 / 抖音 / 小程序 / 下载链路"]
|
||||
```
|
||||
|
||||
### 2.2 当前仓库角色
|
||||
|
||||
- 抽象层本地源码:`Packages/CC-Framework.Commercialization`
|
||||
- 当前平台实现层:`Assets/Topon_Adapter`
|
||||
- 当前官方 Unity 插件:`Assets/AnyThinkPlugin`
|
||||
- 当前 Android 额外插件与资源:`Assets/Plugins/Android`
|
||||
|
||||
### 2.3 当前已知版本状态
|
||||
|
||||
- 本地抽象层版本:`1.0.12`
|
||||
- 文件:[Packages/CC-Framework.Commercialization/Assets/package.json](F:/UnityWork/Commercialization.topon/Packages/CC-Framework.Commercialization/Assets/package.json)
|
||||
- 当前 Topon 包版本:`1.4.7`
|
||||
- 文件:[Assets/package.json](F:/UnityWork/Commercialization.topon/Assets/package.json)
|
||||
- 当前 Topon 包对抽象层的发布依赖是:`1.0.12`
|
||||
- 文件同上
|
||||
- 当前联调工程和发布依赖已对齐到同一抽象层版本,版本漂移问题已收敛。
|
||||
- Android 接入侧需注意:
|
||||
- 当前中国区 Gromore/CSJ 组合要求 `minSdkVersion >= 24`
|
||||
|
||||
---
|
||||
|
||||
## 3. 术语速查
|
||||
|
||||
### 3.1 Placement(广告位)
|
||||
|
||||
- 一个 placement 就是一个固定广告机会点的唯一 ID。
|
||||
- 例如:
|
||||
- 复活激励
|
||||
- 双倍奖励激励
|
||||
- 关卡结尾插屏
|
||||
|
||||
### 3.2 Scenario(广告场景)
|
||||
|
||||
- placement 是固定广告位,scenario 是这次广告触发的业务上下文。
|
||||
- 例如:
|
||||
- `revive`
|
||||
- `double_coin`
|
||||
- `level_fail_exit`
|
||||
- 它主要用于:
|
||||
- 漏斗分析
|
||||
- 场景收益对比
|
||||
- 定位具体场景的展示问题
|
||||
|
||||
### 3.3 load / ready / show
|
||||
|
||||
- `load`:发起请求并缓存广告
|
||||
- `ready`:当前已有可展示广告缓存
|
||||
- `show`:真正展示广告
|
||||
|
||||
### 3.4 Auto Load(自动加载)
|
||||
|
||||
- SDK 自动维护某个 placement 的缓存和补量
|
||||
- 更适合高频高价值激励位
|
||||
|
||||
### 3.5 Waterfall(瀑布流)
|
||||
|
||||
- 按优先级依次请求广告源
|
||||
- 优先级和广告源配置主要在后台控制
|
||||
|
||||
### 3.6 Bidding(竞价)
|
||||
|
||||
- 广告源实时回传价格
|
||||
- 平台再选择最优广告展示
|
||||
|
||||
### 3.7 eCPM
|
||||
|
||||
- 每千次展示收益
|
||||
- 是重要指标,但不能脱离:
|
||||
- Ready Rate
|
||||
- Show Rate
|
||||
- Fill Rate
|
||||
- Reward Completion
|
||||
单独看
|
||||
|
||||
### 3.8 Fill Rate(填充率)
|
||||
|
||||
- 发起请求后,最终拿到可展示广告的比例
|
||||
|
||||
### 3.9 Show Rate(展示率)
|
||||
|
||||
- 已到达广告场景或已请求后,最终真正展示成功的比例
|
||||
|
||||
### 3.10 Impression(展示)
|
||||
|
||||
- 广告真正展示给用户一次
|
||||
- 收益通常基于展示结算,而不是基于请求结算
|
||||
|
||||
### 3.11 Report API
|
||||
|
||||
- 广告平台收益与展示数据接口
|
||||
- 用于自动价格、收益归因、Waterfall 对账和优化
|
||||
|
||||
### 3.12 Local Extra / Custom Map
|
||||
|
||||
- `local extra`:请求级参数,通常带用户透传、业务信息
|
||||
- `custom map`:初始化级参数,通常带渠道、用户分组、实验标记
|
||||
|
||||
### 3.13 为什么“预加载影响 eCPM”是旧命题
|
||||
|
||||
- 旧时代常说“不要太早 load,会伤 eCPM”
|
||||
- 现在更准确的说法是:
|
||||
- 问题不在预加载本身
|
||||
- 问题在于是否 **策略化预热**
|
||||
- 真正影响收益的是:
|
||||
- 预热时机不对
|
||||
- placement 太多
|
||||
- 长时间不展示
|
||||
- 后台策略和客户端行为脱节
|
||||
|
||||
---
|
||||
|
||||
## 4. 官方推荐生命周期
|
||||
|
||||
### 4.1 推荐调用顺序
|
||||
|
||||
```mermaid
|
||||
sequenceDiagram
|
||||
participant App as App启动
|
||||
participant Privacy as 隐私同意
|
||||
participant SDK as Taku SDK
|
||||
participant Policy as 客户端策略层
|
||||
participant Game as 广告业务逻辑
|
||||
|
||||
App->>Privacy: 展示隐私协议
|
||||
Privacy-->>App: 用户同意
|
||||
App->>SDK: ATSDK.init(...)
|
||||
App->>SDK: ATSDK.start()(中国区)
|
||||
App->>Policy: 注册核心placement自动加载/预热
|
||||
Game->>Policy: 到达广告场景 entryScenario
|
||||
Policy->>SDK: ready/status 检查
|
||||
alt 已ready
|
||||
Policy->>SDK: show
|
||||
else 未ready但在容错窗口
|
||||
Policy->>SDK: 短等待 / 补偿重试
|
||||
else 超时
|
||||
Policy-->>Game: 播放失败
|
||||
end
|
||||
```
|
||||
|
||||
### 4.2 推荐自动调用的动作
|
||||
|
||||
这些动作建议由底层 provider 自动做掉,而不是依赖业务层自己记忆:
|
||||
|
||||
1. 中国区 `ATSDK.start()`
|
||||
2. 核心激励位注册 auto load
|
||||
3. 启动后预热高价值 placement
|
||||
4. 核心 placement 的诊断日志与状态快照
|
||||
5. `show start` 后安排下一轮预热
|
||||
6. 首轮失败进入短重试窗口
|
||||
|
||||
### 4.3 业务层不应该感知的内容
|
||||
|
||||
以下内容应由策略层 / 平台层封装:
|
||||
|
||||
1. placement 是否自动加载
|
||||
2. 何时预热
|
||||
3. 是否可以等待更高价缓存
|
||||
4. 冷启动是否容许重试
|
||||
5. 微信/抖音/小程序/下载的具体差异
|
||||
|
||||
---
|
||||
|
||||
## 5.1 当前已接入的策略 Key(第二阶段)
|
||||
|
||||
目前已在 `ToponControllerOptions` 中接入的高收益策略 key:
|
||||
|
||||
- `topon.rewarded_auto_load`
|
||||
- 是否开启激励自动加载
|
||||
- 当前建议默认:`true`
|
||||
- `topon.rewarded_prewarm_on_init`
|
||||
- 初始化后是否自动预热激励位
|
||||
- 当前建议默认:`true`
|
||||
- `topon.rewarded_max_load_attempts`
|
||||
- 单次播放请求允许的最大加载尝试次数
|
||||
- 当前建议默认:`3`
|
||||
- `topon.rewarded_load_retry_delay_ms`
|
||||
- 激励首次失败后的短补偿等待时间
|
||||
- 当前建议默认:`1000`
|
||||
- `topon.interstitial_auto_load`
|
||||
- 是否开启插屏自动加载
|
||||
- 当前建议默认:`true`
|
||||
- `topon.interstitial_prewarm_on_init`
|
||||
- 初始化后是否自动预热插屏位
|
||||
- 当前建议默认:`true`
|
||||
- `topon.interstitial_max_load_attempts`
|
||||
- 单次插屏播放请求允许的最大加载尝试次数
|
||||
- 当前建议默认:`2`
|
||||
- `topon.interstitial_load_retry_delay_ms`
|
||||
- 插屏首轮失败后的短补偿等待时间
|
||||
- 当前建议默认:`500`
|
||||
- `topon.local_strategy_asset_path`
|
||||
- Android 本地策略资源路径
|
||||
- `topon.auto_open_debugger_ui`
|
||||
- 是否在初始化后自动打开官方 DebugUI
|
||||
- 当前建议默认:`false`
|
||||
|
||||
适用方式:
|
||||
|
||||
- 通过 `ADConfig.CommonKeyValues`
|
||||
- 或通过 `ToponControllerOptions`
|
||||
- 或额外传入 `IDictionary`
|
||||
|
||||
推荐默认示例:
|
||||
|
||||
```text
|
||||
topon.rewarded_auto_load=true
|
||||
topon.rewarded_prewarm_on_init=true
|
||||
topon.rewarded_max_load_attempts=3
|
||||
topon.rewarded_load_retry_delay_ms=1000
|
||||
topon.interstitial_auto_load=true
|
||||
topon.interstitial_prewarm_on_init=true
|
||||
topon.interstitial_max_load_attempts=2
|
||||
topon.interstitial_load_retry_delay_ms=500
|
||||
topon.auto_open_debugger_ui=false
|
||||
```
|
||||
|
||||
调试说明:
|
||||
|
||||
- `topon.debug=true`
|
||||
- 当前只用于开启 SDK 调试日志
|
||||
- 不再默认自动弹出官方 DebugUI
|
||||
- 官方 DebugUI 建议在真机样例或专用调试入口中手动打开
|
||||
|
||||
---
|
||||
|
||||
## 5. 官方最新 SDK 能力,与当前项目的差距
|
||||
|
||||
结合官方文档和当前插件/反编译结果,当前 Taku/TopOn 体系已经具备以下关键能力,但当前项目没有充分利用:
|
||||
|
||||
### 3.1 `ATSDK.start()`
|
||||
|
||||
- 官方中国区 SDK 初始化文档要求 `ATSDK.init(...)` 后建议调用 `ATSDK.start()`。
|
||||
- 反编译验证:`ATSDK.start()` 在当前 `anythink_core` 中真实存在,且是无参静态方法。
|
||||
- 当前缺陷:
|
||||
- `ToponAdController` 只调了 `ATSDKAPI.initSDK(...)`
|
||||
- Unity 壳 `ATSDKAPI.cs` 没有暴露 `start`
|
||||
|
||||
### 3.2 自动加载能力
|
||||
|
||||
- 已有能力:
|
||||
- `ATRewardedAutoVideo`
|
||||
- `ATInterstitialAutoAd`
|
||||
- 当前缺陷:
|
||||
- 当前 `AwardVideoPlayer` / `InteractionPlayer` 仍是手工状态机模式
|
||||
- 没有利用自动加载做高频 placement 的持续预热
|
||||
|
||||
### 3.3 状态查询能力
|
||||
|
||||
- 已有能力:
|
||||
- `hasAdReady`
|
||||
- `checkAdStatus`
|
||||
- `getValidAdCaches`
|
||||
- 当前缺陷:
|
||||
- 未接入策略层
|
||||
- 无法做“软等待”“缓存质量判断”“首轮失败补偿”
|
||||
|
||||
### 3.4 广告场景统计能力
|
||||
|
||||
- 官方推荐使用 `entryAdScenario` 做漏斗分析
|
||||
- 当前缺陷:
|
||||
- `adScene` 只在 `show` 阶段透传
|
||||
- 没有将“用户到达广告机会点”单独建模
|
||||
|
||||
### 3.5 本地策略能力
|
||||
|
||||
- 官方原生 SDK 有 `ATSDK.setLocalStrategyAssetPath(...)`
|
||||
- 当前缺陷:
|
||||
- Unity 壳没暴露
|
||||
- 客户端无法加载本地预置策略
|
||||
|
||||
### 3.6 流量分组 / 规则能力
|
||||
|
||||
- 当前已接的弱能力:
|
||||
- `channel / sub_channel`
|
||||
- `custom_map`
|
||||
- `placement custom data`
|
||||
- 当前缺陷:
|
||||
- 只是透传,不是可运营的“收益策略层”
|
||||
|
||||
---
|
||||
|
||||
## 6. 现有问题,按收入影响从大到小排序
|
||||
|
||||
### P0. 首播请求容错太差,直接损失收入
|
||||
|
||||
表现:
|
||||
|
||||
- 激励视频第一次点击经常失败
|
||||
- 冷启动期首轮加载不稳定
|
||||
|
||||
根因:
|
||||
|
||||
- `AsyncAdPlayer` 仍是“单次播放只给一次首轮 load 机会”
|
||||
- 首次 `load` 比后续 `load` 多做了一层 `VideoHelper / ATRewardVideoAd` 初始化
|
||||
- 冷启动期没有任何“延迟补偿 / 软等待 / 重试窗口”
|
||||
|
||||
影响:
|
||||
|
||||
- 直接损失首播展示
|
||||
- 高价值激励点收益打折
|
||||
- 拉低用户广告可接受度和视频完成率
|
||||
|
||||
### P1. 高价值 placement 没有自动加载,Ready Rate 偏低
|
||||
|
||||
表现:
|
||||
|
||||
- 核心激励位依赖点击时加载
|
||||
- 就绪完全由手工 load 时机决定
|
||||
|
||||
影响:
|
||||
|
||||
- 展示机会点到来时,经常没 ready
|
||||
- 收入天花板偏低
|
||||
|
||||
### P2. 没有完整接入场景统计,无法做精细化收益调优
|
||||
|
||||
影响:
|
||||
|
||||
- 无法准确判断问题在“场景设计”还是“缓存策略”
|
||||
- 客户端和后台漏斗对不上
|
||||
|
||||
### P3. 生命周期抽象过粗,不适配新版 SDK
|
||||
|
||||
表现:
|
||||
|
||||
- `init` 被调用 != 广告系统真正 ready
|
||||
- 当前实现无法表达 `start`、本地策略、自动加载启动等生命周期
|
||||
|
||||
### P4. 插屏回调链本身存在缺陷
|
||||
|
||||
表现:
|
||||
|
||||
- `InteractionPlayer.ShowAD(...)` 没接 `onClose/onVideoComplete`
|
||||
- `onInterstitialAdFailedToShow` 等回调是空实现
|
||||
|
||||
影响:
|
||||
|
||||
- 插屏统计、重试、展示完成事件不可靠
|
||||
|
||||
### P5. 版本漂移导致实验结果不可信
|
||||
|
||||
表现:
|
||||
|
||||
- 本地抽象层、联调工程、发布依赖三个版本不统一
|
||||
|
||||
影响:
|
||||
|
||||
- 本地验证表现无法可信映射到业务项目
|
||||
|
||||
---
|
||||
|
||||
## 7. 对“预加载影响 eCPM”的判断
|
||||
|
||||
这是一个 **旧时代常见结论,但今天已经不能直接这么说**。
|
||||
|
||||
更准确的说法是:
|
||||
|
||||
- **无脑预加载本身不是收益最优策略**
|
||||
- 但“预加载会直接伤 eCPM”这个说法过于粗暴,已经过时
|
||||
|
||||
当前更合理的理解:
|
||||
|
||||
1. 预加载是 IAA 的基础能力,不做高价值位预热,收入上限一定低。
|
||||
2. 问题不在“要不要预加载”,而在“何时预加载、预加载多少、多久不展示视为无效”。
|
||||
3. 真正会伤收益的不是“有预加载”,而是:
|
||||
- 预热过早
|
||||
- 长时间不展示
|
||||
- placement 太多导致缓存浪费
|
||||
- 高价值场景没有拿到新鲜缓存
|
||||
- 客户端策略和后台 Waterfall 配置脱节
|
||||
|
||||
最优结论:
|
||||
|
||||
- **高价值高频位**:必须预热,甚至自动加载
|
||||
- **中频位**:场景前置预热
|
||||
- **低频位**:Just-in-time load + 短等待容错
|
||||
- **插屏**:策略化预热,不建议全局常驻缓存所有位
|
||||
|
||||
---
|
||||
|
||||
## 8. 最优指南:面向 IAA 的广告策略
|
||||
|
||||
### 6.1 激励视频
|
||||
|
||||
推荐策略:
|
||||
|
||||
1. 核心激励位默认使用自动加载
|
||||
2. 启动后预热
|
||||
3. 用户进入关键广告场景时调用 `entryAdScenario`
|
||||
4. 播放前先读 `ready/status`
|
||||
5. 首次失败给短重试窗口,不要直接判死
|
||||
6. `onRewardedVideoAdPlayStart` 后立即安排下一轮预热
|
||||
|
||||
### 6.2 插屏
|
||||
|
||||
推荐策略:
|
||||
|
||||
1. 重要插屏位可使用自动加载
|
||||
2. 低频插屏采用场景前置预热
|
||||
3. 插屏失败要完整上报 show fail 和 close 结果
|
||||
4. 插屏不应该沿用激励的奖励回调模型
|
||||
|
||||
### 6.3 后台协同
|
||||
|
||||
推荐策略:
|
||||
|
||||
1. 开启报表 API
|
||||
2. 配置自动价格
|
||||
3. 做流量分组
|
||||
4. 用 A/B 测试验证:
|
||||
- 自动加载 vs 手工加载
|
||||
- 启动预热 vs 场景预热
|
||||
- 软等待 0/300/800ms
|
||||
|
||||
### 8.4 常见产品策略方式
|
||||
|
||||
#### 策略 A:核心激励常驻预热
|
||||
|
||||
- 适用:
|
||||
- 复活激励
|
||||
- 双倍奖励激励
|
||||
- 特点:
|
||||
- 就绪率高
|
||||
- 收入稳定
|
||||
|
||||
#### 策略 B:场景前置预热
|
||||
|
||||
- 适用:
|
||||
- 结算页激励
|
||||
- 阶段性插屏
|
||||
- 特点:
|
||||
- 更省请求
|
||||
- 更接近真实展示时机
|
||||
|
||||
#### 策略 C:点击兜底加载 + 软等待
|
||||
|
||||
- 适用:
|
||||
- 低频长尾位
|
||||
- 特点:
|
||||
- 节省资源
|
||||
- 不适合核心高价值激励位
|
||||
|
||||
#### 策略 D:自动加载 + 场景感知展示
|
||||
|
||||
- 适用:
|
||||
- 高频核心激励
|
||||
- 特点:
|
||||
- 是当前推荐的主流 IAA 策略
|
||||
- 平衡 ready rate 和展示体验
|
||||
|
||||
#### 策略 E:更高价广告软等待
|
||||
|
||||
- 适用:
|
||||
- 激励价值极高的场景
|
||||
- 特点:
|
||||
- 可能提高单次展示收益
|
||||
- 风险:
|
||||
- 等待过久伤转化
|
||||
- 必须通过 A/B 测试验证
|
||||
|
||||
---
|
||||
|
||||
## 9. 推荐的新架构
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
A["业务层\nADManager.AsyncPlayAD"] --> B["策略层\nPlacementPolicy / RevenuePolicy"]
|
||||
B --> C["Provider Runtime\nRewardedRuntime / InterstitialRuntime"]
|
||||
C --> D["Platform Adapter\nTopOn/Taku"]
|
||||
D --> E["Unity SDK Bridge"]
|
||||
E --> F["Native SDK"]
|
||||
```
|
||||
|
||||
### 7.1 抽象层职责
|
||||
|
||||
- 保留 `ADManager` 作为统一入口
|
||||
- 去掉“只懂 0/1/2 状态”的单薄模型
|
||||
- 引入 placement 级策略
|
||||
|
||||
### 7.2 平台层职责
|
||||
|
||||
- 管理 SDK 生命周期
|
||||
- 管理自动加载/手工加载
|
||||
- 管理状态查询和场景统计
|
||||
- 处理微信/抖音/小程序/下载相关链路
|
||||
|
||||
### 7.3 策略层职责
|
||||
|
||||
- placement 是否自动加载
|
||||
- 预热时机
|
||||
- soft wait 时长
|
||||
- load fail 重试策略
|
||||
- show 冷却和频控
|
||||
|
||||
---
|
||||
|
||||
## 10. 实施计划
|
||||
|
||||
### 阶段 1:P0 止血
|
||||
|
||||
目标:解决首播失败和关键回调缺陷
|
||||
|
||||
实施项:
|
||||
|
||||
1. 将工程切换到本地 `CC-Framework.Commercialization`
|
||||
2. 扩展 Unity 层,补 `ATSDK.start()`
|
||||
3. `ToponAdController` 中接入 `start` 生命周期
|
||||
4. 激励首播增加冷启动补偿和短重试窗口
|
||||
5. 插屏回调链修正
|
||||
|
||||
### 阶段 2:P1 收益增强
|
||||
|
||||
目标:提高 Ready Rate 和 Show Rate
|
||||
|
||||
实施项:
|
||||
|
||||
1. 核心激励位切自动加载
|
||||
2. 插屏支持自动加载或策略化预热
|
||||
3. 接 `entryAdScenario`
|
||||
4. 接状态查询、缓存查询
|
||||
|
||||
### 阶段 3:P2 架构升级
|
||||
|
||||
目标:建立长期可运营体系
|
||||
|
||||
实施项:
|
||||
|
||||
1. 新增策略层
|
||||
2. placement 级配置
|
||||
3. 本地策略 / 后端策略下发
|
||||
4. 数据埋点和 BI 打通
|
||||
|
||||
---
|
||||
|
||||
## 11. 第一阶段具体改动清单
|
||||
|
||||
### 9.1 必改
|
||||
|
||||
- `Packages/manifest.json`
|
||||
- 切本地包依赖
|
||||
- `Packages/CC-Framework.Commercialization/Assets/Runtime/ADAggregator/*`
|
||||
- 升级 `AsyncAdPlayer`
|
||||
- `Assets/Topon_Adapter/Runtime/Scripts/ToponAdController.cs`
|
||||
- 补 `start`
|
||||
- `Assets/Topon_Adapter/Runtime/Scripts/AwardVideoPlayer.cs`
|
||||
- 首播容错、场景统计
|
||||
- `Assets/Topon_Adapter/Runtime/Scripts/InteractionPlayer.cs`
|
||||
- 回调完整化
|
||||
|
||||
### 9.2 推荐
|
||||
|
||||
- 增加 `ToponSdkLifecycle` 或 `ToponStrategyConfig`
|
||||
- 增加 `RewardedPlacementPolicy`
|
||||
- 为激励和插屏补统一诊断日志
|
||||
|
||||
---
|
||||
|
||||
## 12. 产品 / 运营 / 后端建议
|
||||
|
||||
### 10.1 产品侧
|
||||
|
||||
- 明确每个激励位的触发场景和价值等级
|
||||
- 区分“高价值激励位”和“长尾激励位”
|
||||
- 插屏不要用“一刀切”频率
|
||||
|
||||
### 10.2 运营侧
|
||||
|
||||
- 配合场景统计做 placement 漏斗
|
||||
- 按渠道分组优化 Waterfall
|
||||
- 做自动价格和 A/B 实验
|
||||
|
||||
### 10.3 后端侧
|
||||
|
||||
- 下发 placement 策略
|
||||
- 拉通报表 API
|
||||
- 统一客户端和平台收益口径
|
||||
- 对激励奖励做服务端幂等和风控
|
||||
|
||||
---
|
||||
|
||||
## 13. 一句话结论
|
||||
|
||||
当前最优方案不是继续修补旧版手工状态机,而是:
|
||||
|
||||
**保留 `ADManager` 统一入口,重做中下层为“策略层 + 平台能力层”,把新版 Taku/TopOn 的 `start / 自动加载 / 场景统计 / 状态查询 / 本地策略` 真正接进来。**
|
||||
17
README.md
17
README.md
@@ -40,6 +40,9 @@
|
||||
- 包版本号以 `Assets/package.json` 为准。
|
||||
- 业务项目引用的也是 `Assets/package.json` 对应 tag。
|
||||
- 本地工程里的 `Packages/manifest.json` 只用于当前源码工程联调,不参与发布。
|
||||
- 当前发布版本:
|
||||
- `com.commercialization.topon`:`1.4.7`
|
||||
- `com.foldcc.cc-framework.commercialization`:`1.0.12`
|
||||
|
||||
### 2.3 发布前检查
|
||||
|
||||
@@ -49,6 +52,7 @@
|
||||
2. `Assets/package.json` 里的核心依赖版本与本地验证环境一致。
|
||||
3. 所有本次升级需要发布的内容都在 `Assets` 下。
|
||||
4. `Update Upm.bat` 执行前,工作区已整理干净。
|
||||
5. Android 业务项目的 `minSdkVersion` 已不低于 `24`。
|
||||
|
||||
## 3. 目录职责
|
||||
|
||||
@@ -207,6 +211,7 @@ EDM4U 依赖解析器,负责消费 `Dependencies.xml` 并拉取 Android/iOS
|
||||
- `topon.sub_channel`
|
||||
- `topon.debug`
|
||||
- `topon.debugger_key`
|
||||
- `topon.auto_open_debugger_ui`
|
||||
- `topon.sdk_area`
|
||||
- `topon.longitude`
|
||||
- `topon.latitude`
|
||||
@@ -215,9 +220,21 @@ EDM4U 依赖解析器,负责消费 `Dependencies.xml` 并拉取 Android/iOS
|
||||
- `topon.query_area_on_init`
|
||||
- `topon.custom_map.<name>`
|
||||
- `topon.rewarded_custom_data.<name>`
|
||||
- `topon.rewarded_auto_load`
|
||||
- `topon.rewarded_prewarm_on_init`
|
||||
- `topon.rewarded_max_load_attempts`
|
||||
- `topon.rewarded_load_retry_delay_ms`
|
||||
- `topon.interstitial_auto_load`
|
||||
- `topon.interstitial_prewarm_on_init`
|
||||
- `topon.interstitial_max_load_attempts`
|
||||
- `topon.interstitial_load_retry_delay_ms`
|
||||
- `topon.local_strategy_asset_path`
|
||||
|
||||
说明:
|
||||
|
||||
- `topon.debug=true` 现在只打开 SDK 调试日志。
|
||||
- 官方 DebugUI 默认不再自动弹出,如需使用,手动调用或在样例面板点击 `Open DebugUI`。
|
||||
|
||||
- `topon.exclude_bundle_ids`
|
||||
- 用于全局排除指定广告主 bundle id
|
||||
- `topon.rewarded_exclude_ad_source_ids`
|
||||
|
||||
Reference in New Issue
Block a user