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# IAA Ad Debug Sample
## 文件位置
- 场景:
- `Assets/Samples/IAAAdDebugSample/Scenes/IAAAdDebugSample.unity`
- 示例配置:
- `Assets/Samples/IAAAdDebugSample/Configs/IAAAdDebugSampleConfig.asset`
## 使用步骤
1. 打开示例配置资产 `IAAAdDebugSampleConfig.asset`
2. 填入以下字段:
- `Id` = Taku AppId
- `Key` = Taku AppKey
- `BaseAwardAdKeyValue.value` = 激励视频广告位ID
- `BaseInteractionAdKeyValue.value` = 插屏广告位ID
3. 打开示例场景 `IAAAdDebugSample.unity`
4. 运行到 Android 手机测试
## 当前默认策略
- SDK Debug
- `topon.debug=true`
- `topon.auto_open_debugger_ui=false`
- 激励视频
- 自动加载:开启
- 初始化预热:开启
- 最大加载尝试次数3
- 首轮失败补偿1000ms
- 插屏广告
- 自动加载:开启
- 初始化预热:开启
- 最大加载尝试次数2
- 首轮失败补偿500ms
## 场景里的 IMGUI 面板支持
- 初始化 ADManager
- 打开官方 DebugUI
- 手动 Enter Rewarded / Interstitial Scene
- 手动 Load 激励 / 插屏
- AsyncPlay 激励 / 插屏
- 查看当前屏幕分辨率和 SafeArea
- 查看当前策略状态
- 手动刷新状态快照,避免高频状态查询刷满日志
- 查看 Rewarded / Interstitial 的状态 JSON
- 一键复制全部日志
- 自动写入本地 session log 文件
- 一键导出当前面板可见日志到单独文件
- 一键复制日志文件路径
- 查看诊断日志
## 关于 Debug 模式
- `topon.debug=true` 只用于打开 SDK 调试日志
- 不会再因为 debug 模式自动弹出官方 DebugUI
- 官方 DebugUI 改为手动点击 `Open DebugUI`
## 场景到达测试方式
推荐验证两条链路:
1. 先点击 `Enter Rewarded Scene`,再点击 `Async Play Rewarded`
2. 不点击 `Enter Rewarded Scene`,直接点击 `Async Play Rewarded`
当前实现逻辑:
- 如果提前调用了 `EnterAdScenario`
- 播放时不会重复上报场景
- 如果没有提前调用
- 播放时不再自动补“场景到达”统计
## 建议测试流程
1. 打开场景并运行到真机
2. 点击 `Initialize ADManager`
3. 点击 `Open DebugUI`,确认 SDK Debug 面板可打开
4. 点击 `Enter Rewarded Scene`
5. 点击 `Async Play Rewarded`
6. 点击 `Enter Interstitial Scene`
7. 点击 `Async Play Interstitial`
8. 点击 `Copy All Logs`
9. 将日志直接粘贴给 Codex 分析
如果日志太长,不适合走剪贴板:
1. 点击 `Export Logs To File`
2. 点击 `Copy Log File Path`
3. 到真机的 `Application.persistentDataPath/IAAAdDebugLogs` 下取出日志文件
4. 将文件内容发给 Codex 分析
## 关于分辨率
当前 IMGUI 布局按 `1080 x 2340` 纵向手机做参考设计,并根据 `SafeArea` 自动缩放,适合作为真机调试面板。
## 关于签名
当前示例只负责在 Unity 内和 Android 调试时验证广告链路。
- 不需要官方提供签名
- 只有在你要正式导出 APK / AAB 时,才需要你自己的包名和签名配置
## 关于日志文件位置
- 运行时会自动创建一份 session log
- 目录:`Application.persistentDataPath/IAAAdDebugLogs`
- Android 上通常类似:
- `/storage/emulated/0/Android/data/<包名>/files/IAAAdDebugLogs`
- 当前测试包名是:
- `com.foldcc.starveg`

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