Add graph markdown and canvas outputs
This commit is contained in:
@@ -50,6 +50,8 @@ bin/gsp.exe
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.\bin\gsp.exe flatten page.lottery.main --root examples\lottery --depth -1 --out .gsp\flattened.json
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.\bin\gsp.exe pack page.lottery.main --root examples\lottery --depth -1 --budget 12000 --out .gsp\context-pack.json
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.\bin\gsp.exe graph page.lottery.main --root examples\lottery --format mermaid --out .gsp\graph.mmd
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.\bin\gsp.exe graph page.lottery.main --root examples\lottery --format md --out .gsp\graph.md
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.\bin\gsp.exe graph page.lottery.main --root examples\lottery --format canvas --out .gsp\graph.canvas
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.\bin\gsp.exe stage-check --root examples\lottery --stage implement --out .gsp\stage-report.json
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```
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@@ -61,6 +63,8 @@ bin/gsp.exe
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.gsp/flattened.json
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.gsp/context-pack.json
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.gsp/graph.mmd
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.gsp/graph.md
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.gsp/graph.canvas
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.gsp/stage-report.json
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```
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@@ -25,4 +25,6 @@ page.lottery.main
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.\bin\gsp.exe validate --root examples\lottery
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.\bin\gsp.exe flatten page.lottery.main --root examples\lottery --depth -1
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.\bin\gsp.exe graph page.lottery.main --root examples\lottery --format mermaid
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.\bin\gsp.exe graph page.lottery.main --root examples\lottery --format md --out .gsp\lottery-graph.md
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.\bin\gsp.exe graph page.lottery.main --root examples\lottery --format canvas --out .gsp\lottery-graph.canvas
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```
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@@ -1,4 +1,5 @@
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id: audio.reward.pop
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title: 奖励弹出音效
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type: audio
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resolution: L3
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context: 奖励弹出音效,用于强化奖励出现的瞬间反馈。
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@@ -1,4 +1,5 @@
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id: feedback.positive
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title: 积极反馈
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type: feedback
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resolution: L3
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context: 积极反馈。用于让玩家在操作后获得明确、正向、值得继续的感受。
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@@ -1,4 +1,5 @@
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id: mechanic.lottery.basic
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title: 基础抽奖机制
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type: mechanic
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resolution: L3
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context: 基础抽奖机制,负责抽取请求、奖励结果和结果反馈触发。
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@@ -1,4 +1,5 @@
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id: motion.button.reward_pop
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title: 奖励按钮点击动效
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type: motion
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resolution: L3
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context: 奖励按钮点击动效,表现为轻微缩放和快速回弹。
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@@ -1,4 +1,5 @@
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id: page.lottery.main
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title: 抽奖页面
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type: page
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resolution: L3
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context: 抽奖页面,需要表达奖励期待、抽取行为和结果反馈。玩家应快速理解奖池价值、抽奖入口和结果反馈。
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@@ -1,4 +1,5 @@
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id: style.reward.light
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title: 轻快奖励风格
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type: style
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resolution: L3
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context: 奖励表现要轻快、积极,但不要过度刺激。
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@@ -1,4 +1,5 @@
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id: ui.button.primary
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title: 通用主按钮
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type: ui
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resolution: L3
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context: 通用主按钮,用于明确、正向、优先级最高的玩家操作。
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@@ -1,4 +1,5 @@
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id: ui.button.reward_primary
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title: 奖励主按钮
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type: ui
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resolution: L3
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refines: ui.button.primary
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@@ -34,7 +34,7 @@ GSP 是一种游戏规格协议,不是具体游戏引擎、代码框架或资
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- 一个集合或范围
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- 一个逐步细化中的设计对象
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GSP 不预设抽象和实体的硬边界。所有对象都先被视为 GSP,再由 `context`、`resolution`、`with`、`refines` 和当前任务共同解释。
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GSP 不预设抽象和实体的硬边界。所有对象都先被视为 GSP,再由 `title`、`context`、`resolution`、`with`、`refines` 和当前任务共同解释。
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## GSP 用来做什么
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@@ -76,6 +76,7 @@ context: 积极反馈。用于让玩家在操作后获得明确、正向、值
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| 字段 | 必需 | 作用 |
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|---|---|---|
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| `id` | 是 | 唯一身份。 |
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| `title` | 否 | 展示标题。 |
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| `context` | 否 | 核心设计内容。 |
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| `resolution` | 否 | 清晰度 / 细化程度。 |
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| `with` | 否 | 通用设计语境关系。 |
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@@ -86,6 +87,7 @@ context: 积极反馈。用于让玩家在操作后获得明确、正向、值
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- GSP 是单文件、单格式的设计协议。
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- `id` 是唯一强制字段。
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- `title` 是展示标题。
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- `context` 可选。
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- `resolution` 是清晰度软指标。
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- `with` 是通用设计语境关系。
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@@ -109,6 +111,17 @@ context: 积极反馈。用于让玩家在操作后获得明确、正向、值
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编译器可以按阶段检查 `resolution`,但 `resolution` 不证明设计质量。
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## title
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`title` 表示 GSP 的展示标题。
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```yaml
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id: page.lottery.main
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title: 抽奖页面
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```
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工具在图形、索引和 AI 入口中优先使用 `title` 展示。没有 `title` 时使用 `id`。
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## with
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`with` 表示当前 GSP 需要与哪些 GSP 一起进入设计语境。
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@@ -163,8 +176,9 @@ context: 奖励表现要轻快、积极,但不要过度刺激。
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使用 GSP 时按以下顺序理解:
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1. 先读 `id`,确认身份。
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2. 再读 `context`,理解核心设计语义。
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3. 查看 `resolution`,判断当前细化程度。
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4. 展开 `with`,补齐相关设计语境。
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5. 查看 `refines`,确认是否来自某个更早或更粗的 GSP。
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6. 需要严格校验时使用 `gsp.schema.json`。
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2. 再读 `title`,确认展示名称。
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3. 再读 `context`,理解核心设计语义。
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4. 查看 `resolution`,判断当前细化程度。
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5. 展开 `with`,补齐相关设计语境。
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6. 查看 `refines`,确认是否来自某个更早或更粗的 GSP。
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7. 需要严格校验时使用 `gsp.schema.json`。
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@@ -5,6 +5,7 @@
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- `.gsp` files use YAML.
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- Preserve `id`; do not rename it unless explicitly requested.
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- `id` is the unique identity of a GSP unit.
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- `title` is display text; use `id` when `title` is missing.
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- Use only fields valid for the declared GSP version.
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- `with` means related design context.
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- `refines` means single-source refinement.
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@@ -94,9 +94,20 @@ gsp pack <id> [--root .] [--depth 3] [--budget 12000] [--out context-pack.json]
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Generate a relation graph.
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```bash
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gsp graph [id] [--root .] [--depth 3] [--format json|mermaid] [--out graph.json]
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gsp graph [id] [--root .] [--depth 3] [--format json|mermaid|md|canvas] [--out graph.json]
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```
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Formats:
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```text
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json Machine-readable graph.
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mermaid Mermaid graph body.
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md Markdown file with Mermaid block.
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canvas Obsidian JSON Canvas file.
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```
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Graph display uses `title` when present and falls back to `id`.
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## stage-check
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Check minimum resolution for a stage.
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@@ -12,6 +12,10 @@
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"minLength": 1,
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"description": "Unique GSP id in the current project."
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},
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"title": {
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"type": "string",
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"description": "Optional human-readable display title. Tools use id when title is missing."
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},
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"context": {
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"type": "string",
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"description": "Core design context. Optional. Empty or missing context means the GSP can be treated as a placeholder."
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@@ -84,6 +84,7 @@ manifest 可用于声明:
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索引内容:
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- `id`
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- `title`
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- 文件路径
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- `type`
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- `resolution`
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@@ -138,6 +139,8 @@ manifest 可用于声明:
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- JSON 图数据
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- Mermaid 图
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- Markdown Mermaid 图
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- Obsidian Canvas 图
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图类型:
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@@ -187,6 +190,8 @@ go build -o ../bin/gsp ./cmd/gsp
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../bin/gsp validate --root ../examples/lottery
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../bin/gsp flatten page.lottery.main --root ../examples/lottery --depth -1 --out ../.gsp/flattened.json
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../bin/gsp graph page.lottery.main --root ../examples/lottery --format mermaid --out ../.gsp/graph.mmd
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../bin/gsp graph page.lottery.main --root ../examples/lottery --format md --out ../.gsp/graph.md
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../bin/gsp graph page.lottery.main --root ../examples/lottery --format canvas --out ../.gsp/graph.canvas
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```
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## 5. 输出
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@@ -206,6 +211,8 @@ go build -o ../bin/gsp ./cmd/gsp
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.gsp/report.json
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.gsp/graph.json
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.gsp/graph.mmd
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.gsp/graph.md
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.gsp/graph.canvas
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.gsp/context-pack.json
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.gsp/flattened.json
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```
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@@ -70,7 +70,7 @@ Usage:
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gsp trace <id> [--root .] [--depth 3] [--out trace.json]
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gsp flatten <id> [--root .] [--depth 3] [--include-type a,b] [--exclude-type a,b] [--out flattened.json]
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gsp pack <id> [--root .] [--depth 3] [--budget 12000] [--out context-pack.json]
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gsp graph [id] [--root .] [--depth 3] [--format json|mermaid] [--out graph.json]
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gsp graph [id] [--root .] [--depth 3] [--format json|mermaid|md|canvas] [--out graph.json]
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gsp stage-check --stage implement [--root .] [--out stage-report.json]
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`)
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}
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@@ -267,7 +267,7 @@ func runGraph(args []string) error {
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root := commonRoot(fs)
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out := commonOut(fs)
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depth := fs.Int("depth", 3, "maximum relation depth when id is provided; -1 means unlimited")
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format := fs.String("format", "json", "json or mermaid")
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format := fs.String("format", "json", "json, mermaid, md, or canvas")
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if err := fs.Parse(normalizeFlagArgs(args)); err != nil {
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return err
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}
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@@ -283,13 +283,22 @@ func runGraph(args []string) error {
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return err
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}
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graph := project.Graph(id, *depth)
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if *format == "mermaid" {
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switch *format {
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case "mermaid":
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return writeText(*out, graph.Mermaid())
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}
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if *format != "json" {
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case "md":
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return writeText(*out, graph.Markdown())
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case "canvas":
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data, err := graph.Canvas()
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if err != nil {
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return err
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}
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return writeBytes(*out, data)
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case "json":
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return writeJSON(*out, graph)
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default:
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return fmt.Errorf("unsupported graph format %q", *format)
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}
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return writeJSON(*out, graph)
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}
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func runStageCheck(args []string) error {
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@@ -105,6 +105,7 @@ func aiUsage(gspVersion, scan string) string {
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- `+"`.gsp`"+` files use YAML.
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- Preserve `+"`id`"+`; do not rename it unless explicitly requested.
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- `+"`id`"+` is the unique identity of a GSP unit.
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- `+"`title`"+` is display text; use `+"`id`"+` when `+"`title`"+` is missing.
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- Use only fields valid for the declared GSP version.
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- `+"`with`"+` means related design context.
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- `+"`refines`"+` means single-source refinement.
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@@ -1,6 +1,7 @@
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package gsp
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import (
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"encoding/json"
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"fmt"
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"regexp"
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"sort"
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@@ -21,7 +22,7 @@ func (p *Project) graphForUnits(units []*Unit) Graph {
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include := map[string]bool{}
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for _, unit := range units {
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include[unit.ID] = true
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nodeMap[unit.ID] = GraphNode{ID: unit.ID, Type: unit.Type, Resolution: unit.Resolution, File: unit.File}
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nodeMap[unit.ID] = GraphNode{ID: unit.ID, Title: unit.Title, Type: unit.Type, Resolution: unit.Resolution, File: unit.File}
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}
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for _, unit := range units {
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if unit.Refines != "" {
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@@ -74,7 +75,7 @@ func (g Graph) Mermaid() string {
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return builder.String()
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}
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for _, node := range g.Nodes {
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label := node.ID
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label := node.DisplayLabel()
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if node.Missing {
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label += " (missing)"
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}
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@@ -86,6 +87,190 @@ func (g Graph) Mermaid() string {
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return builder.String()
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}
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func (g Graph) Markdown() string {
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var builder strings.Builder
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builder.WriteString("# GSP Graph\n\n")
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builder.WriteString("```mermaid\n")
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builder.WriteString(g.Mermaid())
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builder.WriteString("```\n")
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return builder.String()
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}
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func (g Graph) Canvas() ([]byte, error) {
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canvas := canvasDocument{
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Nodes: make([]canvasNode, 0, len(g.Nodes)),
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Edges: make([]canvasEdge, 0, len(g.Edges)),
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}
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positions := g.canvasPositions()
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for _, node := range g.Nodes {
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pos := positions[node.ID]
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canvas.Nodes = append(canvas.Nodes, canvasNode{
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ID: canvasNodeID(node.ID),
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Type: "text",
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Text: node.CanvasText(),
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X: pos.X,
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Y: pos.Y,
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Width: 280,
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Height: 140,
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Color: node.CanvasColor(),
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})
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}
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for _, edge := range g.Edges {
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canvas.Edges = append(canvas.Edges, canvasEdge{
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ID: canvasEdgeID(edge),
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FromNode: canvasNodeID(edge.From),
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FromSide: "right",
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ToNode: canvasNodeID(edge.To),
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ToSide: "left",
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Label: edge.Kind,
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})
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}
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data, err := json.MarshalIndent(canvas, "", " ")
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if err != nil {
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return nil, err
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}
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return append(data, '\n'), nil
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}
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func (n GraphNode) DisplayLabel() string {
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title := strings.TrimSpace(n.Title)
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if title != "" {
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return title
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}
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return n.ID
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}
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func (n GraphNode) CanvasText() string {
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var lines []string
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lines = append(lines, "## "+n.DisplayLabel())
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if n.Title != "" && n.ID != "" {
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lines = append(lines, "`"+n.ID+"`")
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}
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if n.Type != "" {
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lines = append(lines, "type: "+n.Type)
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}
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if n.Resolution != "" {
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lines = append(lines, "resolution: "+n.Resolution)
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}
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if n.Missing {
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lines = append(lines, "missing: true")
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}
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return strings.Join(lines, "\n")
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}
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func (n GraphNode) CanvasColor() string {
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if n.Missing {
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return "1"
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}
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switch n.Resolution {
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case "L0", "L1":
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return "2"
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case "L2":
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return "3"
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case "L3":
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return "4"
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case "L4", "L5":
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return "5"
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default:
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return ""
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}
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}
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type canvasDocument struct {
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Nodes []canvasNode `json:"nodes"`
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Edges []canvasEdge `json:"edges"`
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}
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type canvasNode struct {
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ID string `json:"id"`
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Type string `json:"type"`
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Text string `json:"text"`
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X int `json:"x"`
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Y int `json:"y"`
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Width int `json:"width"`
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Height int `json:"height"`
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Color string `json:"color,omitempty"`
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}
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type canvasEdge struct {
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ID string `json:"id"`
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FromNode string `json:"fromNode"`
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FromSide string `json:"fromSide,omitempty"`
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ToNode string `json:"toNode"`
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ToSide string `json:"toSide,omitempty"`
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Label string `json:"label,omitempty"`
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}
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type canvasPosition struct {
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X int
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Y int
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}
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||||
|
||||
func (g Graph) canvasPositions() map[string]canvasPosition {
|
||||
incoming := map[string]int{}
|
||||
outgoing := map[string][]string{}
|
||||
for _, node := range g.Nodes {
|
||||
incoming[node.ID] = 0
|
||||
}
|
||||
for _, edge := range g.Edges {
|
||||
if _, ok := incoming[edge.From]; !ok {
|
||||
incoming[edge.From] = 0
|
||||
}
|
||||
if _, ok := incoming[edge.To]; !ok {
|
||||
incoming[edge.To] = 0
|
||||
}
|
||||
incoming[edge.To]++
|
||||
outgoing[edge.From] = append(outgoing[edge.From], edge.To)
|
||||
}
|
||||
for id := range outgoing {
|
||||
sort.Strings(outgoing[id])
|
||||
}
|
||||
var queue []string
|
||||
for _, node := range g.Nodes {
|
||||
if incoming[node.ID] == 0 {
|
||||
queue = append(queue, node.ID)
|
||||
}
|
||||
}
|
||||
if len(queue) == 0 {
|
||||
for _, node := range g.Nodes {
|
||||
queue = append(queue, node.ID)
|
||||
}
|
||||
}
|
||||
sort.Strings(queue)
|
||||
depth := map[string]int{}
|
||||
for len(queue) > 0 {
|
||||
id := queue[0]
|
||||
queue = queue[1:]
|
||||
for _, to := range outgoing[id] {
|
||||
if depth[to] < depth[id]+1 {
|
||||
depth[to] = depth[id] + 1
|
||||
}
|
||||
incoming[to]--
|
||||
if incoming[to] == 0 {
|
||||
queue = append(queue, to)
|
||||
sort.Strings(queue)
|
||||
}
|
||||
}
|
||||
}
|
||||
columns := map[int][]string{}
|
||||
for _, node := range g.Nodes {
|
||||
columns[depth[node.ID]] = append(columns[depth[node.ID]], node.ID)
|
||||
}
|
||||
positions := map[string]canvasPosition{}
|
||||
var keys []int
|
||||
for key := range columns {
|
||||
keys = append(keys, key)
|
||||
}
|
||||
sort.Ints(keys)
|
||||
for _, key := range keys {
|
||||
sort.Strings(columns[key])
|
||||
for row, id := range columns[key] {
|
||||
positions[id] = canvasPosition{X: key * 360, Y: row * 190}
|
||||
}
|
||||
}
|
||||
return positions
|
||||
}
|
||||
|
||||
func mermaidID(id string) string {
|
||||
value := mermaidIDPattern.ReplaceAllString(id, "_")
|
||||
if value == "" {
|
||||
@@ -101,3 +286,11 @@ func escapeMermaid(value string) string {
|
||||
value = strings.ReplaceAll(value, `"`, `\"`)
|
||||
return value
|
||||
}
|
||||
|
||||
func canvasNodeID(id string) string {
|
||||
return "gsp_" + mermaidID(id)
|
||||
}
|
||||
|
||||
func canvasEdgeID(edge GraphEdge) string {
|
||||
return "edge_" + mermaidID(edge.From) + "_" + mermaidID(edge.Kind) + "_" + mermaidID(edge.To)
|
||||
}
|
||||
|
||||
@@ -89,6 +89,7 @@ output: %s
|
||||
|
||||
entryFile := filepath.Join(designDir, safeFileName(entry)+".gsp")
|
||||
entryContent := fmt.Sprintf(`id: %s
|
||||
title: Project Entry
|
||||
type: concept
|
||||
resolution: L0
|
||||
context: Project entry GSP.
|
||||
|
||||
@@ -18,6 +18,7 @@ var resolutionRank = map[string]int{
|
||||
|
||||
type Unit struct {
|
||||
ID string `json:"id" yaml:"id"`
|
||||
Title string `json:"title,omitempty" yaml:"title"`
|
||||
Context string `json:"context,omitempty" yaml:"context"`
|
||||
Resolution string `json:"resolution,omitempty" yaml:"resolution"`
|
||||
With Relations `json:"with,omitempty" yaml:"with"`
|
||||
@@ -105,6 +106,7 @@ type Project struct {
|
||||
|
||||
type IndexEntry struct {
|
||||
ID string `json:"id"`
|
||||
Title string `json:"title,omitempty"`
|
||||
File string `json:"file"`
|
||||
Type string `json:"type,omitempty"`
|
||||
Resolution string `json:"resolution,omitempty"`
|
||||
@@ -144,6 +146,7 @@ type Graph struct {
|
||||
|
||||
type GraphNode struct {
|
||||
ID string `json:"id"`
|
||||
Title string `json:"title,omitempty"`
|
||||
Type string `json:"type,omitempty"`
|
||||
Resolution string `json:"resolution,omitempty"`
|
||||
File string `json:"file,omitempty"`
|
||||
|
||||
@@ -82,6 +82,7 @@ func (p *Project) Index() []IndexEntry {
|
||||
sort.Strings(with)
|
||||
entries = append(entries, IndexEntry{
|
||||
ID: unit.ID,
|
||||
Title: unit.Title,
|
||||
File: unit.File,
|
||||
Type: unit.Type,
|
||||
Resolution: unit.Resolution,
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
package gsp
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
"testing"
|
||||
)
|
||||
|
||||
@@ -13,6 +15,7 @@ func TestLoadValidateAndFlatten(t *testing.T) {
|
||||
t.Fatal(err)
|
||||
}
|
||||
writeTestFile(t, design, "page.gsp", `id: page.lottery.main
|
||||
title: Lottery Page
|
||||
type: page
|
||||
resolution: L3
|
||||
context: Lottery page.
|
||||
@@ -52,6 +55,42 @@ context: Base lottery page.
|
||||
if !sameStrings(got, want) {
|
||||
t.Fatalf("flatten ids = %v, want %v", got, want)
|
||||
}
|
||||
index := project.Index()
|
||||
if index[2].Title != "Lottery Page" {
|
||||
t.Fatalf("index title = %q", index[2].Title)
|
||||
}
|
||||
|
||||
graph := project.Graph("page.lottery.main", -1)
|
||||
if !strings.Contains(graph.Mermaid(), `["Lottery Page"]`) {
|
||||
t.Fatalf("expected Mermaid to use title, got:\n%s", graph.Mermaid())
|
||||
}
|
||||
if !strings.Contains(graph.Markdown(), "```mermaid") {
|
||||
t.Fatalf("expected Markdown Mermaid block")
|
||||
}
|
||||
canvasData, err := graph.Canvas()
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
var canvas struct {
|
||||
Nodes []struct {
|
||||
Text string `json:"text"`
|
||||
} `json:"nodes"`
|
||||
Edges []struct {
|
||||
Label string `json:"label"`
|
||||
} `json:"edges"`
|
||||
}
|
||||
if err := json.Unmarshal(canvasData, &canvas); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
foundTitle := false
|
||||
for _, node := range canvas.Nodes {
|
||||
if strings.Contains(node.Text, "Lottery Page") {
|
||||
foundTitle = true
|
||||
}
|
||||
}
|
||||
if !foundTitle {
|
||||
t.Fatalf("expected canvas node text to include title, got %+v", canvas.Nodes)
|
||||
}
|
||||
}
|
||||
|
||||
func TestValidateMissingReference(t *testing.T) {
|
||||
|
||||
Reference in New Issue
Block a user