using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ATNet { public static class ATNetInfo { public static string platformName = "AnyThink"; public static string ATDownloadDir = "Assets/AnyThinkAds/Dependencies/"; public static string ATDependencyDir = "Assets/AnyThinkAds/Plugins/"; public static string sdk = "sdk"; public static string Android = "Android"; public static string iOS = "iOS"; public static string localConfig = "Assets/AnyThinkPlugin/Editor/localConfig.json"; public static string networkPath = "http://topon-sdk-release.oss-cn-hangzhou.aliyuncs.com/Unity/network_config.json"; public static string packagePath = "http://topon-sdk-release.oss-cn-hangzhou.aliyuncs.com/Unity/"; public static int isGlobal=1; //0:国外 //1:国内 public static string getNetworkJson(String ver){ return "http://topon-sdk-release.oss-cn-hangzhou.aliyuncs.com/Unity/"+ver+"/network.json"; } } }