You've already forked Commercialization.topon
494 lines
19 KiB
C#
494 lines
19 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEditor.PackageManager.Requests;
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using UnityEditor.PackageManager;
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namespace AnyThink.Scripts.IntegrationManager.Editor
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{
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public class ATIntegrationManager
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{
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public static ATIntegrationManager Instance = new ATIntegrationManager();
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private UnityWebRequest downloadPluginRequest;
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private const string AnyThinkAds = "AnyThinkAds";
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//AnyThink的unity插件
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public static string AnyThinkNetworkName = "Core";
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private const string ATSdkAssetExportPath = "AnyThinkAds/Script/";
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public static readonly string GradleTemplatePath = Path.Combine("Assets/Plugins/Android", "mainTemplate.gradle");
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public static readonly string DefaultPluginExportPath = Path.Combine("Assets", AnyThinkAds);
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private ATIntegrationManager()
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{
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}
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public void CancelDownload()
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{
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if (downloadPluginRequest == null) return;
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downloadPluginRequest.Abort();
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}
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public IEnumerator loadNetworksData(PluginData pluginData, Action<PluginData> callback)
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{
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if (pluginData == null)
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{
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callback(null);
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}
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else
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{
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var networksRequest = UnityWebRequest.Get(ATNetInfo.getNetworkListUrl(pluginData.networkUrlVersion));
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var webRequest = networksRequest.SendWebRequest();
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while (!webRequest.isDone)
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{
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yield return new WaitForSeconds(0.1f);
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}
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#if UNITY_2020_1_OR_NEWER
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if (networksRequest.result != UnityWebRequest.Result.Success)
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#elif UNITY_2017_2_OR_NEWER
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if (networksRequest.isNetworkError || networksRequest.isHttpError)
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#else
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if (networksRequest.isError)
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#endif
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{
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Debug.Log("loadNetworksData failed.");
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callback(pluginData);
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}
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else
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{
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//解析network列表的版本数据
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string netowrksJson = networksRequest.downloadHandler.text;
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pluginData.mediatedNetworks = ATDataUtil.parseNetworksJson(pluginData, netowrksJson);
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//初始化AnyThink的core network
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Network coreNetwork = ATPluginSetting.Instance.CoreNetwork;
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if (coreNetwork != null)
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{
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pluginData.anyThink = coreNetwork;
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}
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ATLog.log("loadNetworksData() >>> mediatedNetworks: " + pluginData.mediatedNetworks);
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callback(pluginData);
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}
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}
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}
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public IEnumerator loadPluginData(Action<PluginData> callback)
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{
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var anythinkVersionRequest = UnityWebRequest.Get(ATNetInfo.getPluginConfigUrl());
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var webRequest = anythinkVersionRequest.SendWebRequest();
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while (!webRequest.isDone)
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{
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yield return new WaitForSeconds(0.1f);
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}
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#if UNITY_2020_1_OR_NEWER
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if (anythinkVersionRequest.result != UnityWebRequest.Result.Success)
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#elif UNITY_2017_2_OR_NEWER
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if (anythinkVersionRequest.isNetworkError || anythinkVersionRequest.isHttpError)
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#else
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if (anythinkVersionRequest.isError)
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#endif
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{
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Debug.Log("loadPluginData failed.");
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callback(null);
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}
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else
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{
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//解析Anythink的版本数据
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string anythinkVersionJson = anythinkVersionRequest.downloadHandler.text;
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PluginData pluginData = ATDataUtil.parsePluginDataJson(anythinkVersionJson);
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Debug.Log("loadPluginData succeed.");
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callback(pluginData);
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}
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}
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//默认下载core包,在下载完network的数据时。
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public void downloadCorePlugin(PluginData pluginData)
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{
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Network network = pluginData.anyThink;
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int country = pluginData.country;
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ATLog.log("downloadCorePlugin() >>> network: " + network);
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if (network == null)
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{
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return;
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}
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bool isInstalled = ATConfig.isNetworkInstalled(network.Name, country);
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ATLog.log("downloadCorePlugin() >>> isInstalled: " + isInstalled);
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if (!isInstalled)
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{
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downloadPlugin(network, false);
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// ATEditorCoroutine.startCoroutine(downloadPluginWithEnumerator(network, false));
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} else {
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handlerVersionAdapter(pluginData);
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}
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}
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public void networkInstallOrUpdate(PluginData pluginData, Network network)
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{
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bool uninstall = true;
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if (pluginData != null)
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{
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Network coreNetwork = pluginData.anyThink;
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if (coreNetwork != null)
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{
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if (coreNetwork.isReqiureUpdate()) //network有更新,并且core包也有更新,则更新core包,然后core包更新完,会自动去更新全部network
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{
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uninstall = false;
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network = coreNetwork;
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}
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}
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}
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int country = ATConfig.getLocalCountry();
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if (ATConfig.isNetworkInstalled(network.Name, country))
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{
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if (uninstall)
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{
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uninstallNetwork(network, country);
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}
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downloadPlugin(network, false);
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}
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else
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{
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downloadPlugin(network, true);
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}
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}
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/// <summary>
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/// Downloads the plugin file for a given network.
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/// </summary>
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/// <param name="network">Network for which to download the current version.</param>
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/// <param name="showImport">Whether or not to show the import window when downloading. Defaults to <c>true</c>.</param>
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/// <returns></returns>
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public void downloadPlugin(Network network, bool showImport = true)
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{
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ATEditorCoroutine.startCoroutine(downloadPluginWithEnumerator(network, showImport));
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}
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public IEnumerator downloadPluginWithEnumerator(Network network, bool showImport = true)
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{
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ATLog.log("downloadPluginWithEnumerator() >>> network: " + network);
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if (downloadPluginRequest != null)
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{
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downloadPluginRequest.Dispose();
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}
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var path = Path.Combine(Application.temporaryCachePath, ATAssetDatabaseManager.Instance.GetPluginFileName(network));
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ATLog.log("downloadPluginWithEnumerator() >>> path: " + path);
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#if UNITY_2017_2_OR_NEWER
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var downloadHandler = new DownloadHandlerFile(path);
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#else
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var downloadHandler = new ATDownloadHandler(path);
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#endif
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downloadPluginRequest = new UnityWebRequest(network.DownloadUrl)
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{
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method = UnityWebRequest.kHttpVerbGET,
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downloadHandler = downloadHandler
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};
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#if UNITY_2017_2_OR_NEWER
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var operation = downloadPluginRequest.SendWebRequest();
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#else
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var operation = downloadPluginRequest.Send();
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#endif
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while (!operation.isDone)
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{
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yield return new WaitForSeconds(0.1f); // Just wait till downloadPluginRequest is completed. Our coroutine is pretty rudimentary.
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if (operation.progress != 1 && operation.isDone)
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{
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CallDownloadPluginProgressCallback(network.DisplayName, operation.progress, operation.isDone);
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}
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}
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#if UNITY_2020_1_OR_NEWER
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if (downloadPluginRequest.result != UnityWebRequest.Result.Success)
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#elif UNITY_2017_2_OR_NEWER
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if (downloadPluginRequest.isNetworkError || downloadPluginRequest.isHttpError)
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#else
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if (downloadPluginRequest.isError)
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#endif
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{
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ATLog.logError(downloadPluginRequest.error);
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}
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else
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{
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CallDownloadPluginProgressCallback(network.DisplayName, 1, true);
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// importingNetwork = network;
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ATAssetDatabaseManager.Instance.importingNetwork = network;
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AssetDatabase.Refresh();
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AssetDatabase.ImportPackage(path, showImport);
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}
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downloadPluginRequest.Dispose();
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downloadPluginRequest = null;
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}
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private static void CallDownloadPluginProgressCallback(string pluginName, float progress, bool isDone)
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{
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var callback = ATAssetDatabaseManager.Instance.downloadPluginProgressCallback;
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if (callback == null) return;
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callback(pluginName, progress, isDone);
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}
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// private static void CallImportPackageCompletedCallback(Network network)
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// {
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// ATLog.log("CallImportPackageCompletedCallback() >>> network: " + network);
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// if (network != null)
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// {
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// ATConfig.saveInstalledNetworkVersion(network.Name, network.LatestVersions);
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// }
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// var callback = ATAssetDatabaseManager.Instance.importPackageCompletedCallback;
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// if (callback == null) return;
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// callback(network);
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// }
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//更新network已安装的版本
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public void UpdateCurrentVersions(Network network)
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{
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if (network == null)
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{
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return;
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}
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bool isCoreNetwork = network.Name.Equals(AnyThinkNetworkName);
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Versions curVerions = ATConfig.getInstalledNetworkVersion(network.Name, ATConfig.getLocalCountry());
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network.CurrentVersions = curVerions;
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network.CurrentToLatestVersionComparisonResult = ATDataUtil.getVersionComparisonResult(curVerions, network.LatestVersions, !isCoreNetwork);
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// if (isCoreNetwork)
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// {
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// network.CurrentVersions.Unity = ATConfig.PLUGIN_VERSION;
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// }
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ATLog.log("UpdateCurrentVersions() >>> Name: " + network.Name + " latest Unity Version: " + network.LatestVersions.Unity);
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}
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public void uninstallNetwork(Network network, int country)
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{
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foreach (var filePath in ATConfig.getNetworkFilesPath(network.Name, country))
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{
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if (Directory.Exists(filePath))
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{
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FileUtil.DeleteFileOrDirectory(filePath);
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}
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if (File.Exists(filePath + ".meta"))
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{
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FileUtil.DeleteFileOrDirectory(filePath + ".meta");
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}
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}
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ATConfig.removeInstalledNetworkVersion(network.Name, country);
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UpdateCurrentVersions(network);
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}
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public void updateAnyThinkPlugin(PluginData pluginData)
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{
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Network coreNetwork = pluginData.anyThink;
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bool unityUpdate = ATDataUtil.CompareVersions(coreNetwork.CurrentVersions.Unity, pluginData.pluginVersion) == VersionComparisonResult.Lesser;
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if (unityUpdate)
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{
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Application.OpenURL(ATNetInfo.getPluginDownloadUrl(pluginData.pluginVersion));
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// ATEditorCoroutine.startCoroutine(downloadAnyThinkPlugin(pluginData.pluginVersion));
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}
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else
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{
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downloadPlugin(coreNetwork);
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}
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}
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public IEnumerator downloadAnyThinkPlugin(string pluginVersion)
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{
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Network network = new Network();
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network.Name = "AnyThinkPlugin";
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network.PluginFileName = ATNetInfo.getPluginFileName(pluginVersion);
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network.DownloadUrl = ATNetInfo.getPluginDownloadUrl(pluginVersion);
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//https://topon-sdk-release.oss-cn-hangzhou.aliyuncs.com/Unity/Plugin/2.0.0/AnyThinkPlugin_2.0.0.unitypackage
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var path = Path.Combine(Application.temporaryCachePath, network.PluginFileName);
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ATLog.log("downloadPluginWithEnumerator() >>> path: " + path);
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#if UNITY_2017_2_OR_NEWER
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var downloadHandler = new DownloadHandlerFile(path);
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#else
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var downloadHandler = new ATDownloadHandler(path);
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#endif
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var downloadPluginRequest = new UnityWebRequest(network.DownloadUrl)
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{
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method = UnityWebRequest.kHttpVerbGET,
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downloadHandler = downloadHandler
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};
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#if UNITY_2017_2_OR_NEWER
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var operation = downloadPluginRequest.SendWebRequest();
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#else
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var operation = downloadPluginRequest.Send();
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#endif
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while (!operation.isDone)
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{
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yield return new WaitForSeconds(0.1f); // Just wait till downloadPluginRequest is completed. Our coroutine is pretty rudimentary.
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if (operation.progress != 1 && operation.isDone)
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{
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CallDownloadPluginProgressCallback(network.Name, operation.progress, operation.isDone);
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}
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}
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#if UNITY_2020_1_OR_NEWER
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if (downloadPluginRequest.result != UnityWebRequest.Result.Success)
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#elif UNITY_2017_2_OR_NEWER
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if (downloadPluginRequest.isNetworkError || downloadPluginRequest.isHttpError)
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#else
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if (downloadPluginRequest.isError)
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#endif
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{
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ATLog.logError(downloadPluginRequest.error);
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}
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else
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{
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CallDownloadPluginProgressCallback(network.Name, 1, true);
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// importingNetwork = network;
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ATAssetDatabaseManager.Instance.importingNetwork = network;
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AssetDatabase.Refresh();
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AssetDatabase.ImportPackage(path, false);
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}
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}
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//处理插件版本,pangle、csj兼容问题
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public void handlerVersionAdapter(PluginData pluginData) {
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string comparePluginVersion = "2.0.1";
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//插件版本>=2.0.1
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VersionComparisonResult comparisonResult = ATDataUtil.CompareVersions(pluginData.pluginVersion, comparePluginVersion);
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if (comparisonResult == VersionComparisonResult.Equal || comparisonResult == VersionComparisonResult.Greater) {
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Network coreNetwork = pluginData.anyThink;
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bool isChina = ATConfig.isSelectedChina();
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if (isChina) {
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//国内,Android需要把原来已安装的pangle目录删除掉,2.0.1插件后用csj作为目录
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string androidPanglePath = ATConfig.CHINA_ANDROID_NETWORK_FILES_PARENT_PATH + "pangle";
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deleteFilePath(androidPanglePath);
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}
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//海外,iOS需要把原来已安装的pangle_nonChina目录删除掉,2.0.1插件后用pangle作为目录
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string iOSNonChinaPanglePath = ATConfig.IOS_NETWORK_FILES_PARENT_PATH + "pangle_nonChina";
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//国内,iOS需要把原来已安装的pangle_China目录删除掉,2.0.1插件后用csj作为目录
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string iOSPanglePath = ATConfig.IOS_NETWORK_FILES_PARENT_PATH + "pangle_China";
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deleteFilePath(iOSNonChinaPanglePath);
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deleteFilePath(iOSPanglePath);
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}
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}
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private void deleteFilePath(string filePath) {
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if (Directory.Exists(filePath))
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{
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FileUtil.DeleteFileOrDirectory(filePath);
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}
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if (File.Exists(filePath + ".meta"))
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{
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FileUtil.DeleteFileOrDirectory(filePath + ".meta");
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}
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}
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}
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[Serializable]
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public class PluginData
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{
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public string networkUrlVersion;
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public string pluginVersion; //插件版本
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public int country = ATConfig.CHINA_COUNTRY; //默认是1=china
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public Network anyThink;
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public Network[] mediatedNetworks;
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}
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[Serializable]
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public class Network : IComparable<Network>
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{
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//
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// Sample network data:
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//
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// {
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// "Name": "adcolony",
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// "DisplayName": "AdColony",
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// "DownloadUrl": "https://bintray.com/applovin/Unity-Mediation-Packages/download_file?file_path=AppLovin-AdColony-Adapters-Android-3.3.10.1-iOS-3.3.7.2.unitypackage",
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// "PluginFileName": "AppLovin-AdColony-Adapters-Android-3.3.10.1-iOS-3.3.7.2.unitypackage",
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// "DependenciesFilePath": "MaxSdk/Mediation/AdColony/Editor/Dependencies.xml",
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// "LatestVersions" : {
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// "Unity": "android_3.3.10.1_ios_3.3.7.2",
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// "Android": "3.3.10.1",
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// "Ios": "3.3.7.2"
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// }
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// }
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//
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public string Name;
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public string DisplayName;
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public string DownloadUrl;
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public string DependenciesFilePath;
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public string PluginFileName;
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public string[] PluginFilePaths;
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public Versions LatestVersions; //最新版本
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public Versions CurrentVersions; //当前版本
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[NonSerialized] public VersionComparisonResult CurrentToLatestVersionComparisonResult = VersionComparisonResult.Equal;
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// [NonSerialized] public bool RequiresUpdate = CurrentToLatestVersionComparisonResult == VersionComparisonResult.Lesser;
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public bool isReqiureUpdate()
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{
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return CurrentToLatestVersionComparisonResult == VersionComparisonResult.Lesser;
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}
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public int CompareTo(Network other)
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{
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return this.DisplayName.CompareTo(other.DisplayName);
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}
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}
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/// <summary>
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/// A helper data class used to get current versions from Dependency.xml files.
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/// </summary>
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[Serializable]
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public class Versions
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{
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public string Unity;
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public string Android;
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public string Ios;
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public override bool Equals(object value)
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{
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var versions = value as Versions;
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return versions != null
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&& (Unity == null || Unity.Equals(versions.Unity))
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&& (Android == null || Android.Equals(versions.Android))
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&& (Ios == null || Ios.Equals(versions.Ios));
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}
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public bool HasEqualSdkVersions(Versions versions)
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{
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return versions != null && versions.Android == Android && versions.Ios == Ios;
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}
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public override int GetHashCode()
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{
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return new { Unity, Android, Ios }.GetHashCode();
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}
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public Versions clone()
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{
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Versions cloneObj = new Versions();
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cloneObj.Android = Android;
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cloneObj.Ios = Ios;
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cloneObj.Unity = Unity;
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return cloneObj;
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}
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}
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public enum VersionComparisonResult
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{
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Lesser = -1,
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Equal = 0,
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Greater = 1
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}
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}
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