Files
Commercialization.topon/AnyThinkPlugin/Script/ATConfig.cs
2023-01-29 12:44:57 +08:00

85 lines
1.9 KiB
C#

using System;
using ATNet;
using ATJson;
using UnityEditor;
using UnityEngine;
using UnityEngine.Networking;
using System.Collections.Generic;
using ATProviderInfo;
using System.IO;
namespace ATConf
{
[Serializable]
public class ATconfig
{
public string version;
public List<SDKInfo> sDKInfo;
public String[] versionList;
public void saveToLocal(){
string potion = JsonUtility.ToJson(this);
System.IO.File.WriteAllText(ATNetInfo.localConfig,potion);
}
public void updateNetwork(ATInfo aTInfo){
SDKInfo curInfo = null;
Debug.Log("ver:"+aTInfo.latestUnityVersion);
foreach (SDKInfo info in this.sDKInfo){
if(info.network == aTInfo.displayProviderName){
curInfo = info;
}
}
if(curInfo == null){
curInfo = new SDKInfo();
curInfo.network = aTInfo.displayProviderName;
curInfo.version = aTInfo.latestUnityVersion;
curInfo.displayVersion = aTInfo.displayVersion;
this.sDKInfo.Add(curInfo);
}else{
curInfo.version = aTInfo.latestUnityVersion;
}
saveToLocal();
}
public void resetNetwork(){
this.sDKInfo = new List<SDKInfo>();
saveToLocal();
}
public static ATconfig getLocalConfig(){
String file = File.ReadAllText(ATNetInfo.localConfig);
ATconfig localConfig = JsonUtility.FromJson<ATconfig>(file);
if(localConfig == null){
localConfig = new ATconfig();
}
return localConfig;
}
}
[Serializable]
public class SDKInfo {
public string network;
public string version;
public string displayVersion;
}
}