Add GSP init and AI usage tooling
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154
toolkit/internal/gsp/ai_init.go
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154
toolkit/internal/gsp/ai_init.go
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@@ -0,0 +1,154 @@
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package gsp
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import (
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"fmt"
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"path/filepath"
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"strings"
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)
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type AIInitOptions struct {
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Agents bool
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Skill string
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All bool
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Force bool
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}
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func InitAIUsage(root string, options AIInitOptions) (InitResult, error) {
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project, err := LoadProject(root)
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if err != nil {
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return InitResult{}, err
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}
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if project.Manifest == nil {
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return InitResult{}, fmt.Errorf("gsp.manifest not found; run gsp init first")
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}
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result := InitResult{Root: filepath.ToSlash(project.Root)}
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projectName := project.Manifest.Project
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if projectName == "" {
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projectName = filepath.Base(project.Root)
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}
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entry := "project.entry"
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if len(project.Manifest.Entry) > 0 && project.Manifest.Entry[0] != "" {
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entry = project.Manifest.Entry[0]
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}
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scan := "design"
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if len(project.Manifest.Scan) > 0 && project.Manifest.Scan[0] != "" {
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scan = project.Manifest.Scan[0]
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}
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files := []initFile{
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{
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Path: "README.md",
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Data: projectReadme(projectName, scan, entry),
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},
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{
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Path: "AI_USAGE.md",
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Data: aiUsage(project.Manifest.GSPVersion, scan),
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},
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}
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if options.All || options.Agents {
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files = append(files, initFile{
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Path: "AGENTS.md",
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Data: agentsUsage(),
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})
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}
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skill := strings.TrimSpace(options.Skill)
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if options.All && skill == "" {
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skill = "generic"
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}
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if skill != "" {
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path, data, err := skillUsage(skill)
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if err != nil {
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return InitResult{}, err
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}
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files = append(files, initFile{Path: path, Data: data})
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}
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for _, file := range files {
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path := filepath.Join(project.Root, filepath.FromSlash(file.Path))
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if err := writeInitFile(project.Root, path, []byte(file.Data), options.Force, &result); err != nil {
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return InitResult{}, err
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}
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}
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return result, nil
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}
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type initFile struct {
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Path string
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Data string
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}
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func projectReadme(projectName, scan, entry string) string {
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return fmt.Sprintf(`# %s
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This is a GSP project.
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- Manifest: `+"`gsp.manifest`"+`
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- GSP source: `+"`%s/`"+`
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- Entry GSP: `+"`%s`"+`
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- AI rules: `+"`AI_USAGE.md`"+`
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`, projectName, scan, entry)
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}
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func aiUsage(gspVersion, scan string) string {
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if gspVersion == "" {
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gspVersion = DefaultGSPVersion
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}
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return fmt.Sprintf(`# AI Usage
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- Read `+"`gsp.manifest`"+` first.
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- Use GSP version `+"`%s`"+`.
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- Treat `+"`%s/`"+` as the default GSP source directory.
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- `+"`.gsp`"+` files use YAML.
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- Preserve `+"`id`"+`; do not rename it unless explicitly requested.
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- `+"`id`"+` is the unique identity of a GSP unit.
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- Use only fields valid for the declared GSP version.
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- `+"`with`"+` means related design context.
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- `+"`refines`"+` means single-source refinement.
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- Empty `+"`context`"+` means placeholder.
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- Do not invent missing referenced GSPs silently.
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- Use `+"`gsp validate`"+` after editing GSP files.
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- Use `+"`gsp index`"+` to locate GSP units.
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- Use `+"`gsp trace <id>`"+` to inspect relations.
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- Use `+"`gsp flatten <id>`"+` before implementation or task splitting.
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- Use `+"`gsp pack <id>`"+` when a compact AI context is needed.
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- Use `+"`gsp stage-check --stage <stage>`"+` before stage handoff.
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`, gspVersion, scan)
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}
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func agentsUsage() string {
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return `# Agent Instructions
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Read ` + "`AI_USAGE.md`" + ` before working on this GSP project.
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`
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}
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func skillUsage(kind string) (string, string, error) {
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switch strings.ToLower(strings.TrimSpace(kind)) {
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case "generic":
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return "skills/gsp/SKILL.md", `# GSP
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Use this skill when working in a GSP project.
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Read ` + "`gsp.manifest`" + `, then ` + "`AI_USAGE.md`" + `.
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Use ` + "`gsp validate`" + `, ` + "`gsp index`" + `, and ` + "`gsp flatten <id>`" + ` when handling GSP files.
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`, nil
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case "codex":
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return ".codex/skills/gsp/SKILL.md", `# GSP
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Use this skill when working in a GSP project.
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Read ` + "`gsp.manifest`" + `, then ` + "`AI_USAGE.md`" + `.
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Use GSP Toolkit commands before editing, handoff, implementation, or review.
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`, nil
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default:
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return "", "", fmt.Errorf("unsupported skill %q; use generic or codex", kind)
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}
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}
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