You've already forked Commercialization.topon
release: 1.4.7
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@@ -7,28 +7,83 @@ using UnityEngine;
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public class InteractionPlayer : ADPlayer , ATInterstitialAdListener
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{
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private ATInterstitialAd _atInterstitialAd;
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private ATInterstitialAutoAd _atInterstitialAutoAd;
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private ADListenerAggregator _aggregator;
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private bool _autoLoadRegistered;
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public override void OnInit()
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{
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this._atInterstitialAd = ATInterstitialAd.Instance;
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this._atInterstitialAutoAd = ATInterstitialAutoAd.Instance;
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this._aggregator = new ADListenerAggregator();
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this._aggregator.BindInterstitialAdListener(this._atInterstitialAd.client,this);
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}
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public override void ShowAD(Action onClose, Action<bool> onVideoComplete)
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{
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if (curState == 2)
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if (this.IsReadly())
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{
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ATInterstitialAd.Instance.showInterstitialAd(this.Key);
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this.adListener.onClose = onClose;
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this.adListener.onVideoComplete = onVideoComplete;
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if (UseAutoLoad())
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{
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EnsureAutoLoadRegistered();
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this._atInterstitialAutoAd.showAutoAd(this.Key, BuildInterstitialExtra());
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}
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else
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{
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ATInterstitialAd.Instance.showInterstitialAd(this.Key);
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}
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curState = 0;
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}
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}
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public override bool IsReadly()
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{
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if (this.curState == 2)
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{
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return true;
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}
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if (UseAutoLoad())
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{
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if (this._atInterstitialAutoAd != null &&
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this._atInterstitialAutoAd.autoLoadInterstitialAdReadyForPlacementID(this.Key))
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{
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this.curState = 2;
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return true;
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}
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return false;
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}
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if (this._atInterstitialAd != null && this._atInterstitialAd.hasInterstitialAdReady(this.Key))
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{
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this.curState = 2;
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return true;
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}
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return false;
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}
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public override void LoadAD()
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{
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if (curState == 0)
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{
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if (UseAutoLoad())
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{
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EnsureAutoLoadRegistered();
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this._atInterstitialAutoAd.setAutoLocalExtra(this.Key, BuildInterstitialExtra());
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this.curState = this._atInterstitialAutoAd.autoLoadInterstitialAdReadyForPlacementID(this.Key) ? 2 : 1;
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return;
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}
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if (this._atInterstitialAd != null && this._atInterstitialAd.hasInterstitialAdReady(this.Key))
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{
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this.curState = 2;
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return;
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}
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{
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//加载广告
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Dictionary<string, object> jsonmap = new Dictionary<string, object>();
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@@ -61,6 +116,8 @@ public class InteractionPlayer : ADPlayer , ATInterstitialAdListener
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public void onInterstitialAdFailedToShow(string placementId)
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{
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this.curState = 0;
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this.adListener.OnShowError();
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}
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public void onInterstitialAdClose(string placementId, ATCallbackInfo callbackInfo)
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@@ -83,6 +140,8 @@ public class InteractionPlayer : ADPlayer , ATInterstitialAdListener
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public void onInterstitialAdFailedToPlayVideo(string placementId, string code, string message)
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{
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this.curState = 0;
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this.adListener.OnShowError();
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}
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public void startLoadingADSource(string placementId, ATCallbackInfo callbackInfo)
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@@ -112,4 +171,61 @@ public class InteractionPlayer : ADPlayer , ATInterstitialAdListener
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}
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#endregion
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}
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public override void OnPlayRequestStarted()
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{
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if (UseAutoLoad())
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{
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EnsureAutoLoadRegistered();
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this._atInterstitialAutoAd?.setAutoLocalExtra(this.Key, BuildInterstitialExtra());
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}
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}
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public override int MaxLoadAttempts => ToponAdController.CurrentOptions?.InterstitialMaxLoadAttempts ?? base.MaxLoadAttempts;
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public override float LoadRetryDelaySeconds =>
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Math.Max(0f, (ToponAdController.CurrentOptions?.InterstitialLoadRetryDelayMs ?? 500) / 1000f);
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public override bool AutoPreloadOnInit => ToponAdController.CurrentOptions?.InterstitialPrewarmOnInit ?? true;
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private bool UseAutoLoad()
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{
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return ToponAdController.CurrentOptions?.InterstitialAutoLoad ?? true;
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}
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private void EnsureAutoLoadRegistered()
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{
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if (_autoLoadRegistered)
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{
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return;
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}
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this._atInterstitialAutoAd?.addAutoLoadAdPlacementID(new[] { this.Key });
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_autoLoadRegistered = true;
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}
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private Dictionary<string, string> BuildInterstitialExtra()
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{
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return new Dictionary<string, string>
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{
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{ ATConst.SCENARIO, this.AdScene ?? string.Empty }
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};
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}
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public override void EnterAdScenario(string scenario)
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{
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if (string.IsNullOrWhiteSpace(scenario) || string.Equals(scenario, "__default__", StringComparison.Ordinal))
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{
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return;
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}
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if (UseAutoLoad())
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{
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EnsureAutoLoadRegistered();
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this._atInterstitialAutoAd?.entryAutoAdScenarioWithPlacementID(this.Key, scenario);
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return;
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}
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this._atInterstitialAd?.entryScenarioWithPlacementID(this.Key, scenario);
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}
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}
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