using System; using ATNet; using ATJson; using UnityEditor; using UnityEngine; using UnityEngine.Networking; using System.Collections.Generic; using ATProviderInfo; using System.IO; namespace ATConf { [Serializable] public class ATconfig { public string version; public List sDKInfo; public String[] versionList; public void saveToLocal(){ string potion = JsonUtility.ToJson(this); System.IO.File.WriteAllText(ATNetInfo.localConfig,potion); } public void updateNetwork(ATInfo aTInfo){ SDKInfo curInfo = null; Debug.Log("ver:"+aTInfo.latestUnityVersion); foreach (SDKInfo info in this.sDKInfo){ if(info.network == aTInfo.displayProviderName){ curInfo = info; } } if(curInfo == null){ curInfo = new SDKInfo(); curInfo.network = aTInfo.displayProviderName; curInfo.version = aTInfo.latestUnityVersion; curInfo.displayVersion = aTInfo.displayVersion; this.sDKInfo.Add(curInfo); }else{ curInfo.version = aTInfo.latestUnityVersion; } saveToLocal(); } public void resetNetwork(){ this.sDKInfo = new List(); saveToLocal(); } public static ATconfig getLocalConfig(){ String file = File.ReadAllText(ATNetInfo.localConfig); ATconfig localConfig = JsonUtility.FromJson(file); if(localConfig == null){ localConfig = new ATconfig(); } return localConfig; } } [Serializable] public class SDKInfo { public string network; public string version; public string displayVersion; } }