Files
Commercialization.topon/Assets/AnyThinkPlugin/Script/IntegrationManager/Editor/ATDataUtil.cs
2023-09-04 16:57:46 +08:00

397 lines
17 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.Networking;
namespace AnyThink.Scripts.IntegrationManager.Editor
{
public class ATDataUtil
{
// private static string LAST_SELECT_COUNTRY_KEY = "country_key"; //当前选择的country
// public static Network[] chinaNetworks;
// public static Network[] nonChinaNetworks;
public static Network coreNetwork;
public static Network[] parseNetworksJson(PluginData pluginData, string netowrksJson)
{
try
{
int country = pluginData.country;
bool isChinaCountry = isChina(country);
ServerNetworks serverNetworks = JsonUtility.FromJson<ServerNetworks>(netowrksJson);
ServerNetworkInfo[] serverNetworkInfoList;
Network[] networks;
if (isChinaCountry)
{
serverNetworkInfoList = serverNetworks.ChinaSdk;
networks = formatServerNetworks(pluginData, country, serverNetworkInfoList);
// networks = chinaNetworks;
}
else
{
serverNetworkInfoList = serverNetworks.GlobalSdk;
networks = formatServerNetworks(pluginData, country, serverNetworkInfoList);
// networks = nonChinaNetworks;
}
return networks;
}
catch (Exception e)
{
// 错误处理代码
ATLog.log("parseNetworksJson() >>> failed: " + e);
}
return null;
}
public static PluginData parsePluginDataJson(string serverPluginVersionJson)
{
ATLog.log("plugin version data: " + serverPluginVersionJson);
try
{
var pluginData = new PluginData();
// var anythink = new Network();
ServerPluginVersion serverPluginVersion = JsonUtility.FromJson<ServerPluginVersion>(serverPluginVersionJson);
pluginData.networkUrlVersion = serverPluginVersion.networkUrlVersion;
pluginData.country = ATConfig.getLocalCountry();
pluginData.pluginVersion = serverPluginVersion.pluginVersion;
return pluginData;
}
catch (Exception e)
{
// 错误处理代码
ATLog.log("parse version data failed: " + e);
}
return null;
}
public static Network[] formatServerNetworks(PluginData pluginData, int country, ServerNetworkInfo[] networkInfoList)
{
if (networkInfoList == null || networkInfoList.Length == 0)
{
return null;
}
int length = networkInfoList.Length;
List<Network> networkList = new List<Network>();
for (int i = 0; i < length; i++)
{
Network network = new Network();
ServerNetworkInfo serverInfo = networkInfoList[i];
network.Name = serverInfo.name;
network.DisplayName = serverInfo.displayName;
network.DownloadUrl = serverInfo.downloadUrl;
network.PluginFileName = serverInfo.pluginFileName;
Versions latestVersion = new Versions();
ServerNetworkVersion serverVersion = serverInfo.versions;
if (serverVersion != null)
{
latestVersion.Android = serverVersion.android;
latestVersion.Ios = serverVersion.ios;
latestVersion.Unity = serverVersion.unity;
}
network.LatestVersions = latestVersion;
networkList.Add(network);
}
Network coreNetwork = networkList.First<Network>(n => n.Name.Equals(ATIntegrationManager.AnyThinkNetworkName));
//先初始化core network
if (coreNetwork != null)
{
// 获取当前已安装network的版本号
Versions curVerions = ATConfig.getInstalledNetworkVersion(coreNetwork.Name, country);
Versions latestVersion = coreNetwork.LatestVersions;
if (latestVersion == null)
{
latestVersion = new Versions();
}
latestVersion.Unity = pluginData.pluginVersion;
coreNetwork.LatestVersions = latestVersion;
ATLog.log("coreNetwork latestVersion: Android=" + latestVersion.Android);
if (curVerions != null)
{
coreNetwork.CurrentVersions = curVerions;
coreNetwork.CurrentToLatestVersionComparisonResult = getVersionComparisonResult(curVerions, latestVersion, false);
}
ATPluginSetting.Instance.CoreNetwork = coreNetwork;
}
networkList.Remove(coreNetwork);
//后初始化network
foreach (var network in networkList)
{
Versions curVerion = ATConfig.getInstalledNetworkVersion(network.Name, country);
network.CurrentVersions = curVerion;
VersionComparisonResult result = getVersionComparisonResult(curVerion, network.LatestVersions, true);
ATLog.log("formatServerNetworks() >>> compareResult: " + result);
network.CurrentToLatestVersionComparisonResult = result;
}
Network[] networks = (Network[])networkList.ToArray();
//排序
Array.Sort(networks);
return networks;
}
// public bool isChina()
// {
// int result = EditorPrefs.GetInt(LAST_SELECT_COUNTRY_KEY, 1);
// return result == 1;
// }
public static bool isChina(int country)
{
return country == ATConfig.CHINA_COUNTRY;
}
public static VersionComparisonResult getVersionComparisonResult(Versions curVersion, Versions latestVersion, bool isNetwork = false)
{
if (curVersion == null || latestVersion == null)
{
return VersionComparisonResult.Equal;
}
string curUnity = curVersion.Unity;
string latestUnity = latestVersion.Unity;
string curAndroid = curVersion.Android;
string latestAndroid = latestVersion.Android;
string curIos = curVersion.Ios;
string latestIos = latestVersion.Ios;
VersionComparisonResult compareVersionResult = VersionComparisonResult.Equal;
if (isNetwork)
{
if (string.IsNullOrEmpty(curUnity) || string.IsNullOrEmpty(latestUnity))
{
return VersionComparisonResult.Equal;
}
compareVersionResult = CompareUnityMediationVersions(curVersion.Unity, latestVersion.Unity);
}
else
{
var unityVersionComparison = CompareVersions(curUnity, latestUnity);
var androidVersionComparison = CompareVersions(curAndroid, latestAndroid);
var iosVersionComparison = CompareVersions(curIos, latestIos);
if (unityVersionComparison == VersionComparisonResult.Equal &&
androidVersionComparison == VersionComparisonResult.Equal &&
iosVersionComparison == VersionComparisonResult.Equal)
{
compareVersionResult = VersionComparisonResult.Equal;
}
else if (unityVersionComparison == VersionComparisonResult.Lesser ||
androidVersionComparison == VersionComparisonResult.Lesser ||
iosVersionComparison == VersionComparisonResult.Lesser)
{
compareVersionResult = VersionComparisonResult.Lesser;
}
else
{
compareVersionResult = VersionComparisonResult.Greater;
}
}
return compareVersionResult;
}
// public static long compareVersionToInt(string currentVersion, string currentNewVersion)
// {
// if (currentVersion == null || currentVersion.Length == 0
// || currentNewVersion == null || currentNewVersion.Length == 0)
// {
// return 0;
// }
// ATLog.log("compareVersionToInt() >>> before curVersion: " + currentVersion + " curNewVersion: " + currentNewVersion);
// string curVersion = currentVersion.Replace(".", "").Replace("_", "").Replace("android", "").Replace("ios", "").Replace(" ", "");
// string curNewVersion = currentNewVersion.Replace(".", "").Replace("_", "").Replace("android", "").Replace("ios", "").Replace(" ", "");
// ATLog.log("compareVersionToInt() >>> after curVersion: " + curVersion + " curNewVersion: " + curNewVersion);
// long intCurVersion = long.Parse(curVersion);
// long intNewVersion = long.Parse(curNewVersion);
// return intNewVersion - intCurVersion;
// }
//比较Unity集成的版本
public static VersionComparisonResult CompareUnityMediationVersions(string versionA, string versionB)
{
if (versionA.Equals(versionB)) return VersionComparisonResult.Equal;
// Unity version would be of format: android_w.x.y.z_ios_a.b.c.d
// For Android only versions it would be: android_w.x.y.z
// For iOS only version it would be: ios_a.b.c.d
// After splitting into their respective components, the versions would be at the odd indices.
var versionAComponents = versionA.Split('_').ToList();
var versionBComponents = versionB.Split('_').ToList();
var androidComparison = VersionComparisonResult.Equal;
if (versionA.Contains("android") && versionB.Contains("android"))
{
var androidVersionA = versionAComponents[1];
var androidVersionB = versionBComponents[1];
androidComparison = CompareVersions(androidVersionA, androidVersionB);
// Remove the Android version component so that iOS versions can be processed.
versionAComponents.RemoveRange(0, 2);
versionBComponents.RemoveRange(0, 2);
}
else if (versionA.Contains("android"))
{
androidComparison = VersionComparisonResult.Greater;
// Remove the Android version component so that iOS versions can be processed.
versionAComponents.RemoveRange(0, 2);
}
else if (versionB.Contains("android"))
{
androidComparison = VersionComparisonResult.Lesser;
// Remove the Android version component so that iOS version can be processed.
versionBComponents.RemoveRange(0, 2);
}
var iosComparison = VersionComparisonResult.Equal;
if (versionA.Contains("ios") && versionB.Contains("ios"))
{
var iosVersionA = versionAComponents[1];
var iosVersionB = versionBComponents[1];
iosComparison = CompareVersions(iosVersionA, iosVersionB);
}
else if (versionA.Contains("ios"))
{
iosComparison = VersionComparisonResult.Greater;
}
else if (versionB.Contains("ios"))
{
iosComparison = VersionComparisonResult.Lesser;
}
// If either one of the Android or iOS version is greater, the entire version should be greater.
return (androidComparison == VersionComparisonResult.Greater || iosComparison == VersionComparisonResult.Greater) ? VersionComparisonResult.Greater : VersionComparisonResult.Lesser;
}
//只比较Android、iOS
public static VersionComparisonResult CompareVersions(string versionA, string versionB)
{
if (string.IsNullOrEmpty(versionA) || string.IsNullOrEmpty(versionB) || versionA.Equals(versionB))
{
return VersionComparisonResult.Equal;
}
// var versionAComponents = versionA.Replace(".", "");
// var versionBComponents = versionB.Replace(".", "");
// var charArrayA = versionAComponents.ToCharArray();
// var charArrayB = versionBComponents.ToCharArray();
// for(var i = 0; i < charArrayA.Length; i++)
// {
// var aVersion = 0;
// int.TryParse(charArrayA[i].ToString(), out aVersion);
// var bVersion = 0;
// int.TryParse(charArrayB[i].ToString(), out bVersion);
// if (aVersion < bVersion) return VersionComparisonResult.Lesser;
// if (aVersion > bVersion) return VersionComparisonResult.Greater;
// }
try
{
var aVersionArrays = versionA.Split('.');
var bVersionArrays = versionB.Split('.');
var arrayLength = Mathf.Min(aVersionArrays.Length, bVersionArrays.Length);
for (var i = 0; i < arrayLength; i++)
{
var aVersionStr = aVersionArrays[i];
var bVersionStr = bVersionArrays[i];
var aVersionInt = int.Parse(aVersionStr);
var bVersionInt = int.Parse(bVersionStr);
if (i == arrayLength - 1) //末尾最后一个
{
if (aVersionStr.Length > bVersionStr.Length)
{
int gapLength = aVersionStr.Length - bVersionStr.Length;
bVersionInt = bVersionInt * (gapLength * 10);
}
else if (aVersionStr.Length < bVersionStr.Length)
{
int gapLength = bVersionStr.Length - aVersionStr.Length;
aVersionInt = aVersionInt * (gapLength * 10);
}
}
if (aVersionInt < bVersionInt) return VersionComparisonResult.Lesser;
if (aVersionInt > bVersionInt) return VersionComparisonResult.Greater;
}
}
catch (Exception e)
{
ATLog.logError("CompareVersions failed: " + e.Message);
}
// // Split the version string into beta component and the underlying version.
// int piece;
// // Compare the non beta component of the version string.
// var versionAComponents = versionA.Split('.').Select(version => int.TryParse(version, out piece) ? piece : 0).ToArray();
// var versionBComponents = versionB.Split('.').Select(version => int.TryParse(version, out piece) ? piece : 0).ToArray();
// var length = Mathf.Max(versionAComponents.Length, versionBComponents.Length);
// for (var i = 0; i < length; i++)
// {
// var aComponent = i < versionAComponents.Length ? versionAComponents[i] : 0;
// var bComponent = i < versionBComponents.Length ? versionBComponents[i] : 0;
// if (aComponent < bComponent) return VersionComparisonResult.Lesser;
// if (aComponent > bComponent) return VersionComparisonResult.Greater;
// }
return VersionComparisonResult.Equal;
}
}
//后端下发的Plugin、android、iOS版本号
[Serializable]
public class ServerPluginVersion
{
public string platformName;
public string networkUrlVersion;
public string pluginVersion;
public string androidVersion;
public string iosVersion;
public string[] versionList;
}
[Serializable]
public class ServerNetworks
{
public ServerNetworkInfo[] GlobalSdk;
public ServerNetworkInfo[] ChinaSdk;
public string platformName;
public string version;
}
[Serializable]
public class ServerNetworkInfo
{
public string name;
public string displayName;
public string downloadUrl;
public string pluginFileName;
public ServerNetworkVersion versions;
}
[Serializable]
public class ServerNetworkVersion
{
public string android;
public string ios;
public string unity;
}
}